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Page 1: Gmc ingles

CONFIDENTIAL

Games Master Course

Ron’s Org

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Contents

CONTENTS.......................................................................................................................................................... 2 CHECKSHEET ...................................................................................................................................................................................... 11

Prerequisites: ..................................................................................................................................................................................... 11 Note: ................................................................................................................................................................................................ 11

OT 34-40 .............................................................................................................................................................. 16 "BOOTS IN THE SKY" .......................................................................................................................................................................... 16

GAMES MASTER COURSE MATERIALS LIST ............................................................................................................ 16 25 NOVEMBER 1986................................................................................................................................................................ 16

BOOTS IN THE SKY - VOL 2 ........................................................................................................................... 19 FURTHER OPTIMIZING STEPS ......................................................................................................................................................... 19

25 Nov 86 ....................................................................................................................................................................................... 19

METHODS OF ASSESSMENT ......................................................................................................................... 21 GMC #2 .............................................................................................................................................................................................. 21

25 November 86 .............................................................................................................................................................................. 21

TECH BRIEFING NO. 12 .................................................................................................................................. 22 GMC #3 .............................................................................................................................................................................................. 22

Super Static C/Sing ......................................................................................................................................................................... 22 C/SING CHART 1 (GMC #4) ........................................................................................................................................................... 38 C/SING CHART 2 ............................................................................................................................................................................... 39

SECTOR OPERATIONS BULLETIN NO. 22 .................................................................................................. 40 GMC #5 .............................................................................................................................................................................................. 40

Plans for Teegeeack ........................................................................................................................................................................... 40

MONITORING LEVELS ................................................................................................................................... 41 (GMC #6) ........................................................................................................................................................................................... 41

11 May 86 ....................................................................................................................................................................................... 41

OT 17 & 18 ........................................................................................................................................................... 42 GMC #7 .............................................................................................................................................................................................. 42

GAMES ......................................................................................................................................................................................... 42

OT 17 & 18 ........................................................................................................................................................... 43 GMC #8 .............................................................................................................................................................................................. 43

KEY = GAMES ........................................................................................................................................................................... 43

OT R - FILE ........................................................................................................................................................ 44 GMC #9 .............................................................................................................................................................................................. 44

Notes ................................................................................................................................................................................................ 44

OT (S) LEVELS - ................................................................................................................................................ 45 (GMC #10) ......................................................................................................................................................................................... 45

1 June 86 ......................................................................................................................................................................................... 45

OT 17 ................................................................................................................................................................... 46 GMC #11 ............................................................................................................................................................................................ 46

BIG COG TECH .......................................................................................................................................................................... 46

OT 17 ................................................................................................................................................................... 47 (GMC #12) ......................................................................................................................................................................................... 47

Clear/OT/Static ............................................................................................................................................................................. 47

OT 17 ................................................................................................................................................................... 48 GMC #13 ............................................................................................................................................................................................ 48

Super Games .................................................................................................................................................................................... 48

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OT 17 ................................................................................................................................................................... 50 GMC #14 ............................................................................................................................................................................................ 50

Games - how to unravel .................................................................................................................................................................... 50 UNCONNECTEDs .................................................................................................................................................................... 50

OT 17 - ................................................................................................................................................................. 51 GMC #15 ............................................................................................................................................................................................ 51

17 June 1986 ................................................................................................................................................................................... 51

OT 17 ................................................................................................................................................................... 52 GMC #16 ............................................................................................................................................................................................ 52

19 JUNE 1986 .............................................................................................................................................................................. 52

AUDITOR REPORT .......................................................................................................................................... 53 19 June 86 ....................................................................................................................................................................................... 53

SESSION WORK SHEETS................................................................................................................................. 54 FOR SESSION OF ................................................................................................................................................................................. 54

19 June 1986 ................................................................................................................................................................................... 54

OT 17 ................................................................................................................................................................... 55 GMC #17 ............................................................................................................................................................................................ 55

21 JUNE 1986 .............................................................................................................................................................................. 55

OT 17 - 18 ............................................................................................................................................................. 57 GMC #18 ............................................................................................................................................................................................ 57

21 JUNE 1986 .............................................................................................................................................................................. 57

OT 17-33 ............................................................................................................................................................... 58 GMG #19 ........................................................................................................................................................................................... 58

23 June 36 ....................................................................................................................................................................................... 58

OT 17-18+ ............................................................................................................................................................ 60 GMC #20 ............................................................................................................................................................................................ 60

26 June 86 ....................................................................................................................................................................................... 60

AXIOM 10 & 11 .................................................................................................................................................... 61 GMC # 21 ........................................................................................................................................................................................... 61

27 June 1986 ................................................................................................................................................................................... 61

OT 17 - 18 ............................................................................................................................................................. 62 GMC #23 ............................................................................................................................................................................................ 62

Blowout Process Data ....................................................................................................................................................................... 62

OT 17-18+ ............................................................................................................................................................ 67 GMC #24 ............................................................................................................................................................................................ 67

3 JULY 1986 ................................................................................................................................................................................. 67

OT 34 - 35 ............................................................................................................................................................ 68 GMC #25 ............................................................................................................................................................................................ 68

Relative Importances ......................................................................................................................................................................... 68

OT 34 - 35 ............................................................................................................................................................ 70 GMC #26 ............................................................................................................................................................................................ 70

8 JULY 1986 ................................................................................................................................................................................. 70

OT 34 - 35 ............................................................................................................................................................ 72 GMC #27 ............................................................................................................................................................................................ 72

9 JULY 1986 ................................................................................................................................................................................. 72

OT 34 - 35 ............................................................................................................................................................ 73 GMC #28 ............................................................................................................................................................................................ 73

10 JULY 1986 ............................................................................................................................................................................... 73

OT 17 -18 .............................................................................................................................................................. 74 GMC #29 ............................................................................................................................................................................................ 74

16 JULY 1986 ............................................................................................................................................................................... 74

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OT 34-35 .............................................................................................................................................................. 75 GMC #30 ............................................................................................................................................................................................ 75

23 July 86 ........................................................................................................................................................................................ 75

OT 34 - 35 ............................................................................................................................................................ 76 GMC #31 ............................................................................................................................................................................................ 76

7 Aug 86 ......................................................................................................................................................................................... 76

OT 33 - 34 ............................................................................................................................................................ 77 GMC #32, SS C/S #10 ..................................................................................................................................................................... 77

BPC from LTA (last time around) .................................................................................................................................................. 77

OT 17-40 ............................................................................................................................................................... 78 GMC #33, SS C/S #11 ..................................................................................................................................................................... 78

Can't Blow" Step 10 - B (Expanded) .............................................................................................................................................. 78

OT 35-40 .............................................................................................................................................................. 79 GMC #34 ............................................................................................................................................................................................ 79

Tone 40 - OT 40 ............................................................................................................................................................................. 79

OT 35 - 40 ............................................................................................................................................................ 81 GMC #35 ............................................................................................................................................................................................ 81

U0 MOCOs - PROCESS ............................................................................................................................................................. 81

OT 35-40 .............................................................................................................................................................. 82 GMC #36 ............................................................................................................................................................................................ 82

MORE on U0 MOCO .................................................................................................................................................................. 82

OT 35 - 40 ............................................................................................................................................................ 84 GMC #37 ............................................................................................................................................................................................ 84

U0 & Super Static RD ................................................................................................................................................................... 84

OT 40 ................................................................................................................................................................... 85 GMC #38 ............................................................................................................................................................................................ 85

SS CLONE - ADMIN WHY .................................................................................................................................................... 85

OT 40 ................................................................................................................................................................... 87 GMC #39 ............................................................................................................................................................................................ 87

Dynamic 12...................................................................................................................................................................................... 87 C/Sing a n to S(S) .................................................................................................................................................................. 88 ADMIN SCALE for (S)'s WITHOUT COMPARISON ....................................................................................................... 89

OT 34 - 40 ............................................................................................................................................................ 90 GMC #40 ............................................................................................................................................................................................ 90

U0 MOCOs PROCESS ................................................................................................................................................................ 90

OT 34 - 40 ............................................................................................................................................................ 91 GMC #41 ............................................................................................................................................................................................ 91

Xenu & U0 .................................................................................................................................................................................... 91

OT 34 - 40 ............................................................................................................................................................ 92 (GMC #42) ......................................................................................................................................................................................... 92

PRE I AREA ................................................................................................................................................................................ 92

OT 40 ................................................................................................................................................................... 93 GMC #43 ............................................................................................................................................................................................ 93

Xenu - Basic Case ............................................................................................................................................................................ 93

OT 34 - 40 ............................................................................................................................................................ 94 GMC #44 ............................................................................................................................................................................................ 94

24 Aug 86 ....................................................................................................................................................................................... 94

OT 34 - 40 ............................................................................................................................................................ 95 GMC #45 ............................................................................................................................................................................................ 95

24 Aug 86 ....................................................................................................................................................................................... 95

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OT 40 ................................................................................................................................................................... 96 (GMC #46) ......................................................................................................................................................................................... 96

25 Aug 86 ....................................................................................................................................................................................... 96

OT 40 ................................................................................................................................................................... 97 (GMC #47) ......................................................................................................................................................................................... 97

Dynamics of Static ............................................................................................................................................................................ 97

OT 40 ................................................................................................................................................................... 99 GMC #48 ............................................................................................................................................................................................ 99

ABACUS ns (BB MOCOS) ....................................................................................................................................................... 99

OT 40 .................................................................................................................................................................. 100 GMC #49 .......................................................................................................................................................................................... 100

MORE on U0 & BB MOCOs & ABACUS ns .................................................................................................................... 100 GAMES OF DYNAMICS SEQUENCER .......................................................................................................................... 101

OT 40 .................................................................................................................................................................. 102 GMC# 50 .......................................................................................................................................................................................... 102

MORE on C/O CYCLE RD .................................................................................................................................................... 102 OPTIMIZING STEPS, ASSIST .............................................................................................................................................. 102

OT 40+ ................................................................................................................................................................ 104 GMC #51 .......................................................................................................................................................................................... 104 "ABOVE THESE THINGS THERE MAY BE SPECULATION" ........................................................................................................ 104

2 September 86 ............................................................................................................................................................................... 104

OT 40+ ................................................................................................................................................................ 105 GMC #52 .......................................................................................................................................................................................... 105

"Games Master" Data ................................................................................................................................................................... 105 Plotted on a circle, it is: ................................................................................................................................................................... 106

OT 40+ ................................................................................................................................................................ 107 GMC #53 .......................................................................................................................................................................................... 107

More on U-1, U-2, U-3 - (Pre U0)............................................................................................................................................... 107 Handling: ....................................................................................................................................................................................... 109 Result ............................................................................................................................................................................................. 109

OT 40+ ................................................................................................................................................................ 110 GMC #54 .......................................................................................................................................................................................... 110

Running U-1, & U-2, & U-3 ..................................................................................................................................................... 110

OT 40+ ................................................................................................................................................................ 112 GMC #55 .......................................................................................................................................................................................... 112

THE U-3 TRICK ........................................................................................................................................................................ 112

OT 40+ ................................................................................................................................................................ 114 GMC #56 .......................................................................................................................................................................................... 114

4 Sept 86 ....................................................................................................................................................................................... 114

OT 40+ ................................................................................................................................................................ 115 GMC #57 .......................................................................................................................................................................................... 115

6 Sept 86 ....................................................................................................................................................................................... 115

1ST MOCO ......................................................................................................................................................... 117 GMC #58 .......................................................................................................................................................................................... 117

7 Sept 86 ....................................................................................................................................................................................... 117

EXTERIORIZATION ....................................................................................................................................... 118 GMC #59 .......................................................................................................................................................................................... 118

(on or as a Gradient Scale) ............................................................................................................................................................. 118

OT 40+ ................................................................................................................................................................ 119 GMC #60 .......................................................................................................................................................................................... 119

2nd DEPUTY MOCO (from start of U-2) ................................................................................................................................. 119

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OT 40+ ................................................................................................................................................................ 120 GMC #61 .......................................................................................................................................................................................... 120

PRINCIPAL MOCOs of U-3, U-2, U-1, U0 ........................................................................................................................... 120

OT 40+ ................................................................................................................................................................ 121 GMC #62 .......................................................................................................................................................................................... 121

NEW GAME DATUMS ......................................................................................................................................................... 121

OT 40 .................................................................................................................................................................. 123 GMC #63 .......................................................................................................................................................................................... 123

MORE ON 2rd Deputy MOCO for SECURITY ..................................................................................................................... 123

OT 40+ ................................................................................................................................................................ 124 GMC #64 .......................................................................................................................................................................................... 124

YOUR SECURITY MOCO & X ............................................................................................................................................ 124 (or "No wonder 13 is an unlucky number!") .................................................................................................................................. 124

OT 40 .................................................................................................................................................................. 125 GMC #65 .......................................................................................................................................................................................... 125

Principal MOCO #3 .................................................................................................................................................................... 125 The Principals MOCOS ................................................................................................................................................................ 125

OT 40 .................................................................................................................................................................. 127 GMC #66 .......................................................................................................................................................................................... 127

EP ................................................................................................................................................................................................. 127

OT 40 .................................................................................................................................................................. 128 GMC #67 .......................................................................................................................................................................................... 128

Cogs ................................................................................................................................................................................................ 128

OT 8 + ................................................................................................................................................................ 129 GMC #68, SS C/S #12 ................................................................................................................................................................... 129

Excalibur - X news & latest tricks: ............................................................................................................................................... 129

OT 40+, OT 8+ ................................................................................................................................................... 131 GMC #69, SS C/S #13 ................................................................................................................................................................... 131

More on "Last Time Around" & BST ......................................................................................................................................... 131 Rings 9999 & 10,000 .................................................................................................................................................................. 131

OT 40+ ................................................................................................................................................................ 132 GMC #70 .......................................................................................................................................................................................... 132

Scientology Cross ............................................................................................................................................................................. 132

OT 40 + ............................................................................................................................................................... 133 GMC #71 .......................................................................................................................................................................................... 133

EP: "GAMELESSNESS" ....................................................................................................................................................... 133

OT 40+ ................................................................................................................................................................ 134 GMC #72 .......................................................................................................................................................................................... 134

Speculations .................................................................................................................................................................................... 134

OT 40+ ................................................................................................................................................................ 135 GMC #73 .......................................................................................................................................................................................... 135

Speculation...................................................................................................................................................................................... 135

OT 40+ ................................................................................................................................................................ 136 GMC #74 .......................................................................................................................................................................................... 136

CO Cycle - Further Possibilities ..................................................................................................................................................... 136 Games Exchange - New with Old .................................................................................................................................................. 136

¢ + ARC + ¢ IN U3 ....................................................................................................................................... 137 GMC #74A, SUPER STATIC C/S #14 ........................................................................................................................................... 137

The 4 "Gravity Flows" are (in U3) ............................................................................................................................................... 137

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OT 8-40 ............................................................................................................................................................... 138 GMC #75, SS C/S # 15 .................................................................................................................................................................. 138

Body Straightwire............................................................................................................................................................................ 138 Super Static C/Sing ....................................................................................................................................................................... 138

THEORY ............................................................................................................................................................................................. 138 THE BODY S/W PROCESS .............................................................................................................................................................. 139

OT 8 - 40 & EXCALIBUR C/SES ...................................................................................................................... 141 GMC #75A, SS C/S # 16 ............................................................................................................................................................... 141

False Cogs ...................................................................................................................................................................................... 141

OT 16 - 40 & SS RD ............................................................................................................................................ 142 GMC #76, SS C/S #17 ................................................................................................................................................................... 142

Exteriorization ............................................................................................................................................................................... 142

OT16 - 40 ............................................................................................................................................................. 145 GMC #77, SS C/S #18 ................................................................................................................................................................... 145

Exteriorization Straightwire ........................................................................................................................................................... 145

OT 40+ ................................................................................................................................................................ 147 GMC #78 .......................................................................................................................................................................................... 147

Games Master Data ....................................................................................................................................................................... 147 "In the Game" ∆'s ......................................................................................................................................................................... 147

"IN-BETWEEN" ∆'S .......................................................................................................................................................................... 147 "OUT-OF-THE-GAME" ∆'S ................................................................................................................................................................ 147

OT 40+ ................................................................................................................................................................ 149 GMC #79, SS C/S #20 ................................................................................................................................................................... 149

The Importance of PrPrs 4, 5, 6 on the OT levels ........................................................................................................................... 149 I) PrPr 3! ....................................................................................................................................................................................... 152

OT 40+ ................................................................................................................................................................ 153 GMC #80, SS C/S #21 ................................................................................................................................................................... 153

More on LTA & Unresponsive Phi-Thetans ................................................................................................................................. 153

PILOT ................................................................................................................................................................ 154 GMC 81, SS C/S #23 ...................................................................................................................................................................... 154

for Clears (Unstable) ...................................................................................................................................................................... 154

NOTES FOR LRH TAPE "LEVEL VII" ......................................................................................................... 155 GMC #82, SS C/S #42 ................................................................................................................................................................... 155

6502C23 SHSBC 52 ................................................................................................................................................................... 155

OT 16-40 .............................................................................................................................................................. 165 GMC #83, SS C/S #24 ................................................................................................................................................................... 165

Add to Exteriorization S/W RD ................................................................................................................................................. 165 The Body Snatcher RD .................................................................................................................................................................. 165 Theory ............................................................................................................................................................................................ 165 Auditing Program to Handle. ......................................................................................................................................................... 166

BODY SNATCHER RUNDOWN DATA ......................................................................................................... 169 GMC #84, SS C/S #25 ................................................................................................................................................................... 169

Pilot ................................................................................................................................................................................................ 169 (The Coin Trick) ............................................................................................................................................................................ 169

OT17 ................................................................................................................................................................... 171 GMC #85, SS C/S #27 ................................................................................................................................................................... 171

"Held Down 7" or - Logic R/D - ................................................................................................................................................. 171 Theory ............................................................................................................................................................................................ 171 C/S................................................................................................................................................................................................ 171 --------- OUTPOINTS --------- ...................................................................................................................................................... 172

11 NOV 86 ........................................................................................................................................................... 173 GMC #86, SS C/S #19 ................................................................................................................................................................... 173

Pilot: Javier ..................................................................................................................................................................................... 173

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19 NOV 86 ........................................................................................................................................................... 175 BODY S/W PILOT ............................................................................................................................................................................ 175

Javier .............................................................................................................................................................................................. 175

20 NOV 86 ........................................................................................................................................................... 176 JAVIER - BODY S/W PILOT ............................................................................................................................................................ 176

Solo ................................................................................................................................................................................................ 176

22 NOV 86 ........................................................................................................................................................... 178 JAVIER ................................................................................................................................................................................................ 178

C/S................................................................................................................................................................................................ 178

23 NOV 86 ........................................................................................................................................................... 181 JAVIER ................................................................................................................................................................................................ 181

Solo ................................................................................................................................................................................................ 181

5 DEC 86 ............................................................................................................................................................. 182 BODY S/W PILOT ............................................................................................................................................................................ 182

Javier <------------- .......................................................................................................................................................................... 182

7 DEC 86 ............................................................................................................................................................. 183 JAVIER ................................................................................................................................................................................................ 183

C/S................................................................................................................................................................................................ 183

7 DEC 86 ............................................................................................................................................................. 184 JAVIER <---------- ............................................................................................................................................................................. 184

Body S/W ..................................................................................................................................................................................... 184 On my (or this) body is there a: ....................................................................................................................................................... 185 To determine if a BST is Responsive or not: .................................................................................................................................... 185

8 DEC 86 ............................................................................................................................................................. 186 JAVIER <----------- ............................................................................................................................................................................ 186

Body S/W Pilot ............................................................................................................................................................................. 186

GRAPHICS ......................................................................................................................................................... 187 1. GUM 0 (EMERGENCY) ............................................................................................................................................................... 187 2. GUMS (-11 - +12) ........................................................................................................................................................................ 188 3. CCC (24 GUMS) .......................................................................................................................................................................... 189 4. RING ............................................................................................................................................................................................... 190

OT 17-33 .............................................................................................................................................................. 191 GMC #87 .......................................................................................................................................................................................... 191

C/O Cycle RD .............................................................................................................................................................................. 191 Further Optimizing ........................................................................................................................................................................ 191

OT 34-40 ............................................................................................................................................................. 194 GMC #88, SS C/S #28 ................................................................................................................................................................... 194

Games Master Data ....................................................................................................................................................................... 194 Xenu's Case ................................................................................................................................................................................... 194

OT 8-40 ............................................................................................................................................................... 196 GMC #89, SS C/S #29 ................................................................................................................................................................... 196

OTLR7 ......................................................................................................................................................................................... 196 Exteriorization RD ....................................................................................................................................................................... 196 LTA-BST Data ............................................................................................................................................................................ 196 Resurrection Clones ......................................................................................................................................................................... 196 Technical Handling ......................................................................................................................................................................... 197

LOGIC RD ADDITION .................................................................................................................................... 199 GMC # 90, SS C/S #30 .................................................................................................................................................................. 199

10 Feb 87 ...................................................................................................................................................................................... 199

OT 34-40 ............................................................................................................................................................ 200 GMC #91, SS C/S #31 ................................................................................................................................................................... 200

Games Master Data ....................................................................................................................................................................... 200

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Xenu's Case - Addition .................................................................................................................................................................. 200

OT17-33 ............................................................................................................................................................... 201 GMC #92, SS C/S #32 ................................................................................................................................................................... 201

The Ethics Conditions & Formulae ............................................................................................................................................... 201

21 FEB 87 ........................................................................................................................................................... 203 GMC #93, SS C/S #33 ................................................................................................................................................................... 203

OT 14-16 Review .......................................................................................................................................................................... 203 Prime MOCO Clean-Up ............................................................................................................................................................... 203

LATEST NEWS FROM THE EXCALIBUR FRONT..................................................................................... 205 GMC #94, SS C/S #34 ................................................................................................................................................................... 205

22 Feb 87 ...................................................................................................................................................................................... 205

OT 8 - 40 ............................................................................................................................................................ 207 GMC #95, SS C/S #35 ................................................................................................................................................................... 207

BSTs who say "We are one" ........................................................................................................................................................... 207

OT 40+ ............................................................................................................................................................... 209 GMC #96 .......................................................................................................................................................................................... 209

Games Master Course .................................................................................................................................................................... 209 Private Games - Personal Games .................................................................................................................................................... 209

SCOREBOARD MOCO'S .................................................................................................................................. 211 GMC #97 .................................................................................................................................................................................... 211 5 Mar 87 ....................................................................................................................................................................................... 211

ANOTHER TRICK: BLACK 8 TTA .................................................................................................................. 212 GMC #98, SS C/S #36 ................................................................................................................................................................... 212

18 Mar 87 ..................................................................................................................................................................................... 212

EXCALIBUR ...................................................................................................................................................... 214 GMC #99, SS C/S #37 ................................................................................................................................................................... 214

Brief Summary of Procedure Steps ................................................................................................................................................... 214

GAMES MASTERS ............................................................................................................................................ 216 GMC #100 ........................................................................................................................................................................................ 216

Private & Personal Games and Incredibles ..................................................................................................................................... 216 INCREDIBLE POWER R/D ...................................................................................................................................................... 217

I. PrPr 1A as follows: .................................................................................................................................................................... 217 II. PrPr4 as follows: ....................................................................................................................................................................... 217 III. PrPr5 as follows: ...................................................................................................................................................................... 217 IV. PrPr 6 as follows: .................................................................................................................................................................... 217

HANDLING LTA PHENOMENON - (GROUPS) - WITH POWER ............................................................. 219 GMC #101 ........................................................................................................................................................................................ 219

2 June 87 ....................................................................................................................................................................................... 219

OT 17-18 DATA ................................................................................................................................................. 222 GMC #102 ........................................................................................................................................................................................ 222

2 July 87 ........................................................................................................................................................................................ 222 OT 17-18 DATA ............................................................................................................................................................................... 223 SS C/S, GMCSE ............................................................................................................................................................................... 223

6 July 87 ........................................................................................................................................................................................ 223 Correction to 2 July 87 ................................................................................................................................................................... 223

OT 14 ................................................................................................................................................................. 225 GMC #30A ....................................................................................................................................................................................... 225

CO Cycle RD, Further Optimizing Steps ...................................................................................................................................... 225

OT 12 - 13 ........................................................................................................................................................... 226 GMC #30B ........................................................................................................................................................................................ 226

CO Cycle RD ................................................................................................................................................................................ 226 - Vias of Vias - ............................................................................................................................................................................. 226

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AUDITING ......................................................................................................................................................................................... 226

OT 8 - 16............................................................................................................................................................. 227 GMC #30C........................................................................................................................................................................................ 227

MOCOs & BLACK NOTs........................................................................................................................................................ 227

OT 12/13 & 14 .................................................................................................................................................... 228 GMC #30D ....................................................................................................................................................................................... 228

C/O CYCLYING ..................................................................................................................................................................... 228 Further Optimizing Notes .............................................................................................................................................................. 228

OT 12-13 & C/O CYCLE RD ........................................................................................................................... 229 GMC #33A ....................................................................................................................................................................................... 229

More on: VIAS of VIAS = sub MOCOs ................................................................................................................................... 229

OT 12 - 13 ........................................................................................................................................................... 230 GMC #33B ........................................................................................................................................................................................ 230

C/O Cycle RD .............................................................................................................................................................................. 230 Order of Running:........................................................................................................................................................................... 230

INDEX .............................................................................................................................................................. 233

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Games Master Course

Checksheet

Prerequisites:

OT 16; Super Static RD

Scn. Axioms, DN Axioms, Factors, Prelogics, Logics.

Auditor's Code, Code of Honor, Code of a Scientologist.

Ideally: the PDC-tapes (Not a must.)

Non-professionals will need a Super Static C/S to help them through the solo part of this course.

Note:

This course does not contain all the data there are on the levels above Excalibur. For further references on BST and LTA data see the Super Static C/S Course.

(1 ) Galact ic Pol i t i cs ; The Admin Dynamic ; The New Game

Elements of Game; by LRH

#5, 11 May 86; Plans for Teegeeack

#7; 11 May 86; Games

#11; 8 June 86; Big Cog - Tech

#13; 13 June 86; Super Games

#21; 27 June 86; Axiom 10 & 11

#32; 7 Aug 86; BPC from LTA

#55; 4 Sept 86; The U-3 Trick

#56; 6 Sept 86; The First Moco in U-3

#62; 9 Sept 86; New Game Datums

#67; 10 Sept 86; OT 40 Cogs

(2 ) His tor ica l ; Ph i losophica l ; Specu la t ive

#14; 15 June 86; Games - flow to unravel

#17; 21 June 86; OT 17

#19; 23 June 86; OT 17-33

#20; 26 June 86; OT 17-18

#25; 6 July 86; Relative Importances

#26; 8 July 86; Seven Altered Importances

#27; 9 July 86; Goal, Purposes ...

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#28; 10 July 86; The First UN-Certainty

#30; 23 July 86; Game, Goal ...

#31; 7 Aug 86; At this End ...

#34; 11 Aug 86; Tone 40, OT 40

#39; 19 Aug 86; OT 40 - Dynamic 12

#44; 24 Aug 86; As one came downspiral

#45; 24 Aug 86; Time is a Consideration ...

#47; 27 Aug 86; Dynamics of Static

#51; 22 Sept 86; Above these Things

#52; 2 Sept 86; Games Master Data

- to understand the next issue, study #48 and #49, to be found in Section (5), Part IV.

#53; 3 Sept 86; More on U-1, U-2, U-3

#66; 10 Sept 86; OT 40 - EP

#70; 27 Sept 86; The Scientology Cross

#71; 28 Sept 86; Gamelessness

#72; 29 Sept 86; OT 40 - Speculation

#73; 13 Oct 86; OT 40 - Speculation (Algebra)

#74a; 15 May 86; The Four Gravity Flows

#78; 12 Nov 86; In the Game Triangels

#92; 17 Feb 87; The Ethics Conditions and Formulae

(3 ) Notes on Xenu

#41; 20 Aug 86; Xenu & U0

# 42; 20 Aug 86; Pre-I Area

#43; 23 Aug 86; XEnu- Basic Case

#68; 15 Sept 86; Excalibur - Xenu News and Basic Tricks

#88; 2 Feb 87; Xenu's Case

#91; 10 Feb 87; Xenu's Case - Addition

(4 ) C/Sing and the Br idge , Theory -of

#82; Feb 65; Level VII (LRH Tape)

#6; 11 May 86; Monitoring Levels

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#9; 12 May 86; Notes - After OT 16

#10; 1 June 86; OT S Levels 12-33

#12; 11 June 86; Clear OT - Static

#39; 19 Aug 86; OT 40 Dynamic 12

#79; 21 Nov 86; The Importance of PrPr's

(5 ) Process C/Ses on the GMC

(I) C/O Cycle RD, Optimizing Steps; Part One

(Do only those that you haven't done on the actual RD itself.)

1) 23 July 86; C/O Cycle RD - Further Optimizing Steps

2) 28 July 86; Vias of Vias

3) 29 July 86; Mocos & Black Nots

4) 5 Aug 86; Further Optimizing Notes

5) 9 Aug 86; More on Vias of Vias

6) 10 Aug 86; OT 12-13 & C/O Cycle RD

(Before going on to the C/O Cycle RD, Part Two, the BB and Prime Mocos need handling as a prerequisite. Therefore go to C/Sing Section II. - For Part Two of the C/O Cycle RD see C/Sing Section V.)

(II) Logic RD

#85; 12 Jan 87; Logic RD

#90; 10 Feb 87; Logic RD (Addition)

(III) Running out U0 Mocos

(For the agreements which went into making UO, re-study #34 in Section (2).)

#35; 11 Aug 86; UO Mocos Process

#36; 15 Aug 86; More on UO Mocos

#37; 15 Aug 86; UO & SS-RD

#38; 18 Aug 86; SS Clone - Admin Why

#40; 19 Aug 86; UO Mocos Process

(IV) Running out BB's and Prime Mocos

#48; 28 Aug 86; Abacus Thetans

#49; 30 Aug 86; more on UO & BB Mocos & Abacus Thetans

#54; 3 Sept 86; Running U-1, U-2, U-3

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#57; 6 Sept 86; the first Moco in U-3,

#58; 7 Sept 86; First Moco

#59; 7 Sept 86; Exteriorization

#60; 8 Sept 86; Second Deputy Moco - Securitiy Moco

#61; 8 Sept 86; Principal Mocos

#63; 9 Sept 86; More on Second Deputy Moco for Security

#64; 9 Sept 86; Your Securitiy Moco and Xenu

#93; 21 Feb 87; Prime Moco Clean-Up

(V) C/O Cycle RD, Part Two

#50; 30 Aug 86; More on C/O Cycle RD, Optomizing Steps

#74; 21 Oct 86; C/0 Cycle - Further Possibilities

#87; 28 Jan 87; C/0 Cycle - Further Optimizing Steps

(VI) Exteriorizations S/W

# 76; 4 Nov 86; Exteriorization

#77; 4 Nov 86; Exteriorization S/W

#83; 3 Dec 86; The Body Snatcher RD

#84; 4 Dec 86; Pilot - Body Snatcher RD

(VII) Scoreboard Mocos; Private/Personal/No-Games RD

#96; 24 Feb 87; Private Games - Personal Games

#97; 5 Mar 87; Scoreboard Mocos

#98; 18 Mar 87; Private & Personal Games and Incredibles

(VIII) Higher Certainty RD

#46; 25 Aug 86; Look for Black Side Clones also

(IX) The four "Preventer-Processes"

#8; 11 May 86; OT 17 & 18

#15; 17 June 86; The First Preventer

#16; 19 June 86; Session Report

#18; 21 June 86; POE Targets No.2

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#24; 3 July 86; POE Targets No.3

#29; 16 July 86; POE Targets No.4

Ulrich, l. Aug 37AD TTA, ok'ed by, WBR, Snr.C/S RON'S

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OT 34-40

"Boots in the Sky"

GAMES MASTER COURSE MATERIALS LIST

25 NOVEMBER 1986

V00 1. Ability 80 - Axioms, Prelogics, Logics, Dianetic Axioms

V0 2. Methods of Assessment, BST Packs (if not already done)

Tape 3. Tech Briefing #12 - Super Static C/Sing V0 4. C/Sing Schema (pages 1 & 2) for TB #12 V0 5. 11 May 86 Plans For Teegeeack - EE V0 6. 11 May 86 Monitoring Levels V0 7. 11 May 86 Games - n OT 17 & 18... V0 8. 11 May 86 Key = Games OT 17 & 18 V0 9. 12 May 86 Notes - After OT 16... V0 10. 01. Jun 86 OT Static Levels 12-33 V0 11. 08. Jun 86 Big Cog Tech V0 12. 11. Jun 86 OT 17 Clear - OT - Static (0-16) V0 13. 13. Jun 86 Super Games V0 14. 15. Jun 86 Games - How to Unravel V0 15. 17. Jun 86 OT 17 - The 1st Preventer... POE targets #1 V0+ 16. 19. Jun 86 OT 17 + Session Report V0+ 17. 21. Jun 86 OT 17 - "Super Static is... " V0+ 18. 21. Jun 86 OT 17-18 + (POE targets) (#2) V0+ 19. 23. Jun 86 OT 17-33 V0+ 20. 26. Jun 86 OT 17-18 + "The Importance of PR in... " V0+ 21. 27. Jun 86 Axiom 10 and 11 BST Vol 1

22. 28. Jun 86 Review Session BST

BST Vol 1

23. 29. Jun 86 Blowout Process Data (OT 17-18 from 14-16)

V0+ 24. 03. Jul 86 OT 17-18+ (POE targets) (#3) V1 25. 06. Jul 86 OT 34-35 "Relative Importances" V1 26. 08. Jul 86 OT 34-35 "7 Altered Importances " V1 27. 09. Jul 86 OT 34-35 "Goal, Purposes, ..." V1 28. 10. Jul 86 OT 34-35 - The 1st un-certainty V1 29. 16. Jul 86 OT 17-18 (POE Targets) (#4) V1 30. 23. Jul 86 OT 34-35 - Game, Goal... V1 31. 07. Aug 86 OT 34-35 - At this end... V1 32. 07. Aug 86 OT 33-34 - BPC from LTA V1 33. 07. Aug 86 Can't Blow Step 10-B Expanded (OT 17-40) V1 34. 11. Aug 86 OT 35-40 - Tone 40, OT 40 V1 35. 11. Aug 86 OT 35-40 - U0 Mocos Process

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V1 36. 15. Aug 86 OT 35-40 - More on U0 Mocos V1 37. 15. Aug 86 OT 35-40 - U0 & Super Static RD V1 38. 18. Aug 86 OT 40 - SS Clone - Admin Why V1 39. 19. Aug 86 OT 40 - Dynamic 12 V1 40. 19. Aug 86 OT 34-40 - U0 Mocos Process V1 41. 20. Aug 86 Xenu & U0 (OT 34-40) V1 42. 20. Aug 86 OT 34-40 - "Pre I Area" V1 43. 23. Aug 86 OT 40 - Xenu - Basic Case V1 44. 24. Aug 86 OT 34-40 - "As one came down-spiral... " V1 45. 24. Aug 86 OT 34-40 - "Time is a consideration... " V1 46. 25. Aug 86 OT 40 - "Look for Blackside Clones also... " V3 47. 27. Aug 86 OT 40 - "Dynamics of Static" V3 48. 28. Aug 86 OT 40 - "Abacus Thetans" (BB MOCOs) V3 49. 30. Aug 86 OT 40 - More about U0 & BB Mocos & Abacus

Thetans V3 50. 30. Aug 86 More on CO Cycle RD - Optimizing Steps, Assists V3 51. 02. Sep 86 OT 40+ - "Above these things... " V4 52. 02. Sep 86 OT 40+ - "Games Master Data" V4 53. 03. Sep 86 OT 40+ - "More on U-1, U-2, U-3 - all PRE-U0" V4 54. 03. Sep 86 OT 40+ - "Running U1,2,3" V4 55. 04. Sep 86 OT 40+ - "The U-3 Trick" V4 56. 04. Sep 86 OT 40+ - "With the New Game Goal" V5 57. 06. Sep 86 OT 40+ - "The First MOCO in U-3" V5 58. 07. Sep 86 1st MOCO (Processes) V5 59. 07. Sep 86 Exteriorization V5 60. 08. Sep 86 Second deputy Moco-Security Moco V5 61. 08. Sep 86 Principal Mocos V5 62. 09. Sep 86 New Game Datums V5 63. 09. Sep 86 More on Second Deputy Moco for Security V5 64. 09. Sep 86 OT 40+ - "Your Security Moco and Xenu" - (or "No

wonder 13 is an unlucky number") V6 65. 10. Sep 86 OT 40+ - "Principal Moco #3" V6 66. 10. Sep 86 OT 40 - EP V6 67. 10. Sep 86 OT 40 Cogs (Includes GAMES MASTER definition) V6 68. 15. Sep 86 OT 8+ - "Excalibur - X's news and latest tricks" V6 69. 19. Sep 86 OT 40+, OT 8+ - "More on Last Time Around and

BST - Rings 9999 & 10,000" V6 70. 27. Sep 86 OT 40+ - "The Scientology Cross" V6 71. 28. Sep 86 OT 40+ - EP: Gamelessness V6 72. 29. Sep 86 OT 40+ - Speculation V6 73. 13. Oct 86 OT 40+ - Speculation - "Boolean Algebra" -

"Congruency" V6 74. 21. Oct 86 OT 40+ - "C/O Cycle - Further Possibilities - Game

Exchange - New with Old" V6 74a

. 15. May 86 The 4 Gravity Flows

V7 75. 01. Nov 86 OT 8-40 - "Body Straightwire" V7 75a 02. Nov 86 False Cogs (+ letters on Results)

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. V7 76. 04. Nov 86 OT 16-40 & Super Static RD - "Exteriorization" V7 77. 04. Nov 86 OT 16-40 - "Exteriorization Straightwire" V7 78. 12. Nov 86 Games Master Data - "In the Game Triangles" +

Data Sheet#1 V7 79. 21. Nov 86 Issue I of II "The importance of PrPrs 4,5,6 on the

OT-levels" V7 80. 21. Nov 86 Issue II of II "More on LTA and Unresponsive Phi-

Thetans" V7 81. 24. Nov 86 Pilot - R6EW for Clears - (Unstable) (Solo or

Audited) V7 82. Feb 65 Level VII LRH Tape + Sr C/S Notes relating it to

current OT Levels V2 See also Volume 2, re: "C/O Cycle RD - Further

Optimizing Steps" - 6 issues 83. 03. Dec 86 OT 16-40 - "The Body Snatcher RD" 84. 04. Dec 86 Pilot - "Body Snatcher RD Data" 85. 12. Jan 87 Logic RD (OT 17) 86. 11 Nov 86-08 Dec 86 "Body S/W C/Ses" 87. 28. Jan 87 OT 17-33 - C/O Cycle RD Further Optimizing Steps 88. 02. Feb 87 Xenus Case - OT 34-40 89. 08. Feb 87 OT 8 - 40 "Resurrection Clones" 90. 10. Feb 87 Logic RD (Addition) 91. 10. Feb 87 Xenus Case - Addition 92. 17. Feb 87 Ring 10,000 "The Ethics Conditions & Formulae" 93. 21. Feb 87 Prime Moco Clean Up (OT 14-16 Review) 94. 22. Feb 87 Case History - Ressurection Clones 95. 23. Feb 87 OT 8-40 - "BSTs who say - 'We are One'" 96. 24. Feb 87 OT 40+ "Private Games - Personal Games" Games

Master Course 97. 05. Mar 87 OT 40+ "Scoreboard Mocos" 98. 10. Mar 87 Black 8 TTA (Session Report - F.F.) 99. 10. Mar 87 Excalibur - Brief Summary of Procedure Steps 100

. 18. Mar 87 Private and Personal Games and Incredibles

101.

02. June 87 Handling LTA Phenomena - Groups - with Power

102.

02. July 87 A Hint on Handling Resistive Cases

06 July 87 OT 17-18, SS C/Ses, GM C/Ses - Correction

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Boots in the Sky - Vol 2

Further Optimizing Steps

25 Nov 86

30a. 23. Jul 86 C/O Cycle RD - Further Optimizing Steps 30b. 28. Jul 86 C/O Cycle RD - Vias of Vias 30c. 29. Jul 86 C/O Cycle RD - MOCOs and Black NOTs 30d. 05. Aug 86 C/O Cycling - Further Optimizing Notes 33a. 09. Aug 86 More on VIAs of VIAs = Sub-MOCOs 33b. 10. Aug 86 OT 12-13 & C/O Cycle RD

See also:

Volume 3, #50 Volume 6, #74

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Boots in the Sky - Vol 1

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Methods of Assessment

GMC #2

25 November 86

M1 - Any Reads Cleaned in Order. End of 1st F/N. M2 - In Order, Reads Cleaned I, E/SI or F/Ned thru whole list or to EP of action. M3 - Assess each line to 1st Read, then E/S it to F/N. Can be used to find BPC on a

Rud or a fast Correction of a GF. M4 - Assess rapidly over and over until only one stays in - Give it to pc, Ind BPC. M5 - Assess whole list, take Biggest Read and handle in order of decreasing reads to

F/N. M6 - Ask each line directly to pc (L-10 method) and handle to F/N or EP each line. M7 - OT or SN Style - Biggest reading & Interest to pre OT. Word it. Prepcheck or run

Plugs. (Prepared List) M8 - Biggest reading from folder culling. Check interest w/pc. Prepcheck or 6 Ruds, to

no Attn on area or terminal. 25 Nov 86

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Tech Briefing No. 12

GMC #3

Super Static C/Sing

Frankfur t - June 16 , AD 36 - o r 1986 Teegeeack Time

Captain W. B. Robertson

(The tape recording of the lecture starts - with the music 'TRUTH' by Astar.)

Tech Briefing No. 12 covers C/Sing toward the Static State. The reason for this briefing is that all the way up to Tech Briefing 11 it's been aimed at getting people up the bridge, and those of you who are C/Ses know that you can get up there all right by just following the tech and the special areas we apply it to, but "How about let's get the others up there too". So there is a necessity here for another briefing which covers "How to get people up to OT 16 and the Super Static R/D and ready to play a much bigger game". And that's what we will be covering in this lecture.

First of all I must mention there is NO substitute for the understanding of LRH's basics in Dianetics, his books, The Axioms, Logics, Pre-logics, Factors, his Academy Levels, The Briefing Course, The Class 7 Course - dealing with Power Processing, and the Class 8 Course and the PTS/SP-tech. There is no substitute for that, because that IS the technology upon which every thing else is based. There is no other technology as you well know if you have gone into the higher levels, there is no new technology - there is no new technology! That's all there is to it, it's just new areas to apply it to, and which technology you apply to the area and how you apply it, is all based on the basics of the technology that LRH gave us.

Now there IS something to know, however, about this, and that is the evaluation of relative importances. In other words there are lots of stable datums in tech, but which one do you apply when? That is the administration of the case. A Case Supervisor is a Case Administrator. So actually he's working on Dynamic 12 to make sure of the results of Dynamic 11. Dynamic 12: Admin. Dynamic 11: Tech. Dynamic 10: Ethics. All these three dynamics are senior to the other dynamics in that they can resolve them, and that they can bring them forward to a better game and to actually an erasure or As-isness and the postulation of new dynamics - if it is wanted.

Therefore, if you are going to be a Case Administrator or a Case Supervisor you must know what are the important points of decision on the case. It is very easy to have a grade chart there and just say: "Everybody's got to get up THAT". But it doesn't work that way because there are too many resistive points and things in restimulation on cases and they can't all just march steadily on to the grade chart and walk out like people going across a bridge. It would be nice if that was true, but with the amount of restimulation, constant action from the monitor systems and OT III case and the various restimulative mechanisms on the planet, it is NOT possible to just march the people up the bridge.

You have to analyze or evaluate exactly where they are when you pick them up. And at certain points on the bridge what has to be happening and what has to be done tech wise to bring them to an optimum state where they ARE on the bridge. What we are talking about here is in the C/S Series. It's known as Repair, Return and Advance programs. Normally, the first time you pick up a case on planet Earth, it is in need of repair already. Many people make that mistake by just trying to march it right on to the bridge; it doesn't work; or it falls on its head or it gets a little bit of gain

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through tight needles and "difficult to F/N", and so on. That is because it already needed repair when it came to you, it wasn't ready to go up the bridge - yet.

I am going to cover some of these points on the bridge. But first these points where it needs evaluation of the case, and which tech to apply at which point. First I would like to go over a schematic or a "bridge" that leads to Super Static State and through the OT Levels and validates the thetan. This may not be the bridge that you've read about or that is currently being promoted, but it is the one that leads that way. It doesn't have many special off-bridge-things on it that are very interesting and may knock off a little bit of charge over in some corner of some dynamic. This just leads the guy straight on out. I just want to go over that first to align the steps that are needed, and to also handle any confusions that people might have had by other people changing the bridge around and saying: "No, this is more important than that". "That is more important than that", and so on. First I will do that - go over that schematic of how you can get a guy out from a no auditing state all the way to OT 16 and the Super Static R/D, in, shall we say, the optimum path with the minimum amount of Dev-T. That will be next.

This is the schematic, and you can get a copy of this if you are on the course here and on the internship here with us. This is just a sort of a flow chart. It is not like with all the "stuff" on the grade chart, it's a flow chart for the C/Sing, to watch how the case has to go, and how it should be going.

It starts off with a box that has "Pre-Clear" written in it, so that means "no auditing". The possibility comes, from that state, that he is a resistive case or he needs an assist because he has a major action already in restimulation. You also have to get the data on the case. There has to be data somehow on the case so you can evaluate it. I have it listed here in the order of sort of urgency, or sequence, it should be handled in. First after "Pre-Clear" comes "Assists". If he is in a major action he is not going to be actually interested in giving you a lot of other data or handling any other resistive points. He wants to get out of that particular engram, or that enormous PTP he is sitting in. The assist would be either a touch assist, contact assist, Dianetic assist, handling a rudiment he is stuck in etc. It is just to get him sort of able to give you some data about himself. So first would be an assist, that means the guy IS stuck in an action so much that he can't get his attention off of it to even understand that you are about to take him up the bridge- He just wants to get that handled. So you handle that. That's an assist.

As soon as he F/Ns on that or you get him out of it a little bit, you then must do an OCA and a White Form so that you can get data on which to evaluate the case. Then, from that evaluation, you must find what are the resistive points on handling him. All the data on the Class VIII course is totally used in this, and the resistive points, and so on. I don't have to go over those again, but I will say this - you look at the OCA, and you see also if it is down on the left or down on the right. The left side is normally the "out of valence" side. The right side of the OCA is of course the more psychotic or neurotic side, and that means excessive dramatizations, but not necessarily out of valence. Down on the left it is out of valence. The most serious problem is someone who is down on the left and the right but up right in the center on 'ability' or 'activity level'. That means they are a potential suicide. Therefore you must raise their responsibility very quickly so they won't knock themselves off, and leave you sitting there with a dead corpse in your hands. So, if you see a down on the left, down on the right - I mean way down toward the bottom - and up right in the middle on ability - well they are out of valence, they are psychotic and they have the ability, so they are potentially harmful to themselves. And others, of course.

These points should be remedied quickly with the handling of a psychotic case - very short sessions, very good rest, food etc. and like that. Light locks, light handlings, but working toward getting the case more responsible so they will not do themselves or others in. Then you handle any other resistive points there may be. There may be overruns in life, there might be drugs that have to

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be washed out by the purif before they can even start, because they won't get any gains over certain drugs, as you know. But drugs can be handled with the current technology at about five different places on the bridge. You may have to start out with handling them, but it is not necessary if it is a medium or a light drug case. This is why you have to evaluate it.

You want to evaluate it so that the next thing you do is getting a gain for the Pre-Clear in the area he is interested in and is also bringing him up the bridge toward OT and Super Static. It is something, that, if he ain't gonna get the gain from it, and he needs something else, he better do the something else first, to keep him winning all the time. The idea behind this whole procedure is RESULTS! If you are not getting results, you are not in business. So, there it goes. There's the Pre-Clear. And you see if he needs an assist, an OCA done, a White Form done, resistive points handling. That's the first C/S - the first little program of the C/S to handle the resistive points. It's like the repair. Then from that point he can be evaluated to whether he can be run on the Dianetics side or the Scientology side of the bridge first. This is a very simple evaluation done as a lower reflection from the OT III case. Does he have more, shall we say, BTs/Clusters and plugs impacted into his body that is bothering him? In other words, does he have somatics and body problems that is taking up most of his attention, and most of the reads on the White Form are on that? Or, is he more interested in his theta abilities and his ability to communicate and handle other people and so on like that? Is he more interested in life as a big thetan or is he interested in life as a Lambda thetan (body thetan)? - Whatever is giving him the most problems there, you can sort of put him on to that side of the bridge. At this point you can aim a Life Repair to gently knock off any things that may be concerning him in life, so he can have his ruds put in very easily and that he F/Ns easily. That is after the resistive points handling.

So he is evaluated - does he go on the Scientology or Dianetics side of the bridge first? Does he need more of his body handled first so he can have more attention units available? Or, does he need the grades and ARC Straight Wire? In either case-ARC Straight Wire has to be done, because that is the basic process that enables a thetan to understand the ability of recalling. He needs 'recalling ability' all the way up the bridge. Of course, he also needs - in Dianetics - he needs to go through it, but you first start him off with the recall ability. So either way he goes, he must have ARC Straight Wire, and that would possibly come after a little Life Repair.

Life Repairs can be done by just taking the reading terminals on the White Form that he might be having trouble with, and handle some ruds with them or prep-checks or whatever. It's just a matter of handling the things that are troubling him in life, so he can put more attention on going up the bridge. When we get to the point here of Life Repair and ARC Straight Wire, once we get to ARC Straight Wire we are on the Advance Program. We got him ready to start enhancing his abilities as a thetan, and handle his past track and the past track of other beings in the composite. For instance those stuck in his body and so on.

If we are going to put him on the Locks, Secondaries and Engrams side at the beginning, then you do it, just Locks, Secondaries and Engrams, running R3R, and possibly Dianetic Drug R/D etc., and he goes up that way and then he goes to the grades.

If you run him Scientology wise you would do ARC Straight Wire and then Grade O Expanded, all flows, and then 1, 2, 3, 4, Possibly you would have to do the Scientology DRD as part of the resistive points handling before the grades, or if it is a light case of drugs - after the grades.

Either way you then come back and do the other side. In other words if he has done the Scientology side of processes, and he is not Clear yet, then you do the Dianetics side as you know. If you have done the Dianetics side, and he is not Clear yet, you do the Scientology side. In other words it is either Locks, Secondaries, Engrams and Dianetic DRD, or it's grades and Scientology DRD. Those are kind of the two options the person has. Which to do first, depends on what his

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attention is mostly absorbed in, after you have done the resistive points handling and the OCA and White Form and Life Repair. You'll know it by then.

After those of course, on the normal bridge, comes Power, Power Plus, R6EW and CC and then you have a Clear there. That's all pretty normal and usual. Up until the Class VIII course that was all the way it went. Very simple and understandable. And people did it, C/Sed it that way.

The things that have come up since the Class VIII course, I have found - have added a bit of confusion to C/Ses, and they don't really understand what they are doing anymore, in some cases. These things are these simple points: ONE: The possibility of the person going Clear on Dianetics, has been found, and also the possibility of Natural Clears, and also Past Life Clears.

So you have now other mechanisms, and if you hear the Class VIII tapes, persons can also go Clear on other processes, including Power and some types of Objectives and some very early days processes that were aimed directly at blowing the guy right out of his bank and having him cognite that he was indeed mocking it up. Any of these points can be obtained, and you can't stop a thetan from cogniting, so if he reads a lot and he goes far enough back the track on some of these processes, he may reach the postulate where he decided to mock it up, and decide he doesn't need to any more. So let's just say a person can go Clear before he arrives at the Clearing Course.

That is what has confused people before. Then they say: "Well, now we must - well let's see, it says in there you don't run Dianetics on them. OK, we got that. That is pretty stable, you don't run the Dianetics side now. But what about the grades? OK. We've got to run the grades, we've got to run the grades, run the grades on everybody, so we have got to do all this, and yea, yea, yea". And then they get kind of all a bit confused because the guys kind of go tight on the grades and they don't really get much out of it, and they feel like: "Well, it's not very interesting, but I'll go on and do the next one, and I know, it's getting charge off and all that". Yes, charge is coming off. But the main thing here is that the confusion is caused by the point that... There is a stable datum on the Class VIII course that the person will not make a higher grade unless he has made the lower grade. So the question you must ask yourself is: If he went Clear in Dianetics, some other process or was a Natural Clear, if it was found out he was a Natural Clear somewhere along this C/Sing, of grades and resistive points, repairs, and Dianetics, and soon - somehow - he finds: "Haaah'" - he originates about it - you do a DCSI and you find out that the guy is Clear. Aha! Now, what you must know as a C/S is:

IF HE MADE IT TO THE POINT OF CLEAR,

THEN THE LOWER GRADES, THE LOWER LEVELS,

MUST, AT THAT POINT, HAVE BEEN PRETTY WELL IN

He wouldn't have made that level on the chart if he didn't have the others in at that time when he resurged. Do you see that? OK. Now, when vou have a Clear, you have someone - this is the SECOND STABLE DATUM - you have someone that is separated out from the composite case. He has got some space cleared out around him. Before Clear you are dealing with a composite case. You are dealing with someone that IS his case. He is being it, it's all him. He is all in it. He is tied into it like in a spider web. When he is Clear however, he's separated out from it, you see, so he's like in the center of a cleared out sphere of space, and then the case is a little bit outside of that. So he is Clear. Now what you must realize is, you must handle anything that would potentially connect him up again with that composite case in an "other-determined" or an "effect-causing" way. We want him to audit it, yes! When he gets up to OT 2 he will start auditing it. BUT, how can it influence him, and how can it connect up to him, and how can he connect up to it by seeing something in the environment for instance, and then reaching into the composite to find an evaluative datum of similar type of picture? How is this happening with him? How can we handle it?

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The way to handle this is very simple. The way to handle it is ONE: When you have a Clear, hat him on "The Nature of a Being" and the schema in "A History of Man" --about the Genetic and the Theta Line Tracks.

That will give him the idea that there can be entities attached to him through his body or on his Theta Line Track. Then he will understand what he is dealing with. That's the first point to bring up his knowledge a little bit.

The SECOND POINT has two points in it one for the Dianetic side of the bridge and one for the Scientology side of the bridge. On the Dianetics side you find out if there is any Lock, Secondary, Engram restimulations, and you key them out, Tone 40, indicate the bypassed charge.

That is done if he has had any Dianetic auditing past the state of Clear, or any he didn't seem to enjoy, and you go through the Dianetic Repair List, and you indicate by-passed charge only. Tone 40. With him already knowing that he is indicating it to these various entities, by having studied "Nature of a Being". He is Clear, so now he can break these Locks, Secondary and Engram restimulation lines to the composite. He goes through and indicates Tone 40 those things. It's best to have the auditor indicate it and the Pre-Clear. The Pre-Clear indicates it and then the auditor indicates it and then you usually get an F/N, or if not, you sort of indicate it till you finally will get an F/N on this whole cycle of doing a Dianetic BPC list. You do not run any Dianetics, you just indicate the stuff that is in restim in the composite that has charge that has just been by passed on that, and that's it. "Your case will be handled later" Boom, and that's it! He does that.

If he needs the Scientology side handled here we have to find out what flows, or what grades are still connecting him or potentially connecting him to the composite case. That will be done through a matter of: He doesn't have those abilities or he doesn't feel certain about those abilities that are given in those grades processes. Therefore if he doesn't feel certain about an ability he will look for certainty somewhere else, perhaps in his composite, perhaps reaching into his composite to get some stable datum out of a picture or a BT. Therefore, if he is certain about it though, he will not have to have anyone else decide for him or think for him. Therefore you go through the grades and you check the points of ability, and you find out very searchingly if he has those abilities on each flow of each grade, and if he does he will F/N and be VGIs about it, and if he doesn't, he will have the slightest bit of uncertainty, it will not F/N or it will slow down and stop the F/N and that grade flow YOU MUST RUN!

You may run all the flows of one grade and two of the flows of another grade, and watch for each flow to end off or EP before the other one, because these are all hooked up to different entities in the composite - you understand? So you are running two flows of one process because these are the only ones that he has uncertainty about, and one of them EPs on one process, and the other one still didn't quite EP - didn't quite have that ability. But then you run the next process on just that flow and Phuuuu! Pretty soon he is unhooked from all this stuff, or the potential uncertainty of having to reach in and hook up again with it, because that's what you are doing when you restimulate the process of course. The uncertainty is first restimulated and then the process restimulates the hook-up-line, and then you blow the hook-up-line with the process, and then he doesn't have to hook up with that composite any more until he is ready to handle it with the right processes at OT II. That's how and why you do the grades on a Clear, you have to unhook his potential uncertainty and his potential use of the composite as a via for him. The environment is gonna be kicking in on him all the time during this, or other people lower down on the bridge in his family and so on like this, so it's also good after Clear and doing the grades checks and the running of the flows and the grades that needs to be run before that, of course, knocking out any Dianetic BPC with the Dianetic BPC List indicated Tone 40.

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After that it is also good to put in your program a little point of "Needs handled". In other words, this is something he obviously needs to get handled, and maybe a little training step, maybe some hatting step, maybe something you see as a disability that, if it reads, you can handle it, or if it's a training or hatting disability it can be handled or a MisU or something like that, you can assess and find out if it reads and if he has interest you can handle that. But there is also the "Needs and Wants Handled". So you do the "Needs and Wants Handled R/D" on the guy by C/Sing whatever it is by whatever you need. And remember, on a Clear it's better to take a terminal he is having trouble with, if it's a family member or something like that and run a prep-check on it. Don't go too far earlier similar - you are gonna hook it back up again into the composite or maybe into the implanting sequence. It's best to just run it with a prep-check repetitively. It keeps the thing as a terminal, knocking charge off of it in PT until the guy's attention totally blows off it, and there is no more situation with that terminal.

If he has an area of time that he is troubled with or confused about you can limit that area in the limiter and use an L1 on it, or you can run rudiments with that limitation on it - 6 rudiments. The ways to handle these things are varied. It tells you in the Class VIII tapes how to use things like these little tools of assessment to find out what his charge is on and how to remove charge. But after Clear, usually the guy is gonna be in the "Non-interference-zone", he is in the "Non-interference-zone", so you don't want to interfere with anything until he gets up there to OT. He gets a Solo Auditing hat on and he can run OT I and do OT II and then get into OT III, THEN we can start really handling things.

The main thing is: To kick him in the ass to keep him going through the "Non-interference-zone" by getting him to do the solo course because now he must start taking responsibility for himself. Therefore, that's what I mean, if you see that something needs to get handled like he says: "I can never study" - well you might need to do a little study handling there. But remember, once the guy is Clear there is only certain things you can do, and that includes rudiments, prep checks, little lists and so on, just to keep him disconnected and unconnected from that composite case. We are not ready to hook him up to it again and audit it until he is ready to do it himself. That's what we are doing, we are trying to keep the guy out of it. It's better just to push them on the training side to get through the solo course, but if they do need a handling, then try to do it in a key-out fashion, in other words you can spot the moment of key-in, key it out by a little date/locate in this life time. But if it's something like an implant or something that keeps bothering him, you can also do a date/locate assist on that, because you don't run Dianetics on the guy, and he is not ready to run it on his III-case, (because on III you do run Dianetics running through Incident II and I that is Dianetics, but it's run on others). The thing is here, we must keep these things off of his back so to speak, and you can use the process of date/locate. You can date/locate it as a lock and key it out or you can date/locate something to blow, which is further back on the track, as an auditor, to sort of relieve it, so he can get on with his study and so on. These are little C/Ses that come in while the guy is getting through his solo course - you see? Once he is there you understand? - he didn't, now get this - he didn't - if he went Clear before he got to the Power level, he didn't run Power, and he didn't run Power Plus and that's fine, and just don't handle that at all, that will come on later OT levels and will be run on others. He didn't need it to break himself out of that composite or some early stuck point on the track.

R6EW was of course to take the dramatizations off of the bank, in other words the End Words that could be dramatized that were similar to the actual items in the bank given in the CC. But those will be handled as he does OT II, and he might catch himself doing some of those dramatizations, but again they can be handled by a little assist-type thing with a prep-check or a List One or a date/locate of the incident that is keying in and blow it off.

It's actually somebody from the composite case that wants handling, or is trying to handle him, and get him aberrated again. Either way, whether it's a good guy or an evil guy, it doesn't matter, you can

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still keep him cleaned up until he gets to be a Solo Auditor. That's the first thing, getting the guy from no auditing all the way up to where he is a Solo Auditor.

The difficult part is getting him from there... you see there are several difficult parts... but, the next difficult part is getting him from solo auditor up to the finish of OT III. And that, my friends, is one of the most difficult little trips that people have to make. If you have done it right all the- way, up till now, you have a Clear and he understands the composite, and he stays out of it or he get's an assist and he knows it's not him that's there and you're building up his training and you're bringing up his certainty. Now he is a solo auditor. Now you have got to get him to do OT 1, orientation, and he does that and he feels a lot bigger and a lot better and he can spot beings and so on. Hey! Hey! Great! If he doesn't carry on up through this "Non-interference-zone" fast he is going to have whatever is loose in his III-case you know some of those thetans are still not composited into a solid picture-identity-mass some of them are still loose; They will start bugging him again and so on. He will start thinking. . . "Well . . . I 'm not really Clear . ." and all that . If he carries on too long like this, without going up the bridge, he will need another "Needs Handled and Wants Handled" before he can go on. So he is just wasting his own time and his own money if he doesn't go up the bridge, and you can sort of inform them that LRH said: ".... this is the "Non-interference-zone", because we do not want you to be interfered with here, not even by life! We want you to get on up through it ! "

Let's say he does his OT 1. That's very simple. LRH gives the whole C/S for that. Now he goes to OT II. On OT II there are other points that have been misunderstood by C/Ses in the past, but I want to straighten those out. did so on Tape 4 I believe, for most of you. I just want to repeat again: If he has not done the Clearing Course to go Clear, then he must look, run, and look over the platens on the Clearing Course on OT II. Not for himself through, but for beings in the composite. Because it is earlier on the track than OT II. Do you understand? If he doesn't do that he could still have a composite case glued together by the pictures and items of the Clearing Course Implant. He can maybe break loose a few from the OT Il pack materials, but he didn't break loose this earlier one on the track, which is at one to one and a quarter, one and a half quadrillion. It was used quite often. So if he didn't break that he is going to have trouble on III, you see? He is not gonna be able to get things back through to incident one, because this bunch of A = A pictures is stopping him. So you must break the Clearing Course composite. It is earlier than the OT II composite, so it also makes any being who is stuck in both of them break loose. It breaks loose the earlier similar of the OT II picture-composite. Therefore, it will make it easier to run the OT II-one. That is only if he did not run the Clearing Course platens when he went Clear. he didn't run them before, then he must run them on the composite at the right date, pushing them back the track till that right date, like he's auditing a bunch of people in an auditorium and running them through those items till a persistent F/N. That ' s what he must do, and then he goes onto the OT Il-ones, and he does those the same way, and we find it's best to make sure he gets at least to the "Electrical" one, because that ' s a good one for restimulating. We know it's right in there. It was put in specifically for Incident Two and it restimulates the explosions and so on. If he can really persistently F/N on the "Electrical" one, then he has pretty much broken up the whole composite - I'll tell you that!

If you don't believe he has a persistent F/N, or you are a bit doubtful about the folder, then you take him in session and you do a review on him, and you must first if there is no F/N at the start of session check "Invalidation?" and "Evaluation?" to get those points in, because you are now operating as a by-pass-handle on him as a solo auditor. You bring him in as a review auditor to see if he has finished something. It can act as an evaluation- or invalidation-lock on an earlier chain of these from school or from whatever or from implanting or whatever where he got implanted and checked up on by the implanters or something. It doesn' t matter, if there is no F/N there the only rudiments you really need to use are inval and eval. Have those earlier similared to F/N and then he should have his items checked there. If you are checking him on the CC (before you put him through the OT II

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platens) you just look at the ones where he stopped, and just point to the next two or three and see if he F/Ns on those. If he F/Ns on them, then that's fine. The same with the "Electrical GPM" (if he says he has finished OT II and you want to check it) and he is not sure about his folder work or something, then you do the same with the "Electrical GPM", or whatever point he has gotten to if he has got past that one. Sometimes it will blow earlier than the electrical GPM because he did the Clearing Course one right, and the whole thing sort of dissolves and breaks apart, there is nothing there to hold it anymore. Remember, these incidents of the pictures are A = A; Same picture. Different place. Different time, perhaps. Same picture: That's what's holding them together. They are not clustered. It's composite. Composite. All sharing the same picture. They are not forced together by the incident of those pictures. They just have the same pictures so it's A=A=A. That's what you're breaking up on OT 2.

Tape - S ide 2

We are going into OT III here, and this is another area of confusion for C/Ses and solo auditors. People think OT III is all "new tech", and it's not. There is no new tech. The whole OT levels have no "new tech" on those levels. It's only application of the lower level tech: Dianetics, Locks, Secondaries, Engrams and Grades Tech, and Rudiments, and Assessments, and Repair actions. All of that is applied here to the two incidents that LRH gave us to run that are the most important Cluster-making incidents on the time track back to when the big thetans were playing earlier universe games. It is the two most important Cluster-making ,Incidents, and they give the key to unlocking the whole case, because they are incidents that were done with an all-dynamic intention, and they were done by implanters, and they were done by a specific guy running the implanters named Xenu who you will find is the shall we say the general 'bad boy' for all of the doing-in's of thetans.

He is the one who tries to suppress their knowledge, their responsibility, their control; give them substitute stable datums. Pushes them into a corner where they are ineffective, tries to take over their creations, and tries to cluster them up so that they are less able than he is. It's just an old control mechanism that he is dramatizing from his own insanity, and we know where that comes from, because he himself is a composite of all the not-ised parts of static that were not-ised back in the beginning. That is the secret of Xenu, his case. He is dramatizing the not-ised parts of static, so a little bit of each of our own not-is is part of his power. It comes under the definition of the PTS/SP mechanism. The SP can never have any power of his own, because he is not even there, he is not even in PT. He only uses the power of those who decide to be PTS to him. Therefore he can, by third partying and by evaluating and giving false stable datums, get people to believe in those things those lies and therefore use and channel their power to do themselves and others in for his own purposes of control and monitoring and status and conformity. That's what Xenu is. I thought I would give you that because he is the shall we say the "spitze" (peak), or the top example of an SP in the games and therefore your definitions of SP all apply to him. And other people in his valence, of course, are just merely copying him, or got cloned with his MOCOs, or, as you know, go out of valence by overwhelm or whatever. But basically that's what it is.

We are now dealing with the incidents that the SP has done to cluster Thetans, and this clustering is supposed to make the thetan into a "multiple thetan" so that he is less able. And that is simply because the mathematics of theta are not the same as the mathematics of MEST. The mathematics of MEST is: That if you have "so many" times "something" then you have more and it's "better". In other words, you have one piece of gold, another guy has "n" pieces of gold like 10 pieces of gold it's better, he is better off you see? But in theta universe it's not that way. Ten thetans clustered together are less able than one thetan - single. That's the way it goes here. A single thetan is greater than any number of thetans clustered together. .

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On OT III we are running these incidents. The main thing to do here as a solo auditor realized, what we are doing here, one of my students realized that this is our stat here our stat as thetans here on the seventh dynamic the number of beings we are freeing. You know? It's: "how many can we free?" The implanters' stat is: "how many have we implanted and clustered up?" Your stat on OT III is: "how many can you free?" How many can you free to total single unit state? That means you must run Incident II and then Incident I, and the Earlier I's, down to "Earlier Universe" on every single one you can do. If you do a cluster from Incident II, and you break it, and you run all the singles on Incident I and you get the Earlier I's off of those singles and you get them finally to 'Earlier Universe' then they should all be single. If you don't do this, if you don't do it that way with the responsibility of totally freeing each individual thetan, they will still hang there and still have an attention line on you as an incomplete auditing cycle, and the person will get further along in the OT III case and he will feel like it's never ending. They are still there, they are just out a little further etc., etc..

No! You want to get them totally free of your own U1, your Universe One. No more attention lines between you and them. They are free! You do that by the procedures of OT III and Tape 4, Tech Briefing Number 4.

C/Sing wise, as the guy goes through OT III, there are some things that can come up, that are not given in the materials, they are only mentioned perhaps. One thing that people should understand is that date/locating has replaced "Milazzo technique" of R3R. You do date/locate to break a cluster now. You're still doing, essentially, a form of Dianetics. You are just putting the guys' attention back to the moment that he had the basic on the chain, the moment there of decision, the moment of first impact, earliest beginning of it - BOOM! You break it from that point. It's like a "laser beam Dianetics". The date/locate process is laser beam Dianetics. It goes right to the basic.

This is what we are dealing with now. You have the incidents. You do run them on the guys. The Incident I and II. You have to run them Dianetically, get the guy through the incident, get the charge off. Then he can maybe get the earliest beginning of it. Then go through it and blow the thing. Then he is free to go back and get the earlier incidents. If he can't get an earlier incident, there is a later incident still there that is holding him up, so you blow that loose with whatever you need date/locate or Ruds or whatever and then get him into the II. He blows through II and then he may have an earlier beginning. The Capture itself may have been a clustering incident, - OK? So what? - Run that, and then back to I. And if he can't get I he has got an incident between, and if he runs that he can get I. And if he runs that, then the Earlier I's will break off. And if he can't get through the wall and go free, you break off the Earlier Incident I's of others stuck in his valence, and then finally they are all free back to Earlier Universe, where they could be free. And they all separate out and get into their own universe. They are not in his anymore. That's what you are doing.

As you go up through this you find several things. One of them is: The guy can't audit. We understand how to handle that. You just train and drill him. I found Pre-OTs at this level holding on to their body, not letting any BTs go because they were still holding them there, uncertain to whether they were still there or whether they were not there, or whatever. Until that uncertainty was resolved they wouldn't let go, so the poor guy couldn't get loose. You have to use your body and meter as a positive via in the MEST universe. Let it read through the body. Let the body be part of the metering action. Let it read. Let those pressure areas be there, and then when they are not there, you'll obviously see it. Your "holding on to the body" while you're running OT III, prevents the other guys from leaving. You are the biggest thetan around and if you're holding on to the body you are holding on to the whole OT III case, and it won't read worth a damn.

So you have to train the solo auditors to let the body and the meter be the vias in the physical universe to free these thetans, and the reads and the sensations, somatics, and all that, that go through the body are just part of the "running out" of these engrams and so on. And they will read like

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crazy and they will influence the body. Sure. So what? It's just part of the game: Freeing up all the beings. That way you can keep the meter reading very well.

The bridge breaks apart here at OT III into, well ,various possibilities, shall we say, and I have sort of labelled, for convenience, that after OT III, there is sort of an OT IV, that deals with valences and deals with IIIX type procedures. OT IV, in other words, would be: If the guy needs a valence shifter, or the whole OT IV R/D and the Valence Shifter and Confront. Or he needs some III-X, more areas to spot things in like thetans being 'space', thetans being 'him', thetans being 'his body', etc., etc. because he has not really hit the NOTs area yet. It's still "BTs" but they are being 'clever', and he is not that clever, so he's got to get his confront up to handling beings, look for beings, that are being a 'shell around his body' or something.Individuals you see? They are still awake and so on. He won't hit any dead guys and be able to run them with III, so one of the indications you have on III that he's hit the Super NOTs case, is that he won't be able to run the next guys on III when he hits them.

But you want to run him through this. He might have to do OT IV Valence Shifter, Confront. You do that in session of course as a review auditor. and put him on a little III-X to have him spot some of these things, and Bang!, he may hit the wall of the Super NOTs case.

Or you can do an "OT V" type remedy. Here is what I call an OT V type remedy which would be the impacted clusters on the body. That's "accidents and injuries" lists on his own body. And dating/locating the earliest beginning of those incidents, and maybe going earlier/similar, to break the clusters on his body so they can be broken up and he can then handle them. That's all covered in "assist technique" on Class VIII tapes.

"OT VI" would be if a guy has "drug-BTs" and so on and he can't break up the drug-clusters. He needs to run his drug list, and run the BTs being drugs, clusters being drugs etc., in the body. That has to do with OT VI. And OT VII is "Intention". He may need an intention boost because he was basically out of valence or he was a bit low horse power because of so much implanting done on him. And he may need an 'intention booster' like OT VII. The original OT VII R/D, to get the guy to be able to finish III.

Basically he will have one or more of those: IV, V, VI or VII. And I called IV: The Valence Shifter and III-X type handlings; V: Impacts on the body; VI: Drugs; VII: Intention Spread, and maybe a little III-X after that. Or, back to OT III and running these guys. And then, all through that is, of course hatting the guy to free them each one, free them each one, you know? Then after he runs a few thousand BTs and he's done 50, 100, 200 hours of auditing to do that it's not the hours so much, it's "How many individual BTs has he freed?".

He will eventually run into "The Wall". And "The Wall" will be the NOTs case and the Super NOTs case. There is no other NOTs case. There is only the Super NOTs case, so don't let anybody fool you. You can, as a C/S, if he does run into it, you can unstick him from it by using normal NOTs procedure. Just on each guy use a shall we say "lower conditions" processes on them. You know: "What are You?", "Who are You?". That's the Treason and Enemy formulas after you locate them from their Confusion. You can use Ethics there too. Handle those ones, that maybe the guy ran into, maybe a little 'stuck together' like roots of a grass plant, crab-grass in the yard. And you can do that in a review session. Sort of 'unhook him' from that with 'normal' NOTs procedure. Maybe even find the top guy on it and blow him loose with a little 'implanter technique' handling of implanters.

By the way you should give the handling of implanters technique, as far as OT III goes, to the guy in his C/Sed part of OT III, his program. The program of OT III is very reflective of the lower grades, because the first thing you have to do in a program for OT III of a normal solo auditor is have him put in the 6 rudiments OT style. The first step is get in the 6 rudiments all to F/N - F/Ning rudiments OT style which means, you know "Mine?" "BT's?" "Cluster's?" And we also add

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"Another's?", because there is 'Black NOTs' occurring at the moment, and you can also put in 'Another's' Rud's. The sequence we handle those in is: 'Others', because they would interfere with the safe session space. And then we handle 'BTs' because they are more able than clusters therefore you handle the more able first - the BT. And then you handle the 'cluster'. And then you would handle any 'Self' reads or reads on "Mine". Because the auditor shouldn't have a case at this level, and anyway it's usually confused with these other reads, so by the time he gets there he may just F/N. So we handle them in the sequence:

Others, BTs, Clusters, and then Self.

Once he has done that he is F/Ning on the ruds then it's just "Fly a Rud" and he starts on the pressure areas around the body, and that's gonna handle most of the Genetic Line Thetans, and he handles BTs and Clusters impinging or pressuring into the body or in the body or on the body or around the body. Then when he gets a big win on that big F/N and he feels a bit clean then he takes a win and goes into the second phase of the program which is locating BTs and Clusters in his space as a thetan. Around him, further out, or impinging on his space or his head or something like that, trying to take over his body or whatever, but they are impinging on him, in his space. And he feels like they have been with him a long time.

He handles those until he feels his space is pretty clean. And then after that, he takes a win and then he goes back and handles the body some more, because now more guys are getting shall we say waking up and coming alive wanting auditing. They were alive, but they were just asleep maybe. They're not really the dead boys, and the dramatizing Org Board guys, and the zombies in the Super NOTs case. But these guys more or less come up now, and they get handled in the body and then the space again around the thetan. His space gets bigger and his body gets cleaner, his space gets bigger, his body gets cleaner. Pretty soon he is totally blown out and he says: "Hey, there is nothing more there'" He is just totally F/Ning all over the place. He is: "Wow! - I really feel good!" You know? That would be the normal bridge of OT III.

Now he may need if he says: "Well that's OK - I do feel better, but think I should have gotten more out of OT III" then you have got to go into this C/S analysis again and find out whether it's an OT IV needing a Valence Shift and the III-X handling Valence Shift, Confront plus a little bit more on the III-X, spotting some weird dramatizations of the BTs, or just back to OT III. Or OT V, handling the impacts and injuries, clusters on his body. Or OT VI handling his drugs. Or OT VII handling his spread of intention to get him out far enough to really handle all of them. After one or more of these C/S handlings he will then feel totally clean and free of OT III, and able to handle as an OT, BTs and Clusters in life. I mean, they jump on him in life from somebody, and he just handles them, runs them through their incidents, frees them, singles them up, they are all gone - Phoooo!

So he feels pretty competent about that. And it's either that he feels really good on it, very clean and can just handle any of the OT III type thetans or he runs into "The Wall" and he pulls out a little bit of the roots of a Super NOTs plug, and you can just handle that with: "Spot the holder" and get the holder of all the thetans that are restimulated and break the guy loose. Handle him as an implanter or whatever, and then run off the guys with the "What" - "Who"s and whatever other technique he needs, maybe the OT Incident II, Incident I of course, and then finally the guy is clean, and that little bit of that plug that was in restimulation has been handled without him so not being on to Super NOTs. You understand? It's just a little bit of NOTs used in an assist here if he has come all the way through III and dug himself into "The Wall" of Super NOTs and you can just clean him up with a normal NOTs assist using OT III tech, and NOTs tech.

But then Super-NOTS - "Excalibur". He must do the study. When he hits that, and he attests III, and he really feels he has got the result of III, then you are into Super-NOTS and that's covered all the way on Tape 4, Tape 7 and Tape 8, which deals with the OT Life Repair which is the in-between

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steps from OT 8 to OT 9. By that time the guy should get back his full self determinism and be into the "not having to have obsessive think going on" in his mind anymore. Then after that it's pretty well covered on the Super-Scientology level, "The Phoenix" going up through the OT levels.

Now we are into OT levels 9, 10, 11. That covers what is the "Attention/Intention" areas - The Phoenix. And then it goes into OT 12 and 13 which is the "Ability" levels which covers - these are on tape - let's see, that will be Tape 10, Tech Briefing 10. Tech Briefing 9, of course, covers "The Phoenix" and Tech Briefing 10 covers the "Ability" levels of Super Power for OTs and the Pre-Static Life Repair and also a little bit about the Clone Cycle R/D and the C/O Cycle R/D.

Then we get to "The Grail" Levels which are the "Help" Levels OT 14, 15, and 16. That's covered on Tech Briefing 11 and then the Super Static RID is on the back of that, and then we have the guy sitting there as a normal OT, Static, whatever. He is ready to play big games now. Change games. Start, change, stop games - whatever.

This way we get the guy all the way up there and he is ready for OT 17. And I explained that on the back of tape 11. We can do it, let's go ahead and do it. We can change the whole direction of things from the beginning first two postulates from this point. We know all the truth there is there. Therefore we are in a position of Super Power and Power Plus and Super Static ability levels that will bring the guy up through.

That, therefore, was the description of this schematic we use for getting this guy up to these levels, and you may say: "Where do the Ls fit in? Where does the Sunshine R/D fit in? Where does all this other stuff fit in?" Well it fits in sort of like a special thing the guy may need if he needs that area handled.

The Ls, for instance, could be useful in pulling out a disagreeable holder. A dramatizing holder out of the NOTs case area or out of OT III an implanter out of valence R6 BT. Could be used for getting rid of those guys if you don't want to run Power on them. Or the guy is at too low of a level to have that handled, he might need the Ls to knock out some of those guys. There could be absolutely no reason to handle Ls after Super NOTs level. Everything there is totally handled, there is nothing more there from the Ls levels that needs to be handled after Super NOTs. It's all for other determined actual things.

Next thing. I have gone through the "Non-Interference-Zone", the OT III repairs, and so on, up to OT VII if needed, and - oh yes - the other thing is keeping the training side of the case up to balance. In other words most of these people, somewhere along the line, will say: "Hey man, I need some more training" - Great! Encourage that. Make them read books, give them little check outs, give them little programs to do training on. Some of them start wanting to audit already, and you give them the basics, get them started on putting in rudiments, or the Dianetics course, or ARC SW, and pretty soon they will be building up their confidence and becoming auditors.

Some of the more key-things to watch out for in your C/Sing is: watch for guys' certainty to improve. Make sure their certainty improves at all times. And if they keep getting uncertain and so on, look for valence problems there, and you can handle that with certain techniques of C/Sing to get them more in valence - handling opterms, PTS situations, SP situations and of course Valence Shifter and Confront. There are many ways to handle this. It's basically other-determinism. Rudiments run on that flow, from the other to them or "Who told you you had a (rudiment out) when you didn't?", the false rudiment situations.

As they go up this bridge there should be valence improvement. More themselves, more certainty, more dynamic awareness, more native abilities such as telepathy. The other thing is they may go exterior quite often, and I must warn you: Take exterior as an EP! If the guy says: "Hey, I'm exterior!" Great. He goes exterior with an F/N - that's an EP for that process. Some people say, "Yes, he said he went exterior, but there is no F/N, what does that mean?"

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Well, that means he went exterior, but he took some bits of the case with him. In that case you can rehab the exterior point, and the bits of the case will fall off of the thetan. In other words: He went exterior, that was true, but he also had some mass with him or some case with him, and during the process he took that with him exterior and went outside the body and had the mass with him.

If you get him to spot the mass - you may validate the exterior, say: "OK - that's fantastic - that's the end of that process: Now let's rehab that - let's get that exterior state really cleaned up. Is there something you still have, you brought with you about this process?" Or something like that, or you can just keep running the process after acknowledging that, say: "We are just going to complete - looks like there is still a little bit you still have with you - still holding on to something there?" Bom, bom, bom, and you can complete that process, and that exterior state will F/N as well. It's only when he exteriorizes without an F/N that you know he has taken a little bit of the mass with him, and that's why he didn't F/N. But it is an EP, so remember that. And you give him a win on that and rehab it and you see he says he exteriorized and you took a rehab on it to get the F/N back on it and that means he has dropped the other parts of the case he was still holding on to.

You then give him a win and say: "When you want some more auditing, you come back". because when the guy is exterior... let him come back and tell you when he wants auditing. I mean, acknowledge it as a very causative state. He will probably come back the next day, because he says: "Wow, that's great - I want to do it".

So, acknowledge wins, and also keep their exchange in. Make sure that people exchange for this technology. It's not something you can buy at the corner store, boy! This stuff is hard fought for, hard won and is applicable all the way back to the beginning. So make sure you get Your exchange on this and results is the criteria. We don't need to do promotion very much except via results and word of mouth. The results are what is incredible! You do it right, you get results, and all of a sudden business continues to come in. On the OT levels, remember you have expected results. You work towards those results. You don't let a guy off OT III because: "Ohh, I think I'm finished because I feel ... that ... you know ... I don't have any ... I came ... ahhh ... on a space ship last Sunday, and I don't have an OT III case". Hey that's all bullshit. Even if he did come on a space ship last Sunday. From last Sunday to now on Teegeeack, you could pick up an entire OT III case if you hadn't got the tech to handle it, and hadn't got the certainty to keep it at a distance. Don't let him get away with that. It's the reality level you know when the guy is F/Ning and really able and really alert and having certainty. The other guys are just trying to PR you.

You also have to determine, as a C/S, whether his problem or area that is troubling him: Is it the same level? Is it a lower level? Or is it the next level? Or is it a resistive case point or a training point or an MU? You must evaluate whether he is... he comes and says to you: "Hey, I need something handled, I feel keyed in" - or something. Whether it's the same level he is running now or is it a lower level phenomenon, something missed there, or is it the next level coming up you see that he is stuck into by maybe self auditing. Watch out for that one! Or is it a resistive case point that has popped in here all of a sudden. Out-Int or something? Or is it a training point? You see. Just not having enough training to handle it. Or is it a mis-U? He has a MU for instance on "Nature of A Being". So he thinks that ... oh, it's just like on later levels: The guy didn't run out his Genetic Entity, because he thought that if he did the body would die. The Genetic Entity is so aberrated he is alive because there is a big thetan there keeping the body alive. It is not the Genetic Entities keeping it alive. That's bullshit. So he can run it out. That's the MU. He didn't understand. He is a thetan too, and he is much more powerful than the Genetic Entity.

False reads is the other thing I want to talk about. False reads is a situation where you get a read, and you know on the lower levels it could be from the OT III case or it could be from body movement or meter or the guy didn't understand a word or whatever. But on OT levels there are

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only a few reasons for false reads. What we look for, really, on OT levels, is not particularly false reads, but it didn't F/N. Therefore something is holding it up. Instead of being a read or a departure from some pattern, it's now: "What's holding it from being an F/N?" But a false read on an OT level could be one of these others, could be somebody else poking into the session, you understand? Once you get to OT III, it can be somebody, a Black NOTser or something like that, just poking into the session. Or, of course, it could be that the BT you are auditing or something or somebody didn't understand the command, and you have to groove it in, like "auditing equals freeing"; "ARC Break equals upset" - you know and so on. Those kind of groove ins have to be done some times.

Also you can get false reads of course from any of the Hi-LO TA Assessment areas, which is you know like problems with the meter, problems with the temperature of the room, body, skin problems etc.. But, I just wanted to advice you, you can still check if the read is false. But at the lower levels, sometimes people miss these as C/Ses and they have a whole case messed up by taking up false reads. You can do a great service to a case, that is a little resistive sometimes and they feel 'other-determined' and 'evaluated for' and 'invalidated' a lot of buttons on that, you can do well to take false reads, and just run a whole little series of rudiments on that. Like you know: "Somebody ever told you you had an ARC Break when you didn't?" Run off the falsity of the charge, and they will get big wins on that.

The other thing is telepathy. That's a normal state of communication with thetans, so don't invalidate it! Telepathy grows very very much as you go up the levels. It's a normal state of communication between thetans, so don't invalidate that. Also you will get a return of self-determinism and ability and the ability to play better games as he goes up. These are indicators, good indicators, going up the OT levels.

Also incredibles. Remember the things incredible - can come up any time in cases. I mean that's what we are dealing with here. The reason the guys have such a low awareness level on Teegeeack is that they can not confront what is to them very incredible. So when they hit it they will say "Ohhh, that's incredible". And remember as an auditor or C/S your incredible may be different from his. It's a gradient of confront of truth. Let him have the incredibles. That's all right. That's good. That opens up the awareness a bit. And these levels are quite incredible, that's how they remained hidden all this time.

Stable datums and confusions. Remember the stable datum does not have to be true. In the stable datum and confusion rules, you know, the stable datum can align a confusion, it doesn't mean the stable datum is true, it just means it's a stable datum, so it can align a confusion. Like: "Everybody jump on this platform, and you will be safe" And everybody thinks that is a stable datum, so they jump on the platform, and then the platform collapses - Crumph! It wasn't safe, but for a minute it aligned their confusion, they knew to jump onto this platform. Of course it wasn't true that it was safe and they all fell down and died, but nevertheless, it was a stable datum for a minute there.

So remember: that a stable datum does not have to be true. The whole criteria we are working on here, in these levels is, are the stable datums he is getting by cognition and by training and auditing, are they stopping him? Or are they merely Not-ising the confusion? Or is the confusion As-ising, so that there is less of it? Remember that the implanters have always put in false stable datums at all levels, so you find you know 'status', 'conformity' and 'monitoring' or 'control maintenance' as a substitute for KRC, and 'agreement', 'automaticity', and 'admiration' as substitutes for ARC. It's like these things the substitution of stable datum is what's also trapping people. They are holding on to those as stable datums and therefore they can't let go and go through the confusion and get to the truth.

Between each set of stable datums and the next higher set is a confusion and that's maybe why the guy doesn't want to let go of it. You have got to keep them hatting as they go up so they can start

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grabbing onto a new stable datum before they can let go of the old one. That's why the training side is very important.

I already told you who Xenu is you know who he is and he is really the composite of all the Not-ised parts of static that people had to do on their first and second postulates - he's the sort of 'personification' of all that particular Not-is. So he becomes less powerful as people go up the levels and he vanishes completely. He becomes about the size of a Teenie-Weenie, no insult meant to Teenie-Weenies, and then he finally just vanishes, and it's just the guys pretending to be him, and it's all very funny. You know? It's just the guys in his valence. And who is Elron Elray? Well, he is the person who represents the game purpose and he is an individual and a very powerful game-maker; game-purpose individual, from the Super Static State, and he has always believed that an individual is more powerful than a composite, and now it is proven true.

The purpose of the game is to improve the quality of static or theta or life, whichever harmonic you want to put it on. So if you do something with that purpose in mind, you will be successful, because all thetans will move towards that as an 'exit point', to improve the quality of static or theta.

You get the doors open to a case by reads and interest, but only on the way to OT and Static, on the C/Sing business. I mean the guy can be interested in running innumerable 2D things or something, and you say: "Well maybe we ought to give him a whole 2D R/D or something". But you know, you can go off into the never - never land of running little bits of charge off here, and here, and here and there, but maybe you just ought to give the guy some hatting, say: "Look there is more than that Dynamic" - as you are running the resistive points of the 2D case you see you also hat him that there is other dynamics, so that the guy will start getting his next stable datum, and he can then let go of that one.

What I am saying here is that you can go off into the never - never land of running all these little bits and pieces of charge and not go up the bridge. That's what other people have done and that's what they continue to do, and you find all these religions laid all over the planet, and written up thousands and millions of words about them, and they don't produce OTs at all. They just go into the never - never land of "Look at the Static Thetans aren't they beautiful?" "Wow' - All these Gods, lets make statues about them and everything", and "Don't you feel great when you are praying in the temple of Athena?" - and all that kind of stuff. Or: "Fate, fate, Karma. All is done before, all is done before ... will happen again, and ... bla, bla, bla ... you can't change it". Yeah? So the guy is running around doing that for several life-times, and he is not OT yet! He didn't know! You can change it, of course! He just got stuck at that point on the bridge by going off into the never - never land of the 'stable datum' that he didn't want to break through the next level of confusion. Or he listened to some thetan from one of these levels, and he bought that guy's stable datums, and then they are into this "Belief, belief, belief, belief", "Hold onto it as a stable datum", "Don't go through the confusion", "Don't go up to a higher level of truth". That is very important.

I want to give you a couple of formulae of life, but I gave you some of them already, like... a thetan plus these are on earlier tapes but a thetan plus technology is greater that any number of thetans you know "n thetans" that's clusters and so on. So a thetan can solo audit. He has his tech plus himself, so he is greater than any amount of thetans in the bank. And also I gave you the other one about the ... "the sum of the U2s equals U3". When you have finished up to a certain level and you are ready for OT 14, 15 and 16 you start seeing it that way. You see it as "everybody else's U2 is causing all this U3-mess, and your U1 is sort of around the whole thing". You can permeate, it penetrate it, be outside of it, inside of it - it doesn't matter. You are just operating through a Central Viewpoint when you are operating a body, and you clean up the body and you are operating your own little Org-board there. And you can extend that out and operate more and more causatively on all Dynamics, and bring people up these levels so we can start off in a new direction.

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With your people on the bridge you also want to make sure that if they need a little bit of hatting on games they must look at it, that the balance of games and no games conditions is really optimum. You don't have to have a game going with everything. You can have some no-game conditions. It is not true for a thetan that "Any game is better than no game", or "No game is boring", or anything, it's good to have a balance. There are some games, and he likes those and does those, and some areas he has a no-game condition in, and that way he doesn't get confused and Dev-Ted and so on like that. So it is OK to have a no games condition. In a balance on the Dynamics, of course.

And conditions. You must know conditions, because you run into these on the OT levels. This GUM (GAMES UNIVERSE MODEL), is Emergency, for instance. Training has to be improved. Auditing. Carry on with it, get up through the Non-interference-zone get him on to Solo. Ethics. Tech. Admin. These are the three upper Dynamics 10, 11 and 12 as you will find out very quickly if you don't believe it. But they are there and they can assure the freeing and As-is-ing of all the other Dynamic situations, games, conditions and etc., so they are senior. We are striving for quality here in this particular purpose, but also quantity we don't care if there are many, many, many, many, freed thetans. We don't care how many there are. We are interested in the quality also, that each one of them is totally single and totally free.

The viability will come as we decide on the next purpose. Your real power here as a C/S is your ability to get others to free and as-is: All thetans, all games, all Rings, sort of a 'Super Power' State, you see? So they can all be free, and they can all decide what to do next from a very improved quality viewpoint, improved Tech, improved Admin, improved Knowledge and improved Ethics. And you must always thank Elron Elray, and Ron, for the Tech of these levels. As I say, the Tech is all there, and we apply it to the levels we find and to the situations we find. So C/Ses, auditors, administrators of cases, and people who can handle life, are the most valuable and viable beings, and he is showing us the way to become that. And we are actually achieving it and we can all become Games Masters. So, thank you very much, and study your basics, use them all the way up, keep people on the line to OT and to Super Static.

Thank you LRH! Thank you Elron Elray. And thank you for listening.

That's the end of Tech Briefing Number 12.

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C/Sing Chart 1 (GMC #4)

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C/Sing Chart 2

from lower levels (OT 8)

Pre-Static

SSOTs - I (OT9) - A/I-C

SSOTs - II (OT10) - A/I-C

SSOTs - III (OT11) - A/I-C

OT12 - S.Power OTs - Attached ¢s - Ability List

Clone Cycle RD

C/O Cycle RD

OT13 - S.Power OTs - Dumped ¢s + W aiting Period

The Pre-S L/R - 2WC+Step4

Super Static R/D

Static

OT 17

OT 18

OT 19

OT 20

OT 21

OT 22

OT 23-27

OT 28-30

OT 31

OT 32

OT 33

Game Levels

OT14 - Pwr Plus OTs - Connected Pe rsons,Places,Subj.

OT15 - Pwr Plus OTs - Disconnected Pers.,Places,Subj.

OT16 - Pwr Plus OTs - Unconnected Pers.,Places,Subj.

A/I Levels

Ability Levels

Help Levels

"The Grail"

"The Phoenix"

Page 2

WBR SrC/S Ron's 11 June 86

8

3

2

1

P

D

G

LSE

A

R

C

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Sector Operations Bulletin No. 22

GMC #5

Plans for Teegeeack

11 MAY 86 FREE ZONE ONLY TELEC - 1400 GMT 11 MAY AD 36

This is going to be the most important planet in the Universe.

It will be the EXIT POINT, the training center for Auditors for the rest of the physical universe.

It will be a center of culture - of art, music, and knowledge.

Sector 9 will be a buzzing beehive of industry and activity again. The "game of games" will bring prosperity and a new future to this area.

I wish to thank all my friends in the Free-Zone and especially Capt. Bill, who carried on, in spite of great odds, on my behalf.

The tech is all in his hands and is ready for you now. I wish you all success with it.

When enough are ready for OT 17 and OT 18, I will return.

Until then, I'll keep the show on the road here, in this galaxy and others, to direct the attention and interest of all thetans toward

what you - my friends - are doing there on dear old Teegeeack.

It was my home and it shall be again. Keep it beautiful and give it a New Civilization we can all be proud of.

By the way, you all can still communicate with me - haven't you ever heard of telepathy? (Joke).

Seriously though, I don't think you will ever be fooled again after you do the "Excalibur" level. That is the final barrier to your self-determinism, although some may want or need the OT Life Repair Capt. Bill worked out to fully appreciate your gains.

We all have a lot of work to do to prepare the way, so I bid you "Adieu", "Hasta Luego", "Auf Wiedersehen", and "Goodby" ... for now.

The future is ours, is theta's, is static's - forever.

Love, Ron, Elron Elray

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Monitoring Levels

(GMC #6)

11 May 86

GAMES

HELP

ABILITY

INTENTION-ATTENTION

THOUGHT

FUNCTION

STRUCTURE

18 17 16 15 14 13 12 11 10 9 8 OTLR 7 SN 6 NDRD 5 V/SHIFT optional CONFRONT per C/S 4 OT3x 3 2 1 Grades DN/SCN

PO

Static

(All Dynamic OT)

P(S)

OT

(All Dynamic Clear)

POT

PC

Clear

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OT 17 & 18

GMC #7

GAMES

11 MAY 1986

On OT 17 & 18 the GAMES monitoring function comes into play.

IS THE "GAME OF GAMES" THE SENIOR GAME TO THE GAME OF GUMS?

YES!

The other GUMS to +12 will go by in a relative flash of time for each - as he gets the POOF! point of Static state. And a new CCC can begin.

BR Sr. C/S Ron's

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OT 17 & 18

GMC #8

KEY = GAMES

11 MAY 1986

After "Super Power for OTs" (Creations of the OT) are handled, he becomes a 1st Dynamic Static in Non-Existence (but an OT in Power on all Dynamics).

After "Power Plus for OTs" the Static has gotten his dynamics restored to power.

Now the job is to handle the Creations (including MOCOs and the MEST U) of the U2's.

The first step is to get them to free or return their MOCOs to MOC (Moment Of Creation). This will start to "unhinge" the whole U3 from the U2 locks. That will be the Responsive MOCOs. Then on OT 18 the "unresponsive" MOCOs can be run on Power by a giant Group Auditing process and Poof! Static Point.

BR Sr. C/S Ron's

but

Is this going to really improve the Quality of Theta - or just the quality of the Static state OTs doing the auditing? Maybe the Ethical and Administrative thing to do in light on the GUMs is to then expand the U.C. of S. (Universal Church of Scientology) as a sort of "School" for Thetans to get them up to OT 16 and do OT 17 & 18 with full KRC. (This remains to be seen!)

BR Sr. C/S Ron's

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OT R - File

GMC #9

Notes

12 May 86

After OT 16, the Training and application side should be brought up.

Dianetics, Books, PDC, etc., SHSBC, Class VIII

——————————

ALSO

OEC, FEBC, ESTO

——————————

to prepare for the OT 17 & 18 work to bring this GUM & GAME to Point, or CCC. S

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OT (S) Levels -

(GMC #10)

1 June 86

Super Power 12 - Carried Complete ¢s (S) PreLR

(S) NE 13 - Dumped U3 ¢'s - Prior Assess.

- Clone Cycle RD

Power Plus 14 - C/O Cycle RD; U2's (P.P.S.)-, Connected (S) NE 15 - --- " --- Disconnected

16 - --- " --- Unconnected

17 - U2s SN - Holder & Plugs 18 - U2s OT3 - BSTs & Creations 19 - U2s OT2 - Composites 20 - U2s - SerFacs 21 - U2s - ARC Bs 22 - U2s - O/Ws 23 - U2s - PTPs 24 - U2s - Comm (TP) 25 - U2s - Engrams 26 - U2s - Secs 27 - U2s - Locks 28 - U2s - C-SW 29 - U2s - R-SW 30 - U2s - A-SW 31 - Collection (S) 32 - PG Council 33 - Cascade (S)

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OT 17

GMC #11

BIG COG TECH

8 JUNE 1986

OT 15 = PPOTs II

We, as Loyals to EE and the Tech, have the responsibility to release or free or as-is all the Beings, Charge, and Things on the cases of U2 that they (U2s) could not find, free or as-is because they can't go up the bridge until these things are handled! 1

This is the "Secret" of the "Grail". And our Responsibility and KRC!

BR Sr. C/S Ron's

1 LRH Quote from PDC #50: And what about all the thetans that have not been able to pick up bodies and who are completely lost and wandering around in a daze? They're your brother and your sister, and that's no kidding. That's a fact. And their disability is such, and so on, as to make them uh...completely beyond our reach - unless somebody takes an interest in 'em.

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OT 17

(GMC #12)

Clear/OT/Static

11 JUNE 1986

Preclear Clear/OT/Static

Clear 0. Clear (HOM, Nature of a Being, Grade Checks, DRD)

PreOT 1. Orientation (OT 1 drills)

2. Composites (OT 2 - CC Implants)

3. Incidents (OT 3, Freeing to Earlier Universe)

4. Valences (OT 4 RD, Valence Shifter, OT 3x)

5. Impacts (Cluster-Breaking on Body)

6. Drugs (OT DRD)

7. Intention (OT 7, NOTs Reviews)

8. Excalibur (Super NOTs) (Thought)

--------- OT------------------------------------------------------OT Life Repair---------------------------

9. Phoenix - C

10. Phoenix - D

11. Phoenix - U

12. Super Power = A¢

(Pre-Static Life Repair)

13. Super Power for OTs - D¢ 2

(Clone C RD, C/OC RD)

14. Power Plus for OTs - P CDU 3

15. Power Plus for OTs - L CDU

16. Power Plus for OTs - S CDU

-----SS RD------------------------------------------------------------------------------------------------

2 D=Dumped

3 PLS=Person, Location, Subject

S

}

Super Scn for OTs - (A/I)

} for OTs - (Ability)

} (The Grail) (Help)

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OT 17

GMC #13

Super Games

13 JUNE 1986

The Ring Game is over. As ns, (S)s, beings of all types reach this level there must be a New Game per the Power Change & Power Policies of Dynamic 12. Of course, the Game of Games of Freeing and As-ising with the Choices to Return to MOC, Go Free, or Join the Game of Games is the

immediate action to close the cycle of the Ring Archives and Improvement of the Quality of or (S).

(And the Moment of Creation for a Created VP is a rejoin to or (S), but for a or (S) it's the Moment of Creating Existence and thus one can rejoin the Super (S) state of Total Individuality with KRC, ARC, Power, Understanding and TP 4 Comm & Permeation of All other Super (S), whether they are complete or in a divided +(S), -(S)state).

So to bring all to Super (S) is merely a resolution of +(S) & -(S) into (S3) for each ((S3) = Super Static State).

That's the EP of OT 16 - and with no auditing dependency. That can be obtained in 2 years from a no-auditing state!

So as we put in the Game of Games, there will be many ready for Super Game - What is it to be?

The New Civilization and all Dynamic Games so far are vectored toward an end of cycle for the Ring Games. So what is to be next?

——————————

This new Super Game must be put in as the old one is completed. A phase-over. Quantity and

Quality of & (S) have been both improved. How about Viability?

——————————

How would one go about improving the Viability of or (S)?

The key is Results. Viable products. Viable services.

What are the Freedoms, Barriers, Opponents, Goals, Purposes? What is a Win -- a Loss?

What new Axioms, Logics, are Required?

Perhaps none. The hard-learned lessons should be kept - and a new viability added.-----

The Prod-Org & Esto Tech?

4 Telepathic

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True 3rd Dynamics to replace the covert-reactive ones of the Implanters? Aha -- there is a step toward a new Super Game!

Improve Quantity by Duplication Improve Quality by Auditing

Improve Viability by Training & Application

Lower harmonics are: Copying, Experience,

Managing

Thus the Pro-Org-Esto Tech will give the basis for the new Super Game in a new Universe

U(S)

So GUM 0 can be the "catalyst";

U1 + U

2 +U

3 GUM 0 U(S) where U(S) = U1, Not n x U1, that would be a Cluster, but

U11 + U1

2 + U1

3 .... Individuals.

BR

Sr C/S Ron's

oo - o

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OT 17

GMC #14

Games - how to unravel

15 June 86

Superego ns 0st Step -(S)- ns X composites from 2nd Orig. Postulate.

Id ns 1st Step - Last Time Arounders in TOC (Taken Over Church) (false (S)s)

Eg0 ns 2nd Step - Hermetic ns in TOC (S)n Overt products of last time around

——————————

UNCONNECTEDs

Superego ns 5 = -(S)ns from Orig. 2nd Postulate - became the Composite known as Xenu.

OBSESSIVE Destroy

or Fate

Id ns (I Dynamic) = stuck in their own U1s, Compartmented from U2. (High Sens, Rises, Stuck Needles - Black Static Tech)

OBSESSIVE WAIT

or SURVIVE

Eg0 ns (End Game 0) - Overt product (S)ns from last time around - Hermetic or Compartmented into belief they are the only Creators and Game is to keep Creating. You are their "subconscious"

OBSESSIVE CREATE

5 Super End Game ns

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OT 17 -

GMC #15

17 June 1986

The 1st "Preventer" (like a "blowout preventer" in the oil field - to stop a sudden explosion of oil or gas or water out of a well) to be handled in the old Ring Games to start the new Vector toward the Game of Games for U2 is:

P1 (Product 1)

Tech on U2s

"BPC from the Last Time Around the Ring" (then this time.).

This is a Basic Basic or a "Super Basic" on NOT WANTING AUDITING. ns have had the "Black Static" Tech of , this or Last time around the ring.

O1 (Org 1)

Ethics on U2s

"The first step in re-structuring the organization of is to free all the Clones and MOCOs from their MULING with other U2s"

- A General De-PTSing step. (from this or last time around).

E1 (Esto 1)

Admin on U2s

"The first step is to get the Static or (S) or Super Static to Count up the hats he is wearing in the old game", (or from last time around) discard (as-is), or turn over to others the ones he can that forward the Super Game Vectors, and Operate with his important ones to change the overall vectors.

——————————

This gives a "Phase-Over" Pattern (Product, Org, Esto Steps) to End the Ring Game and start the Super Game.

BR Sr. C/S Ron's

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OT 17

GMC #16

19 JUNE 1986

Did an experimental session on the Product, Org, Esto points that were the 1st important ones to phase over the Game.

Found absolutely no charge on them and persistent Clean F/Ns and FTA - Sens 2 between 4.0 - 3.0 solo can & 3.0 - 2.0 two cans.

The Certainty that the "auditing dependency" is over is there - it (AUDITING) has moved into life & livingness - The "case" is U2 and it's audited by carrying out the steps of the process in L&L (Life & Livingness)! Wow!

So there is CERTAINTY and BEINGNESS.

And the ABSOLUTES that are not obtainable are all in the U3 or pre-Static U2.

The ABSOLUTE that is obtainable is OT 16 and the Super Static RD.

The old question: "Am I my Brother's Keeper?" can be answered with full certainty now: "No, and you better not be his "Keeper" or "holder." You better free him!

TKU EE! Ron!

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Auditor Report

19 June 86

ARF Date: 19 June 36 OT 17 EXP. Time: 12 m.

Tot Time: 12 m. TA: 1.4 div.

Process Time TA Result

Pre: OK 1110 3.0 (2) Sens 2, Mk VII 4.0 (1) - full dial -

Sess: TRo - U2 4.0 Clean F/N

Process: P1: "BPC from the last time around the ring" ---

(no charge) 4.0 Clean F/N

(It blew loose when I did OT 16 & SS RD)

O1: Free X Clones & MOCOs from their MULING with U2s"

(no Charge) 4.0 Clean F/N

Gone from the Breakup of -S Composite.

E1: Z1 - Count up HATS in Old Game on Last Time Around - Either As-IS (T&A),

TURN OVER TO OTHERS, or OPERATE WITH THE IMPORTANT ONES:

(no Charge) 4.0 Clean F/Ning

Cog: CERTAINTY IS A VFP of these levels!

That's it! 1122 4.0 FTA VVGIs 3.0

Trim = 2.0

Cog: It's true - the sessions have one into Life & Livingness!

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54

Session Work Sheets

for Session of

19 June 1986

1110 3.0 (2)

4.0 (1)

Food OK

Rest OK B/M 6 = LF

DA 7 CS 8= full dial @ Sens 2

MK VII no (for 16 hours)

Env OK

Sess: Clean F/N 4.0

TR 0 - Clean F/N

Proc: P1 - "BPC on last time around the Ring" --

Clean F/Ning 4.0

Cog: It blew loose when I did OT 16 & SS RD.

So U2 is now free of BPC on the LTA The Ring!

Clean F/Ning

Proc: O1 - "Free X (Xenu) Clones & MOCOs from Muling with U2" --

X Clones - MOCOs: Clean F/Ning

Cog: It's gone from the break up of the Composite - Case of Xenu. --

I did on the SRD!

Clean F/Ning 4.0

E1 - Hats in Old Game or LTA?

Laugh. Just the one I'm wearing - It's all straight since OT 16 & RD ---

CERTAINTY is a VFP of these levels for sure.

T&A 9 Asis?

Clean F/N 4.0

Turn Over - (as planned)

Clean F/N 4.0

Operate with Important Ones. ----

Clean F/N 4.0

Cog: It is true - the sessions have gone into life & livingness and just can keep notes of - WOW!

Not much auditing you can do over Persistent Clean F/Ning FTAs!

VVGIs

FTA between 4.0 and 3.0 (1) 10

3.0 (2)

That's It!

1122

TA = 1.4

Trim = 2.0

To "Body" Org -

OK you guys can carry on and audit the guys you got for breakfast.

Laugh VVGIs

6 Breath Metabolism 7 Drugs/Alcohol 8 Can Squeezes 9 Tech and Admin 10 with solo can.

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55

OT 17

GMC #17

21 JUNE 1986

Super Static is a Super Clear State. One sees U3 as a U2 (). One knows all the grades and varieties

ofns and is in ARC-KRC - Understanding and Power with them.

The State was reached by an as-is-ing of the 1st & 2nd Postulates which created the Ring Archives and Conditions.

For the Super Clear his Auditing is no longer on a via thru U3. It is direct and is LIFE & LIVINGNESS as he chooses.

He has his body optimized and assisting in the Clearing Procedure if he chose to use a CVP (Central Viewpoint) and help end off the Ring Game by using the Tech of the Game of Games.

He does actions that will orient (Super OT 1) and break the composite of -(S) and U2 (Xenu and

the Other Ring Game ns) (Super OT 2)

He specifically handles other U1s to the same state (Super OT 3).

——————————

The Harmonics of the Lower OT levels are seen in their perspective - repeated on a much grander, Universal Static level.

——————————

The Game from the 1st Postulate was (S) vs. -(S) and since -(S) was a Composite it was (S), vs. .

Now it's proved that

(S)n > -(S)

Or that a being is greater than anything he, or he and others, can create.

That is the improved Quality. This was not known in "(S)State Comparison" prior to the Ring Archives. It is now the Single Datum at the Top of the Cone of K.

——————————

So any MOCO who was Created after Original 1st & 2nd Postulates partook of some of the abilities

of a n, but also some of the disabilities.

A MOCO was created with limited or clone ability but was not the "Creator." But the not-know of

the Creator on his own Quality & Value (greater than n -(S) or n ¢ or n ) also was a not-know

of any MOCO he created.

——————————

So as they were created thru the Ring Cycles, they acted as a continual assertion or creation of the not-know of -S. It thus expanded an OT's unawareness of his Power.

oo - o

oo - o

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56

More recent MOCOs had more not-is of Power, because their creator had more at that point on the dwindling spiral.

So MOCOs became progressively "weaker" if created on later rings. So this explains why some don't want to "return to their Moment of Creation" and rejoin their Creator - he's too aberrated!

They can be given another option: Instead of just "go free" or "return to (S)state & wait" - they can "opt" or choose to learn the Tech and start digging out their Creators!

(Sort of like a faithful dog pulling his master out of the water when he is drowning.)

They can still of course choose to be free after their "Mission".

BR Sr C/S Ron's

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57

OT 17 - 18

GMC #18

21 JUNE 1986

P2: Giving all the freed MOCOs a choice to get trained on Steps 1-10 and go free the

connected BTs & Cs around their Creators so they can K.O. (Key Out) Clear. And those who await their Creators at (S)State "because they were so aberrated they did not want to return to them".

O2: Get the "un-muled" MOCOs freed from X (Xenu) MOCOs in the O1 (with box

around it) to make their choice to MOC or Free or Return to (S)or do [P2]. Starts the flow.

E2: Establish the comm network via 7th Dynamic of Allies (B of D, MOCOs, (S))

freed by your processing to keep comm relayed, reports coming in of dones on the Game of Games, Intell Reports, and carrying out their Purposes on freeing others with Tech. (Keeps track of + & - Intentions).

BR Sr. C/S Ron's

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58

OT 17-33

GMG #19

23 June 36

U3 MATTER

HAVE REALITY

RESPONSIBILITY DETERMINISM

IS-NESS QUANTITY

GMC #19

SOURCE UNDERSTANDINGS EXISTENCE LIFE CONDITIONS UNIVERSES POWER GAMES

SUPER STATIC

33

QUALITY VIABILITY AS-IS-NESS ALTER-IS-NESS FREE WILL CHOICE KNOWLEDGE CONTROL AFFINITY COMMUNICATION BE DO SPACE ENERGY U1 U2

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59

QUALITY + QUANTITY + VIABILITY = SOURCE

AS-IS-NESS + ALTER IS-NESS + IS-NESS = EXISTENCE

FREE WILL + CHOICE + DETERMINISM = CONDITIONS

KNOWLEDGE + RESPONSIBILITY + CONTROL = POWER

AFFINITY + REALITY + COMMUNICATION = UNDER-

STANDINGS

BE () + DO () + HAVE () = LIFE ((S))

MATTER + ENERGY + SPACE = UNIVERSES

U1 + U2 + U3 = GAMES

SOURCE = 3+1+2 EXISTENCE = 1+2+3 CONDITIONS = 3+2+1 POWER = 1+3+2

UNDERSTANDINGS = 3+1+2 LIFE = 1+2+3 UNIVERSES = 3+2+1 GAMES = 1+3+2

8 8 8

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60

OT 17-18+

GMC #20

26 June 86

The importance of PR in Handling U2. The actual awareness Levels are

16 PURPOSE

17 CONTROL

18 EXPANSION

These are the keys to Viability!

AWARENESS LEVELS

VIABILITY QUALITY

QUANTITY

7 SOURCE EXISTENCE CONDITIONS

21 20 19

C/O

VIABILITY

6 EXPANSION CONTROL PURPOSES

18 17 16

PR OFFICER

QUALITY 5 ABILITY REVIEW RESULT

15 14 13

PRODUCT OFFICER

QUANTITY 4 PRODUCTION ACTIVITY PREDICTION

12 11 10

D/PRODUCT OFFICER

VIABILITY

3 BODY ADJUSTMENT ENERGY

9 8 7

ORG OFFICER

QUALITY 2 ENLIGHTMENT UNDERSTANDINGS ORIENTATION

6 5 4

D/ORG OFFICER

QUANTITY 1 PERCEPTION COMMUNICATION RECOGNITION

3 2 1

ESTO

NEED OF CHANGE

U2

U3

{

{

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61

Axiom 10 & 11

GMC # 21

27 June 1986

Dwindling Spiral

Produces - via

1st Highest Purpose = Creation of Effect Quantity (is-ness)

(CONNECTED to Source) + ¢s +

2nd Highest Purpose = Experiencing Effect Quality (not-isness)

(DISCONNECTED from Source) - ns -

3rd Highest Purpose = Resolving of Effect Viability (alter-isness) (UNCONNECTED with Source) - -

Ascending Spiral

Produces + via

1st Highest Purpose = As-is ing of Effects (¢) Quantity (Training)

(RE-CONNECTED to Source) - ¢s -

2nd Highest Purpose = Freeing (Auditing) (ns) Quality (Auditing)

(RE-CONNECTED to Source) + ns + (TRUTH)

3rd Highest Purpose = Expansion of (True K) (RE-CONNECTED to Source) Viability (Application) + K +

"TO IMPROVE THE QUANTITY, QUALITY, AND VIABILITY OF ."

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62

OT 17 - 18

GMC #23

Blowout Process Data

29 June 86

Process Name Case Points

OT 14 - Persons - Connected

CIVILIZATION GAME preI-came to handle U3

"LOYAL ns"

"Loyal to EE" (1) (Wake up)

(2) (Waiting for it)

(3) 4 Quad yrs wait was a test of Loyalty - LD - "Rejected

". Brk.

(4)(5)(6)(7)(8) F/N (9 A) Loyals to EE - me's.

(9 B) (9 C) (10 A) (10 B) (10 C) F/N (Back on Purpose)

OT 14 - Places - Connected

"Pantheistic ns"

5 (S) States

1. IN RING 2. center Ring 3. outside ring 4. all free areas 5. all rings and free areas

"The U2 that is U3" (1) They are being U3!

(2) Not-is of past & future - so are stuck in PT. They "hold" U3 together. Can't differentiate MOCOs or ownership.

(3) "False Power" Brk. Mystery Cults - promised power to "be as the gods". E/S "KNOWN POWER" 100 Cent - voted for X that to become Gods by becoming U3. Become "red herring" decoy Gods to hide X. "PR" front gods. Beezlebub, Phyros, Malec, Mephisto, etc.

(4)(5)(6)(7)(8) F/N

(9 A) F/N

(9 B) MOCOs from GoGs wX (Mules), and acoly Fes.100 Cent to PT.

(9 C) Also implanted in Pre I times by X. to he PR false Gods.

(10) F/N. (will take apart X game).

(10 B) Command: "Return to moment of decision to enter the ring and decide newly to go free." for those stuck on the ring.

OT 14 - Subjects - Connected

(Fatalistic Karma ns)

"C to C ns"

"RING ADMINISTRATORS"

"UMPIRES of GAMES"

"The GAME of GUMS from CASCADE to COLLECTION"

(1) "No one knows we are here" - (they are being "Rings". (infinity)

(2) "Very important" "can't go free - it would destroy the ring"

(lots are asleep waiting for the ns to come out of the

rings.) Keep (S) n records of GUMS.

(3) False Bk. Concept of GOD = GAME of OTHER DETERMINISM

GSD = Game of Self Det. = Scn Dn.

GPD = Game Pan Det. = Power on the Dynamics

Data on "Last Time around" the Ring X tech 1000 yrs.

This time its different.

(4)(5) F/N

(6) Holding Apprentices - overt against Rts of n,

(7) F/N

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63

Process Name Case Points

(8) Evaled it would be same as Last Time. Bets on

KARMA, FATE, ns with MOCOs.

(9) Apprentices on C

OT 15 - Persons - Disc.

"LAST TIME AROUND THE

RING NS"

X CLONES

X MOCOs

TAKE-OVER CLONES

"Loyal to EE" (1) Disc. from CofS, "headache NOTs cases", squirrel, detractors from LRH & Tech, Churchies, X adherents.

(2) Many reasons, some think X is checking up on them

(3) Known Affinity Brk with EE, Tech game. E/S First

Time Around - "Unknown Not-ised break" - We blew it first time around, EE gave us Self Det., Pwr of Choice (and they let X take over).

(4)(5)(6) F/N,

(7) Some self inval.

(8) F/N

(9 A) (All were out of Valence into the beingness of "last time around the ring". (Markab won Earth, GC forced lower prices but X took a long time - 1000 yrs - to deliver). Finally it was resolved by EE doing OT 17, 18 with the GP (who had good tech from him). A long SECRET WAR. Markabians & Implanters think reactively it will go like last time so don't pay much attention to us.

(9 B) The X guys in C/S are using clones to take over "NOTs Comps" in FLB 11 (This is how they build an "on source" team!) (RIDGE - behind were Clones waiting to take over me!)

(10 A) X valence clones - insane laugh

(10 B) Headaches from Pre-Iers also tried. - VECTORS ARE CHANGED -

OT 15 - Places - Disc.

(S) ns who "JUMPED OFF THE RING LAST TIME

AROUND"

"The U2 that is U3" (1) (S) ns waiting for us.

(2) know auditing works, have been watching it, wake up, want it.

(3) KNOWN Brk. E/S they are pretending to be "All

" and all other ns in the rings are not any more.

A basic lie because they didn't have the tech (FALSE Brk).

Decided "they" were different because they didn't have the tech to handle them. Dropped out of the game last time around.

Stayed at (S).

E/S "no " before the beginning - no comparison - break them loose, so they can see the quality, improvement this time around.

We were different VPs but didn't know it because no comparison.

(4)-(10) F/N Cog: They needed the "Game of Games" to dissolve the Ring. Anything else (games, etc.) was "beneath" them. PERCEPTIC - RING ARCHIVES.

EE's proof of "NOTHING REMAINS THE SAME" - by doing this ring again. It either goes up or down.

11 Flag Land Base

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Process Name Case Points

Now its NEW - NORMAL.

OT 15 - Subjects - Disc.

"OVERLORDS" (Super (S) ns)

"GAME JUDGES"

SUPER STATICS"

"The Game of GUMS from Cascade to

Collection"

(1) (S) ns who never left Super Static - Permeate all the Ring Archives & (S) areas.

(2) Don't need it, will try it if EEs idea.

(3) (S) Brk - NOT-ISED - NO (S) Break - JUMPED off right at the beginning.

NOT-ISED all others to see who would come back w/o meddling - only Ron, EE Doc Smith, & Astar have made it. Ron in 52.

Tech can even boost on (S) Super state. A super game. (S)+T>(S)

(4)-(10) F/N

BUTTON: NOT-ISED

OT 16 - Persons - Unc.

Hermetic ns or "EGO" ns

(END GAME 0 (Zero) ns)

OVERT PRODUCT

"GODS" from "X" tech last time around.

(A STATIC TRAP, OT TRAP, FOR THOSE WHO MIGHT

OPPOSE X) Also why X had to suppress PrPrs.

They were told X won the GOD Game, he was GOD, went bad, reformed, set them free, then

"died" or gave this GOD hat to them. They are supposed to "die" too, and move up to other planes

of existence.

"Persons loyal to EE" TA rises, O/R on X tech from Last Time Around. Don't bother us, stupid games, tired of betrayals, lies, leave us alone - honey combed into separate cells with not-is between. Not-Is on CONN. & DISC.

(1)(2) don't run well.

(3)-(8) omit. Run PrPr 4-5-6. Hermetic philosophy - God created, Ancestors created, we create. All else is a creation only. You are a fragment of my imagination. Religion excludes all other sources. Believe in it and enforce it absolutely (to be a son of God). The blow thru this CONFUSION by letting go of the FALSE STABLE DATA. Its a REVIV.

(9 A) Me - w/o effort.

(9 B) MOCOs, lots gave validity to the ideas of

Hermeticisim - also is a misownership of ns & MOCOs.

They believe they are the GODs of NOW. Old ones are dead.

They force every n into the Religion or a Creation, a GOD or ¢ of GOD (an X trick found last time around).

(10 A) (10 B) BPC on last time around, being an overt product of the X church. A cover for him to operate behind as a "real god".

They were left hanging in OT16 with carefully omitted data and carefully added data.

They want to take over the CofS and do it right.

BUTTON: SUPPRESSED

OT 16 - Places - Unc.

"ID" ns (I" Dynamic - 1st

Dynamic or U1 ns)

(The Slaves of Sleep)

PUSHED INTO U1S BY "BLACK STATIC" TECH - "WAIT" - USING HI SENS,

RISES, STUCK NEEDLES AS INDICATOR OF MOVING

TO "HIGHER LEVELS" OR "OUT OF MEST PLANE"

"The U2 that is U3"

They can influence by telepathy or

"subconsciousness".

TA rises automatically on Q, reads on SUPPRESSED.

(1) Help! Can't get out. Stuck. Compartmented off from U2. Asleep. Waiting for rescue like shipswreck survivors.

Were loyal to EE but stayed in the Church last time around. Suppressed by X and his tech. Told to Create own U1 outside U3 and unconnected to it and wait for the others, then we can all go free.

(2) We do!

(3) False (S) Brk. - Promised (S) gave -(S) last time around - the NOT-IS SUPP, INVAL of true (S) & the RINGS. Made to audit to a state of

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Process Name Case Points

(LAST TIME AROUND)

(X MULES on each)

(In X valence as the "winning one" LTA. To be near top of status list

for what's next).

(Told to come and "convince" me into agreement. But they got

freed.)

UNCONNECTEDNESS by RISES, HI-TA, STUCK NEEDLES as WINS (?) "we were moving out of the MEST Plane" to "higher levels".

(4)(5) F/N.

(6)(7)(8) F/N.

(9 A) - 1000s blow on "me" and acks. (They were told they were S and had to wait for the rest.

(9 B) X didn't tell them about MOCOs and he had one on each - a MULE. - 1000s of blows.

(9 C) - blows - X also suppressed Rts of a n.

(10 A) Stuck in X valence (winning valence - so LTA they decided to be "like" him).

(10 B) - Rings - only can see one Ring. (10 C) They go to handle X and his top chiefs - and of game.

BUTTON: INVALIDATED

OT 16 - Subjects - Unc.

"SUPEREGO" ns

(-(S) Composite )

= X "Fear of being torn apart"

(a n in the "out of" valence of his -(S) part is being X)

(X composite broken 12 June)

"SUPER POWER IS AS-IS, FREE, TRUTH"

-(S) got to free thru +(S)

"The Game of GUMS from Cascade to

Collection"

An SP gains on his

vector what a n INVALS OR NOT-ISES on his vector.

SP is not "himself" because he tries to gain Power from

others - not regain his own.

Therefore he is a COMPOSITE OUT

OF VALENCE, "DOESN'T KNOW

WHO HE IS" CASE.

INVALIDATED reads and ridge blows.

(1) Super Ego or higher self ns - part of the composite that is X.

The not-ised parts of each (S) ns. The crazy laugh comes! X's ultimate secret - he kept all the real OT (S) data from himself and ended up as the C/O of the -(S) composite.

He planned to control all this time around.

(2) We are all powerful, can't be audited, we are gods, overselfs, no case, SuperEgos - freeing? EE Tech? Oh - that's different, OK!

(3) FALSE UNDERSTANDING - didn't understand the game at all, we became part of X, would do nothing till all became part of X, then it would be as it was in the beginning.

LD? S"NO" - a NO (S) Brk - never recruited with own positive parts.

We expected EE to show up as C/O of the +(S) composite. Since original 2nd postulate (to experience effect).

When +(S) accepted conditions, they disapproved as S and we got all the not-is. Became -(S).

7th D Reconnection (12 June) as they find and RECONNECT to their +(S) counter part.

(4)(5)(6) F/N.

(7) Inval since 2nd postulate. EE not-is of his (S)S state started the case of the X composite and gave it direction.

(9 A) I'm me, not X.

(9 B) X MOCOs waiting at the (S) point now dissolve

into their -(S) components, then to their +(S) ns.

(9 C) - never given rights of ns.

(10 B) - Rings, Archives, CCC, all secret to them - the GRAIL.

(10 C) - F/N.

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Process Name Case Points

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67

OT 17-18+

GMC #24

3 JULY 1986

P3: Knock out (free) the other side's Clones and Perceptic MOCOs so they are localized to

their own V.P. and their influence is decreased.

O3: Give the TP (Telepathic) "go ahead" to all Allies on the New Civilization Game on

Teegeeack - Bhuddists, India, Japan, Islam.

E3: Push the training buttons and study of Source while getting people up to OT 16 SSRD.

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OT 34 - 35

GMC #25

Relative Importances

6 JULY 1986

Before the beginning of the Ring Archives, in the "Source without Comparison" state or Super Static State, a lot of Super Important Telepathic Agreements were made which produced the very essence of Games, Rings, Existence, and Conditions. They were all done by "Responsibility" taking as "TRUTH" mis-powered data. (MP = mispowered = the top triangle harmonic of a "misunderstood". This is because ARC = U and thus "Mis-U's". So KRC = P, thus "Mis-P's".)

——————————

These "Super Importances" were the very essence of creating potential for KRC, ARC, Games, Rings, Existence and Conditions.

——————————

They all had one point in common. They each made a truly less important datum into a relatively more important datum. Thus Super Static State could be "departed from" and the Ring Archives Games played - or any other Games for that matter.

——————————

Some of these Altered Importances "Agreed and Responsibility held" are:

- "Game" is more important than "Same" or Game State > Same State.

- "Win" is more important than "Then" or Win State > Then State.

- "Play" is more important than "Stay" or Play State > Stay State.

- "Goal" is more important than "Soul" or Goal State > Soul State ().

- "Create" is more important than "Rate" or Create State > Rate State (Rate = Evaluate).

- "Be" is more important than "See" or Be State > See State.

- "Achieve" is more important than "Perceive" or Achieve State > Perceive State.

——————————

These 7 are the basic Pre - Existence - Mis-Evaluations of Importance or Mis-Powered Datums. (There are others on lower harmonics derived from these).

——————————

By agreeing to these, the Super Static State was departed from & The Ring Archives Games began.

Thus the Super Static State has the Quality & Viability factors of:

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SAME

THEN

STAY

SOUL ()

RATE (EVALUATE)

SEE

PERCEIVE

And a departure Game State has the Quantity factors of:

GAME

WIN

PLAY

GOAL

CREATE

BE

ACHIEVE

These are SOURCE Evaluations of Relative Importance as the necessary pre-requisites for EXISTENCE and CONDITIONS.

6 July 86

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OT 34 - 35

GMC #26

8 JULY 1986

The 7 Altered Importances that were the basis of all that Ensued in the Ring Archives were (are) a LOGIC "variation" or "de-tuning" of SOURCE.

——————————

What are the inherent PRE-LOGICS of Source?

——————————

1) There is a gradient scale of importances.

2.) Unconnected, Disconnected, and Connected Source States are possible. (Hold, Withdraw and Reach are the associated actions).

3.) Postulates cause possibilities and alignment of them.

4.) Determinism chooses Postulates, States, and Importances.

5.) Comparison regulates Determinism.

6.) Comparison is the perception of identities, similarities, and differences.

7.) The basic comparison is 1 with 2 (Own Static State with All Other's Static State)

8.) The pre-basic concept is "Static without comparison" reaching or being reached by another "Static without Comparison".

9.) It is as difficult to "explain" one source as it is to explain multi or more than one sources. Just assuming "they all came from one" does not explain the "one" or do anything but try to reduce the confusion of the question or throw away responsibility for answering it.

10.) The Question can be then framed: "Who and Why are all these Statics without comparison?"

11.) Without them, there would be nothing - not even these questions. With them, there is everything, including these questions.

12.) The initial "reach" by a "Static without comparison" was with a perception.

13.) A perception can be telepathic, permeative, penetrative or cognitive.

14.) The initial "being reached" of a "Static without comparison" was by a reception.

15.) A reception can be telepathic, assimilative, piercing, or reflective.

16.) A perception plus a reception is a conception.

P + R = C

17.) A conception can be communication, reality, affinity or understanding.

18.) The first conception was cognitive + reflective and gave the 1st Understanding.

——————————

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The Cognitive Perception was:

AWARENESS of SELF BEING AWARE or PERCEPTION of OWN AWARENESS.

The Reflective Reception was:

AWARENESS of OTHERS BEING AWARE OR RECEPTION of OTHER'S AWARENESS.

19.) The first Understanding therefore was (P + R = C); an Understanding Conception of COMPARISON of SELF to OTHERS.

20.) Thus all else follows. The "Statics without Comparison" are the WHO's & WHY's for all else. And the "How" is answered by this also.

21.) The final PRE-LOGIC or prime PRE-LOGIC is:

THE CERTAINTY OF INCOMPARABILITY OF STATIC IS THE HIGHEST CERTAINTY ONE CAN REACH FROM, WITHDRAW TO, OR HOLD WITH - or CONNECT TO, DISCONNECT FROM, OR UNCONNECT WITH TO PRODUCE ALL ELSE.

BR Sr C/S Ron's

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OT 34 - 35

GMC #27

9 JULY 1986

Goal: To improve the Quantity, Quality, and Viability of or .

Purposes: 1) The Creation of Effect.

2.) The Experiencing of Effect.

3.) The Proving of Cause.

4.) The Proving of Effect.

5.) Other Causes

6.) Other Effects

7.) False Causes

8.) False Effects.

9.) Proving of False Causes

10.) Proving of False Effects.

Plans:The Archives of Rings, GUMS, and Points.

Policy: The Axioms

This is the Admin Scale from Source Logic State.

BR

Sr C/S Ron's

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OT 34 - 35

GMC #28

10 JULY 1986

The first un-certainty came from COMPARISON.

If that's, then what's this?

——————————

The first "cognitive perception" or AWARENESS of AWARENESS (OWN) led to "What am I?"

The first "reflective reception" or AWARENESS of ANOTHER AWARENESS led to "Who am I?" & "Who are you?"

The first "understanding conception" or COMPARISON of SELF to OTHER led to

"What are we?"

"I don't know."

"You don't know."

"We don't know."

——————————

As the questions and unknowns increased geometrically, the stage was set for the "Existence - Conditions" Game of Rings.

——————————

BR Sr C/S Ron's

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OT 17 -18

GMC #29

16 JULY 1986

P4: Handle all "Last Time Around" Charge on any beings you have freed. (Esp GoGods

(Game of Gods) - Pre I - Inc. I, Inc. II & "Tech")

O4: Indicate The Basic Certainty (Certainty of the Incomparability of Static) as the E/S

"Admin Why" for MOCOs/ns so they have no tendency to re-make ¢s automatically.

E4: Get back logs in life handled while preparing for the new future.

BR Sr C/S Ron's

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75

OT 34-35

GMC #30

23 July 86

Space is inversely proportional to the other 3 Components of U3.

As Space goes to , M, E, T go to 0. And conversely.

BR Sr C/S Ron's

GAME

GOAL

PLAY

WIN

BE

DO

HAVE

SAME

SOUL

STAY

THEN

SEE

PERCEIVE

EVALUATE {

(S)

-T

O

S

-E

I -M

(THOUGHT)

n

T

-S

E

¢

M {

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76

OT 34 - 35

GMC #31

(Ref 8 July 86 note p 8)

7 Aug 86

At this end of the Ring Archives Games there is another single certainty that results from attaining

improved Quantity, Quality, and Viability of . And that is:

THE CERTAINTY OF COMPARABILITY OF STATICS.

This is the certainty that was hidden before the beginning of: the Pre-Logics of Source, the first two postulates, and the Ring Archives, the playing of the rings, the repetition of this ring and the Game of Games.

Yes, each INCOMPARABLE STATIC may be compared by the experience of his journey through the Rings.

The: CERTAINTY OF INCOMPARABILITY OF STATIC - a singular state of certainty before the Ring Archives - which must be regained to enable the plural state of certainty to be achieved.

The: CERTAINTY OF COMPARABILITY OF STATICS - from these certainties all else proceeds.

(Just take the "IN" OUT and add "S") could be the recipe for the whole Series of Ring Archives Games.

(In familiar terms, its: EXTERIORIZE AND ADD SCIENTOLOGY.)

This is TONE 40! or OT 40.

BR Sr C/S Ron's

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77

OT 33 - 34

GMC #32, SS C/S #10

BPC from LTA (last time around)

7 Aug 86

U2's who remain on the duplication of the "last time around the ring" are on the old vector and have not realized that the new vector began in 1936 with EE's Contingency Plans and continues with a

wider separation as ns go up the bridge. It is a gradual pulling away from the fixed, stuck "certainties" of the Ring & its conditions. These U2's feel "something" is occurring but don't know what - or who! Their "certainties" of the "last time around" may be dramatized and projected telepathically with a sort of "desperation" and be received by us in the Game of Games vector or influence the "Body Org" operation in U2. This includes: Black Static Tech, impressions of events and experience of the LTA (last time around), dire predictions of fatalistic "certainty" such as "you can't change anything or anyone," and other such insanities.

While carrying out our purposes, it is necessary to watch for and become aware of these for what

they are, and free the ns concerned, using steps 1 - 10 as needed + BPC Indication of "LTA the Ring".

BR Sr C/S Ron's

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78

OT 17-40

GMC #33, SS C/S #11

Can't Blow" Step 10 - B (Expanded)

7 Aug 86

B) Incidents:

III - Takeover of CofS- II - 75 m. + COLTUS to P.T. I - 4 Quad. Earlier I's Pre I Experiments Spin drier ElectroSphere Hoover Capture E/U (from Earlier Universe) E/U. (Earlier Universes) Dumped into MEST U. from E/Us. Game of Gods Pre GUM Council Earlier GUMs (GAMES UNIVERSE MOD ELS) LTA (LAST TIME AROUND THE RING) Earlier Rings Ring Archives Games (RAGs) Conditions Postulate Existence Postulate Uncertainty of Comparisons Departure from Certainty of Incomparability of Static Game of Games.

Coltus CC

Civilización Juego de

ORG GAME

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79

OT 35-40

GMC #34

Tone 40 - OT 40

11 Aug 86

After examining the sub-MOCOs and vias of creation on the C/O Cycle optimizing steps, I became interested in the Space & Filler Space MOCOs. They could exist between GUMS and RINGS also! If so, they are part of the basic EXISTENCE POSTULATE AGREED TO BY ALL SUPER STATICS (without Comparison) as a sort of Playing Field for the Ring Archives Games or RAGS. If so, their "MOC" is at the BEGINNING and is a CO-MULTI ¢ of all S(S) or a "U0" along with the "idea of" and the "impression of" the RAGS. The RAGS themselves could be fashioned from the ENERGY SOURCE or MOTION SOURCE MOCOs by just making the telepathic activation of POTENTIAL but quiescent E or M source MOCOs into ACTIVATED ones via the space and

filler MOCOs. This, then would be the 1st VIA ORIGINAL CREATION of CO-MULTI (S)(S)(Super Statics).

= A PLAYING FIELD AND A GAME

This would produce an elastic medium or "sounding board" for all the various frequencies and wavelengths to come as CONDITIONS were experienced by the 2nd Postulate. "Tuning in" on this "Space - Energy Gestalt" could be the "AUM" or "All Universe Media" hum or sound the Bhuddists speak of. The admin why for these MOCOs would be different from the "HELP CREATE" purpose of the later & other MEST MOCOs. It would be to:

"EXIST & PERSIST AND ASSIST THE PLAYERS OF THE RAGS"

These are the WOOF & WARP of U3, U2, U1, and are "U0".

Other MEST can of course be created on "top" of them - it's what we call positive MEST with the various laws of "Can't occupy same space at same time", gravity, etc.

This was the original negative basic Space & Energy Gestalt that ns use or duplicate in their "own universe" creations so they can be compatible with "positive" composite & multi ¢s.

This also explains why the n controls or commands MEST VIA these SPACE & ENERGY MOCOs of U0 (or copies them) - They are BASIC on the CHAIN of MOCO Creation & Command!

The correct identification and differentiation of all the various components of existence will cause the vanishment of all mechanical conditions of existence. The OT or Static will have all available attention units free in a new unit of time. This is Tone 40. And OT 40.

(Of course as one frees his attention by auditing these components he realizes what else he IS

NOT and arrives back again to Axiom 1 Definition of , Static, or Source of Life - "no MEST or Location in S or T". Can Postulate & Perceive - without VIAS.)

This is a further gradient awareness and ability increase for a Rehabilitated Super Static continuing

to play the Game of Games with U2 as an Operating n.

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BR Sr C/S Ron's

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81

OT 35 - 40

GMC #35

U0 MOCOs - PROCESS

11 Aug 86

1.) TR0, Intend them to the Awareness of the First Postulate prior to the RAGS.

2.) MOC or Free!

3.) Your Admin Why is "TO EXIST, PERSIST, and ASSIST the PLAYERS of the RAGS!"

4.) Those who want to stay: "Thank you for existing, persisting, and assisting the layers of the Ring Archives Games, in a new unit of time".

BR

Sr C/S Ron's

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82

OT 35-40

GMC #36 MORE on U0 MOCO

15 Aug 86 I ran some more of these in the space in and around the U2-physical-body as a part of the

continuing optimizing steps, and to hat my "org" on their handling. Done in a tub of warm to hot water as per earlier notes. Again, all VIA MOCOs were handled (SFPAMCOC)? and given their choices first. Then the U0 "playing field" multi-co-created ones. Again all P.T. body non-optimum conditions disappeared completely. And I realized a few more things.

1.) U2 is linked into all of these U0 MOCOs by the fact of co-creation on the 1st (EXISTENCE) postulate prior to RAGS.

2.) It (the U0 "field" and potential of motion & energy) is then basically a CLUSTER, or each separate one is a CLUSTER because it has a MUTUAL INCIDENT. That incident is "the Creation of Existence".

3.) I tried a new command: "RETURN TO THE MOMENT OF YOUR CO-MULTI CREATION" (to break the Cluster). [AND INTENDING THEM TO THAT POINT PRIOR TO THE RING ARCHIVES] ---- then- "RETURN (or BE) IN YOUR INDIVIDUAL STATE OF STATIC WITHOUT COMPARISON" (as they each came from or were created by an S5 or S(S)(Super Static)).

4.) This produced quite some interesting results as I felt the U2 lines of attention suddenly - over a period of a few seconds - dropping away or becoming unconnected from the space of the body. Several gray to black ridges deep inside the spine and head melted away and disappeared. These were composed of very minute (small) particles held by combined U2 attention via the "Cluster" U0 playing field MOCOs.

5.) I kept repeating the command while intending through the spaces of the body on a scan or sweep of attention until the whole body felt very light and F/Ning and I had no more attention on it's "non-optimumness".

6.) The LRH factor: "In the beginning and forever is the Decision and the Decision is to BE", came up as I spotted a whole U2 link of "identities that I had been recognized by" in the U0 Energy MOCO "memory" (more gray segmented cord-like ridges) (small drawing of ridges after that last sentence). They blew.

7.) I also realized that "BE" means "EXIST" so the U0 "Cluster" is really the first and forever "beingness" of a Static and he has a line to all others thru it.

8.) "The first action of beingness is to assume a viewpoint" - in the Factors - refers to the 2nd Postulate - "Experience the Effect".

9.) So the original 1st Postulate -(S)(not-ised parts of Static) (& that Xenu used for control) was the EXISTENCE (MOCOs of the U0 "Cluster" being "negative" Space, Filler Space, and potential energy & motion with the impression of the Ring Archives Games in it.)

10.) This clever way of creating a playing field and games program for it also is the source of the "all is one" and "one is all" ideas. This "PANTHEISTIC" or " ALL IS GOD - GOD IS ALL" idea stems from the U0 MOCO level.

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11.) The key to handling U= MOCOs then is to realize they are a MULTI-CO-CREATED CLUSTER (EACH ONE) created at the time of the 1st (EXISTENCE) postulate, which is their MUTUAL INCIDENT.

BR Sr C/S Ron's

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84

OT 35 - 40

GMC #37

U0 & Super Static RD

15 Aug 86

I realize now what happened when I ran the 1st 2 postulates on the SSRD. (on U0 level)

My own U0 MOCOs all returned to me or went free. That was the big ARC break charge with all buttons reading after which -S returned to rejoin +S. Then all was only U2 and that is what I'm handling now on the optimizing steps, because I chose to use a U2 body.

BR Sr C/S Ron's

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85

OT 40

GMC #38

SS CLONE - ADMIN WHY

18 Aug 86

Applies to: Super Static RD C/O Cycle RD Clone Cycle RD U0 MOCOs

1st Two Postulates

The reuniting of the not-ised part of Static which was used to create the RAG & U0 MOCO EXISTENCE (Game & Playing Field) has another aspect. It was done on a via (how else?). And the via was a - Super Static (negative) Clone of one's self. This is what breaks of the X-composite on the Super Static RD. And the SS RD gets the Technical Why. But the Admin Why is quite different.

I found this today after 2 months and 6 days from the end of OT 16.

1.) The RAG game as proposed telepathically by EE.

2.) To play, one had to DECIDE to BE (or "TWO BE") for the duration. ("In the beginning and forever is the decision" __ LRH Factors). The SS Clone VIA was the "ante" or "put in the pot" for the game - or rather became the "pot" or the RAG game. [Xenu tried to grab the "pot" (or "ante" or "bets") by Compositing himself with the SS Clones (-S)parts) of everyone else.]

3.) But there was another via on the Creation of the RAGs. The SS Clones were the CO-CREATORS of the U0 space & potential energy MOCOs! This is in fact a cluster-making incident in that each U0 MOCO was created MULTIPLY at the same instant or "moment of creation".

First: They were all created by the SS Clones ((S)-parts of each (player) at the same instance "IN THE BEGINNING".

Second: Each tiny space or filler-space or energy/motion U0 MOCO is a CO-CREATION so is a CLUSTERED or "MANY MULED" being at his moment of creation.

Third: All of U0 MOCOs have the same moment of creation during the 1st postulate. This is the only point when all of the Statics who were playing were at the Same State together in the course of the RINGS ARCHIVES GAMES. So the U0 MOCOs tend to act as a composite as well as each being a created CLUSTER.

(This is the "ALL IS ONE - ONE IS ALL" COMPUTATION)

Fourth: The key to handling anything in U0 is to realize the VIA is the hidden holder on the U0 MOCOs belonging (or the pieces of U0 MOCOs belonging) to the OT. If the SS Clone was freed from his Composite State (Xenu's influence) on the SSRD, then one should also indicate the Admin Why of his creation: (or Reason of his Existence)

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"TO BE MY FOREVER (OR INFINITE) REPRESENTATIVE RESPONSIBLE FOR CREATING & HOLDING U0 & THE RAG UNTIL I RETURN." (or similar) Get it understood and ACK him for doing it while you were DISCONNECTED & UNCONNECTED from him. Now that you are connected again - you give him the choice MOC or FREE!

4.) If there is any trouble handling U0 MOCOs the above is the reason. One's own SS Clone is still holding on to them because his ADMIN WHY or reason for being created was not given him.

5.) As a further step - you can "tour" the Creation together - waking up and freeing your components in U0. These attention lines via one's SS Clone to the U0 MOCOs tend to fix one in the game obsessively, rather than by choice. Remember, U0 MOCOs are permeating everything so to audit them you look for the space & energy patterns "behind" or "in" or "underlying" what you can see visibly. The visible stuff is "recent" dumpings from back to 100 Centillion years (MEST U track). The U0 permeates all of it plus the spaces and areas around GUMS and CCC's RINGS and the RING ARCHIVES. All lower static states are really only "Key Outs" into U0 in some degree or other.

1. ALONGSIDE/OUTSIDE GUMS

2. BEFORE/AFTER GUMS

3. CASCADE or COLLECTION POINTS

4. INSIDE/OUTSIDE RING ARCHIVES

5. OUTSIDE RING ARCHIVES BUT WITHIN THE FIRST TWO POSTULATES

SUPER STATIC - CAN EXIST & OPERATE ANYWHERE, ANY TIME, PRIOR TO OR WITHIN THE POSTULATES OR ALL AT ONCE, AT WILL. CAN CHOOSE A VIEWPOINT FREELY.

BR

Sr C/S Ron's

ALL STILL IN U0

CAN BE OUTSIDE, AROUND, ENCOMPAS SING or PERMEATING U0

{

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87

OT 40

GMC #39

Dynamic 12

19 Aug 86

The Admin Scale of Super Static (on next page) gives the pattern for the whole bridge. By aligning it to processes, the gradient is seen in the optimum way for evaluation of a case by C/S.

TO CONNECTED

TO

DISCONNECTED

FROM

UNCONNECTED

WITH

MEST

OBJECTIVES

INCL. PURIF

DIANETICS

L, S, E + DRD

GRADES

+ DRD

LIFE FORMS

ns

POWER;

CLEARING; OT I

VA

OT II

R6EW

OT III

THETA

ns

EXCALIBUR

OT VIII

OTLR PHOENIX

OT 9, 10, 11

¢s

MOCOs

OT XII (12)

SUPER POWER I

OT XIII (13)

SUPER POWER II

(U3)

C/O CYCLE RD.

PRE STATIC LR

CLONE CYCLE RD.

OT 14, 15, 16

Power Plus for OTs

(U1)

OT 17 - 33

(U2)

OT 34 - 40

(U0)

For a Thetan: C, D, U

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88

C/Sing a n to S(S)

CDU TO PROCESSES ENTRANCE POINTS (ADMIN SCALE)

CONNECTED TO MEST OBJECTIVES, TRS, PURIF STRUCTURE

DISCONNECTED FROM

MEST DIANETICS

L, S, E, + DRD

STRUCTURE + FUNCTION

UNCONNECTED WITH

MEST SCN GRADES + DRD FUNCTION

CONNECTED TO LIFE

FORMS

POWER 4, 5, 6 FUNCTION

DISCONNECTED FROM

LIFE

FORMS

POWER PLUS VA FUNCTION

UNCONNECTED WITH

LIFE

FORMS

R6EW FUNCTION

CONNECTED TO ns CLEARING, OT 1 THOUGHT

DISCONNECTED FROM

ns OT II ATTENTION

UNCONNECTED WITH

ns OT III INTENTION

CONNECTED TO C's or n ns OT IV RD (VALENCES) THOUGHT

DISCONNECTED FROM

C's or n ns OT V (TLT C's)

OT VI (OT DRD)

ATTENTION

UNCONNECTED WITH

C's or n ns OT VII (INTENTION BOOSTER) (3X)

INTENTION

CONNECTED TO ns OT VIII, SN, EXCALIBUR THOUGHT

DISCONNECTED FROM

ns OT LR ATTENTION

UNCONNECTED WITH

ns PHOENIX

OT 9, 10, 11

INTENTION

CONNECTED TO ¢s MOCOs (U3)

SUPER POWER for OTs

OT 12

ABILITY

DISCONNECTED FROM

¢s MOCOs (U3)

SUPER POWER for OTs

OT 13

ABILITY

UNCONNECTED WITH

¢s MOCOs (U3)

C/O CYCLE RD (U2)

PRE STATIC LR (U2)

CLONE CYCLE RD (U1)

HELP

CONNECTED TO ns POWER PLUS for OTs

OT 14, 15, 16 (U1)

HELP

DISCONNECTED FROM

ns OT 17-33 (U2) GAMES

UNCONNECTED WITH

ns OT 34-40 (U0) IMPROVEMENT OF QUANTITY, QUALITY,

AND VIABILITY

SOURCE OF NEW GAMES AT WILL EVALUATION OF RELATIVE

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89

IMPORTANCES

ADMIN SCALE for (S)'s WITHOUT COMPARISON

GOAL EVALUATION of RELATIVE IMPORTANCES

PURPOSE IMPROVEMENT of Q, Q, V.

PLAN GAMES

POLICY HELP

PROGRAMS ABILITY

PROJECTS INTENTION

ORDERS ATTENTION

IDEAL SCENES THOUGHT

STATISTICS FUNCTION

VALUABLE FINAL PRODUCTS STRUCTURE

——————————

The entrance points and monitoring concepts on the case are aligned to the Admin Scale of the "Static-with out-comparison" State agreement to "first two Postulates" of Existence & Conditions concerning the Ring Archives Games.

By this alignment, the comparison was obtained between all Levels of and (MEST).

BR Sr C/S Ron's

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OT 34 - 40

GMC #40

U0 MOCOs PROCESS

19 Aug 86

1.) "Wake up!"

2.) Intend them to Existence Postulate (RAGs & Playing Field)

3.) "Return to your moment of co - (or multi) Creation!" (This breaks the Cluster)

4.) "Find your (or spot your) creator (or source)."

5.) "Return to your Creator or go Free!" - BLOWS -

6.) "Your purpose ( admin why) for being Created was to EXIST, PERSIST, and ASSIST in the Creation of the RAGs and Playing Field." (Or just "to HELP.")

7.) "Thank you for doing so." - MORE BLOWS -

8.) Rights of a n : "To his sanity" - (self determinism) - and "Right to leave a game" - (power of choice). - MORE BLOWS -

9.) "For those who are confused on who created you - it was done on a via - your Static Creator made a negative Static "EXISTENCE" CLONE as an agreed contribution to the game. Then the -part created U0 MOCOs to be the RAGS & FIELD energy particles & spaces. The -parts were then composited by Xenu, who also stole and concealed many of the RAGs mockups. Xenu did not contribute to the game and

betrayed every n in it."

10.) "You do not have to return to your Creator or his VIA." "You may go free or wait at Static State for your Creator". - MORE BLOWS -

11.) "Return to your moment of Creation or go free". Game is over! - MORE BLOWS -

12.) Repeat any steps needed.

BR Sr C/S Ron's.

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OT 34 - 40

GMC #41

Xenu & U0

20 Aug 86

Xenu was an (S)n who decided not to play the RAGS & PLAYING FIELD GAME by the AGREEMENT but to steal the "pot" (-(S) Existence Clones), hide them, and by staying exactly as he

was (no improvement + no case gain + no QQV increase) come out on TOP of all ns. So all he had to do once the 2nd Postulate (EXPERIENCE EXISTENCE) on Conditions was agreed by the Players - was to keep them SUPPRESSED BELOW HIS LEVEL.

The rest is history. He used -(S) composite against +(S) s, he got them to make his "own" U0 "Planet" to hide the RAG Mockups in and later (in this GUM) put the Pre-I Experiments Stations on it and hid it in Andromeda. It looks like a real planet (going around a real sun) but is invisible to MEST eyes because it's made of U0 MOCOs - and it is HOLLOW and contains the stolen RAG

mockups - of the (S)ns who were influenced by him to put them in his "care." (The first "banker".)

Not all (S)ns (& -(S)) were totally influenced by him and these became the "Good guys" who he tried the most to SUPPRESS. So that was the other game going on since the beginning of RAGs.

——————————

On the "Game of Games" OT levels EVERYONE WINS - BOTH GAMES.

——————————

Xenu's game was WINNER TAKES ALL (and he started off believing he was the WINNER - FOREVER.) (A no-game for others.)

I found the above - ran the hollow U0 planet and it disintegrated and the RAG mockups came out and returned to their Creators. OT 34 - 40 is very powerful.

Done Aug 18, 86.

BR Sr C/S Ron's.

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OT 34 - 40

(GMC #42)

PRE I AREA

20 Aug 86

Andromeda for those who have mockups and copies of it.

(Run 18 Aug 86)

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93

OT 40

GMC #43

Xenu - Basic Case

23 Aug 86

1. In the EXISTENCE postulate at the beginning, he not-ised the EXPERIENCING part of his

Static State (thus no case gain in the games). He as a n is -(S).

2. His +(S) part joined with the -(S) Composite that became the U0 Agreement - Ring Archives Games (RAGs) and Playing Field. Thus he "knows" he is "everywhere" and "all powerful". It did provide a telepathic link to others' cases via their -(S) parts.

3. When one does the SSRD at end of OT 16, his -(S)part comes out of the -(S)Composite being "held" by Xenu and is no longer affected by him.

4. After the beginning, Xenu as a +(S) with all others -(S)'s (not-ised parts of Static), realized his -part in the experiencing game (2nd, or Conditions postulate), would always be last as even he was not-ising it.

5. So he "Cloned" his +(S)part along with the -(S)parts of the others into a smaller scale "Cluster/Composite" and MULED it with his own -(S)part. Thus he planned to operate to "WIN" with the secret knowledge of all others' not-ised (S)!

6. His "case" therefore is COMPOSITE-CLUSTERES - MULED AND NEGATIVE TO THE

GAME ---- exactly what he dramatized forever after in trying to do also the same to other ns ---- cluster them with + & - via implants & incidents and false data.

7. This data can be used as a De-PTSing action on U2 after OT16.

8. Basically he wanted to WIN at the beginning and forever - key CHEATING - doing opposite to the agreement = 1.1.

BR Sr C/S Ron's

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OT 34 - 40

GMC #44

24 Aug 86

As one came downspiral, and created more MOCOs and VIAs, the more there was to "experience", but the less able one was to experience it.

BR

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OT 34 - 40

GMC #45

24 Aug 86

"Time is a consideration"

"Time is measured by motion of particles in space" ----LRH

——————————

Time is the motion of particles and players across a playing field - and the playing field is U0.

——————————

One who finds the "center" or Source Point of U0 (as in the Super Static RD) becomes not only a Game Winner, but if he occupies it with a viewpoint can become a Game Umpire as all is moving in relation to it. Further, if one understands the U0 creation sequence, one can bring the "center" or original agreement point to coincide with his own CVP no matter where he is in the game. Then one has the hat of

"Games Master."

- EE has held this position.

- Xenu has tried to usurp it by putting all ns under his control - but failed.

- The position has now been delegated to me and Ron's Org Frankfurt. Thus basic attention

units of all ns will be on Teegeeack and a 5th Gravity Flow in the universe will occur.

- This is preparatory to the full scale doing of OT 17-18 - etc. - so the vectors can be channeled

to the EXIT POINT, the most important and basic point of any ns case - where he made his 1st two postulates.

- Bringing the U0 origin point to alignment starts a flow of ns in that direction - increasing as they go up the bridge & remove the "case" that prevents them from arriving at the basic.

- This is a step in Ron's plan for Teegeeack.

BR Sr C/S Ron's

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OT 40

(GMC #46)

25 Aug 86

1.) Look for Black side Clones also (in the Clone Cycle RD), especially from LTA. They may have been caught & put thru a Black Static Tech Procedure. Handle.

2.) Get the upper Admin Scale items - Admin Why - Goal, Purpose, Plan - prior to the 1st-2 postulates - during the agreement on the Game.

3.) Find out what certainty has been achieved in addition to the original "CERTAINTY OF IMCOMPARABILITY OF STATIC."

3A.) Do these two certainties produce another ONE HIGHER certainty? (Per the Cone of Knowledge)

4.) If you found "CERTAINTY OF IMPORTANCE OF STATIC" on #3, did it produce the "CERTAINTY of STATIC (or SELF)" cognition?

5.) Take a WIN!

BR Sr C/S Ron's

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97

OT 40

(GMC #47) Dynamics of Static

27 Aug 86

1.) Self as Static (U1)

2.) Another as Static (U2)

3.) Others as Static (U3)

4.) All Statics (U0)

5.) All ns 12 U2's

6.) All ns U3's

7.) All Clones & MOCOs U1's

8.) All U0 MOCOs U0's

9.) AESTHETIC Pre RAG C & A 13 (U3)

10.) Ethical Pre RAG C & A (U2)

11.) Technical Pre RAG C & A (U1)

12.) Administrative Pre RAG C & A (U0)

By finding the Considerations and Agreements on Dynamics 9, 10, 11, & 12, the Static will be able to realize, recover, or rehabilitate any Power he had.

BR Sr C/S Ron's

Cog: The Ethical Considerations and Agreements are the "Code of Honor".

(One must release his T 40 from U2 and free the beings involved especially on "necessity level" use per "Never fear to hurt another in a just cause").

The Technical Considerations and Agreements are:

"The Bridge".

The Administrative Considerations and Agreements are:

"The Game of Games"

(or Game of Scientology & Dianetics)

——————————

Never invent a weapon (or game) without a defense (or solution) to it so that the cycle can be

ended. Thus "Rights of a n" were the basic Rules to prevent Entrapment (or Endlessness or Constant Change) from causing loss to the players.

12 = "becomes" or "leads to"

13 Considerations and Agreements

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BR Sr C/S Ron's

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99

OT 40

GMC #48

ABACUS ns (BB MOCOS)

28 Aug 86

On the "Dynamics of Static" list as per 27 Aug 86, there are correspondences of the number of the dynamic with the "U" number. For

U1 its x x =

U2 its x x =

U3 its x x =

U0 its x x =

++ = (1st Order (End Game (Dynamics)

Basic "Memory") Combo)

This was the exact order it was finally agreed-upon in the "before-the beginning" sort-out of the Rags. I found to my surprise that I had "kept this vital data" all the way thru the RAGS by a "MOCO-memory correspondence" (a set of MOCOs who responded to the numbers of the above combination - like a Chinese ABACUS!).

(Where I have written a circle around a number in the above it means there were that many MOCOs there holding the key numbers for me thru out the game - of course when only telepathy is used and there is no MEST or paper to "do your Admin" on, then MOCOs can serve or help to retain complex data in a set-theory fashion)

They went free as I counted off and thanked them for helping. I gave them "MOC or Free" choice.

Technically, they would not come up on OT 16 or SS RD as they existed to help me prior to the RAGS and 1st 2 postulates.

——————————

Did we, as Super Statics, use "ABACUS ns" or "BB MOCOs" (Before the Beginning) to do any more "Memory" functions? These should be handled as they come up on OT 40.

(Note: The first "Verif" Memory (77) came up exactly 77 days after completion OT 16 - SS RD)

BR Sr C/S Ron's

3rd Order Comparison "Memory"

}

2nd Order Sequence Verification "Memory"

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=1

Rings

.

.

.

=24

OT 40

GMC #49

MORE on U0 & BB MOCOs & ABACUS ns

30 Aug 86

To Evaluate & Compute my position in the RAGS, Sequential & Subject Files were needed. These were made as part of the GAME PLAN (for me) (and by me) prior to the 1st 2 Postulates during the Agreements.

There were to be 12 Dynamics. There were to be 9999 Rings and the last one played twice to end on the 10,000th. There were to be 24 CCCs to a Ring and 24 GUMS to a CCC.

An array of ABACUS ns (or BB MOCOs were created to keep a reference index of Dynamics and Rings.

The Ring "Counters" were in an array of 100 x 100.

The counters of CCC's extended vertically down below this array from every point - 24 of them.

Then around each CCC Counter were 24 GUM counters.

Xenu's "famous" 666 number refers to his "hiding place" in the RAGs from which he telepathically broadcasts his "orders" to his "org".

It's Ring 6, CCC 6.

By promoting this number and keeping ns from realizing about the RAGS, he triggered a basic in their pre-postulate "computer" which put their attention on Ring 6, CCC 6, GUM 6 where Xenu had laid in the first of his general false datums about the GAMES & him being GOD, etc. All his later

101 200

9901 10,000

100 1

Ring 6

GUM 6 CCC 6

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"speeches" giving 1.1 data - bit of truth + lots of twists and lies - are based on his Telepathic PR in 666.

So, to prepare for the Games, ns had "Dynamics" as a "file category" and Ring, CCC, and GUM "location references". To complete the Administrative job, a "sequential history", or "track record" had to be

created. This was done by making a MOCO called a "CURSOR n" who created storage "bits" of all he perceived - but never added or detracted from any information himself

The cursor ns is a passive reflection, of the +(S) of the Player, who "slides" along in U0 corresponding exactly to the Player, and records "all" (time place form event) on his created MOCOs of what the player is doing. He is the "file clerk" of Dianetics or the "track dates" of Scn.

——————————

So, armed with these Administrative Weapons, the Player then did the first two Postulates, creating the "Playing Field & RAGS" or U0, then his own BEINGNESS for the GAME.

Postulate 1 = Existence = U0 = -(S)

Postulate 2 = Conditions = U1 = +(S)

——————————

GAMES OF DYNAMICS SEQUENCER

This is the real "GODS" computer made "before the beginning" to prepare for the RAGS!

——————————

Each Big n or Super Static (after OT 16) has one of these. When it is run out by auditing the

MOCOs, created to be in it and provide the information for the Big n to evaluate, one gets all the important data he needs and can then free the MOCOs from their duty to Return to MOC, go free, or help newly in a new unit of time. This is the ADMIN AS-IS-NESS of the possibility of re-creating the RAGS (The TECH AS-IS-NESS of the RAGS occurred on OT 16 SSRD.)

BR Sr C/S Ron's.

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OT 40

GMC# 50

MORE on C/O CYCLE RD

OPTIMIZING STEPS, ASSIST

30 AUG 86

After the "GODS" computer MOCOs are freed, or before - (I contacted these BB MOCOs while working on a further optimizing step on the U2 of the body and ran them out.), the Super Static who desires to continue and finish up RING 10,000, will find that the U2 MOCOs of the body will need to do the following:

1.) Run off any LTA Ring connections. (RING 9999)

2.) Run off any BST false data or agreements.

3.) Take command and responsibility for these U2 MOCOs fully by giving them a hat or duty as part of one's new U1. This disconnects them fully from U2 & U3.

4.) Instruct them to do the same for any MOCOs they audit - (food, air, impinged, etc.).

5.) Unconnect them from U0 after running out the GODS Computer MOCOs from Before the Beginning.

6.) Start a gradient expansion of the "Org" into the space around the body and into the environment, remembering to have them hat more auditors to keep the Tech-Admin Ratio at between 1 to 1 & 2 to 1.

7.) By doing the above, the body becomes a clearing "org" which can now reach out and audit its environment. (This can result in some "miraculous" cures by touch as the old saints were reputed to be able to do.)

8.) The way to heal another quickly (after running the incident out of the MOCOs involved) is to approach it thru U0 to the person's U3 (U2 + U1). Wake up the U0 basic MOCOs in the area and command them to "assist or help" get the person's own MOCOs (U1) working and

on post again and the MOCOs of others (U2) back under command of the Big n who owns the body and helping again also. Since U0 is more basic, this works faster and the healing time is greatly reduced - sometimes to seconds or minutes depending on the Case State of

the Big n.

9.) Note: One must also - before the assist - handle any COUNTER INTENTIONS or

postulates about the condition from the Big n or anyone involved - like a doctor, or family member - that would slow or stop the healing.

10.) This can be done by just auditing the beings involved telepathically. One does not have to even be near the persons being handled to audit them - you will find their attentions - intentions are IMPINGED (STUCK) on the MOCOs at the SCENE or place of the injury

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on the body. Just trace the "holding" line back as in SN tech and you get the n who is the source of the CI or OI 14.

11.) The reason a CONTACT assist works so well is that it blows loose - (evaluates the incident) -

in the GODS computer of the Big n so he doesn't have a stuck-non-evaluated position that

the CURSOR n is trying to call attention to. Engrams are UNEVALUATED, thus become

important as OMITTED DATA to the Big n from the GODS computer.

12.) Note: On an operation with anesthetic remember the Earlier Part of the incident is UNCONSCIOUSNESS and the PAIN is later. This is just the reverse of a "normal" IMPACT or INJURY engram where the PAIN comes before the UNCONSCIOUSNESS.

BR Sr C/S Ron's

14 CI=Counter Intention, OI=Other Intention

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OT 40+

GMC #51

"Above these Things there may be Speculation"

LRH - THE FACTORS

2 September 86

OT 40+

If there were 10 x 1040 S(S)s before the beginning (not counting any MOCOs -(S)parts), was there a method of using "Zähler" (counter) MOCOs or BB MOCOs to differentiate them or does it suffice to just count them at that state of certainty?

10 x 1040 = 100 Duo - decillion (duo-Dec = 12) or 39 zeros after a one.

The number of Big ns in the current GUM - in and around U3 - is roughly estimated as 10 x 1040, to populate the various galaxies, etc.

BR Sr C/S Ron's.

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OT 40+

GMC #52

"Games Master" Data

2 Sept 86

The 10 x 1040 number of players of the RAGS, gives a basis for estimating the scope of the Game of Games.

Also, in the Game of Games (the new one given by EE as the old RAGS game ends off per Power policy - "Simon Bolivar") one is producing a new U 1 as he expands his "Org" thru the CO Cycle RD optimizing steps. Will this result in a final "U-1" for each player, fully separate from the rest but with improved QQV? And is the U-1 state the proper "before the beginning" state, but without QQV?

If so, then the RAGS have been the first inter sections of an agreement of universes and their creators, the sequence being:

U-1 U0 U1 U2

U3

But, knowing that there were many (10 x 1040) U-1's, then we can also know at this end of the game, that U-2 and U-3 also existed although DIS- or UN-connected.

So the Senior Games Sequence is:

U-3 U-2 INTO U-1 OUT GAME U0 OF U1 GAME U2

U3

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Plotted on a circle, it is:

HIGHEST AWARENESS MAXIMUM UN-CONNECTION

MAXIMUM RE- MAXIMUM DIS- CONNECTION CONNECTION TO END A GAME TO PLAY A GAME "EXIT POINT" "ENTRANCE POINT"

LOWEST POINT OF AWARENESS / MAXIMUM

CONNECTION INTO THE GAME

Or on an "infinity cycle"

BR Sr C/S Ron's

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OT 40+

GMC #53

More on U-1, U-2, U-3 - (Pre U0)

3 Sept 86

1. U-3 was the "Static Without Comparison State" but the Static was creative - for himself - and he dumped what he didn't like - out of his U-1 by the process of Not-Is.

So U-3 "looked" like this:

2. U-2 was the State of 1st awareness of another, so was a bridging of the "gap" between U-1's. Prior to that any search would encounter only dumped NOT-ISED, NOT LIKED ¢'s SO WAS ESSENTIALY AN OUT ARC COND.

The "WHO & WHAT ARE YOU?" state finding like-ness & affinity can be shown like this:

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————— RAGS on 10,000 RINGS AGREEMENT —————

3. U-1 was the state of game plan preparations, BB MOCOs, ZÄHLER MOCOs, ABACUS ns, etc. and copying of others plans.

————— 1st TWO POSTULATES (EXISTENCE; CONDITIONS) —————

4. U0 comes into existence at start of the RAGS!

U0 = PLAYNG FIELD + RAG PATTERNS (10,000)

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5. Finally U1 & U2 come down-spiral to the belief they are "in a U3" - a sub-agreement in a RING - (Ring 9999).

"P.T."

in a GUM

in a CCC

in a Ring

In the RAGS

This is a brought about by:

NOT-IS by U1 or "CASE"

INVAL by U2 or PTS X's

SUPPRESS by U3 or on - composite +X

Handling:

(Ring 10,000)

Put the U1 on the BRIDGE.

EXPAND to OT16 "CASELESSNESS" or State 4. Then do OT 34-40+ thru States 3, 2, & 1 + take resp. for other U1's on OT 17-33.

Result

U-3 state with improved QQV.

= no not ised ¢s & MOCOs.

"RE-CONNECTED"

BR

Sr C/S Ron's

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OT 40+

GMC #54

Running U-1, & U-2, & U-3

3 Sept 86

1. Can be done on or off meter, but needs quiet, safe space and concentration.

2. U-1: These are the "Game Plan" Copy MOCOs (They are BB - before the beginning).

Apparently each Player copied the other players game plans. There are 10 x 1040 players. Can be run in increments of 1 x 1040, 2 x 1040, etc., up to 10 x 1040.

- Yours will be on others.

- Theirs will be on you.

Run whichever starts easiest. Usually yours on others (covert side) runs best. Then others on you (motivator side).

Process

Orient. "Before the Beginning of the 10,000 Rings Game - Static "U-1," prior to the 1st Postulate which created U0."

0. TR-1 Tone 40 to "Your ("My") copies of others game plans." 00. Category: 1 x 1040 of them, etc. 1. Wake up. 2. Return to your moment of Creation or go free! 3. Allow the flow to happen - body may be affected - then repeat till that

category is Clean/Clean F/N. 4. Do next category. Ex: 2 x 1040 etc. 5. Use S, I, N as needed. 6. When "Yours on Others" are finished up to 10 x 1040 do "Others on you ('me')"

thru the same steps. (Theirs can be given a 3rd Choice in #2 "Wait at Static for your Creator" as all are not up the bridge yet.)

3. U-2: These are the "Player Copy MOCOs" (also BB).

These copied the player and his characteristics so all players would be known to each other. These are 10 x 1040 Players. Can be done in categories or increments of 1 x 1040, etc. to 10 x 1040.

Again, the ones you put on others will usually run first. Then others on you.

Process

Orient: "Before the Beginning of the 10,000 Rings Game -State U-2, prior to the 1st Postulate which created U0."

0. TR-1 Tone 40 to "My copies of other Game Players." 00. Category: 1 x 1040 of them, etc.

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1. Wake up! 2. Return to your moment of Creation or go free. 3. Allow flow to happen and complete - repeat commands till that category is

Clean/Clean F/N. 4. Do next category. Ex: 2 x 1040 etc. 5. Use S, I, N as needed. 6. When "Your copies of others" are finished run "Others copies of me" or "Other Game

Players copies of me." (Theirs can be given a 3rd Choice in #2 "Wait at Static State for your creator.") [as not all are up the bridge yet].

4. U-3: These are the "Static without comparison" in an UNCONNECTED STATE's creations & VIA MOCOS. They can be held or dumped around the edges of his awareness by NOT-IS. (a higher harmonic of OT 12/13).

Process

0. Call up: "My Creations made in U-3 state - Static w/o Comparison." (Responsive) 1. Wake up! 2. Return to your MOC or go free. 3. I am your Admin Why. 4. Thank you for helping. 5. Repeat 2. 6. Handle any ARCB's, etc as needed. 7. Make sure that MOCO VIAS free their SUB-MOCOS. 8. As you spot all the VIAS the ¢s will disappear - unless you want to keep it - if

so find your own Admin Why for doing so.

Process (Unrespons ive)

Perhaps some were "dumped" or "not-ised" too hard. If so, Contact them and run PrPr 4, 5, 6. Then do 2 & 3, also 3A: "I dumped you." & any ARCB handling if needed. (PrPrs should have handled it.). Then Repeat 2.

Do 4 - 8 as needed.

These two U-3 processes may continue for as long as they keep showing up to "MOC or Free."

——————————

BR Sr C/S Ron's.

Note: These processes fit apparently at OT 37, 38, 39.

The Philosophical Data, U0, and Game Plan Computer MOCOs at OT 34, 35, 36.

BR Sr C/S Ron's

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OT 40+

GMC #55

THE U-3 TRICK

4 Sept 86

A Static w/o Comparison will go thru the first few "factors" from 8-8008, creating inward a CVP, extending points to view, interchange & connection, etc. Then he may AS-IS IT (if so, fine, it's not aberrative anymore), ALTER-IS IT by COPYING IT from a new CVP, CONTINUE COPYING THE ORIGINAL + SEQUENCE OF COPIES (1, 2, 3, 4, etc) UNTIL IT BECOMES A "CERTAINTY", THEN NOT-IS (Dump) IT, and do the whole cycle AGAIN, thus REPEATEDLY COMING UP WITH A COGNITION OF "ME, UNCHANGING, TIMELESS, INFINITE, SOURCE". A NO-GAME CONDITION WITH A PERSISTING "ME" EXISTENCE.

——————————

The point in the "factors" where Ron says "BUT THERE ARE OTHER VIEWPOINTS......." is the exact transition point from U-3 to U-2. The (S) w/o Comparison Reviews all his CREATE - COPY - DUMP cycles, CLEARS them with the realization that all are in the condition of existing "ME" and perceives outward (Changes from INTROVERTED ATTENTION to EXTROVERTED ATTENTION) and contacts ANOTHER (S) w/o COMPARISON's COPIES OR DUMPS OF HIMSELF. THUS A GAME IS POSSIBLE AND A NEW CYCLE OF RECOGNITION, COMMUNICATION, PERCEPTION - and so on, (up the Awareness Scale of the Org Board begins.

——————————

When one realizes that all the above CREATE, COPY, DUMP cycles were done with MOCOs one can realize that these MOCOs reinforce and assert the U-3 certainty of "ME". And that they were returned to their MOC at the final step of the U-3 state, so that the Static could extrovert - exteriorize - past his NOT-IS BARRIER of DUMPED COPIES - and get to U-2.

——————————

Thus on U-3 the TECH AS-ISNESS of MOCOs + ¢s has already been done or the U-2 state would not have been reached. The only thing to do is get the ADMIN WHY of the U-3 INTROVERSION CYCLES.

Or to say it another way, why did the (S) w/o COMPARISON INTROVERT as a first action rather than EXTROVERT?

——————————

Or, why did one INTERIORIZE rather than EXTERIORIZE?

Or, why did one CONTRACT rather than EXPAND?

Or, why did one go IN rather than OUT?

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——————————

This was the ORIGINAL "case-analysis" upon which EE postulated the entire QQV Game of 10,000 RINGS.

——————————

So, when one has the answer to this question - he is OT 40.Returning to the "factors", Ron states "Before the beginning (BB) there was a CAUSE (U-3) ((S) w/o COMPARISON) and the entire purpose of the cause was the creation of effect". This is TRUE - all the COPY, DUMP MOCOs were creations which put the cause at "effect". And "creating an effect" does reduce one's cause, until it's AS-ISED, as we know from the BRIDGE & especially OT 12 & 13.

So the point to ask is: "Why was this the ENTIRE PURPOSE?" What was the GOAL? Was it that the CAUSE (w/o COMPARISON) "KNEW WITH CERTAINTY" that his 'CAUSE' was absolute? That it could not be IMPROVED? That there was no gradient or higher degrees of CAUSE?

If so then he was in a NO GAME CONDITION WITH NO GOAL as he knew he "already had the GOAL of TOTAL CAUSE." Thus all games from that point only could REDUCE his cause.

By doing the RAGS, one becomes aware of gradients, degrees of causativeness, and scales which go up and down.

Now on return to CAUSE it can be also understood that CAUSE is not absolute.

——————————

And thus the factors for the NEW GAME can be started:

Before the Beginning (or "after the end" - (of the old game)) there was a CAUSE and the entire purpose of the CAUSE was the AS-ISING of EFFECT and the EXPANSION or IMPROVEMENT of CAUSE.

And the GOAL? TO REACH THE SOURCE OF CAUSE.

BR

Sr C/S Ron's

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OT 40+

GMC #56

4 Sept 86

With the new game GOAL found "TO REACH THE SOURCE OF CAUSE", one is into levels above OT 40. The finding of the Admin Why for the "creation of effect" PURPOSE (that the GOAL was a "fixed idea" of NO FURTHER POSSIBILITY OF IMPROVEMENT OF CAUSE BEYOND (S) w/o COMPARISON OR THE CERTAINTY OF "ME" ACHIEVED IN U-3, thus all went down scale from that point!) was OT 40.

The way is seen:

REACH more important than WITHDRAW.

SOURCE gives the awareness scale key, using higher and higher spirals of the scale from

RECOGNITION SOURCE.

And CAUSE is a positive vector including AS-ISNESS of ¢s, FREEING BEINGS, reducing EFFECT and EXPANDING AND IMPROVING THE QQV of CAUSE.

The new game ADMIN SCALE can be made from this, as one of the first steps.

BR Sr C/S Ron's

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OT 40+

GMC #57

6 Sept 86

The First MOCO in U-3. That was the one that the S(S) gave the most power to. A duplicate of himself at that point. By creating a duplicate, the S(S) started the down spiral of effect. This 1st MOCO became the prototype of the Analytical Mind, GE, Computer, Squire, etc. for the S(S).

To free him, find the Admin Why for creating the 1st MOCO. Was it your own idea?

What was the supposed advantage? Because it led to a Down Spiral via of ¢s, solidity, U-3, -2, -1, 0, 1, 2, 3 etc.

——————————

Before that, did you Expand or Reach and Know, Respond, & Control - starting with 1D(S), 2D (S)? Then before 3D (S) could be grasped and expansion assured and Power stabilized,did an arbitrary enter to prevent it, such as "The way to make your Postulates Stick is to use a via on their creation" - thus MOCOs?

Instead of - "Just create the postulate newly in a new unit of time" whenever you need to and have the other terminal duplicate it, but not copy it. Because COPYING uses MOCOs too.

MOCOs make persistence. Thus cycles don't end - backlogs build up, and contraction is the result.

Teach: "Create it newly whenever you need it", not "COPY".

Teach: "KRC & ARC are your Power & Understanding", don't "VIA".

——————————

Teach: Dynamics & Ethics Conditions and the Tech of Freeing and AS-ISing.

——————————

The New Game will be one then of Static Expansion & Reach.

——————————

The 1st MOCO in U-3 (duplicate of S(S) at that time) created MOCOs to hold the Ideas of the Dynamics & Ethics. Thus they hold the keys to the basic Comparative datum of the Analytical Mind.

——————————

Look for MOCO VIAS as "counters" or computer ns holding the count of ns in each condition and aware of which dynamics. Ron gave some of these percentages:

2½% SP. = 0.25 x 1040 ns in the game are SP.

20% PTS = 2.0 x 1040 in the game are PTS.

Estimates:

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2½% 3P (3rd Party)

25--------------

5% No Condition 5% Confusion

35--------------

5% Treason 5% Enemy

45--------------

5% Doubt 5% Liability

55--------------

5% Non-Existence 10% Danger

almost 30% Emergency

almost 100%------

And a tiny percent of ns in Normal and above.

The 1st MOCO in U-3 was also the GE prototype of how to make persisting things expand (grow) instead of contract. So it's done by a continuous process of adding new creations and substitution for old decaying ones and waste or dump of the useless ones.

——————————

The "GE" is like the C/O Foundation - he works at night to keep the body repaired and maintained. (It can be done better by the Org Board in the C/O Cycle RD. There all the org lines go in and reports are made to the C/O etc and orders can be put in and priorities set and backlogs handled.)

BR Sr C/S Ron's.

Note: When you free the 1st MOCO, he may want the job of C/O Deputy (D C/O) for the Body you are using in the new game. It's up to you.

BR Sr C/S Ron's

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1st MOCO

GMC #58

7 Sept 86

1. Run any Co-Created MULES between you & your 1st MOCO.

2. Run the Responsive Ones first. (just Steps 1 - 10)

3. Then the Unresponsive Ones on PrPr 4, 5, 6 & Blow & Can't Blow (steps 9,10)

4. This frees up stuck attention units between you and your 1st MOCO (now free).

BR

Sr C/S Ron's.

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Exteriorization

GMC #59

(on or as a Gradient Scale)

7 Sept 86

At lower levels EXT is an EP for a process, but is not on the Bridge as a Major Case Action.When it occurs, it must be validated because it is an expansion of V.P.

A lower level EXT is a VP "seeing" or "being" in U3 knowing he is not U3. (or a body, etc.).

The n can still have others in his valence or go ext. and bring "mass" with him in his U-1. Ref: Class VIII tapes.

——————————

At higher levels, SN and above - (OT 8 - 16) - the phenomenon of ext. may be a Static KO - from U3, from GUMS, CCCs, RINGS, or RAGS. The U1 is now bigger than U3 or the GUM, CCC, RING, or RAG. In fact U3 becomes only U2 when U1 is exterior to it.

——————————

It stays that way after the OT has run out his ¢s & MOCOs, Clones, etc. sticking his attention on U3 & U2. (STABILIZES)

——————————

Deciding to play the New Game and do the C/O Cycle on the body, one reconnects with U2 to that degree, but gets it organized to audit and free others in U3 & U2.

——————————

When the U0 MOCOs (Game Agreement & Playing Field) are handled, there is a further exteriorization from the pre-RAGS agreements by handling U-1, U-2, and U-3, which tied one into

other S(S)s universes "way back then" by way of MOCO VIAS & COPY MOCOS

——————————

By running the 1st MOCO (in U-3) and connected VIAS & MULE MOCOS, one is on the final EXTERIORIZATION & EXPANSION STABILIZATION STEP.

BR

Sr C/S Ron's

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OT 40+

GMC #60

2nd DEPUTY MOCO (from start of U-2)

SECURITY MOCO

"NOT-IS+, NEVER-WAS"

8 Sept 86

KEEPS RECORD BY SUB-MOCO COUNT OF ALL VIOLATIONS OF GAME RULES DURING RAGS INCLUDING THE "INCREDIBLES" OF EXTERIORIZATION, TAKING STATIC VP'S WHILE IN A GUM ONE AGREED TO PLAY, AND "KIBITIZING" WHEN AT A (S)STATE HAVING NOT CHOSEN TO PLAY THAT PARTICULAR GUM. ALSO TIMES

OF BEING NOT "SANE" PER 1ST RIGHT OF A n. BASIS OF REACTIVE MIND MECHANISM, WHs, SFs, ETC. KEPT UNDER A POSTULATE TO PREVENT COPYING BY U-2 - OF NOT-IS & NEVER WAS.

(THE 3rd DEPUTY MOCO WAS OF COURSE THE COMPUTER MIRROR MOLD OF U-1 WHICH HELD THE PLAYER - PLAN FILES)

(THE 4th DEPUTY MOCO WAS THE U0 MOCO WHICH DID THE RAGS & PLAYING FIELD MOCK-UP AND GOT COMPOSITED WITH X AFTER BEING CREATED IN THE U0 CLUSTER AGREEMENT WITH OTHER U2's MOCOS.)

BR

Sr C/S Ron's

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OT 40+

GMC #61

PRINCIPAL MOCOs of U-3, U-2, U-1, U0

8 Sept 86

1st MOCO = COPY OF SELF U-3 (BASIS of ANALYTICAL MIND)

2nd Deputy MOCO = COPY OF OTHERS & THEIR PLANS U-2 (BASIS of EVALUATION of REL. IMPORTANCES)

3rd Deputy MOCO = SECURITY U-1 (BASIS of REACTIVE MIND)

4th MOCO = RAGS & PLAYING FIELD U0 (BASIS of THE GAME, ITSELF & ACTION)

——————————

- In order of POWER.

- 2nd Deputy usually comes up after 1st MOCO is found as was the "NOT KNOW" in relation to OTHERS in the game.

BR Sr C/S Ron's

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OT 40+

GMC #62

NEW GAME DATUMS

9 Sept 1986

These should have been learned by the reaching of OT 40 for those who want to play the Expansion Game:

——————————

1. GIVE POWER TO OTHERS, NOT JUST KEEP IT BY CREATING A MOCO TO HOLD IT, THUS REMAINING DISCONNECTED.

2. GIVE KNOWLEDGE TO OTHERS, DON'T JUST STORE IT IN MOCOs & VIA MOCOS, OR PRETEND STATUS THERE.

3. GIVE RESPONSIBILITY TO OTHERS, NOT JUST CREATE ORGANIZATION MOCOs TO RUN EVERYTHING, OR TRY TO FORCE CONFORMITY.

4. GIVE CONTROL TO OTHERS, NOT JUST CREATE MOCO MONITORS ON THEM, TO MAINTAIN CONTROL.

5. GIVE UNDERSTANDING TO OTHERS, NOT JUST INTROVERT AND REMAIN UNCONNECTED WHILE COPYING WITH MOCOS.

6. GIVE AFFINITY TO OTHERS, NOT JUST ADMIRATION MOCOS.

7. GIVE REALITY TO OTHERS, NOT JUST AGREEMENT, OR ¢ MOCOS.

8. GIVE COMMUNICATION TO OTHERS, NOT JUST AUTOMATICITY, OR PERCEPTIC MOCOS.

USING VIA OR COPY MOCOs GUARANTEES CONTRACTION for a STATIC n.

——————————

HATTING, TRAINING, AND UTILIZING OTHERS GUARANTEES EXPANSION for A

STATIC n.

RECONNECT OTHERS TO THE TRUTH (BRIDGE), NOT TO YOURSELF.

SEPARATE AS INDIVIDUAL LEADERS, WE STAND & EXPAND, CONNECTED AS GROUPED FOLLOWERS, WE FALL & CONTRACT.

——————————

ALL EXPANSION DATUMS TO BE APPLIED ON A GRADIENT OF UPWARD ETHICS CONDITIONS ON THE DYNAMICS. (of STATIC)

——————————

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AWARENESS SCALE ALSO CYCLES THROUGH REPEATEDLY FROM RECOGNITION

SOURCE EACH TIME ON A HIGHER PLANE. THIS IS THE ASCENDING SPIRAL.

——————————

THE RIGHTS OF A n AND CODE OF HONOR ARE TO BE KEPT INVIOLATE IF ONE IS TO CONTINUOUSLY EXPAND

BR Sr C/S Ron's

——————————

DYNAMICS of STATIC:

(Individuals) (MOCOS)

1. SELF @s (S) ns 5. LIFE FORMS ns

2. ANOTHER @ (S) ns 6. MEST ns

3. OTHERS @s (S) ns 7. SPIRITS ns

4. ALL @s (S) ns 8. INFINITY of EXPANSION of ns.

——————————

(Game Rules)

9. AESTHETICS of ns 11. TECH of ns

10. ETHICS of ns 12. ADMIN of ns

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OT 40

GMC #63

MORE ON 2rd Deputy MOCO for SECURITY

9 Sept 86

The "NOT-IS & NEVER-WAS" VIAS of the SECURITY MOCO used for storage of GAME RULES VIOLATIONS and other "secret data" the player didn't want others to know, seem to come to be audited a bit at a time - like spies coming in from the cold - and like the OT 13 waiting periods - the reason seems to be they (or some) were given a "cover" and sent off to the far reaches of space (or the playing field) so not to be identified with their creator.

When they come, handle as follows:

1.) TR0 them.

2.) Identify them: "My NOT-IS & NEVER-WAS MOCOs created to hold secret data for me forever?" (This gets their full attention).

3.) "The game is over." "Return to your moment of creation or go free." (Blows) (Ack them)

4.) "Find the VIA who created you - the 1st Deputy MOCO or Security MOCO - or one of his VIAS." "MOC or Free." (More Blows).

5.) "Show me the data you were holding as you leave." - TR0. (ACK it.) (More Blows).

6.) Repeat 3), 4), 5) until blows cease. (3, 4, 5, 3, 4, 5, etc.).

7.) Rts of a n.

1. Own Sanity or Self Det. 2. Lv a Game or Pwr Choice

8.) As they build up from time to time, handle as above.

9.) If difficult or won't blow or need to "debrief", get on the METER and do Steps 1 - 10 (of OT 9, 10, 11).

10.) Some incredible OT experiences may come to view, so be ready for anything.

BR Sr C/S Ron's

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OT 40+

GMC #64

YOUR SECURITY MOCO & X

(or "No wonder 13 is an unlucky number!")

9 Sept 86

Down at the Bottom of the Security MOCO's via's secret data MOCO's & sub-MOCOs in the NOT-IS, NEVER-WAS, INVISIBLE, CAN'T BE, pre-RAG CASE is a tiny BLACK THREAD - LIKE CONNECTION TO ANOTHER'S Security MOCO section. These MOCOs awake and run

out from small to large and then there are 8 to 12 Black Static ns at the top before you find that person's SECURITY MOCO - who is a Clone of XENU. And he first appears as a tiny frightened

n who blows on "MOC or FREE!" Then you realize he is being "all around" as a shell and says he is "EE's Security MOCO." And his name is " sm" ( sm) "Xenu". He is one of many and there is one on each player's case attached to the player's SECURITY MOCO from the lower SECRET SUB-MOCO SIDE. He says he was created by EE with the Qualities that EE didn't have which are all the

negative ones of dishonesty, out-tech, false data, betrayal, and anti-life, anti-, anti-expansion. He then disappears on "MOC or free".

——————————

Created to teach a lesson? To help ns know the positive side by comparing to the negative. To

vector ns toward EE & freedom as a rejection of X's anti-?

——————————

These are the plausible ADMIN WHYS for a being such as Xenu to use to edge himself in to the game by deriving POWER from the GAME MAKER by pretending to be working for him. But, since he and his implanting were not part of the agreements for the RAGS - they must have been part of the "disagreements" or rejected agreements proposed. And the proposer of those was the Static Qn we know as Xenu. No one agreed with him openly, but all had a SECRET side to hide RULE VIOLATIONS from the other players. So Xenu used this "connection" to influence the players via their pre-RAG prime MOCO of SECURITY. And the Black Static Tech was his last attempt to impose his rejected pre-game agreements on all others - to "TEACH THEM A LESSON". He tried to make himself and this purpose into a sort of 13th Dynamic.

Since the purpose of the RAGS was to teach Qns the lesson of improvement of quality & viability and to expand rather than contract, he could covertly get "agreement" on the "Teach them a lesson" idea - but the not-said part was totally opposite! - reduction of quality & viability and contraction rather than expansion!

BR Sr C/S Ron's

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OT 40

GMC #65

Principal MOCO #3

10 Sept 86

The One who created sub-MOCOs for copying each other player in the game. Of course every other played did the same.

Theirs on you will blow first on "MOC or Free! The game is over!" (Of course you must locate exactly "Others Pre-RAG copy MOCOs on me" first).

Then yours on them - but you will find them harder to blow or return to you - Why? Very simple. They were created with the postulate to "Follow & copy that player to the finish or end of the Game".

And of course, the game isn't over for those other players yet - just for the ones who have made it to OT 16!

So you indicate to your #3 MOCO that it is the Admin Why for their creation but is not needed now as you (& I) have finished the RAGS and are beginning a new game of Expansion.

This set of Copy MOCOs under the Principal MOCO #3 is the basis for the "Social Valence" or "Mind".

The Principals MOCOS

So: First MOCO = Basis for (Copy of Self) Analytical Mind. Second MOCO = Basis for (Security MOCO) Reactive Mind Third MOCO = Basis for (Copy Others MOCO) Social Mind Fourth MOCO = Basis for

(RAGS & Playing Field) MEST

——————————

Again we find Ron was way ahead on applying these data. Look at policy on Execs & Org Boards:

1) ED or C/O

2) HCO Exec Sec

3) Org Exec Sec

4) Public Exec Sec

-or in later policy:

1) C/O

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2) Org Officer

3) Product Officer

4) Esto

Here he elevated the "social" idea of production over that of "organization" or "security" for more Expansion.

BR

Sr C/S Ron's

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OT 40

GMC #66

EP

10 Sept 86

I can see it coming. The final step when all one's MOCOs have been identified and freed. Some have returned to their creator, some have gone free, some have waited at Static, some have helped.

When all one's attempts at dividing his beingness have become known and the effects as-ised and the MOCOs freed from their duties, it will be time to collect oneself all together again. Why? Because none of the "parts" really feels complete. They may be free, feel much better, be more able, etc. But there is a sense of imcompleteness. To complete the full cycle since U-3 would be to again become a whole being - but with vastly improved quality and awareness - the awareness of Source.

BR Sr C/S Ron's

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OT 40

GMC #67

Cogs

10 Sept 86

Granting of Beingness = Allowing another to be without plastering copy MOCOs all over him.

——————————

Responsibility of Source = Allowing another's freed MOCOs to return to them when they are ready to receive them.

——————————

Knowledge of Source = The Bridge Tech & Policy & Ethics & Aesthetics.

——————————

Control of Source = Finishing cycles of action on others to bring them also to Source. (OT 17 - 33)

——————————

Power of Source = The power of as-isness and freedom applied to finishing games and starting new ones.

——————————

A Games Master is one who can start, change, and complete games.

——————————

So how about a new game where all are Games Masters. Whow! Fun! Eh?

BR

Sr C/S Ron's

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OT 8 +

GMC #68, SS C/S #12

Excalibur - X news & latest tricks:

15 Sep 86

Xenu was never on agreement to play the Dynamics Games so don't expect anything of agreement

on them. However, he is extremely envious of EE and other Sources (Big ns, who apply Tech, Policy, & Ethics and get out of his traps.

He has now, in his usual 1.1.1.1.1.--- manner started taking over the ideas of "independents" (not Free Zoners, about "upper levels" and is experimenting with constructing some new plugs based on them to "prove" they are right and the Free Zone (who do have the full bridge) are wrong. He expects to thus prevent independents from coming to the Free Zone, and persuade Free Zoners to go to independents so that they can be easily monitored.

——————————

So if you read of new "developments" - like the "Entity Generator" or the new triangle of "Supreme Being - Thetan Universe - MEST Universe", or the "Between Lives Implant" or the "NOTS GPMs" or the "Channeling of Great Masters" or the "Maldek Explosion 1 million years ago" as the source of NOTS BTs, or the "energy beam lift-off to the millions of Federation Ships waiting to take you off-planet" - or any invalidation of the importance of freeing completely all BTs, clusters, and MOCOs, THEN REALIZE IT IS JUST ANOTHER TRICK OR TRAP TO KEEP YOU OFF THE REAL BRIDGE. Run it as a Super NOTS (Excalibur) plug or use PrPr4, 5, 6 in difficult cases and you will find it was another OTHER-DETERMINED PLUG made perhaps very recently from very old, stored, trapped thetans, and it was "hatted" to do & be what its function is - by Xenu - (who is getting pretty desperate).

It also may have been "proofed" against auditing because many Excalibur Solo Auditors have been auditing Xenu and putting Ethics in on him, and he has moved up from being a 3rd Party, SP, to a

PTS n in Confusion. Keep on going, handle him on up thru Treason and Enemy and Doubt and get him to do his Amends in Liability.

——————————

His amends have not been done by him yet. When exiled, he was given the amends to dismantle the Pre-I Experimental Area in Andromeda. He didn't. (I finally ran it out and freed all the still

trapped ns there myself). He has other secret "reserves" in various Sectors, Galaxies and Games which he is now using for these new "Independent" Plugs. His current amends is to audit and free his implanter org executives and monitors - but as any Excal Auditor can tell you - we are still bypassing him and doing the job ourselves.

——————————

So keep up the good work and we will rid the game of the other-determinism that has prevented thetans from enjoying it and going free, when they choose to do so.

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Once the other-determined case is gone (after Excalibur and OT LR), and the self-determined case is handled from OT 9-16 the OT will arrive at a state of CASELESSNESS and be fully able to pan-determinedly help in the completion of the games for others and the starting of new games based on EXPANSION rather than CONTRACTION. The first of these is already in progress. It's the Ethics, Tech, and Admin of Scientology, and you as C/Ses, Auditors, and Solo Auditors in the Free Zone are doing it! thank you all and we all thank Ron - Elron Elray - for the way out and the improvement of the Quality of Life, Theta, and Static.

BR Sn C/S Ron's

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OT 40+, OT 8+

GMC #69, SS C/S #13 More on "Last Time Around" & BST

Rings 9999 & 10,000

19 Sept 86

1. The games cycle went from this GUM to the 1st GUM in the Ring, but ½ around it - eliminating the "R-factors" GUMS in that CCC. (R-factors for the Ring).

2. Then all 24 CCCs were done again and back to this one in the middle of the last CCC in the Ring. (Emergency GUM).

3. The remaining + 12 GUMS in the ring were never played properly - the upper Conditions GUMS were falsified because Xenu had taken over the "Tech" and made "Black Statics" who were in a state that prevented Perceptions & thus As-is-ness of anything back of ring 9999.

4. Thus the 1st 2 Postulates - U0, U1, U2, U3, and the 9998 Ring Archives were still unavailable to those who did not escape to the GP and get cleaned up by EE & his own tech staff.

5. The "game" was said to have ended in a "draw", not fully completed - there was more to get out of it - so "lets do it again" - one more time around the ring to determine the Winners. (Whether it was to be everyone or just Xenu!).

6. When we got around to the "Game of Gods" at the beginning of this GUM. (on CCC 24 of the Ring), there was still old-, grey-, solid MEST in the Physical Universe - from LTA - that had never been taken responsibility for, as Xenu had politically controlled the Tech LTA and the Black Static Processes do not aim at taking responsibility for your own part of creation - they rather try to make one "own all".

(The GP did do more correct processes LTA).

7. The real reason is that Xenu was afraid that if the phi thetans got waken and in comm, his whole Pre-I and other storage & experiment areas would be found out.

8. So, this time around, he suppresses any processes that may get that data available - the most notable being Power Processes, and of course any idea that the NOTS BTs are organized into plugs designed by him. So Excalibur is the road out, not patty-cake "Who-What" NOTS.

9. This also explains the position of OT13 above OT12, although in 12 one handles phis from several GUMS back, the 2nd session of 13 frees also the dumped MOCOs from LTA - Ring 9999!

10. So if a pre-OT runs into a very - solid-dead-grey mass that won't "wake-up", it probably is an LTA mass, and he is working it too close to PT. It must be intended "LTA" for the commands to impinge or PrPr4, 5, 6 must be run.

11. Ron's Org C/Ses should know this data as well as the Tape 12, BST Packs, and other C/Sing points of OT 8-16.

12. This time around we complete the cycle properly for all. And we leave no "dumpings" or un-as-

ised particles or un-freed ns or MOCOs - Thanks to Ron!

BR, Sn C/S Ron's

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OT 40+

GMC #70

Scientology Cross

27 Sept 86

The Scientology Cross is a Symbol for "an infinite number of infinite beings impinged upon the dynamics of mankind".

If this wasn't true, these would not "be" anything, MEST, or VPs.

Since these do exist, it is true.

BR SrC/S Rons

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OT 40 +

GMC #71

EP: "GAMELESSNESS"

28 Sept 86

At this point, any piece of the areas covered by the Bridge, such as Comm, Problems, O/Ws, ARC, KRC, SF's, Locks, Secs, Engrams, Source, Existence, Conditions, Persons, Places, Subjects, or States of THETA - postulated or presented by another for perception, and acted upon, brings about a Games Condition at once.

The Axioms Operating at this level are only #1 & #2.

First there is Awareness, the Awareness of Awareness.

The "steps" between these two States are:

Awareness Postulation of Perception Awareness of Awareness,

or:

Awareness Perception of Postulation Awareness of Awareness,

or more exactly :

Awareness Awareness of Intention Intention of Attention Attention of Awareness Awareness of Awareness.

"Before" Awareness itself, there must have been a Postulate of Awareness and prior to that a "No Postulate" state or "Postulate-less-ness." (Is this the actual "Serenity of Beingness" state of Tone 40?)

It is a fully-powered potential Static State, from which Axiom 1&2 can be derived. And they are self-evident as all other states & existence's follow from them.

BRSr

C/S Ron's

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GMC #72

Speculations

29 Sept 86

"Above these things there may be Speculations." LRH

Was the 1st Awareness that of organizations of Static?

Individual purpose & hat?

Go thru the Rings and then move up the Expansion Board to a new post?

On a higher Recognition to Source Cycle?

Or was this Ring Game really the first?

BRSr C/S Ron's

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OT 40+

GMC #73

Speculation

13 Oct 86

1. "Boolean" Algebra - All Statics (Super) without differences or MOCO'S or ¢s (creations) in a Game are congruent w/potential individuality of self-determinism.

2. A Static (Super) cannot achieve congruency while there is a pocket of game or aberration in his awareness - as the other Statics are on a lower awareness and cannot expand to their original "size".

3. Thus OT 17 - 33 is needed to handle and expand the players to original awareness.

4. This "game of games" follows the basic-basic urge to congruency so a new game can be postulated, with all being Games Masters.

5. Lower harmonic of "congruency" is "survival."

6. Absolute "congruency" is (infinity).

7. While a game is in progress there is the urge to (infinity) but no actual infinity - as "finiteness" still exists.

8. Infinity is the absence of finiteness, the absolute no-games condition, absolute congruency of all Super Statics, total KRC, ARC, Awareness, etc.

9. So that's where (or what) we are headed for - and new games can come from that state. Better

ones - based on Expansion beyond (infinity)!

BRSr C/S Ron's

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OT 40+

GMC #74

CO Cycle - Further Possibilities

Games Exchange - New with Old

21 Oct . 86

After the Body Org got into a Nice Normal Op. with 3 - 7 hr shifts (2 Productions + 1 Maintenance) and 3 hr Exec Conf. & Turnover per Day - I commended the MOCOs & Execs. There are still "backlogs" but they are being handled daily. The realization that the body can't get "sick" and that it is progressing toward the intended Ideal Scene from earlier Optimizing Sessions is a full certainty. While looking over the "org" (body) down to the minutest particle, I again contacted the U0 matrix of space & energy potential MOCOs from 1st postulate. I suddenly realized that I don't need it at all as it's just U2. I have already freed my part of it earlier. I also realized that possibly the U0, being U2 in actuality - a real basic U2 which might not be handled for some time - was the attraction point for the U2 aberration that tends to "jump" toward the Exit Point if it can. I had noticed this phenomenon when dealing with people below OTLR level - their loose BTs & MOCOs & TWs tend to "jump" into my space and stay there after the other person has gone. I had been cleaning them all up to freedom in a few minutes whenever it happened - or the body org handled them - but its really not their hat, as they deal with U3 (also U2 in actuality) impingements on the body from air, dirt, food, etc. So the idea occurred to break the U0 composite with PR 4, 5, 6 in an area of 2 meters from the CVP in the body's head, thus creating a sphere of "New Game" clean clear space around it. I gave the U0 MOCOs the usual choices - "Return to MOC or go Free - or Wait at Static for your Creator or help me." Many decided to help and become a "New Game" sphere of U1 space around my U1 body.

Now, technically this is not a ¢ (creation) of mine - it is a bypassed, handled, audited, and now freely helping team of ex-U2 MOCOs from the old game! Then the idea of exchange came! "What is the new game exchanging with the old game and vice-versa?"

Well the old game is providing a body and space of freed MOCOs and the raw material of its continued survival so that I can use it as a CVP and operating point to put in Aesthetics, Ethics, Tech, and Admin on the old game! A nice exchange.

More to the point, it provides a comm line on a via -

me Ex - U2 U2 Others

thus bypassing the need for U0! So all entanglement in the old game is ended. (The cycle used to be

me U3 U0 U3 another at the lower end of the bridge.)

(For OT auditing of OT 17-33 it was me U0 U1 of another or U2 of others.)

This new arrangement should produce some interesting results, which will be the subject of further notes.

BR Sr C/S Ron's

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¢ + ARC + ¢ in U3

GMC #74a, Super Static C/S #14

The 4 "Gravity Flows" are (in U3)

15 MAY 1986

1) INWARD toward more MOCOs & ns

(S) 2) OUTWARD toward E/Us or ns area. (outside U3)

3) TOWARD life units in U3 (ns)

4) TO their creator n as "exit point" after the not-ised ridge breaks.

Astar

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OT 8-40

GMC #75, SS C/S # 15 Body Straightwire

Super Static C/Sing

1 Nov 86

Many OTs after Excalibur have body problems which can only be fully handled by the C/O Cycle RD prior to OT14 and the succeeding optimization steps. However, it is troublesome and is a source of some confusion and hidden standards to people who expected to get a full handling by the end of OTLR & Excalibur.

From the end of Excalibur to the end of OT13, the body of the OT is only incidental - but necessary to the auditing. It actually is part of the metering system on a via thru U3.

Therefore, it would be optimum for the body to also have a handling that could be done anyplace between OTLR Step 8 and OT14, as directed by the C/S so as not to come in the middle of a level, but could be done at any point between levels, whenever it appears to be a problem to the OT or interferes with the session data by putting it's own somatics into the normal phenomena expected during the session. (Exit Point creations impinged on the body, infiltrated creations, ± A, ¢, PM particles, Clone telepathy).

Thus chronic-type somatics can muddy up the EPs and make the OT uncertain about the EP because of "persisting somatics" or ones that "turn on after session" or "between sessions"

Theory

I have looked at this problem from the viewpoint of OT40 data and find that it may be resolvable by use of:

1. Data on LTA (for those needing it or hitting it)

2. PrPr 3

3. Blow & Can't Blow steps

The theory behind this is that once the person has finished OT8 (Excalibur and OTLR as needed), he has no other-determined charge on the case from Xenu or the implant org - unless he has an "infiltrated creation" or a "BST" (Black Static Thetan) on his case. But, these are only handled as they come up normally on OT12 or OT 14-16, or C/Sed for a special review when the Ron's Org trained C/S analyzes from folder and DofP that that exact thing is present. In fact I have found that if these do come up at a lower level, say on Excalibur - that it takes very exact Review Auditing from a Ron's Org trained SS C/S to handle without stirring up any other upper level case. So these Reviews can not be done solo, except by highly trained auditors who also are C/S trained, or who can exactly follow the C/S given.

——————————

Outside of those possibilities, where does this "somatic BPC" come from? This is the breakthrough I have made. And it can be done Solo!

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The body after Excalibur, is freed of plugs, Bs & Cs, and monitor lines all dealing with track from

PT back to Pre-I Incident. But it still is composed of ns from the U3 dumping ground. (At OT14, after OT13 EP, it appears as U2, so can be completely handled on the C/O Cycle RD (and the following optimization sessions).

Now, we all know the ns have BPC on being dumped, and that they are essentially MOCOs, and will respond to Tone 40 and "Help" flows if they can. But 88% are unresponsive, and only 12% are able to respond. The breakthrough is that these "somatics" must come from the 12% as the unresponsive ones have been that way since LTA. [But if the OT has contacted LTA, say on handling BST or a parallel LTA body track, then some may have starting coming out of the anaten]. And the only thing that could affect them (both responsive and newly awakened ones) is the AUDITING TRACK ITSELF. Nothing else is powerful enough (except the plugs of Excal) to make them go against the will and command of the OT, once he has done Excalibur. Of course, before that, many reasons are possible, including Black NOTs, OT3 Bs & Cs, Engrams, etc. But these are all handled by the end of OTLR or certainly can easily be handled in daily life. So, how can we

destimulate the Body MOCOs (or ns) before we are ready to audit them on the C/O Cycle RD?

The answer is simple:

We run out the track - their track of being subjected to auditing of other beings and things. They were there IN THE SESSION, while the Pre-OT was doing Excal and all lower levels. If he is aware of LTA, then of course those Phi thetans who also have it, were being restimmed while he audited it!

——————————

The parallel on this action goes back down the bridge:

On Excal & NOTs - Indicating "it's not your item and doesn't apply to you." (On Bs&Cs).

On Clears - L3RG, Indicate BPC Tone 40 to key out the Restimulated Engrams, etc. (or "entities")

On PreClears - BPC lists and Touch Assists which get the command line back in from the pc to his body.

——————————

Now, since there are trillions of ns composing the body, the use of lists might be truly endless, and only have a slight effect, while restimulating more than it discharges. (by calling the various lines,

it will (or can) act as a command to restimulate to the many ns who always want to "help" anyway).

The Body S/W Process

But, Ron developed a process in 1965 to handle the "overcharged by auditing" case. It is PrPr3:

1. "What condition have you encountered in auditing?"

2. "Tell me how you handled it?"

It is run 1, 2, 1, 2, 1, 2, etc., to big cog, F/N. VGIs and no attention on past auditing. It puts a thetan in PT, in respect to auditing.

A. By the OT addressing this process to the Body MOCOs of HIS BODY and including in the

auditing "space" his time track concept as a big n (The track on which he has been run) (TR0 "Space & Time" as on OT12), it should work as a Group Auditing Process with the

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BPC coming off in "WAVES" or "LAYERS" of AMOUNT and BASICNESS of the

charge, which was impinged on the ns or was restimulated on their individual tracks. (The OT doing this should also include in his TR0 the theoretical data on the time track at his level - PreI, The MestU 100 Centillion track, E/U Games, GUM 0, GUM -1, -2, etc - even to LTA if he has run it, or studied it.)

B. After EP or PrPr3 the OT should run the "Blow & Can't Blow" steps of OT 9-11. (Group Style)

Blow: A) "Who are you?"

B) "Return to your MOC or go free. Or wait at Static or help me."

C) Rights of a thetan:

1) Sanity (Self-determinism) 2) Leave a Game (Power of Choice)

Can't Blow: A) "Stuck to you? In your valence? In my valence? In another's valence?"

B) Incidents: from PT back to II, I, E/I, E/U, Pre I, Dump, GofG, GUMS, CCCs, RINGs, LTA.

C) Orientation, Purpose, Game.

These are run: Blow, A, B, C each to Clean F/N, Can't Blow, A, B, C each to Clean F/N, then Blow, A, B, C, again (if needed) to Clean F/N. Keep "rolling" these alternately Blow, Can't Blow, Blow, etc. to F/TA.

C. The EP is a clean somatic-free body for all the BPC of auditing itself previous to the Body Straight-Wire session.

This does not mean it will stay that way, because of the possible impingements from Black NOTs, Infiltrated creations, BST coming up, etc. And, also further solo and other auditing.

But the CHRONIC nature of the somatics should totally disappear with the Body S/W process, allowing the OT to spot any new somatics and informing the C/S so their exact cause can be found without the past CHRONICS muddying up the analysis.

——————————

1st Note: The body is subject to inflow from un-handled Phi thetans every minute of it's existence in U3: From air, food, water, gasses, radiation, impingements, etc. Thus it will tend to "go off" a bit on a slow gradient after the Body S/W session. This tendency is completely handled by the C/O Cycle RD on OT14.

2nd Note: It may be possible to run this more than once, addressing in a subsequent session any

ns who were not there or not awake in the 1st S/W session, or who got BPC from auditing since the 1st S/W session. (Say after the next level or so is done).

I am piloting this Solo "Body Straightwire" on cases in Frankfurt and if it is successful will release this to Ron's Org trained C/Ses

BR SrC/S Ron's

Thanks again to Ron!

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OT 8 - 40 & Excalibur C/Ses

GMC #75A, SS C/S # 16 False Cogs

2 Nov 86

A new trick of the Implanter Org by Xenu's suggestion is to IMPLANT A BT (or out-of-valence BT, who is really a Cluster) WITH A "COGNITION" favorable to the Implanters and which "sounds OK" but actually keeps the pre OT from progressing, or exteriorizing, or looking further, if he uses it in his analytical evaluation of importances.

The BT was promised his final big role, or important position, in the game - to be an important piece of data for a Big Thetan Game Player - and if he "agrees to do it" he will be set "free".

Therefore, there is no "holding line" or "holder" on the BT after he is ordered into the pre OTs Universe. He just sits there and emanates this "cognition" whenever the pre OT puts attention on the area.

The pre OT is supposed to "believe" (mis-identify) this thought as "my cognition" and thus not audit further in that area or even stop his progress because be believes he has had the "certain cognition" which ends the auditing.

If an Excal auditor or upper-level auditor feels his "cognition" are a bit "off" or keep him from progressing, he should examine them with the question:

"Is this cognition really a BT?"

or (spotting where the cog, is coming from)

"Were you told to be a cognition for me?"

Then run the incident and any needed II, I or Pre I and get the BT to either answer the "Who are you?" question and blow - or if a MOCO, give the choice to "Return to MOC or go free".

——————————

The STABLE DATA on cogs is that they are "rediscovered, or new, KNOWLEDGE or AWARENESS" and therefore do not have a location or a position in space separate from the pre OT. So if one feels he has to "look over there" to "remember" his cog - he should suspect it is a BT being a COG. One's own cognitions are of course CERTAINTY so will just F/N on the above questions.

——————————

Note to C/Ses: This little action can be used to get people mowing again on Excal if they delay too long on "Rest points" or "wins". Also it could be used as part of OTLR # 3 after F/Ning the "B/C with Coltus in Restim?" Question. So OTLR #3X could be: B/C being (or "told to be", or "ordered to be") a COGNITION?

BR SN C/S Rons

PS. Real cogs will keep the person moving on the bridge and following Source data & tech & policy successfully.

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OT 16 - 40 & SS RD

GMC #76, SS C/S #17

Exteriorization

4 Nov 86

Exteriorization is a valid by-product at any level of the bridge and is a process EP.

There is no level that produces Exteriorization as its "EP" since the whole bridge is devoted to bringing the person to a state of Super-Static on a gradient of handling his aberrations which are only incomplete cycles and backlogs of undone freeing & as-ising.

The state of "exterior" as covered in the Int-Ext HCOBs is obviously only desired or obtainable after one has interiorized into something. Thus by bringing a person to the State of Super Static, he will of course be "exterior" to the whole Ring Archives Games. If he decides to play the new game of Expansion and assists the freeing and as-ising operation we are doing he finds the U2 composite of the Ring Archives is now INTERIORIZED INTO HIS AWARENESS. This is proper so that he can audit it and train others to do so. So now communicate to the fellow-players still in the Ring Games, he usually chooses a via, as most people are totally unable to have comm with a Static Thetan until they get to Excalibur or OTLR or OT 9-11.

——————————

The above is the way the bridge operates and the person usually exteriorizes many times during it - not only to his body, but to the U3 (Physical Universe Agreement) or a GUM or a CCC or a Ring or the Ring Archives on the way to Super Static which is exterior to the whole Ring Archives Games + Playing field of U0 + The 1st 2 Postulates he made to get in the Games on OT 34-40, the Pre-Game Preparations & Theory are reviewed and handled so that the Super Static can achieve the state of Games Master.

From this state, he usually wants to help end off the Ring Archives Games for others, which are OT levels 17-33. (This is because a Games Master is one who can competently start, change and complete games of all kinds from Static Thetan games down to a card game with "the boys" on Teegeeack, all of whom are unawarely wearing bodies.

——————————

Now let us look at some of the misconceptions and misunderstoods surrounding the concept of "Exteriorization with full perception". What does this mean?

First one has to define the level of case the statement applies to. A preclear who is "being a body" or

realized that he is a n but is in a body regards "exteriorization with full perception" as "looking or perceiving from a viewpoint outside the body and seeing exactly what the body's eyes see - maybe a bit sharper, clearer, and in a full sphere up, down, and around to all sides".

——————————

When we examine this definition we are a glaring outpoint. If a pc exteriorized during af process or in life to a point in his U1 other than the body but still in U3, the "full perception" should not be that

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of a body, but of a n - and a n can see other ns pictures, masses, and mock-ups and get full telepathic comm lines back and forth. so, with the whole remaining "case" sitting there in his U1 and with perception to see others cases (U2), he may only dimly perceive U3 through a shifting fuzzy mass of pictures, masses, energies, blackness, etc. that actually are there around him all the time BUT THE MEST BODY EYESIGHT IS NOT TUNED TO IT AND CANNOT SEE IT. MEST body

eyes operate on n agreements and are tuned to other phi thetans phenomena of "dumped-creation-ARCBLD-solidity". The pictures and masses at this end of the spiral, where the thetans have used up their abilities in creating many, many overts and incomplete cycles and things to "do it for them", are only thin and gauzy and mostly are only perceivable by the person as being in his immediate vicinity, close to him, in his U1. Of course, all the other-determined impingements into his U1 by implanters (Excal & and CC) just add to the confusion of what he sees.

——————————

At a higher level on the bridge, say OT3 or Excal the thetan may exteriorize and see a plug or a piece of a plug - like a "Bhuddist Heaven" - all made of Bs & Cs and conveniently near an implant station). This is what throws the alter-is into religions of all types - they see plugs - after fasting or taking drugs, or doing spiritual drills on an isolated mountain-top (to be away from U2) - they exteriorize with "full perception" - of their Excal Case! (or a part of it).

This is why we must define "exterior with full perception" correctly. It may be that every exteriorization

was with full perception - as a n - and he just saw the next part of his case to be run. BUT THAT

IS FULL PERCEPTION for a n at that level.

——————————

Now, when a person experiences perception of U3 as a bright colorful, set of finite points of sparkling life, and view it "ahead" or in front of him and knows it is U3 (and actually can cause effects in it by use of energy or intention) this is also an exteriorization - but from the Games Universe Model containing U3.

It is actually a 1st Stage Static state. Many people have experienced this and use it as their "standard" of "Ext with full Perception".

This state normally occurs at the end of OT13 or between these and OT16 and it can be chosen as a viewpoint thereafter.

——————————

But there are several further stages of "exteriorization" - Static States 2, 3, 4, and the "Super Static State" - at 5th Stage. These are successively broader - more encompassing - exteriorizations and include

- Ext to a Cascade-Collection Cycle of 24 GUMS (2nd stage static)

- Ext to a Ring of 24 CCCs (3rd stage static)

- Ext to the Ring Archives (10,000 Rings) but still in U0 - (the "Playing field composite Agreement") - (4th stage static)

- Ext to the whole "RAGS" - (Ring Archives Games + 1st & 2nd Postulates) - (super static).

This last - Super Static is the EP of OT 16 & Super Static RD.

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——————————

Now we can make an accurate definition of "Exterior with Full Perception" as an action definition which states the ability we are working toward on the bridge.

——————————

THE ABILITY TO BE IN OR OUT OF ONE OR MORE VIEWPOINTS AT WILL - (OWN DETERMINISM) - WITH THE POWER OF CHOICE OVER PERCEPTION AND POSTULATION INTERIOR OR EXTERIOR TO THE VIEWPOINT(S) THUS OCCUPIED.

——————————

An examination of this definition gives the "ideal scene" and of course it is merely a combination of

- PRELOGICS 1 & 2

- SCN AXIOMS 1 & 2

- DN AXIOMS 1 (& 2) if you are reading the joke!

- RIGHTS OF A THETAN

applies to the definition of "exterior with full perception"

——————————

Now, to OPERATE with the above ability, one uses:

- THE LOGICS

- AXIOM 58 (Relative Importances, Evaluation of)

——————————

From this, thanks to Ron, we can all achieve Super Static and play a better game.

BR Sn C/S Ron's

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OT16 - 40

GMC #77, SS C/S #18

Exteriorization Straightwire

4 Nov 86

A set of processes, not all of which may apply at any given level, but which can be selected by the Ron's org trained SS C/S for persons having attention on their ability to exteriorize - after a level, or before the next level, from Excal to OT 16: (Audited or Solo at C/S discretion)

ES 1) "B/C Connected to Exteriorization?"

(Handle all reads with OT III or Excal Tech till Q F/N VGIs on call).

ES 2) "Thetans Connected to Exteriorization?"

(Handle all reads with Ruds, Blow & Can't Blow Steps till Q F/N VGIs on Call).

ES 3) "B/C Disconnected from Exteriorization?"

(as per Q 1)

ES 4) "Thetans Disconnected from Exteriorization?"

(as per Q 2)

ES 5) "B/C Unconnected with Exteriorization?"

(as per Q 1)

ES 6) "Thetans Unconnected with Exteriorization?"

(as per Q 2)

——————————

- Between OT 3 & Excal, Q 1, 3 & 5 could be used.

- In OTLR or after Excal and before OT9, Q1, 2, 3, 4, 5, 6 could be used.

- After OT 9, 10, 11 - Q 2, 4, 6 could be used.

- For OT 12 & above use only the following:

ES 7) A. TR0 (to only include the body space + the theoretical GUM & CCC & Ring track the OT has studied).

B. Assess: EXTERIORIZATION BODIES MEST UNIVERSE GUMS CCCs RINGS or THE RING WE ARE IN RAGs (The Ring Archives Games)

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C. Take the LFBD F/N VGIs interest item. Run PrPr3.

1) What condition have you encountered in ___(item)___?

2) Tell me how you handled it?

- BE SURE TO CLEAR COMMANDS BEFORE RUNNING - THIS IS RUNNING ON MOCOS & THETANS IN THE OT'S IMMEDIATE VICINITY. IT IS GROUP AUDITING.

D. Run to FTA - + no attention on that ITEM.

E. Reassess, omitting item run. Find next LFBD F/N VGIs interest item. Run PrPr3.

F. Continue till Assessment just F/Ns or FTAs.

G. Run Blow & Can't Blow Steps on anyone left around till all cleanly F/N and finally FTA.

H. The FTA is a win point so this can be done over several sessions.

I. The EP can come at any time: The person (OT) has no more attention on Exterior or does EXTERIORIZE to his own satisfaction. (The EXT alone is an EP for an ITEM if he is "not satisfied". Take a win and continue next time he wishes more, to the EP).

ES 8) For persons, who have completed OT 16, SSRD and decided to play the new Game and later start to feel a bit interiorized while working here on Teegeeack via a body:

A. Check over his C/O Cycle RD + optimizing & org-boarding steps.

B. See if he needs the Body S/W process for Somatics.

C. Make sure he has the latest X-tricks data which could be used on his body.

D. After A, B, C are handled - do:

ES 2, ES 4, ES 6 & ES 7 (if not handled by 1st 3).

The 4 NOV 86 Write up on "Exteriorization" for OT 16-40 & SSRD should be studied by the C/S before doing the C/Sing for the pre OT or OT. Also the referenced Axioms & Prelogics. He should include a Theory Step for the person being run based on his level of case and the reality that he has so far gained. (This means that for an un-tech-trained Solo Auditor he may have to do a little checksheet of HCOBs, Definitions, Clay Demos, "Ext-Int"data, and selected bits from the above write-up before starting the Ext S/W.

BR Sn C/S Ron's

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OT 40+

GMC #78

Games Master Data

"In the Game" ∆'s

12 Nov 86

1. Power - Play - Understanding

2. U1 - U2 - U3

3.

4. BE - DO - HAVE

5. KNOWLEDGE - RESPONSIBILITY - CONTROL

(= POWER)

6. ATTENTION - INTENTION - HELP

(= PLAY)

7. AFFINITY - REALITY - COMMUNICATION

(= UNDERSTANDING)

"In-Between" ∆'s

1. ETHICS - TECH - ADMIN

2. TRAINING - AUDITING - APPLICATION

3. ANALYTICAL - REACTIVE - REFLECTIVE

4. OBJECTIVE - SUBJECTIVE - SOCIAL

5. QUANTITY - QUALITY - VIABILITY

"out-of-the-game" ∆'s

1. GOAL - GAME - PLAYING FIELD

2. VECTORS - RULES - LOCATIONS

3. U-1 - U-2 - U-0

4. EVALUATION - DIRECTION - AMOUNT

(= VECTORS)

5. IMPORTANCES - DURATIONS - OBSERVATIONS

(= RULES)

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6. RELATIVITY - FREEDOMS - BOUNDARIES (BARRIERS)

(= LOCATIONS)

======================

(See Games Master Data Sheet #1)

BR

Sn C/S Ron's

A. BASIC GAMES-MASTER ∆:

0. PAN-DETERMINISM - SELF-DETERMINISM - POWER OF CHOICE

(The "Rights of a n" stem from this ∆)

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OT 40+

GMC #79, SS C/S #20

The Importance of PrPrs 4, 5, 6 on the OT levels

21 Nov 86

Issue I of I I

Perhaps you have wondered as I did, why PrPrs can cut thru any case phenomenon, subjective or objective, and why they must be aimed directly at what is being audited, or perhaps unexpected or unpleasant effects occur on the case.

Well, the answer is very simple. The PrPrs 4, 5 & 6 run "LTA" as easily as "PT".

——————————

In the "PT" or "TTA" case they unstick a thetan from SUBJECTIVE past incident(s) he has brought with him into his "PT". Thus the "REVIV" as he comes to PT - the incident suddenly or gradually comes out of NOT-IS, SUPPRESS, or INVAL and is right there, more real than PT as he sees and experiences it. Then he is in PT fully.

——————————

Now since all s also have an LTA track, (except for the "Black Static Thetans" who were produced LTA and are still stuck in the Black (LTA) Static State). (They actually don't have a TTA case!) - and it is very nearly the same as TTA, it gives an OBJECTIVE confusion, and OBJECTIVE restimulation, and of course it is much more basic on the chain than any SUBJECTIVE TTA INCIDENT. (Refer to LRH tape of 1965 "Level VII" for more on the OBJECTIVE CASE).

Whenever Power 4, 5, & 6 are being run - the LTA "case" of the thetan being audited is ALSO being run. A true Power Completion is REALLY in PT, not "in PT with LTA still there but NOT-ISED or OCCLUDED".

——————————

Thus on OT 3, we occasionally use PrPr 6 on an "SP BT". But if one checks carefully, he would probably find that thetan had Inc II & I on his case both from LTA and TTA and this is why he couldn't be audited on "just OT III". It is interesting that thetans have almost exactly duplicated their LTA track on TTA. All the major incidents and cycles of action were almost exactly the same! Their "Body" (LTA) looked nearly exactly like their "TTA body". This can be explained (but not fully) by the following:

A. The "agreement" was to DO IT AGAIN (the RING).

B. They were less causative TTA so followed in their own "more causative LTA" footsteps, hoping to become "better" again.

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C. The Xenu & Implanter Org control points in this GUM on the MEST Universe were still there and were used again producing more effect and exactly copying the implanted commands of LTA. (Thus REACTIVE agreement to copy).

D. The 88% UNRESPONSIVE Phi thetans were the "left-overs" from LTA, so were solidly still there when new dumping started and added a thin coating of 12% RESPONSIVE to the

DULL GREY MEST. When thetans of the game-playing type (ns or Big ns) tried to influence it - there was great resistiveness - so they just decided to "copy" what they did last time around "as best they could" - but it takes a lot more EFFORT - ugh!

——————————

On Excalibur, we rarely have to use PrPrs, why? Simple - because after Xenu took over the Church or Scn LTA he made sure to develop processes that would re-capture and store up any BTs who got freed from the cases, and had his monitor systems "pull back" the plugs at the right times on cases who were loyal to him and had believed all the black PR about EE & the GP, so they felt "clean". He then had the Bs & Cs re-stored in his hollow planet base in Andromeda - the Pre-I base - ready for use TTA.

Of course, he did capture new ones TTA, but much of the Excal case is LTA and it runs off without PrPrs because the Bs & Cs were captured (against their own determinism) so they are not obsessively holding on to it themselves. Just getting them to run off the other-determined incidents (no matter whether TTA or LTA) is enough to free them.

——————————

But the Big Thetans who agreed to "do it again" (the Ring) and the dumped Phi thetans are different. In the Big Thetans it's a SELF-DETERMINED action so they are "holding" it themselves. In the Phi thetans it's being dumped by their CREATORS, so again it's more charged on the basis of BETRAYAL & FAILED HELP.

——————————

However, one would ask - "Why did they stay un-responsive even to their TTA counterparts, the Phi thetans from E/U dumpings TTA who did try to help them and couldn't?" "Didn't they have enough agreement - both sets being dumped ARC broken with Big Thetans, etc?" "So why couldn't the BofD of the Phi thetans get them awake?"

——————————

Well, I have found the answer to that also. They (LTA Phi ns) were continually being HELD in that unresponsive state by another of Xenu's products from the LTA CofS (2000AD - 10,000AD LAST TIME AROUND).

He produced an "elite corps" of Black Static Thetans which he calls the "BLACK POWER CUBE" (or maybe he calls it his "POWER CUBE", but I call it BLACK). It is 100 x 100 x 100 = 1 million Black Static Thetans who are CO-HOLDING the LTA Phi thetans of the MEST UNIVERSE.

Their orders were to "KEEP THEM THERE UNTIL I RETURN. I MUST CAPTURE AND HANDLE ALL THE "RENEGADES" (EE and the LOYAL OFFICERS & GP) BEFORE THE GAME CAN END. I AM GOD AND IT IS MY WILL THAT ALL THE NON-CONFORMING BEINGS WHO GO AGAINST MY WILL SHALL BE HANDLED. I SHALL BE GONE FOR A LONG TIME BUT I SHALL RETURN AND LIVE AGAIN. YOU ARE TO CARRY ON

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HOLDING FOREVER THESE BEINGS IN THEIR ARC BROKEN STATE UNTIL I BRING BACK THOSE RESPONSIBLE AND MAKE THEM CONFRONT IT AND TAKE BACK THEIR GOD-GIVEN DUTY TO THESE POOR SOULS."

"YOU ARE MY DEPUTY GODS IN MY NAME - XENU".

Thus he insured that his Andromeda Base and Monitor Stations would still be there when he "returned" TTA and was "elected" GOD again prior to this GUM in the Game of Gods.

——————————

The LTA Mocos (Phi thetans) can easily be handled by PrPrs as on OT 13 (2nd session) or on 9-11, or 14-16, or on OT 12 when UNRESPONSIVENESS is analyzed. They seem to be behind a "thick glass wall", telepathy is weak, no F/Ns, small reads. They also seem to be "far away in time", and to appear dull grey and solid.

——————————

When PrPr 4 (Source) is run, the EP is they "come out from behind the wall" or the "thick glass wall" disappears - all is brighter - they recognize the auditor as a source + F/Ns of course.

——————————

This can also be looked at as THEY ARE GETTING OUT OF THE BST (Black Power Cube of 1 million Black Static Thetans). "AUDITING" or "HOLDING" SPACE - and into your auditing space.

On PrPr 5 (Existence), they seem to come "around the ring" to PT, so they are not so far away in time, they seem closer to the auditor and "apparently in PT" - but still grey & solid. (On this EP of PrPr 5, also an F/N will appear).

This can be related also to the Phi thetans GETTING OUT OF THE BST (Black Power Cube of 1 million Black Static Thetans) AUDITING TIME SENSE OF "FOREVER UNTIL "GOD" RETURNS" and coming to TTA apparent "PT". (They are still stuck in their "dump" of course).

Finally on PrPr6 (Conditions) they go thru the "REVIV" and the greyness and solidity disappears and they become bright, sparkling, or clear tiny little thetans. Also they will expand from the solidity into a vaporous thinness like smoke. (Now they are like any other Jelly Bean or MOCO and can be freed on the Blow & Can't Blow Steps of OT 9-11). An F/N or F/TA appears at this point.

This can be looked at as finally breaking free of the HOLDING POSTULATE of the BST (Black Power Cube of 1 million Black Static Thetans) for them to NOT - "AS-IS" and NOT "Be Free". (Don't Think and don't act on your own) until "GOD" returns.

So, that is what happens when you run Power on Phi thetans. And you (or the OT) does not have to know about LTA, the Processes are so powerful they run it out anyway!

——————————

So now you see why Xenu must try to suppress:

1) Power Processing

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2) OT 3

3) Excalibur.

All these can upset his whole plan to take over the game - again. (And expose his OVERTS). (Any "tech" people who try to say the above are not "needed" is being monitored by the implanter org to say so).

Now, what about this "Black Power Cube" of 1 Million BST from LTA?

Well, as the "holders" of LTA Phi thetans, you will find they run out easily on:

I) PrPr 3!

Run with "LTA Auditing" or "Auditing LTA" as the command in the 1st Question.

1) "What condition have you encountered in LTA Auditing?" (LTA = Ring 9999)

2) "Tell me how you handled it"

(Run to Big Cogs, F/N, VGIs on them and wanting the "New" Tech or TTA Free Zone).

Then II) Blow & Can't Blow Steps

Then III) Game of Gods LTA.

"What were you doing in the Game of Gods LTA?"

Then IV) Admiration MOCOs (+/-) from Game of Gods LTA (Especially between them & X)

Then V) If still not blown -

R-factor: "Get a body on Teegeeack, go to the Free Zone for the Rest of your OT levels to Super Static State of Caselessness".

(This is because they haven't done all the processes from Excal. to OT 16).

(Of course if someone wants to audit them as a group all the way up? - it's a good OT 17 project - will make it easier for others!)

But we also could use their help in the Free Zone!

——————————

Well the above gives you the idea of application and importance of PrPrs on OT levels. Let's not ever lose the Tech again!

BR Sr C/S Ron's

PS. I have audited the Black Power Cube on I, II, III, IV above. It should make Phi thetans from LTA free up faster on PrPrs as the "holder" is off - and they just are "copying".

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OT 40+

GMC #80, SS C/S #21

More on LTA & Unresponsive Phi-Thetans

21 Nov 86

Issue I I of I I

The job of the 1,000,000 (One Million) "Black Statics" (100 x 100 x 100 black "power" cube of Xenu from LTA BST in the few thousand years from 2000 (LTA) to the "do it again" agreement) was to hold the dumped Phi-thetans from LTA. This was the job of the "Hermetic" BST Static Thetans.

Only Power processing broke thru this trap as per the following:

No Source = BST session Space (you were all created and dumped).

Is Not (Not is) = BST session Time (we wait forever till -X- (God) gets the "renegades" under control).

Existing Condition = 3P = No as-isness (don't think - and no freedom, don't act on your own)

A "substitute" for U0 which makes MEST U Phi Thetans from Ring 9999 (LTA) unresponsive, anaten, and solid.

These BST run on PrPr3 ("Auditing LTA") or ("LTA Auditing"). Then Blow-Can't Blow Steps.

You will find they had been told Inc. II didn't happen, it was EE's case, and Inc I was probably one of EE's "tricks". Run the "Game of Gods" LTA as that is where they cog on Xenu being the bad guy.

The 3 main Tech Areas Xenu will always try to suppress are:

OT III Tech Power Processing Tech Excalibur Tech

as these will free and as-is.

BR SrC/S Ron's

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Pilot

GMC 81, SS C/S #23

for Clears (Unstable)

24 Nov 86

(Solo or Audited)

0. Study R6EW - Apply to Composite.

A. TR0 - The body & space of the Clear (It is not run ON THE CLEAR HIMSELF.)

B. "What is the dramatization?"

C. Run by TA action - into and out of the process. It's repetitive. To Persistent F/N and stable Clear feeling. The dramatizations are coming from the composite of course.

Reference: 1st part of Level VII tape.

Use: As applied to a Clear who has persistent somatics or worries, key-ins, after doing the grade check-run-rehab and any Needs-Wants Handled. But then while on Solo Course or before OT2, or during Solo Assists he has too much charge in restim to get his ruds in or to study, etc.

Note: If this doesn't work, he's probably not Clear, or is only Clear TTA, so at this point get a C/S from a Super Static C/S, if it doesn't run as predicted. It may have to be handled by D/L of incidents the Entities have in restim or another method.

BR

SrC/S Ron's

The "Solo or Audited" means that if he has done the Solo Course and his Meter Drills - he could do it Solo - or at least try it. Otherwise it can be audited. It could be even CO-AUDITED by Solo Auditors under Supervision.

Of course R6EW must be studied before doing this. It's not a "stream of consciousness itsa" - it's a brief description then a WORD that expresses it - like "CRAZINESS", "PAINFULNESS".

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Notes for LRH Tape "Level VII"

GMC #82, SS C/S #42

6502C23 SHSBC 52

SIDE A

1) (LRH just returned from Spain to England. The people turned out to tell him & MSH goodbye when they left. He visited the Canary Islands and did research there.)

2) Certain things are also turning up. I got a good long distance look at everything.

I did research and I cracked LEVEL VII!

3) I haven't run Level VII. I haven't finished Level VI yet. But one day I took a look and saw something "over there" and that was Level VII.

4) Talk about being right! How right can you get? Level VII of course is the 8 Dynamics

5) And we are right back at the beginning.

6) And you run them out. And it's not experiential track and it's not hard to do. In fact it's so easy to do, I'm having a hard time not doing it.

7) I know I ought to finish Level VI first. NOTE: In 65 Level VI was the CC and other types of Implant basics such as GPMs, End Words, etc. Level VII was the OT levels (all).

8) I felt my stomach turn cold as ice, somatics chasing all over the body, etc., but I felt like a kid who asked for a lolly pop and got an ice cream factory.

9) I've got it all taped. Its patterns and actions, etc. It only took about 45 min. after I had seen it to get it all down. It's not very complicated.

10) You could probably run out Level VII in 2 or 3 sessions.

11) To make myself more clear, it is the ancient question of "Are we one or are we individuals?" I told you someday we would have to solve that, well, that's solved.----

12) And, what's this stuff? (Boom, Boom, Boom) (He pounds on the lecture table).

There isn't any thing much beyond this. (MEST U).

13) I found out you don't have to destroy the MEST UNIVERSE to get out of it.

14) It is an INDIVIDUAL proposition (to get out of U3).

15) It appears to be a COLLECTIVE proposition but it is not. It is an INDIVIDUAL proposition.

16) You can go AHEAD of it in TIME, BACK of it in time, OUT of it ---- IT can still be there. You don't have to destroy it. You don't have to destroy it for everybody. That was one of the things I was a little bit worried about.

17) "If I ran out the MEST Universe (U3) would it be there for everybody else?" It seemed it would be a bit of an overt.

18) Well, you CAN run out the MEST Universe and it is still there for other people. (U2).

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19) You don't have to BE IN IT - and you don't have to NOT BE IN IT.

20) But that's Level VII?

21) (He tells a story about how the psychs were wrong again. They say animals don't commit suicide. But a bear there in the Zoo, who they wouldn't let hibernate, went apathetic and sick and climbed to the top of the cage and dropped onto the cement floor and killed himself).

22) (He tells of Columbus House, - a museum there with relics from his first voyage to America. He left via there (Canary Islands) and came back via there and left animals for a zoo).

23) (He then welcomes the new Students).

24) (He warns against listing on Level VI - on GPMS).

25) (He tells them the road is wide open on Level VI because he is putting up the rack of GPMS = the time plot for CC).

26) R6EW and so on is not about to fade and go. The student is for the 1st time on solo and it will take him some time to get used to that.

27) If he cannot get Tone Arm action on R6EW, he has no business at the Level he is auditing.

28) He's got worries, PTPs, Hidden Standards, etc. - the Book of Case Remedies, etc. - so he's got no business at the Level.

29) So at that point you can put him back to lower Levels, - Book of Case Remedies etc. There is no process that is barred out. Just because he's been on R6EW does not spoil any lower level process. So he can be brought back up the bridge properly till he is there case-wise.

30) But if you carry on past R6EW into GPMs, when he is not ready for it, he would run just enough to get smeared into it, then he would get stuck - and you couldn't run any process that had words in it.

31) He could be fished out of this - but it would have to be delicately done - because he is "in over his head". (in deep water, drowning).

32) He is wandering around as a pc in the reactive bank and to pull him out with a junior process becomes a difficult thing.

33) That is what can happen in R6.

34) So I always run a very heavy pilot right where I can straighten it out - right up close.

35) So that is the main problem in R6. (That the person can get stuck into it before he is ready to handle it Solo).

36) If I don't keep this closely under Supervision,, why, some one might try to get lower level cases to run it for a quick buck - it has already happened & resulted in a series of catastrophes for the pcs.

37) R6EW puts somebody into Level VI, and gets him accustomed to Solo Audit, and find out whether or not he can take it, without actually getting him into theúÿ:'úmiddle of the reactive bank (so that he couldn't be rescued.)

38) It - R6EW - will be around a long time. It is amusing, and gives lots of cogs.

39) Gives example of how confront comes up by running R6 - at first, one lock on a GPM can produce a whole illness, then later you can blow 16 END WORDS by inspection.

40) The gradient of confront comes up thru R6EW, R6EW-S (SIXES), and R6EW-P (PLOT).

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41) One: The end product of OT is attainable. That becomes quite obvious. On a practical basis. Two: It is attainable with the processes of EW, EW6, EWP, regardless of running the GPMs themselves. (Note: This is the basis of the Valence Process used later in NOTS. "What am I dramatizing?" becomes "What are you?" (which is the same question as long as the person is being something else).

42) You can get to the state of just noticing the bank and it blows. Not "what is the item and where does it fit?" but just look at it and it blows. (Note: This occurs also on OT III when the preOT is big enough and has audited IIs & Is enough so that he just spots a BT and it blows - having already realized it's Incs while others were doing them. Also MOCOs will comply with a Big Thetan's intention (say, to blow), when he finds their attention line on him wanting to be noticed and to help).

43) This is "BLOW by INSPECTION".

44) The bank becomes so weak in command value that this can occur. (Note: And of course the

preOT has gotten stronger. + Tech > n.

45) So, auditing plenty of End Words will weaken the bank, its command value, its aberrative value, and its ability to cause physical reactions.

46) You are becoming CAUSE over a thing, which before, you were the TOTAL EFFECT OF.

47) In the future, we will just use R6EW to see if the person can Solo Audit and if he is OK, then open up the real line plot from the top down. (CC platens today - Note).

48) The probability of any Solo Auditor colliding with the actual accurate plot (CC) is so negligible as to be neglectable.

49) It is true, I have had people giving me what they thought the plot was for about a year - and they are pretty wrong.

50) You could probably attain a blowing of the bank on a long - few years - auditing of R6EW, S & P.

51) But we are looking at about 3 months of intensive auditing to a clean OT.

52) But when you get up to OT, you will find yourself still IN THIS UNIVERSE.

53) You are cause over Matter, Energy, Space and Time -yes - but IN THIS UNIVERSE.

54) It is not ABSOLUTE because you still have 8 Dynamics. And there are 7 Dynamics flanking (alongside of on either side) the 6th Dynamic.

55) It really should be "Level 8" if there are 8 dynamics. But you will find out you are only handling 7 of them. You have got the other one squared away - (handled) - i.e., Dynamic 1 (Note: Later he wrote about Clears - "you are Clear on the 1st Dynamic") (Now, after Excalibur & OTLR he is OT on 1st Dynamic).

56) So, what happens when you don't have a Reactive Bank. Well, we have never assumed otherwise than that the person would be IN THE PHYSICAL UNIVERSE WITH NO REACTIVE BANK.

57) His next "BANK", of course, is the physical universe. (Now handled on OT 13).

58) You could describe it as such, and it is such - the universe of trolley cars, buses, brick walls, and Mount Everest - that is the next BANK. 59) I notice nobody gets out of it - they can even "kick the bucket" (drop the body) and they are right back in it again.

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59)

60) He describes Science Fiction stories that have been written about other universes, but really they are just this Universe with a "time warp" or something in it. You don't go from this universe to another universe. When you run this compulsion to have a physical universe bank out, there just isn't one. Why do you need a "bank" anyway? (This is now covered on OT Levels to OT16 and 34-40, to a Stabilized Super Static State, to Game's Master Levels).

61) You can "think" much better than the bank can. I assure you. Particularly after you find out to your horror, what is in the bank and what it's trying to do. (Reference Excalibur Tapes).

62) A thetan is basically good. So he made a bad bank because everybody else was bad? And if they all had a bad bank, they wouldn't do all these bad things? Its backwards to what anybody would think. It is too incredible for words. (Reference OT Level Data on Xenu trying to take over the game and prevent the good thetan players from winning or finishing it).

63) So we see this in auditing - a person runs out part of his bank or discharges it - and he gets along better, he is more effective, he loses non-optimum conditions like asthma, jitters, nervousness, screaming fits, etc. He can operate better.

64) So when the whole bank is gone, he will be terrifically effective. And he is. He'd never dreamed how really effective he is.

65) Now apply the same reasoning to the MEST UNIVERSE. And you have got it answered.

66) Psychologists today preach that people have to have their "neuroses to keep sane." What would they do if they weren't crazy? Well, you could get into the same frame of mind about the Physical Universe, "What would I do without it"?!

67) No, it is: "What the hell have you got one for?" Why do you have to have a road (for example) when you can just have a road if you want to. It is a more interesting game to just be able to "have" without all the complications of "have to have" - (effort - maintenance - taxes, etc. to keep this road there).

68) A guy would have to be completely in apathy to want to have a complete universe laid out for him all the time - no randomity. Very dull. (Ref. LTA dramatization).

69) It is like animals in zoos. "At five o'clock the keeper is coming to feed us. We have to have that."

70) "All we have to do is sit in this cage and at 5 o'clock the keeper will feed us. And if we weren't sitting in this cage - we wouldn't get fed at 5 o'clock!" (Ref: Markabian & Implanter Org plans to "box" everyone in by admin & plugs). (Also LTA dramatization).

71) That is actually the logic a thetan uses to account for the MEST U and his BANK. He is security happy. He is in complete apathy about doing anything himself.

72) What would happen on Earth (as an example) if the Sun suddenly started moving backwards - West to East, without any geological cataclysm? Or it got to Noon and went into a spiral for a while. Could you imagine what would happen out there in the streets?

73) They would go frantic, Why? Because it has destroyed their certainty and their predictability.

74) Why have this much predictability? Suppose the sun just stays at 10 o'clock till August. "Hey Bill, you forgot to move the sun" "No, that is your hat!" - "Oh, ha, ha."

75) Or, "You forgot to fill the Ocean!" - "Hey, who is responsible for filling up the ocean this week?" (Note: Examples of New Game with Administrative Hats for Super Statics?)

76) "Oh, we don't need an ocean, we want a desert scene this week."

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77) "What ocean?" "The Pacific." "What Pacific Ocean?" "The Physical Universe Pacific Ocean." "Oh, you want to see that one?" "Then go look at it." "I can't, I've run it out!"

78) Then you say - if everyone else has it mocked up - then what happened to it? The truth of the matter is IT NEVER WAS THERE, IT NEVER IS THERE, IT NEVER WILL BE THERE. (Ref. OT Level data on Dumped MOCOs having an "Existing Condition")

79) BUT, EVERYBODY HAS GOT IT THERE. (Ref. OT level data - as part of their "case" of not taking resp. for their dumped MOCOs).

80) Yes, you can go on having it there, seeing it, etc. - and you can "experience it" - and you can undoubtedly ALTER IT.

81) But if you think of VARYING OR ALTERING MEST, why pick on the Physical Universe MEST? Vary and alter your own MEST. You could vary and alter Phys U MEST and it could affect other people's perception of it, and they would be bothered by it to the degree that they were aberrated by it - to the degree they were overwhelmed by the BANK (Phy. U. BANK)

82) You wonder why 8C works? It is a cousin (related to) Level VII, not Level VI.

83) Examples: Evol. of a Science - theory, logic - people get better by reading it - why? It keyed out some Level VII case for them.

84) Example: A subjective process gain is because it handled some Level VI case or charge.

85) For years we have had SUBJECTIVE AND OBJECTIVE processes.

86) Note: Level VII is really subjective too, but you have to do a weird trick of logic to see it that way. (Ref: OT 13-TRO encompassing the MEST U, so that it is INSIDE the session space of the OT - thus SUBJECTIVE.)

87) Subjective processes - or "think" or "figure" processes - ARC SW, for example - take LOCKS off Level VI - purely MENTAL MEST & MASSES. A subjective process keys out bits of the Reactive Mind.

88) An objective process is a Level VII process, to familiarize and accustom a person to his Physical Universe Bank - physical MEST.

89) The person (1 out of 15) who won't develop a comm lag or go to cogs on 8C or Objectives, but just keeps doing the process apparently perfectly, but with no case gain - is BEING RUN ON TOO HIGH A LEVEL PROCESS. IT IS NOT REAL TO HIM. IT IS A LEVEL VII process - and it is too high. Is over his head.

90) Other people do get real gains on 8C & Objectives. They have walls up against their faces, displaced walls, etc. Nobody knows how the Physical Universe looks to anybody else.

91) These are people who have different Physical Universes there - you find them mostly in INSANE ASYLUMS. The insane are not all subjectively INSANE, some are objectively INSANE. There is not something wrong with these cases' MINDS - It is not giving them a "wrong view" - no, it is something wrong with their ENVIRONMENT - their VII case, not their VI case.

92) A case like this might have a "TIME WARP" and have "out there" in this environment a different time with Matter, Energy, & Space to fit that time. (Ref. LTA dramatization).

93) It isn't "IN HERE" (pointing to his head) that is wrong with that case, no, it is "OUT THERE." It is not an INTROVERTED ERROR, it is an EXTROVERTED ERROR.

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94) Locational, 8C, "Where is the (indicated object)?" - will produce remarkable results on this type of case.

95) When you run: "Spot the location of that problem." you are also running Level VII. (Note: Thus OT III is subjective for B/C's Incidents and Excalibur is objective as it first gets their LOCATION and HAT on the ORG BOARD in P.T!!! That is the processing difference between OT III and EXCALIBUR).

96) A PTP can be a level VII one if its with a location. "I am in trouble at the Bidea-Wee Biscuit Factory." Maybe the PC is still in the factory which is 5 miles away from the auditing space. So of course he can't make case gain until the PTP is handled as he is not there in the session. (Ref. OT Levels TR O auditing and get them in the session space on 9-11 with Steps 1 & 2).

97) Children can be "outside playing" while apparently in the class room. They have, such a desire to be "out there," they put "out there" where they are - so are not really in the class room so can't learn anything. They are not putting the class room "there" because they "don't want to be there." (Also they don't mock it up too boldly, as you might see it too and catch them -!).

98) You have to get the child into the class room before you can teach him - therefore locational processes are very good.

99) It was Level VI (GPMs, CC, B/Cs) that ruined Creative Processing. Because Creative Processing is Level VII processing - and only slightly touches Level VI. It is the exercise by which he creates things (VIA MOCOs), but what Booby-trapped it was, that his bank would get more solid - his Level VI bank. (Note: He was trying to run a OT 12 making "new Creations" while earlier levels not handled and old phi thetans not as-ised).

100) Also the bank is full of the word "CREATE" so it would add to the BPC.

101) So the PC would address the process (creative) "reactively," to Level VI and it won't work properly unless addressed at Level VII. So, Level VI booby-traps Level VII. People ask me why I dropped creative Processing - Well, you only have to see one PC go "green" as his bank solidifies and you say "the devil with it" - "This doesn't work on everybody" - (Note: This is the proper spirit of research Ron used thru out the development of the Bridge).

102) It was too dangerous. That one out of the hundred it didn't work on - so I scrapped it. (It will make a Clear, however, because it will move VI out of the way in most cases and make him just "Clear" and there in the Physical Universe. It kind of bypassed VI).

103) It was a thetan exercise, not a "mental" exercise, that straightened out his "out of controlness" of making the Physical Universe.

104) (Note: A thetan has an obsessive compulsive "create" on the MEST Universe as long as his MOCOs are still calling for his attention from it. After OT 13 thus obsession & compulsion vanishes, and he can "let it be there" as U2, not U3 any longer. U3-U1 = U2) (He can also be out of it, in it, have it in his awareness, or not, or retain a CVP (Central View Point) in it, if he wishes, after OT 16).

105) The win on Creative Processing (EP) was to stabilize his compulsion or aberration about "making the physical universe" into the basic automaticity of making it. (Note Handled now on OT 13).

106) He was aberrated on the subject of being aberrated on the making of the Physical Universe. So it would take the aberration off of the basic automatic aberration and he would feel fine. He was still crazy but now was "happy to be crazy." Yes, he was "unhappy about being crazy" and now he is "happy about it."

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107) The higher you get on the bridge, the more you know about the background. That was why, when I got the reactive bank taped (known), I was able to go back and do 0 - IV (grades) with great accuracy.

108) Now having come to grips with VII and seen it was there - I have to finish VI before I can tackle VII.

Side B

109) But I am tempted to run it before finishing - but it turns on horrible somatics if I begin to do so - so I'll just go ahead and finish VII.

110) If I try to suppress it, that isn't so good either - so I'll run the suppression off and get on with VI.

111) The net gain here was to get another look at the bank and to realize that all the time there were these two approaches to the bank - the Subjective and the Objective.

112) There are two things you can address: significance and mass. And now you can address those in two ways. You can handle then Subjectively and Objectively.

113) So you get the Significance & Mass subjective and the Significance and Mass objective.

114) If you say: "That is a door." It is the Significance and Mass - Objective.

115) If you run a process, say: "What's in the room?" This is asking for Significance and Mass - Objective. It handles the "penchant" (tendency) the thetan has for putting the physical Universe out there.

116) I keep saying "physical universe" because there is one keyed in - but really there is ALL EIGHT DYNAMICS OUT THERE.

117) It is not just the 6th. He sees flowers, it is the 5th. It has got a name, a form, an apparent purpose, a relationship to other dynamics = significance. And it has mass, energy, space around it - mass.

118) So any "wrongness" about a flower (or "case") is right over there where it is it. (Note: OT Level data on Creations being MOCOs & sub-MOCOs on a VIA would be the 7th Dynamic aspect of the flower. It's subjective case would be the "dump" and M/Is (Mutual Incidents) of GUM 0 & LTA track. And the various ..... or the various MOCO's creators would be the 8th Dynamic aspect of it).

119) You see, there is another (bank) set of Significances or Masses in here (pointing to his head - meaning the individual putting attention on the flower) but it has to do with BEHAVIOUR AND ATTITUDE. This is the SUBJECTIVE BANK and these values are of the wildest and craziest sorts and directions.

120) His behavior & attitude is regulated by the SUBJECTIVE process.

121) And his observation and perception is regulated by the OBJECTIVE process.

122) Also his ability, but this is regulated by both types.

123) Examples: He gives an example of a person who can't go out of houses - he is afraid, etc. Now there are 6 GPMs (OT 2 - House GPM) which account for this SUBJECTIVELY, but suppose you run those out and he still can't go out of houses, happily. Well, he has got something wrong objectively and has lost the ability to mock up the outside of a house "over there" (and thus be outside of it). (Note: Perhaps also an LTA dramatization which is OBJECTIVE ALSO).

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124) So, he keeps making the INSIDE of a house "around him." 125) On a "poltergeist" - who can make objects fly around or "has it happen" in his space - USE OBJECTIVE PROCESSES, NOT SUBJECTIVE. It is an out-of-controlness in VII.

125)

126) A cross roads process, by the way is "HAVE." Havingness runs Level VI and Level VII simultaneously.

127) Since "HAVE" is also in the R6 Bank, it runs VI and VII. And some people it works well on, others require special kinds of HAVE processes, and some it doesn't work on at all - (they can't run 2 Levels simultaneously - not clever at all - Joke).

128) If it is too steep or they can't run it - then just DON'T RUN IT. That is easy. Run a pure OBJECTIVE or pure SUBJECTIVE ......

129) If you can't get a can squeeze, you could find out it is subjective (attitude, behavior) or objective (observation, perception) and handle accordingly. That is - is his attitude about the universe wrong or has he got a wrong universe. (Note: Canú :'úsqueeze measures his own HAVINGNESS as WELL as METABOLISM).

130) These are your sole notes on this - I haven't written it up yet - except for some exact notes.

131) Prepchecking works on the SUBJECTIVE CASE but also could be used on PT objects with PT doingness commands, thus it could become OBJECTIVE. Example: Suppress the typewriter. Unsuppress the typewriter. (The typewriter itself may start doing something).

132) You have to exercise the PC (thetan) in relation to the PT object for objective processing.

133) Try this on something really aberrative - like a fire: Example: "Reach the fire." "W/Draw from the fire." What? No! OK, a gradient: "Heat up the fire" "Cool off the fire." Then "Reach the fire" "W/Draw from the fire". Pretty soon the guy is happily putting his hand in the fire and taking it back and not getting burned. After the process is flat, the auditor asks: "How did you do that?" PC says "I never reached into or put my hand in a hot fire, I only reached into a cold one!" (This is of course purely theoretical, we haven't run it - just an example).

134) I don't know what would happen if you put a thermometer in the fire - would it only be cold for him or for everybody? It is only speculation at this point.

135) I have seen lamps move and other strange things in processing, which I didn't fully understand till now - I was running an objective process - and "spatial relationships" would shift, etc.

136) Each level should have a bit of objective and subjective in it to keep pc's VI and VII case in balance of reality as he goes up.

137) "Find 2 spots in the body and 3 spots in the room" is an Objective Process because the reactive mind is not IN the body. (Note: It is in U1).

138) The reactive bank is a thing - it has got mushy-looking electronic masses, pictures, and locks, etc., associated with it.

139) And the physical universe is a thing - MEST and all the dynamics.

140) That is what we mean when we say: OUR UNIVERSE, THE OTHER FELLOWS UNIVERSE, AND EVERYBODY'S UNIVERSE - there are 3 universes out there (U1, U2, U3). (Note: Excalibur Plugs are in U3 on the 7th Dynamic - cross-connected to U1, U2 & U3.

141) We used to speak of the reactive bank as "his universe" but it is only a part of it. He has his own MEST & other dynamics in it too. (U1).

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142) We are right up to the point now of disintegration of matter - this will be all found out in Level VII - whether it vanishes for him only, or for everybody.

143) All these strange phenomena - like "A Yogi is a good Yogi if he can levitate." You have heard all this trick, nonsense and kid game stuff. This is the level we are looking at.

144) All these questions are going to be answered. Like "What is a plant?" Is it part of another thetan? Is there somebody who keeps his eye on this stuff? "What do I mean by "I"?

145) The 7th Dynamic is not the same as the reactive bank. There is an erroneous (wrong) statement in earlier material. it says: "The bank is responsible for the physical universe". THAT IS WRONG. The truth is it is the thetan, which is responsible for the physical universe. (Note: Each Big thetan player is responsible as all of them dumped MOCOS & creations into it or which became it - reference OT12 - 13 data.

146) The thetan is responsible for the physical universe and not via the reactive bank.

147) Just because he is mocking up a GPM with "time" in it, is not the reason he has "time."

148) No, this occurs at Level VII and is a direct action: time That is the Level VII aberration. It is TIME, not having a GPM that makes "time."

149) Now there is a state of mind and a set of agreements at level VII, which is not the GPM Bank and that state of mind keeps one fixed into the belief that there is a physical universe and keeps one fixed also into the belief that everybody has one bank and one universe in common. (Ring Games Agreements - OT 16 SSRD).

150) It is the "kinks" in the thetan that bring about his belief in the "one-ness of everything." (LTA BST Auditing Tech).

151) Anyway, you should distinguish between objective and subjective processes and judge which to run based on observation of the PC at lower levels.

152) One thing you step out of when you go from Level VI to Level VII is "aberration because of past experience." The objective case is RIGHT THERE and you work with it directly without any reference to his past "experience" with it.

153) The aberration doesn't stay there because of past experience. The past may be there, but the aberration won't be there, it is in PT. (Reference: PrPr6 - past being realer than PT, being carried forward with the person as PT. Also LTA almost identical Environment and Dynamics but 564 GUMs ago, back Last Time Around the Ring).

154) The compounded build-up of aberration vanishes at Level VI. Your aberrations on VII are all in PT. There is no basic-basic on it. (Note: The thetan himself is only auditing others on OT 8-16 except for the subjective parts of OTLR - 1, 2 & the Pre Static Prior Assessment, Admin Whys on 12-13, and the Super Static RD). (He must find the PT aberration, and run the thetans or MOCOs involved to their basics & freedom to clean his U1). (He as the auditor is in PT except as noted on the subjective parts). (His TR 0 includes, however, the TIME and SPACE necessary to run the others in his U1 - and sometimes U2 & U3 as well).

155) So you were in a train wreck yesterday, so what? It doesn't influence your condition today. (NOTE: As a thetan above OT8, no. As a body after C/O Cycle RD, there is only the slight comm lag till the MOCOs are all audited out of the incident and into PT "HELP" again. Some repairs maybe needed but this is only the comm lag of auditing the new raw material and hatting it to do its job).

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156) it would be pretty hard for a person through Level VII to figure out how to be "aberrated" because of some "past" incident. Yet this is the aberration you face all the time in Level VI. 157) (He gives several funny examples).

157)

158) "You feel tired" NOW because you were up late last night? How do you do that? Put last night now? Broaden time? I can't understand it. What is this funny game? You are going to get confused if you keep doing that! (This is how it would seem to a VII).

159) What is obvious "logic" to a humanoid is "illogical" to an OT.

160) You can't be right and be human.

161) What bugs a lot of people in research is they get "case advances." They don't maintain an objective observation viewpoint, but get a "subjective" cog and stop. (Note: On OT levels all the possible stopping places that old time mystics and religions stopped - they get TP (Telepathic) comm from a MOCO saying "I was created" so "cog" they all were created. Instead of just auditing to FREEDOM & AS-ISNESS and carrying on until the FTA).

162) But I had to pull myself away from auditing it, to finish Level VI like a good boy - because no one else is likely to find the exact plot. (of CC Platens).

163) In other words I am doing exactly what I am advising others to do in general. Don't start the next level till you finish the one you are on).

164) But you are approaching the level of all the "conundrums" (puzzles of life). You don't have to even be that informed. They just "shake out" - appear easily - as you do Level VII. That is a good thing.

165) But, it doesn't mean that you are "not interested" in participating anymore - it gets more exciting - more pleasure out of existence.

166) Because it is not kicking you in the head anymore. You are CAUSE over it.

167) But I have got to finish VI, and I have got the whole of VII staring me in the face - so when I walk out that door I will have to take hold of the knob! (Laugh).

168) Thank you very much!!

(Note: These notes are for people on the SSC/S Course Ron's Org as they refer in brackets to OT levels 8-16 phenomenons).

*** END ***

WBR

Sn C/S Ron's Org

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OT 16-40

GMC #83, SS C/S #24 Add to Exteriorization S/W RD

The Body Snatcher RD

3 Dec 86

After doing the Exteriorization R/D and handling of any B/C, Thetan, or BST Connected, Disconnected, or Unconnected with it - or any Condition Encountered in it - - -

IF THE OT HAS ANY FURTHER CONCERN OR INABILITY ABOUT EXT, THE REASON IS FOUND ON THE BODY-SNATCHER R/D.

Theory

1. Bodies are scarce on this planet, compared to the number of thetans around. This is seen all the way up from OT3. There are 1000s more BTs & Thetans than Bodies.

2. By freeing Thetans from the "Case", there are even more & able ones wanting to get a body and play the game.

3. The "Game of Games" is the most important game of all. It's the EXIT POINT for all the Ring Archives Games. Thus a "body" in it is very sought after and valuable.

4. The Implanter Org & X are always interested in how they can SUPPRESS the Game of Games and CONTROL the FREE-ZONE. So they have an interest in snatching Bodies, especially "Cleaned Up" ones, or ones others recognize as being from a Free Zone Group or an important influence "piece" in the game.

5. GP and other missionaire or "long purpose" types may have a specific job to do and must use a body to complete it, so don't want any possibility of failure by reason of "losing the body" or having it "snatched", so continously keep their CVP on it or in it.

——————————

So basically there are the thetans using bodies, those who want to use them, and those who want to mis-use them. These are Self-Determined, Other Determined, and Pan-Determined INTENTIONS AND ATTENTIONS concerning the body or bodies.

——————————

After OT16, the body is a U2, Freely Helping, Organized Creation that has been Cleared and placed in the Super Static's new U1 to assist in OT 17-33 and completing the Game of Games. (Reference the C/O Cycle RD and further additions). This makes it a valuable creation and worth holding on to. Thus OT 16 Completions may have more of a "queue" or line-up of "body-snatchers" just waiting around for him to leave it "unattended" or "vacant" for a minute.

(Example on a MEST LEVEL would be the CAR THIEVES or RIP-OFF ARTISTS of Italy and the US. You leave a car unattended for 5 minutes and either it is gone (US) or everything in it is gone (Italy) - !)

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So, what we are dealing with is a VALUABLE CREATION that is KNOWN and USEFUL but is a candidate for, or has the potential of, BEING INFILTRATED. On OT12 the "infiltrator" INTENTIONS, ATTENTIONS, etc come up in the IDENTIFYING steps and are audited on the AUDITING STEPS. So, this same procedure can be used to spot & handle JUST THE INFILTRATORS or potential BODY SNATCHERS regarding the OT or Static's BODY.

Auditing Program to Handle.

-Solo-

1) Do the proper steps of the Exteriorization S/W procedure first.

2) "On my ("your" if audited) BODY, is there a: (S, I, N if no F/N)

SELF-DETERMINED INTENTION?"

ATTENTION?"

OTHER-DETERMINED PERCEPTION?"

PAN-DETERMINED POSTULATE?"

(These are 12 separate processes each run repetitively to Clean F/N. If no read, check S,I,N.)

3) "On my ("your", if audited) BODY, is there a: (S,I,N if no F/N)

SELF-DETERMINED THOUGHT?"

ATTITUDE?"

OTHER-DETERMINED SENSATION?"

EMOTION?"

PAN-DETERMINED PAIN?"

(These are 15 separate processes, each run E/S to Clean F/N. If no read, check S,I,N.)

4) "Is my ("your", if audited) BODY part of a:

GOAL?"

PURPOSE?"

PLAN?"

POLICY?"

PROGRAM?"

SELF-DETERMINED PROJECT?"

OTHER-DETERMINED STATISTIC?"

PAN-DETERMINED VALUABLE FINAL PRODUCT?"

AESTHETIC?"

ETHIC?"

TECH?"

ADMIN?"

}{

}{

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GAME?"

(Assess to read, itsa to clean F/N. Continue to assess till list done. Repeat for "Other" & "Pan Determined".)

Note: (As we are just finding the infiltrators or potential "body snatchers", the "structure" and "history" steps are not needed as we are not trying to as-is the body. Nor is the ownership needed in the beginning for the same reason).

——————————

5) Now the potential infiltrators or "body snatchers" should have all been identified. They may be any type of thetan or MOCO or even BST from LTA - waiting to grab it so an implanter or X-clone can take it. Now we will audit them (GROUP AUD.)

A) TR0 - all potential infiltrators or body snatchers where or when ever they are.

B) Hello! to Clean F/N.

C) "Why don't you want auditing?" to Clean F/N.

D) "Who would I have to be to audit you?" to Clean F/N.

E) "Where would you have to be to be audited?" to Clean F/N.

F) "When would you have to be to be audited?" to Clean F/N.

Note: By this time it will be known whether the group is responsive (Clean F/N, loose needle, normal TA) or unresponsive (no or tiny F/N, high TA or tight needle)

(ONLY DO ONE)

G) RESPONSIVE UNRESPONSIVE

6 Ruds +

LD Ruds

as on OT12

to clean F/Ns

PrPr 4, 5, 6

to exact EPs

as on BST tech. handlings.

H) Blow Steps +

(to Clean F/N)

A. Who?

B. MOCOVP or FREE!

C. Rights of a thetan.

Can't Blow Steps

(to Clean F/N)

A. Valences

(Stuck to, in your, In my, anothers)

B. Incidents + LTA on each.

C. Purpose, Game, Orientation.

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- Roll the Blow & Can't Blow Steps over and over till FTA appears. Be sure to complete them at least once.

6) Indicate to the Body MOCOs or Body Org, that the threat to the org is handled. And if the were influenced by any of the potential infiltrators or "body snatchers" - get off the BPC by 2WC to FTA or handle the out-rud or incident. Commend them for being loyal and continuing to HELP. (They may have been hinderd or Dev-Ted in their jobs by influence of the above - so indiccate this BPC also - FTA will appear).

7) The FTA on (5H) is the "Tech" FTA on handling the threat to the creation.

The FTA on (6) is the "Admin" FTA on reestablishing the creation as a HELPFUL creation with no BPC in PT. You thank them because they helped resist the threat.

(Note: Remember, body MOCOs can audit other MOCOs but they are not powerful enough to audit Big Thetans - so don't blame them for not handling the threat earlier - they probably tried to warn you or stopped some action in the org because of the threat - which you may have evaluated as non-compliance!)

8) If the OT or Static has any problems with his power of choice over EXT or VIEWPOINTS after this, collect the data and send to Sr C/S Ron's for evaluation as this is currently a pilot.

BR SrC/S Ron's

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Body Snatcher Rundown Data

GMC #84, SS C/S #25

Pilot

(The Coin Trick)

4 Dec 86

I experimentally ran this after OT16 - 6 months after - and found the following:

A/I Processes: Yes, these were Self, Other, and Pan determined Intentions - they blew on recognition to Clean F/N.

TASEPs - All Clean F/Ns on these.

Function - Clean F/Ns on these.

(I realized that all these flattened when I sorted out the A/Is) which were:

SELF - "To win the Game" (mine)

OTHER - "To kill him" (X's)

PAN - "To protect him" (GP from EE)

——————————

On the Auditing Steps I found:

Pre-Sessions - unresponsive - coming from a "coin-shaped" black mass in the head of the body. I

recognized it as an LTA thetan somehow compressed into an shape. Ran PrPr 4,5,6. The story emerged:

He was the "person" running the LTA Body (not "me" - I had used the body for the mission - he was the body before I took it over LTA). When it died in Paris, 1982 LTA I left for the M-ship. He stayed with the body. The "death" was a faked one by the implanters - a paralytic drug was given in food or pill or by injection - (against "AIDS"?). The Masonic doctor OKed the Death Certificate and the Masonic Undertakers substituted a "John Doe" body for it in the coffin. The LTA body was put in a circular "tire-shaped" shiny metal case in a fetal position, and put in a truck at the funeral parlor and taken to the Masonic Temple in Paris.

air valve

metal casebody

Underground in a hidden chamber were a lot of these "tire-cases". They looked like aluminium or steel, big pastry shells. Or a flattened down beer keg of aluminium.

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These were the important people in the "game" - or at least their bodies. They were taken out of the cases, revived and debriefed under drugs - kept alive there under the City of Paris for some time - my LTA body was debriefed and even wrote up all he know about my life - then in 1988 was killed "again" by injection - put into the metal case, and the body MOCOs "desiccated" out - a suction of very dry hot air used to draw off all the moisture and vapors of the corpse, leaving only flaky, dry dust in the shell. The thetan was ordered under the drug and by tepaphone continually to "be the shell" and "wait for the resurrection". (Apparently X knew that EE had already proposed to play the game (Ring 9999) over again or had picked it up telepathically).

Then the "pastry-shell", now empty, except for some dust MOCOs and the body thetan, was compressed into a solid mass by a machine into the size of a tire on a kiddy car - about 8-10" in diameter (40cm). Then it was flattened and "coined" into many small separate "coins" of the size of a silver dollar or 5DM piece. These were kept in a "file" for next-time-around. Also the drained off MOCOs were put into "Reserves" for later use.

Note: One of the big Masonic Secrets was the re-discovery of the "chamber" TTA.

This time around, once the Big Thetan showed up in the game track in the proper position - for me, at StHill in 1965-66 - the Masonic implanters were ordered to place the proper "coin" in the vicinity of the persons body. (The other "coins" were for spares and for use by the monitors to create a TP link for "intentions" and tepaphone use.) Thus the "Resurrection" command was given and the Body Thetan and MOCOs were supposed to "jump" into the TTA body - and be used as an LTA monitoring system on the principal game figures in this century - so the Church could be taken over again.

In the session, the LTA thetan got into PT. (The reviv came off in "stages" mainly because there was no impact or pain. Drugs and hypnotic intentions were used over a period of time. But the EPs of the PrPrs were unmistakable.

Then I ran the "Blow" & "Can't Blow" Steps and the thetan went free on "Who" and all the MOCOs on "MOCOVP" - I also noted that they went free from all the other coins as well, since all were in the session and connected up by the incident originally.

FTA then appeared and all other "B-CB" steps were clean.

Note: These 1st process "intentions" were all LTA and repeated TTA.

BR

SrC/S Ron's

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OT17

GMC #85, SS C/S #27

"Held Down 7" or - Logic R/D -

12 Jan 87

Notes for a C/S to break Players out of LTA:

Theory

When the reactivity of LTA dramatizations have been handled as per TB #13, occasionally one finds the preOT (or OT) himself is still determined to follow the LTA track of Events - which could only lead to him becoming a Black Static!

Of course this is "illogical". It may also be accompanied by OUT-RUDS. So we address this from the viewpoint of PARTLY REACTIVE and PARTLY ANALYTICAL.

C/S

1) Make sure the person has been briefed on LTA, and any BSTs influencing him have been freed.

2) If he was audited in the Church after take-over LTA - Run PrPr3 as:

(1) "What condition have you encountered in auditing LTA?" (2) "Tell me how you handled it."

to Clean F/N and no attention on LTA auditing.

3) Run 6 Ruds with limiter:

"During the time of the takeover LTA, was there:

(1) An ARC Break?" (2) A Problem?" (3) A MWH or WH?" (4) An Overt?" (5) An Invalidation?" (6) An Evaluation?"

All to Clean F/N. Use S, I, N, + E/S as needed.

4) Run Comparative Logic brackets repetitive to Clean F/N.

(These are taken from the Data Series Procedures LRH developed in the 70s TTA)

- BRACKET -

(1) "Is there a _____ from LTA?" (2) "Tell me about it." (3) "Is there a _____ from TTA?" (4) "Tell me about it."

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--------- OUTPOINTS ---------

1 - FALSE DATUM

2 - OMITTED DATUM

3 - DROPPED-OUT TIME

4 - ALTERED SEQUENCE OF EVENTS

5 - ALTERED IMPORTANCE

6 - WRONG SOURCE

7 - INCORRECTLY INCLUDED DATUM

8 - ADDED INAPPLICABLE DATUM

+

9 - HIDDEN BUT IMPLIED DATUM

10 - HIDDEN BUT IMPLIED SOURCE

The bracket is run 1,2,3,4,1,2,3,4, etc to Clean F/N - on EACH of the 10 outpoints.

EP is a RESURGENCE of CERTAINTY about one's self. This will be accomplished by cogs, VVGIs & FTA.

——————————

If no EP after all 10 have clean F/Ned, assess this list: (handle any reads)

11 - MISUNDERSTOOD WORD? (TTA? LTA? FIND IT. CLEAR IT.)

12 - MISUNDERSTOOD ACTION? (TTA? LTA? FIND IT. CLEAR IT.)

13 - LACK OF MASS? (ON WHAT? CLAY DEMO IT.)

14 - TOO STEEP A GRADIENT? (ON WHAT? CLEAR IT UP. DEMO IT.)

These are all handled as they read to F/N, then reassessed to Clean F/N on each.

——————————

If still no EP, handle 1-14 with: "Is there an EARLIER (1-14) ?" If reads, get when, what it is and handle as before to Clean F/N. Continue to EP.

——————————

Note: The Auditor may run into the Player's Prime MOCOs on this R/D. If so, thank them, and allow them to continue helping the player as per TB #13.

BR

SrC/S Ron's Org

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11 Nov 86

GMC #86, SS C/S #19

Pilot: Javier

Solo Pilot

Very Very Well Done on Completing PrPr3 on the Body S/W

---------

Now we know what the EP is. Persistent F/N or F/TA with Phi thetans even saying "Process is Complete" or "need more data". And freedom from auditing-caused somatics of course.

----------

Now to complete the Pilot - try the following:

These are called the "Blow" and "Can't Blow" Steps from OT9-16 data.

1) Session TR0 to now include all those Phi thetans audited on PrPr 3 no matter where they are.

2) Run Blow Steps: Each to Clean F/N. (A Clean F/N is an F/N without stops or slows in it for at least 2/3 to a full dial at your sensitivity (2) (or above (get by Can Squeeze) on a Mark VII) This is group auditing:

3) Blow steps:

A) "Who are you?" + Acks

B) "Return to your Moment of Creation or GO FREE!" Tone 40

or "wait at a Static Point for your Creator" (outside the U3 or game)

or "HELP ME."

(This is the 4 choice blow step for MOCOs).

C) Rights of a Thetan:

1) Right to your own sanity (or self-determinism).

2) Right to leave a game (or power of choice).

(These are from Elron Elray, Games Master).

4) Can't Blow Steps: (Run each to clean F/N)

A) "Anyone stuck to you?" "In your Valence?" "In my Valence?" "In another's Valence?"

B) Incidents: from PT back.

Are you "stuck" in: (or "have attention on")

- An incident between now & 75 million yrs ago? - Inc II? Capture? 36 days? - Coltus?

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- Incident between Inc II and Inc I? - CC? - Incident I? - Earlier Inc I? - Earlier Universe? - Experimental Pre-Is? - Dump into MEST U? - Game of Gods? - Earlier GUMs?

(Handle any reads to blow-F/N)

C) Do you need:

Orientation? Purpose? New Game?

Handle to Blow, F/N.

5) Repeat the "Blow" Steps if not F/TA by this time.

6) Run to F/TA at end of Can't Blow step or continue to run "Blow" & "Can't Blow" until FTA appears.

7) Folder to C/S.

BR

SrC/S Ron's

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19 Nov 86

TTA

Body S/W Pilot

Javier

C/S

1) R-factor your MOCOs on LTA. (All incidents were the same but really happened 564 GUMs ago, last time around the RING)

2) Continue Blow Steps from "Can't Blow" (B) using LTA on all incidents. This broadens the F/Ns.

3) Run as per earlier C/S Can't Blow B, C, Blow A, B, C, Can't Blow ABC, etc. Add LTA on Can't Blow (B) each time.

4) End on F/TA.

BR

SrC/S Ron's

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20 Nov 86

Javier - Body S/W Pilot

Solo

C/S

V.Well Done on the LTA handling - it blew some more charge as predicted.

Since "effort" is coming again before F/TA, the last steps will need to be done - BUT ONLY ON THE BODY MOCO'S.

USE A TR0 ONLY ON THE BODY AND ONLY ON THE BODY MOCOS WHO ARE EFFORTING OR WHO ARE BEHIND A THICK GLASS WALL AND CAN'T GO FREE. DON'T AUDIT THE FOLLOWING PROCESSES OUTWARD OR WITH A HUGE TR0. IT COULD CAUSE A VERY STRONG AND UNPLEASANT CASE REACTION.

1) TR0: BODY ONLY, PT ONLY.

2) CLEAR FOLLOWING WORDS TO "EFFORTING" BODY MOCOS. (R-FACTOR THE OTHERS WHO ARE ALREADY FREE, THAT THIS AUDITING IS ONLY FOR THE ONES WHO HAVE NOT RESPONDED YET ON PrPr3 & Blow & Can't Blow Steps).

WORDS

SOURCE - origin point, cause point, a beginning, a creator.

NO SOURCE - caused, an effect, a created thing, not able to create.

3) Run PrPr 4 until EP of the "Glass Wall" or "Barrier" disappearing - the MOCOs will experience perception changes - they will recognize you as the auditor and themselves as creators or sources - things will be "brighter" for them. (Also an F/N will appear.)

Commands: 1) TELL ME A SOURCE.

2) TELL ME ABOUT IT.

3) TELL ME A NO SOURCE.

4) TELL ME ABOUT IT.

RUN 1, 2, 3, 4, 1, 2, 3, 4, ETC TO EP. DON'T Q&A. DON'T RUN ANYTHING ELSE. JUST 1, 2, 3, 4, etc. to EP.

No LTA, no ruds, nothing else is needed. VERY IMPORTANT.

4) Run PrPr 5 to EP of the MOCOs suddenly appearing to be in PT - this time around rather than LTA. Their time sense will change. They will seem to come closer in time from way back around the ring. they will experience "being in PT". And an F/N will appear.

CLEAR WORDS

IS - exists, appears real, factual, is there.

ISN'T (IS NOT) - doesn't exist, unreal, is not there, not a fact.

Commands: 1) WHAT IS?

2) WHAT ISN'T?

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Run 1, 2, 1, 2, 1, 2, 1, 2, etc to EP.

Don't run anything else.

5) Run PrPr 6 to EP of the MOCOs dropping or as-ising their "greyness" or "solidity" and suddenly (or during a few commands) - (usually with pain - anaten - somatics coming off) appearing to be clean, clear, even sparkling little thetans. Also an F/N will appear.

CLEAR WORDS

HANDLED - took care of, fixed, repaired, solved, did something about.

CONDITION - a state of being or existing, something one is trying to get out of, or improve.

EXISTING - is there right now in PT, something you are currently aware of.

Commands: 1) TELL ME AN EXISTING CONDITION.

2) TELL ME HOW YOU HAVE HANDLED IT.

Run 1, 2, 1, 2, 1, 2, with nothing else added to EP.

6) Remember, all the above is GROUP AUDITING ON UNRESPONSIVE BODY MOCOS SO LET THE ONES BEING AUDITED ALL ANSWER THE COMMANDS AND THEN ACK AND GIVE THE NEXT COMMAND.

7) NOW, RUN THE "BLOW, ABC" and "CAN'T BLOW ABC" steps again to F/TA. (+ LTA on incidents) (Regular TR Time and Space). as per earlier C/S.

8) Folder to C/S.

BR

SrC/S Ron's

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22 Nov 86

Javier

C/S

1) Is this a Creation? (N, S, I, if no read)

2) Is it: MINE? ______

ANOTHER'S? ______

OTHER's? ______

MINE + ANOTHER'S? ______

MINE + OTHER'S? ______

Assess and state to F/N, VGIs.

3) On this ¢ (creation) is there a:

A. POSTULATE?

B. PERCEPTION?

C. ATTENTION?

D. INTENTION?

Each Repetitive to Clean F/N.

4) On this creation is there a:

THOUGHT?

ATTITUDE?

SENSATION?

EMOTION?

PAIN?

If no read use S, I, N. Run each E/S to F/N Clean.

5) Was this creation part of a:

GAME

GOAL

PURPOSE

POLICY

PLAN

PROGRAM

PROJECT

IDEAL SCENE

STAT

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VALUABLE FINAL PRODUCT

ETHICS ACTION

TECH ACTION

ADMIN ACTION

AESTHETIC ACTION

6) WHAT IS THE STRUCTURE OF THIS CREATION?

TIME: ALL TIME

FOREVER

NOW

PAST

PRESENT

FUTURE

SPACE: IN

AROUND

ON

OUTSIDE

INSIDE

ON SURFACE OF

FORM: POSITIVE M

(Physical-U3) E

S

T

NEGATIVE M

(Only in U2 or U1) E

S

T

EVENT: Phi thetans

Lambda thetans, Jelly Beans, Black Holes

MOCOs

SUB-MOCOs ON VIAS.

7) WHAT WAS IT'S HISTORY?

(When was it created?)

(For what game or gum?)

(Was it brought with you to MEST U or later up to PT?)

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(What was it made for?)

8) Write a full description of the Creation and Creators as you now see it.

- to Clean F/N

AUDIT THE CREATION:

This is Group Auditing:

9) TR0 - THE CREATION + THE CREATORS

1A. - Hello! Tone 40 to Clean F/N

2. Why don't you want auditing (freeing) ?

3. Run PrPr 4

PrPr5

PrPr6

on the creation and Creators to EPs + F/N VGIs.

4. Run Blow & Can't Blow Steps (+LTA if needed) each to Clean F/N.

10) AS-IS-NESS STEP:

TECH: Tour the Creation with the Creators and have them show how it was made. The VIA MOCOS who compose it will debrief and it will vanish as you do the tour. (FTA will appear).

ADMIN: Find out from the Creators Why Exactly it was made and why it is no longer necessary. Have them indicate this to any MOCOs involved in the Creation whether they have already blown or not. (This will produce another F/TA as there is no longer any compulsion to re-create it.)

Thank everyone involved in the AS-ISNESS. Then say "That's it" - softly (not TONE 40).

If anything left hanging around after this - it is NOT the CREATION or the CREATOR it is an INFILTRATOR. Run like on Excal Plug, to Blow (Holder, etc)

BR

SrC/S Ron's

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23 Nov 86

Javier

Solo

C/S

Very Well Done on Completing Pilot on Body S/W.

√ PrPr 3

√ Blow - Can't Blow

√ LTA

√ PrPr 4, 5, 6

√ Blow Can't Blow

√ Game of Gods +/- A

√ on the Flows

51h 48m

BR

SrC/S Ron's

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5 Dec 86

Body S/W Pilot

Javier <-------------

C/S

1. Spot the "coin"

2. Realize it is LTA and may have many other just like it, so include them in your TR0.

3. Run PrPr 4 to EP on it.

4. Run PrPr 5 to EP on it.

5. Run PrPr 6 to EP on it.

6. Then Blow & Can't Blow Steps to F/TA

BR

SrC/S Ron's

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7 Dec 86

Javier

C/S

Assess:

1) LTA Body?

2) LTA 20th Century Track?

3) LTA Coltus?

4) LTA Inc II?

5) LTA Inc I?

6) LTA Game of Gods?

7) Anything else?

Get Reads, Interest, any origination.

BR

SrC/S Ron's

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7 Dec 86

Javier <----------

Body S/W

C/S

The Attention & Reads on LTA Coltus is part of this RD. The earlier GUM will be OT 9-11 charge. So, when finished this part, if any somatics still there - we will handle by OT 9-11.

C/S for LTA Col tus :

1) BT or Cluster connected with LTA Coltus?

2) If reads, run as a plug getting all data.

3) When all data known, clean your space with the Blow & Can't Blow steps, using LTA on the Incidents.

4) If you hit a BST or unresponsive (LTA) thetan on handling the plug,

Run PrPr 4, 5, 6 on him (or them) only to EPs. Then do Blow/ Can't Blow Steps on them (him).

5) Folder to C/S.

BR

Sr C/S Ron's

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On my (or this) body is there a:

1. Self Det ) ( INTENTION

Other Det> < ATTENTION

Pan Det ) ( POSTULATE

( PERCEPTION

12 repetitive processes each to Clean F/N

2. Blow & Can't Blow Steps on the Body MOCOs who were affected by the above.

BR

Sr C/S Ron's

To determine if a BST is Responsive or not:

A. Hello!

B. Who'd I have to be to audit you?

C. Why don't you want auditing?

If all go to F/N on repetition then it is responsive. Handle with PrPr 3 and then Blow & Can't Blow Steps

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8 Dec 86

Javier <-----------

Body S/W Pilot

C/S

This Other-Det Flow of Body S/W is complete by the F/TA and F/N on Question. The other LTA possibilities also F/Ned on the Assessment.

Anything else will be coming either from OT9-11 or the C/O Cycle RD after OT 13. (Self Determined Flow).

So: 1) Write up how you feel on the Pilot now.

2) Study OT 9-11 Theory.

3) Get Check Out and OK to do Assessment session.

4) Do assessment session.

5) Do 1st OT 9 Session

6) Write-Up on how the Pilot seems at this point.

BR

Sr C/S Ron's

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Graphics

1. GUM 0 (Emergency)

GUM 0 Emergency

Game of Gods

10

0 C

en

tillion

E/UGames

ME

ST

U

PT

II

Inc I

CC

Big Thetans

Org Game

Lambda

Thetan

Capture

Dump

Phi

Thetans

88%=LTA

12%-TTA

Normal

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2. GUMs (-11 - +12)

- 11

- 10

GUM 0

+ 1

+ 12

S1

GU

MS

24 GUMS

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3. CCC (24 GUMs)

S2 Thetan

CCC 24 GUMS

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4. Ring

CCC

24R-factor GUMS

3rd Static Thetan

RING

24 CCC = 1 RING

24x24 = 576 GUMS = 1 Ring 576-12 = 564 GUMS back for MOCOs

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OT 17-33

GMC #87

C/O Cycle RD Further Optimizing

28 Jan 87

Games Gaster Course

On further optimizing steps after C/O Cycle RD, one may find there are ns who are helping

the OT run the ns of the body.

They have had this or that specific job, since before Inc. I, in the Civilization Game. In fact, they were created to care for and supervise the MEST of a body.

Its usually a "team" of about 10,000 on an organized basis of one senior to 10 juniors on 4 echelons of the org (body org) board:

For example:

1

10 1,111 x 9 = 9999 100

1000

(The top 9 "execs" couly be organized as "2 execs + 7 div. heads" on D/CO, P/O, O/O on 3-8 hour shifts, for example.)

These ns appear to have travelled on the Big n's track, since Inc. I or before and may be the basis of what the old Buddhists used to call the "Astral" body. In practice, they would "shape" or

"control" the "body" of MEST (ns) into what the Big n wanted. When he left the body, they might go with him. Of course, in an abberated state, all kinds of B/C & Plugs would also be stuck to them.

This "team" is not the same as the Genetic Entity or Entities. That is a n who travels along the MEST Body Genetic Line and resides in the stomach area and may serve to keep the MEST body "operating" only to the point of staying alive or "surviving", with no higher goals or purposes.

The "body org" team travels on the Player n or Big n track and help "mock up" the current body - or doll or robot, if that type of body is being used - to the Player's specifications.

Of course they can be aberrated too by B/C, Inc. Is, plugs, etc. - but after the C/O Cycle RD, they will be awake, ready to help in their purpose as an Org to run the body. Basically they are MOCOs, of course, and their MOC may be just before Inc. I in the time of the "Civilization" Game. This is the game (in this GUM) where the Players who came into the MEST Universe (U3) to "bring order" organized themselves on an org board to bring life, aesthetics, and civilization to U3. Their overall purpose was to take responibility for it - and what they had dumped into it from E/U games.

Of course, we all know that game was made complicated and un-workable by the Implant Org, Xenu, and Incident I, and the Pre-I plugs which were attached to the Players.

}

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(It may not be generally known, but Xenu himself infiltrated the Civilization Game and got a post in the "Division I" (for recruitment, comm and security) & from this postwas able to "cover up" any reports from Players about the Incident I. He kept saying he was "investigating" it, while actually he ran it, with all the data to hand of who was in the game, and control over the recruitment line. Thus the whole game went bad, as "HCO" was infiltrated and out-Ethics. Does this sound familiar?)

The doll bodies used in the Civilization Game were produced in Div. 4 - Production Division - and were designed by Artists in the Division 6 - Aesthetics Division. (Of course, this was not the only function of these divisions. They also designed flora & fauna for planets, gave entertainments, built structures, vehicles, space-ships and all the things of a Civilization.)

The only trouble was that the assignment of dolls to Players was via "HCO", thus Xenu was able to add in an Incident I + Plugs thru the Doll Body Assignment network. Of course he staffed it with loyal implanters - or robotic "implanters".

This is why ns can have more than one Inc. I. It was done at every doll assignment center over a long period of time.

"Come in and try out this doll body" is the usual earlier beginning of Inc. I itself - allthough it was also done by trickery and force if Xenu had ordered his Implanters to "do in" a particularly noisy Player who "thought something was wrong and was going to report it" or did report it - to HCO - Security Section. Since Xenu had control over HCO, he stopped the comm and ordered the Players to be "handled" by his implanters. So the Player got a sequence of "Report Out Ethics to HCO", Get Hit for it". (Does this sound familiar?) (As a comment - it's no wonder that HCO Div. 1 is a hard hat to handle in Present Time.)

_______________________

The important thing to realize above all this in terms of the "Body Org Team" that may show up after the C/O Cycle RD is that:

1. The "Body Org" Team was made and hatted in Div. 6 - Aesthetics - BEFORE INCIDENT I.

2. Their purpose is to HELP THE PLAYERS, not to confuse them or harm them.

3. They may have been hit by Inc. I's as well as the Players.

4. This little write-up will serve to get them fully back on purpose.

5. The "fear" of getting "hit" - (a secondary caused by not being aware of the earlier beginning of

Incident I - or some n still unflat on it handled on the Blow/Can't Blow Steps after PrPr's on the C/O Cycle RD or later) - can cause the Players or OT to "stick" rather hard or compulsively to his body. This data, given to the Body Org, and any "Inc. I" or "Earlier Beginning" handled, can relieve that feeling.

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If these are not operating well, this write up and steps 1-5 can be done by the Player on the ns.

——————————

BR

Sr C/S Ron's

ns - Body Org Team

Diagram:

Super Static C/O or Player

ns - MEST of the Body

MOCOS - THE PLAYING FIELD U

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OT 34-40

GMC #88, SS C/S #28

Games Master Data Xenu's Case

2 Feb 87

In U-3, before the beginning, Xenu was a "crippled" static - of his own doing. While all other Players did their Creating outside themselves; thus not-ising what was at the periphery, Xenu did his own creating inside of himself - thus not-ising what was at the center.

¢

¢¢

¢¢S

X

XX

X

Normal U-3 XENU U-3

Thus when the game was proposed to "improve the quality of Static", he decided he could not be improved and decided to stay the same - thus NO CASE GAIN.

Further, he decided to "show all the others" that he was "right", so when the U0 & RAGS were agreed and put into EXISTENCE, he put them into his "center" or "core" and planned to solidify all other Players and their Creations into his "center", thus proving EE wrong and the game purpose of "improvement" or "expansion" of Static unobtainable.

Thus, in the secret writings of the Masonic and other mystery cults one finds the concept of a "God" who CREATED ALL OF EXISTENCE in his INNERMOST BEINGNESS and then WITHDREW to control and observe it from "all around" - giving the idea that "God is all around you". This idea was perpetrated during the games by Xenu and his implanter org disciples.

Black Statics were made on this principle too - "BE ALL", "OWN THE ENTIRE UNIVERSE", and "BECOME PART OF XENU".

So, when auditing Xenu, remember - his case is at his CORE, in the CENTER of his beingness. All other players will audit with themselves at the center and the "case" in layers outside of themselves (once they are Clear and break loose from the composite).

Other Players will EXPAND to Super Static State.

Xenu decided to STAY rather than PLAY, so all of his "case" is at his "core" or "center". He is HOLDING his own case by being all around it and NOT-ISING what is in the center. His operation of BETRAYING throughout the games was an action of overwhelming others and forcing them to occupy a position INSIDE of him, at his CASE CENTER. They were thus forced

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to CONFORM to Xenu's CASE, RECOGNIZE his STATUS as a "senior", "supreme", "being or ruler" and accept MONITORING by him so he could MAINTAIN CONTROL.

The earlier case-analyses are all correct as they give aspects of this state of his case - but this writeup gives the exact structure of the case, so one knows to audit him in a direction of INWARD EXPANSION to become aware of his NON-ISED CENTER or CORE of his beingness.

The basic on his case will be what he created at his "core" in U-3, before the beginning.

BR

SrC/S Ron's

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OT 8-40

GMC #89, SS C/S #29

OTLR7

Exteriorization RD

LTA-BST Data

Resurrection Clones

8 Feb 87

A "resurrection clone" is a BST who was promised a specific "resurrection" by Xenu in the LTA taken over Church. The LTA "auditing" rundown was called the "Resurrection Rundown" or "Life After Death RD". The history of it is as follows:

Some people coming into the taken-over Church after 1980 LTA were not interested in just becoming a "Static" or OT. They were interested in life after death in a more ideal body. These were usually people who were crippled, ill, or had an unsuccessful or misfitted life - sort of "outcasts" or "non-conformists" or "failed-purpose" cases. Some wanted to be "great leaders" or "famous people" like actors or actresses, kings, queens, princesses, etc. Some wanted a new life with an ideal 2D, because they had been suppressed on 2D all their LTA life.

Xenu realized he couldn't get them to buy the "Black Static Package" of "OT Levels" because they were fixated on this "better body & lifestyle" idea, so he used the old Illuminati method of matching data about a person to be able to keep a trace on him in his next life body. He had the "orgs" do an exhaustive series of data gathering steps on the "Resurrection Rundown". This gave an exact picture of what the customer's ideal scene for his next body and life style was.

Then privately, Xenu compared this data to the characteristics of his known "track enemies" and "trouble makers", such as those loyal to Elron Elray, those against implanting, etc.

As part of the "Rundown", the person was put under a hypnotic drug to "experience what it's like to be dead or between lives" so they could "confront" it and not make "mistakes" on being resurrected into their new body.

It was during this drugged, hypnotic state that the Implant was given to take over a specific terminal's body in the future. "This is the Resurrection. Get (or take) the body of (Xenu's enemy) !" The name used was always the thetan name of the person to be taken over and forced out of whatever body he might have at the time. A full "briefing" on the person was also implanted. Also during the implant, the customer was ordered to respond only to the "Voice of God" (Xenu) and to take the rest of the "OT Levels".

After the "session" the person was rigged for the whole Black Static trip, sometimes having to pledge his body and possessions to the Church for "further research". This was the "bridge" out of his correct (LTA) body to the Ressurrection.

The "customer" was then made into a Black Static and firmly "glued" into the MEST Universe, GUM 0, by the usual Black Static Tech processes. (These are covered elsewhere on the SS C/S Course).

In TTA, on the Exteriorization Rundown, or OTLR steps, or at any point on the Free Zone Bridge at Ron's Org, even after OT16, a person may suddenly, or gradually, become aware of a weird

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intention from U3 or U2 which wants to encourage him to "leave his body" and gives him "pictures" or "impressions" of LTA track - but mixed up with scenes of people he knows, and some he doesn't know, and actions he did, and some he didn't do or wouldn't do. He can become aware of these in session or when resting quietly or when the body is asleep. Sometimes they are hard to recall - after coming fully awake - and seem somehow "familiar" but at the same time "unreal" or other-determined.

This may be a "Resurrection Clone". Not of course a real Clone of one's own, or even another's Clone, but a Player or Big Thetan who took the "Resurrection RD and Black Static Tech Bridge LTA! and was implanted to be "like" the preOT.

(The C/S should make sure that the above indicators do not come from the person's own LTA track, or one of his own Clones, or from Coltus implants TTA or LTA.)

(This can be assessed on the meter to find which it is.)

Technical Handling

1) PreOT or OT complains about above indicators or it is seen from folder or comes up on OTLR as other-determinism toward him or his body, or on the Exteriorization RD.

2) Assess: "Is this thetan -

- in the Coltus Implants TTA? - a Clone of Yours? - another's Clone? - an LTA Player who got BS Tech? - an LTA Player who got the Resurrection Rundown or Life After Death RD? - in the Coltus Implants LTA?"

If none of the above read well, check:

"Is it someone who was ordered to take over your body by God and wants to be Resurrected?"

If still none of the above produce big reads or BDs, then it's probably just a plug, or maybe even a TTA "Black NOTser", or other phenomenon such as an other-determined Creation, all of whose handlings are given elsewhere.

3) If you do have a "Resurrection Clone" (really a Player or Big Thetan who was implanted to be like the pre-OT or OT) then run: PrPr3:

"What condition have you encountered in auditing LTA?"

"Tell me how you handled it".

Run to EP of F/N VGIs and the implant data realized that was given on the LTA "Resurrection RD". This removes the compulsion to take over the pre-OT's or OT's body.

4) If still "glued" in the Physical Universe, or if seems to be behind a barrier like a "glass wall", run PrPr 4,5,6 as covered in Black Static Thetan handling. (Usually this will not be needed as the idea and purpose of the thetan is to "resurrect" and if he was given the command by Xenu, then he will be more responsive and only stuck in the "Resurrection RD" implant).

5) Do the Blow & Can't Blow Steps to handle any remaining bits of "case" stuck to him.

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You may have to take some time handling "Can't Blow C" (Purpose, Game, Orientation) as he will be now having a failed purpose from 564 Gums ago! And he needs an Orientation and new Game.

6) On "Can't Blow" B (Incidents) be sure to handle any +/- A particles between him and Xenu LTA 20th Century and LTA Game of Gods. And also check for any between him and the Pre-OT or OT!)

7) End on EP of the thetan leaving the preOTs or OTs U1, plus F/N VGIs or FTA.

8) Have the preOT or OT take a win.

BR

SrC/S Ron's

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Logic RD Addition

GMC # 90, SS C/S #30

10 Feb 87

(to 12 Jan 87 issue)

The Logic RD has now been piloted successfully. The following are important steps to be added and a clarification of the EP.

C/S

1) Add the following:

"Also any phenomenon covered on Tech Briefing #13 such as Other Determined Creations, LTA Body restim, etc."

2) Add the following:

"Run the "Blow & Can't Blow" Steps after doing PrPr3 on his own auditing LTA."

(In some cases these steps may have to be run during the process if a lot of LTA case starts shaking loose and it is impossible to continue as the preOTs attention goes out of the process on to the thetans now loosened up.)

3) Add the following:

"Run Blow and Can't Blow Steps after EACH RUD has Clean F/Ned."

4) Add the following:

"Run 'Blow and Can't Blow' Steps after EACH BRACKET of 1-10 has Clean F/Ned and after any discharge on 11-14, also on any "EARLIER" 1-14 done."

The EP (page 5) is clarified as: "a GRADIENT or GRADUAL INCREASE or RESURGENCE to CERTAINTY about oneself."

Also the cogs, indicators, and FTA or size of F/N will increase during the R/D until the person running it feels a STABLE CERTAINTY, after which his interest suddenly goes out of the rundown and back on to life or his next step on the bridge. IF this point is O/R, it can be rehabbed.

Technically, the gradual (or sudden) "clearing" of the Analytical Mind is accomplished at that point of certainty, and it now will work well again.

BR

SrC/S Ron's

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OT 34-40

GMC #91, SS C/S #31

Games Master Data Xenu's Case - Addition

10 Feb 87

Session Summary

The Creation Xenu made at his center and not-ised was "Source" (his own). What he became at the perimeter was "No Source" What he tried to obtain ever since was "Total Source".

A Combination of OT12 Creation Handling and PrPr 4,5,6 and B/CB and Admin Why: "I wanted to find out what it was like to be a No Source". "I hated it". "Then I tried to become Total Source". "The 2nd Postulate stuck". "I never went back to find the 1st Postulate". "Astar now has audited this on me and I can now do my amends" - (Xenu) - handled it.

Astar

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OT17-33

GMC #92, SS C/S #32

The Ethics Conditions & Formulae

17 Feb 87

Ring 10,000, CCC24

(Note: May not be complete)

GUM Condition Name

Formula

-11 3rd Party Spot & Identify it or Remain Unconnected to it. Don't connect up with it.

-10 SP Handle or Disconnect

-9 PTS Locate the Connected SP

-8 No Condition Reconnect to your Dynamics or Game

-7 Confusion Find out where you are (in the Game)

-6 Treason Find out that you are (in the Game)

-5 Enemy Find out who you are (in the Game)

-4 Doubt Examine, analyze - both sides for results, products, stats. Decide who your friends are.

-3 Liability Make up damage. Strike a blow to the enemy. Request to be back in the group.

-2 Non-existence Find out what is Needed & Wanted. Do it or Produce it.

-1 Danger Bypass and Handle Area and any Danger in it. Apply Justice. Get in firm policy to prevent Recurrence. Reorganize area.

0 Emergency Promote, Economize, Stiffen Ethics, Change Operating Basis, Prepare to Deliver.

+1 Normal Don't change anything. Inspect. If area goes down, find why and handle. If area goes up, reinforce it. Light Ethics on Gradients.

+2 Affluence Economize, Pay all Debts, Discover Cause of Affluence and Reinforce it. Protect Area with Ethics.

+3 Security Get in Ethics Tech, and Admin so that Expansion won't find weaknesses, Handle all backlogged areas.

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+4 Value or Usefulness

Get or deliver more of what is actually needed and really wanted. Survey it.

+5 Asset Improve the Quality of all Products, Services, and the Organization, its Ethics, Tech, and Admin.

+6 Certainty Build up reserves of Resources, Money, Materials, Hatted personnel and plan new Expansion areas.

+7 Friend or Ally Acknowledge and reward your friends and allies. Strengthen them with more knowledge, Responsibility, and areas of Control

+8 Trust Allow others to use their KRC. Back them up when successful and hat or correct effectively when unsuccessful.

+9 Stability Don't unmock or let anyone interfere with working installations. Insure proper rates of expansion by coordination and planning & prediction.

+10 Benevolence Improve conditions both in and outside your areas of control at your choice for the greater good for the greater number of dynamics

+11 Source Make well known the actual Source of your Success - the use of Ethics, Tech, Admin by LRH/Elron Elray, the Games Master.

+12 Power Don't disconnect. Write up your lines and hats and encourage others to reach Power too as a Games Master.

END OF CCC 24, RING 10,000 & the RAGS

+13 New Games /

Power Change

Further Expansion & Viability, based on Pan-Determinism, Power of Choice & Free Will.

Astar

BR

SrC/S Ron's

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21 Feb 87

GMC #93, SS C/S #33

OT 14-16 Review

Prime MOCO Clean-Up

Sometimes when doing OT14, 15, or 16, an OT will hit a barrier that is not LTA.

(NOTE: IF IT IS LTA, THEN THE LOGIC RD APPLIES)

It is a barrier from much earlier - at, near, or before the "Beginning" - and it is caused by "other or counter-intentioned Sub-MOCOs INFILTRATED into his Prime MOCOs, or into one of them.

The Prime MOCOs affected are the 3 "BB" Primes ("BB" = Before the Beginning), namely - his Analytical, Social, or Security Prime MOCO. (which form the basis for the Analytical, Social, and Reactive MindsError! Bookmark not defined.).

The Symptoms are:

1) An inability to get through a session on 14, 15, or 16.

2) The item he gets, runs for a bit on Steps 1-10 and then the thetans he is handling sort of "go away" or "out of comm" but no EP or FTA.

3) His interest and indicators go out or don't seem to be concerned with his item anymore. A dispersal of his attention.

4) TA and needle tighten during the session or stay high rather than loosening and coming down.

5) His logical analysis of the situation gets vague or illogical - "maybe I blew them all" - but no VGIs or FTA.

Handling: This Review can be done Solo, or Audited - but Preferably Solo, as he is a Self-Determined OT.

1) Brief him on the Prime MOCOs (from TB #13, towards the end) and how they are postulated to HELP the Player through the entire Ring Games. And that they do this by storing data in "SubMOCOs" or "MOCO files" and have been doing so since the Beginning.

(Note: The U0 Prime MOCO does not do this, of course because U0 is a Co-Postulate of Existence of the Rings and Playing Field. It is not handled on this "Clean-up". It is handled on the Super Static RD.)

2) Brief him that the purpose of this Clean-up is to find and free any INFILTRATED SUB-MOCOs from ANOTHER (or XENU) which are PRETENDING to be part of his own data, but are actually giving him a counter-intention or other intention to prevent him from becoming a Super Static. And that it was probably done at, near, or before the beginning of the Ring Archives Games. Show him the CHART of the Rings if he hasn't seen it yet.

3) In session: Assess the following:

"INFILTRATED SUB-MOCOs WITH COUNTER-POSTULATES or COUNTER-INTENTION IN MY:

ANALYTICAL PRIME MOCO _____

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SOCIAL PRIME MOCO _____

SECURITY PRIME MOCO _____

If no read, reassess using "Suppress", "Invalidate", "Not-is":

"INFILTRATED AND SUPPRESSED SUB-MOCOs IN MY: _____?"

_____?"

_____?"

"INFILTRATED AND INVALIDATED SUB-MOCOs IN MY: _____?"

_____?"

_____?"

"INFILTRATED AND NOT-ISED SUB-MOCOs IN MY: _____?"

_____?"

_____?"

4) Take biggest read, then spot or locate the INFILTRATED SUB-MOCO AND HIS DATA. Get all of it. This "DEBRIEFS" the infiltrated MOCO. You will also probably find who he comes from. (It's usually one of XENU's.) Then give him (the MOCO) the choice: "Return to your moment of Creation or go free!" (Give him the "Rights of a thetan" if needed - then repeat the "MOC or free!" command).

5) IF the infiltrated MOCO was "MULED" with one of your SUB-MOCOs, then run the incident of being stuck together. Then do the "MOC or free!".

6) Continue handling the Prime MOCO which gave the biggest read, asking for "ANOTHER INFILTRATED SUB-MOCO IN MY (TYPE OF) PRIME MOCO?" (Locate, Debrief, MOC or Free!)

7) When the Question in 6) just F/Ns or Clean F/Ns, then Reassess as per 3) and Handle with 4), 5), 6).

8) When all the Prime MOCOs are just F/Ning or FTAing, tell them "Thank You. Continue to Help Until the End of the Games". DON'T TRY TO BLOW YOUR OWN PRIME MOCOs OR SUB-MOCOs AT THIS TIME. IT CAN ONLY BE DONE AFTER THE SUPER-STATIC R/D. DATA ON HOW TO DO IT IS ON THE GAMES MASTER COURSE.

9) Now, the person should be returned to his incomplete session (last one that did not get the FTA) on OT 14-16 and told to finish it up. If the above Clean-up is done correctly, you will find the person now has fully gotten his interest back on doing the level and VGIs again on his items being run.

BR

SrC/S Ron's

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Latest news from the Excalibur front

GMC #94, SS C/S #34

22 Feb 87

Snr. C/S RON'S < -------- 22.2.AD37

Ulrich (Auditor)

REPORT: * Latest news from the Excalibur front

* The case history of a Resurrectlon-Clone

First off, an unusual occurrence regarding a preOT's response to a stack: During the Excal.-Interview, the preOT many times appeared wooden and comm-laggy - not her usual self at all. (Smelled of BST.) On finding the wording for the first stack the TA crawled up from 3.3 to 5.0 with the preOT having a hard time on it. (Usually the TA would pump on this action, I find.) - Once the wording was found, the TA blew down from 4.9 to 2.9, VVGIs,FN. After a break the "B/Cs on stack 1 wording)?" -question FNed; preOT said there weren't any, FN. (Smelled again of BST)

Next day preOT comes in FNing and feeling sad. ARCX LD reads. Ownership check reveals: it's another's BPC. A Resurrection-Clone is found and blown by PrPr3. It seemed very much to have been his stack wording which was found in the session before.

Next day, another R-Clone was discovered. (In scouting for BPC that might still be connected to the session before, the TA shot up to 4.7 and sticks.) After this Clone had told his story, it became obvious that he answered to the description of Stack #3! - One is left to wonder which stack really came from the preOT's case. I couldn't find out yet, as the auditing couldn't be continued at this point due to preOT's time running out. (She left with a big win, TA stably down at 2.9, and FNing.)

Here ' s the s tory of th i s R -Clone :

It happened in June 1993 LTA. An Austrian woman at Flag, doing Solo Nots. She overhears a conversation of top tech terminals as she passes a half-open door: a suppressive tech project is being discussed. She is discovered and gets beaten up so badly that she becomes a wheelchair-case afterwards. After the beating she is E-shocked and gets a forgetter-implant. When she comes to, she is told that she had a car accident.

She then gets an assist on the accident. During the auditing a ray gun is directed at her from the back which restimulates her B/Cs to cause bad somatics all over her body. She is made to believe that these somatics are the ones caused by the accident, and that the process was turning them on, i.e. that she was running them out. Later on she is put on the Life-after-Death RD. She gets drugged in order to make her go exterior. When she goes ext she tries to escape, but is caught by magnetic beams and turned into an R-Clone.

After the preOT had contacted the woman in session,she was not responsive to start with. After some PrPr4 commands she did become responsive, though, and we changed over to PrPr3 when she could be identified as having had the LAD-RD. She cogged on the betrayal and on having tried to get away after going ext. Suddenly the comm goes dead with TA at 4.7. We find a holder on her, in PT. The line goes into a cancer research institute in Vienna. (Note that she was Austrian LTA.) This institute specializes in producing cancer in patients by chemotherapy. The person responsible gets handled Excalibur-style to the EPs of own pre-1 B/Cs run out/ Xenu connection blown/ agreement

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of getting further auditing in the Free Zone to be forever safe from Xenu. Next session we pick up the woman again. She's still at the point of escape after having gone ext, where we had left her. She describes the magnetic beams which catch her and squash her up. Session jams. She is being R-Factored on the existence of pre-I B/Cs (which she had not known about or run yet), and told that they might have gotten magnetized and squashed, and not her - i.e. we're treating her as a solo-auditor. She cogs on the matter and discovers that she's glued to a "ChurchieMaker-BT" which serves to keep her in the Church. She gets a C/S to handle this BT's "Churchie-Implant" first. It happens in an implant -factory near Flag, where they catch the B/Cs blown off by Nots auditing at Flag, for further use. The BT is then run through II-I-E/I-E/U to blow/FN. Now only is the woman in the position to tell the full story from the earliest beginning. (As covered above.) She is handled to the EP of knowing she is herself; she decides to join Sec O in order to audit there after she has been told about the state of the game in PT.

By the way: yet another resistive point was - at the beginning of the second session - her unwillingness to be audited at all. She was responsive, though. I found this frequently with R-Clones: once they cognite on the betrayal had, they don't want to be audited further. What helps invariably is telling them "We are now in February 1987 which puzzles them as they are in an LTA "future". R-Fac on this makes them fully co-operative again as they now believe that we are the good guys.

*** that's it ***

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OT 8 - 40

GMC #95, SS C/S #35

BSTs who say "We are one"

23 FEB 87

In LTA, not all of the BSTs were made by the taken-over Church of Scientology. Xenu "shared" some of the data with other cults and religions and mystery groups.

When the "One-World" police state was formed , circa 1992 LTA, there was also a general "uniting" of religious and mystery groups and, of course Xenu and his implanter org underlings had a lot to say, and a lot to monitor, on them. One of these "ideas" was to achieve the long-sought state of "One with God" or "We are all one". And thus, some "processing" was done by other groups to achieve this state. If you start auditing a BST (or group of BSTs), and the answers on PrPr4 & PrPr5 are robotically "We are one" or "We are one forever" and don't change as you continue the process, and no charge is coming off, it is because you have hit a group of BSTs, who BELIEVED THEY WERE ALL ONE BEFORE THEY GOT THE BLACK STATIC "TECH". In other words, they were in an "Earlier Practice" which taught them carefully and analytically to believe that "All are one" or "We are all one".

So what you are dealing with is a CLUSTER made of "We are one" BELIEVERS who got their false data in an earlier practice. And each went into that earlier practice to handle some personal problem, doubt, or worry, and thus committed a continuous overt on himself (on Flow Zero - self to self).

This made them very resistive as they had already convinced themselves that the E.P. of the BST "process" was right and what they wanted on a "self-determined basis".

Handl ing C/S

There are two methods to handle

1st METHOD:

1) Go directly to PrPr6 and run it to its EP. (Probably you will notice the EPs of PrPr4 and PrPr5 also happening during the running of PrPr6, but don't stop running it until the "Reviv" happens). The REVIV will be the breaking of the CLUSTER-MAKING MUTUAL INCIDENT -where they all were made into ONE. Don't expect it to come off fast, however, as they were usually DRUGGED before the mutual-incident. Thus it will come off in "pieces", slowly, over several sets of commands until all are in PT. (One such incident actually run was a group of 77 robed, candle carrying, religious people who drank a goblet of drugged wine and then marched into a large wheel, or drum, and were strapped down in rows on the inside circumference. then it was spun (rotated) faster and faster until the liquids and flesh of their bodies was pushed out through the "webbed-grill like" circumference of the wheel. They were all chanting "We are one" as they died. The flesh juice was collected and any Pre-I plugs or pieces "Hoovered" out for later use. The bones were desiccated (dried out to dust) afterwards in a container and stamped out as "coins" (with the metal of the crushed desiccation container) to be used to influence other religious groups to believe "We are one". The earliest beginning of the mutual-incident in this case was the drinking of the drugged wine. After this came off all 77, they were in PT - but still believed individually that they were "all one".

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2) RUN THEIR EARLIER PRACTICE. Find out what it was called - (it may be called "We are One") and Prepcheck it. During this - (and on the PrPr6) - some will blow off. When the Prepcheck goes flat - buttons just F/N, and no more attention on the Earlier Practice - you will find probably a few are left. These are the ones who believed "We are One" BEFORE they got into the earlier practice.

3) RUN AS A CONTINUOUS OVERT with "What are you trying to Prevent"? to F/N VGIs (Usually the item will be something like "I was trying to prevent myself from being me" or something like that.

4) DO BLOW - CAN'T BLOW STEPS. Roll BLOW A, B, C and CAN'T BLOW A, B, C (as given on TB # 13) over and over to FTA. This will handle anything left around. (They can also spot their LTA Body, MOCOs still in "COINS" and free them on Can't-Blow B).

2nd METHOD:

1) When the Robotic answers come on PrPr4 or on PrPr5 and you know its this kind of BST cluster, take the robotic wording (Ex: "We are one") and use it in PrPr2.

a. "What condition have you encountered in ___("We are one")__ ?

b. "How have you handled it?"

This will run through the same Cluster-Making Incident and blow off the Earlier Practice so you keep running it until the earlier practice (attention on it) blows to Clean F/N + VGIs on all of them.

2) Then run PrPr1, in this fashion to finish off the ones who "believed" before they got into the Earlier Practice.

a. What overt have you committed on yourself?

b. What problems were you trying to solve?

c. What haven't you said to yourself?

d. What problem were you trying to solve?

(Remember, you are auditing a group, or more than one, so let them each get to their own EP. The commands will all F/N as you call them, when everyone has EPed)

3) Run BLOW and CAN'T BLOW Steps per TB # 13 to FTA. (Also they can spot their LTA, Body MOCOs in the "COINS" on the Can't Blow "B" step and free them)

As a comment on LTA BST "processes", I can only say: "Aren't you glad we have the actual BRIDGE this time around?"

BR Sn C/S Ron's 23 Feb AD37

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OT 40+

GMC #96 Games Master Course

Private Games - Personal Games

24 Feb 87

As Super-Statics we know now all about the Social Game (The Rings) and the Anti-Social Game (The Implanting directed by Xenu).

There can also be Private Games (agreed upon by 2 or more Static ns) or Personal Games (decided upon by a Static).

These would correspond to U-2 (Private) and U-3 (Personal).

They have the elements of Games: Persons (allies or Self and Opponents or not-Self), Places (Freedoms or Space or Playing Field and Barriers or Interpositions of Rules), and Subjects (Purposes, Goals, Cycles of Action or Play, Wins, Losses, Products & Services & Help or Failed Help.)

——————————

After doing the Super Static RD and any Further Optimizing Steps on the C/0 Cycle RD and any handling of Prime MOCOs, the Super Static may want to Start, Change, or Stop any of his Private or Personal Games. It is wise to find out first what they are - which ones he is still engaged in - before deciding. The fact that others in a Private Game may be still be caught in the Rings & Implanting

and thus have "Case" is a factor, of course. He may want to help these ns to finish those cycles first, before continuing or starting games of a private nature with them. Or one may wish to expand a personal game into a private game with another, and wish the other to be "Caseless" before proposing it.

——————————

One "place or time" when the Private or Personal games may still be going on is during the hours when he has taken his awareness off of the job of Pan-Determinedly getting others out of the Ring Games. This can be while his U2 body is doing its maintenance cycles (sleep) or when one exteriorizes from the U2 (formerly U3) or U0 (of others). Examining these periods, one may find Private or Personal Games still in progress and analyze and optimize them.

One ANALYZES by spotting the ELEMENTS of the game as given above and the persons, places, subjects of them, and applying the DATA SERIES. One OPTIMIZES by applying AUDITING TECH, ETHICS TECH, and POLICY TECH as needed to bring it to an IDEAL SCENE per the Data Series.

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In other words, one can EVALUATE and HANDLE all Private & Personal Games for more FUN and EXPANSION.

BR

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Sr C/S Ron's

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Scoreboard MOCO's

GMC #97

5 Mar 87

AD 37 TTA

OT 40+ Info for Games Masters

As a private or personal game, one may have arranged to have all his "Experiential Track" (Doingness, or Experience in the RAG's) posted or recorded as a "Valuable Final Product" or "Ideal Scene" or "Record", or a Scoreboard.

This would be, after the SS RD, a full record of "wins" which would be all "Pleasure Moments". (These are what one can't run out on Dianetics.)

The ones I found were like 10 enormous circles that I was now separate from. At first there was only one which contained all the "experience" of the RAGS. This was the "comparable" data to the "incomparability" of Static. The other 9 had been neatly "put away" or not-ised and didn't appear until I asked "How may of these scoreboards or records are there?"

These others were from other Games, PRIOR or CONCURRENT WITH the Rags, and all were Self-Determined experiences which were then recorded on these "Scoreboards". The reason I didn't perceive these for 9 months after finishing the SS RD was that I was "enjoying my win" and actually being, or having, the one from the RAG's. I noticed my attention was often pleasurably contemplating events I had experienced in the RAG's and wondered if this was some manifestation of "U2" impinging on me - (since I had decided to help others get finished the RAG's also). But it wasn't. It was my own "Scoreboard" now fully posted with wins.

——————————

After asking what it was - (The answer was "Your wins," "Your scoreboard," "Your record in the Games") - and finding out how many there were (9 more showed up), I then ran PrPr 4,5,& 6 on them. It was very light and easy, just a few commands of each, and the "scoreboards" vanished. Then I gave the MOCO command, "Return to your moment of creation or go free", and they all rejoined me. I experienced a feeling of being more in "PT" than ever before with absolutely no effort.(I apparently had been "spanning" all my game experience track, sort of being "all time and games" to enjoy my win of finishing the Bridge.)

Love

Astar

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Another trick: BLACK 8 TTA

GMC #98, SS C/S #36

18 Mar 87

to: Astar, S-CS RONS 18 Mar 87

from: Nashto, Solo-Auditor

Another trick:BLACK 8 TTA

Dramatization of LTA BST in TTA

A "Black 8" is a PreOT put onto "OT 8" TTA after completing NOTs.

In a solo-session (between OT 9 and 10) I found out the following:

In California, Hot Springs, the Church built a ship to deliver OT 8. The PreOT paid 500,000$, had to end all his cycles in PT and tell his family he'll go onto a long trip.

The unconfidential EP is to come near LRH and come into the same state as he, not fixated on the body.

Theory had to do with going ext and handling the body from ext.

The rooms in the ship were electromagnetically isolated like a cage.

The PreOT was one of the first people (13) to do it after LRH. As the "road" to do it was not worked out to be functioning on everybody, OT 8 was in an experimental state.

The "procedure":

Gotten into a trance by OT TR0 plus radiation and a gas in a room.

Enforced ext - for those who couldn't go ext - with beams, radiation and electrical ribbon.

Got pulled out of body, sticked into a doll, got enforced to use doll as own body, use beams and pressure etc till was able to wreck the doll.

Put back into own body, brought outside the ship (into little town).

"Doll Incident" got restimmed, wrecked own body (=died) - that was EP of the "Ext Process".

Next PGM step was "ethics handling" on the squirrels (Free Zone).

The PreOT in my U was in such a "good shape" that he told me all above as an origination. When he came to me - probably to do the ethics handling - he at first observed what I was doing and then cogged the Church is doing "SP shit". He then wanted to take up a body. His w/draw then made the physical condition worse.

Now he asked if he could be handled... He FNed.

His case state was completion of Church NOTs.

I gave him short R-Fac of bridge.

Then did the VP "who?" which gave 5 big Fs, thereafter I lost his contact.

Found out he blew out into space very far, took up comm line again.

Then R-fac'ed him to report and debrief at M-ship, and he probably could learn Excal Tech there.

We both then made the agreement to end our comm line - it FNed.

Thereafter I did B CB steps - which FNed - in case s/thing needed to get handled. My physical condition was much better then.

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Love, Nashto

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Excalibur

GMC #99, SS C/S #37

Brief Summary of Procedure Steps

10 Mar 87

(This issue serves to help groover over the Pre-OT from the Audited to the Solo-Part of Excalibur. It is no substitute for full Technical understanding of the materials given in the course. It is a guide only.)

1. After you had a read on the question: "BT or Cluster connected with ... (Stack-Wording) ...?", you first locate the B/C in your space, then you identify and analyze it, i.e. the Pre-OT says where it is in relation to the body and what it looks like to him. Note this down on the worksheet.

2. Get A comm-line into it. Wake it up. Use "Hellos" and "OKs" or "Wake up. The Game is over. I'm here to free you."

3. Ask it "What are you?" (from its viewpoint.) (First question of Valence-Process.) Note this on W/S as "What?".

4. C/Sing: Analyze from answer (or assess) to find the incident that it is stuck in. D/L it if needed.

5. Run its incident and all earlier incidents necessary to get it (or them) free (blown or out of your Universe 1).

6. If not blown, have him spot "Earlier Universe?" "A time when he was happy with his game?" "Purpose?", or when he was just being himself with VGIs. (Handle purpose, orientation, game.)

7. If you started with the "What are you?", always end off with "Who Are you?" to complete the process-cycle. Always ACK it.

Pr inc ip le :

Audit what you get, until it doesn't respond any further or blows (goes free of the Clear’s Universe 1). Then find the Holder. (What has been suppressing it through time).

Audit as above and find the next holder, etc. until you get the TOP of the Org Board and free what is there. Then work the whole line back down the Org Board, freeing anything remaining, all the way to the BT or Cluster you started out with.

Now find out, if IT is (or WAS) holding/suppressing something, too (for example in the body). Continue down the Org Board until the Plug is gone. Then "Shut the door". Tone 40.

Res is t iveness :

When you get resistiveness in a Holder, you are talking to an implanter (in PT, Inc.II or I, or before I), or some Being fooled or implanted into working for them. You must get ALL of the perpetrations off first so there is no withhold:

- "How long have you been working for the implanters?" (Can be order of magnitude dated to LF or BD).

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- "How many Thetans have you implanted or monitored?" (Order of magnitude assess to LF or BD).

Then, have him spot HIS betrayal (D/L if needed), when he was put through an incident himself and got B/Cs stuck to him. (Usually just after he joined.)

When it "jams", ask "PTS to Xenu?" "Are you being threatened?" or "Will you be punished for getting Auditing?" Handle by getting all the data.

Run through the earliest beginning of the betrayal until it blow, have him spot all the B/Cs put on him during it.

"What purpose did you have before you joined the implanters?" Rehab this, then do 6) and 7) as before.

Note:

You may have to handle any third party on E.E., or give an R-Factor on the game as it stands in PT, to complete the job.

End Phenomena: (of each Thetan handled)

The EP for the Clear is “No more Attention on the Thetan or from the Thetan. The Thetan has left the Clears U1.”

IDEALLY you should get three EPs for each big Being. Yet, some blow already before this:

(BE) 1) Knows, he is himself. (Is single, with no Pre I or other Beings stuck to him.)

(DO) 2) Knows what to do now. (Has been rehabilitated to an Earlier Universe where he was self determined or helping in the games, or is oriented to the new game of freeing Beings or has recovered his own purpose.)

(HAVE) 3) Leaves your Universe (Ul) on his own-determinism and returns to U2 or U3 or a Static State.

1st Note: In certain cases it is very helpful to give the "Rights of a Thetan" for assisting their decision to blow, and to make them understand what auditing (freeing) is for.

1. Right to his own sanity. (Can be looked at as Self-determinism.)

2. Right to leave any game. (Can be looked at a Power of Choice.)

Since implanting takes BOTH of those rights away, Thetans can go free on just being given them again after they come out of the incidents which stuck them in a PLUG.

2nd Note: On dealing with one’s own MOCOs freed from a Plug or "Mule," after they are single, the choice is given them to: "Return to your moment of creation or go free!" In this case only, the Clear’s own MOCO may choose not to leave his Ul, but choose to rejoin with the Clear (who is his creator).

Only run 1 Plug per session. If your F/N or FTA at the end of session is not broader or bigger at the same sensitivity, or if the sensitivity is going up from session to session contact your C/S.

WBR

SrC/S Ron's

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Games Masters

GMC #100

Private & Personal Games and Incredibles

18 Mar 87

TTA.

"All Games are aberrative, Some are fun." - LRH.

——————————

I had wondered about the possibility of making "case" from planning and postulating actions to do in the future, since they exist as incomplete cycles as soon as planned or postulated. Upon realizing the above datum from LRH re "Games", I cognited that the "as yet undone" plans and actions are an acceptable level of "aberration" for the fun of completing them and getting more case gain from "administration of competence." It affords a pleasant randomity.

——————————

Now, on the notes of Esto Tape #5, LRH is talking again about the incredibles, times (or "no times") of TOTAL CONTROL. He says these are in chains on a case. There were many, many incredibles going up thru OT16 and the SS RD. and I wondered if there were some more - connected with Private and Personal Games. So I rummaged around behind what the "Scoreboard MOCOs" had kept track of - in my Knowledge of Private and Personal Games. I even found a game of "Collecting, Analyzing and Evaluating Games" themselves, that didn't have a Playing Field! It was a personal game. But I didn't find a chain of "Incredibles" sitting in the Private and Personal Game knowledge files.

——————————

Then I realized - Of course not! Because that TOTAL CONTROL level of Incredible is a "NO GAME CONDITION!

——————————

Its total K, total R, total C, total Power. It is the "Absolute that is Unobtainable" in a game. The ways a

qn or Static may be using, not using, or conditionally using this Absolute, Incredible Power of the NO GAME CONDITION are very interesting and very funny. I found that I had subscribed to the idea that "Any game is better than no game" and was only using my NO GAME CONDITION KRC as a "last resort" to stay in the game and winning. Everyone will have their own way of using or not-using it.

If you want to find out all about it, the following C/S should be done. (Only after OT16 & SS RD and handling Prime MOCOs).

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INCREDIBLE POWER R/D

This R/D restores the ability to use one's NO GAME CONDITION TOTAL KRC. It is done Solo.

I. PrPr 1A as follows:

1. "What have I done in a no-games condition?" 2. "What problem was I trying to solve?" 3. "What haven't I said in a no-games condition?" 4. "What problem was I trying to solve?"

——————————

Run 1, 2, 3, 4, 1, 2, 3, 4, etc. to F.T.A. & VGIs.

(This process will run for some time.)

II. PrPr4 as follows:

1. "Tell me a Source in a no-games condition." 2. "Tell me about it." 3. "Tell me a No-Source in a no-games condition." 4. "Tell me about it."

——————————

Run 1, 2, 3, 4, etc. to FTA. (Note: This may only go thru one cycle of commands.)

Note: "in" is translated as "during" or "at the time of ".

Important: What is being asked here is for the Solo Auditor's own experience in a No Games Condition, not to find others who are in one.

III. PrPr5 as follows:

1. "In a no-games condition, what is?" 2. "In a no-games condition, what isn't?"

Run 1, 2, 1, 2 to FTA. (This process may also be brief.)

IV. PrPr 6 as follows:

1. "Tell me an existing no-game condition."

2. "Tell me how you have handled it."

Run 1,2,1,2, etc. to FTA & VGIs and big Cognition. This may run for some time, but what is being asked for is what is happening with his own no-game condition Power of Total KRC.

It is important that this R/D only be done after a person has done OT16, the SS RD, handled his Prime MOCOs, and done the Games Master Course. Also it should only be done under the Supervision of a Super Static C/S who has also done the above parts of the bridge and his own "Incredible Power R/D."

BR

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Sr C/S Ron's

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Handling LTA Phenomenon - (Groups) - with Power

GMC #101

2 June 87

SS C/S OT Rev. Auds. GMC

Where there is more than one BST or a group of BSTs, they can be audited as a group.

If there are some in the group who are unresponsive, they tend to "hold" the others, so the whole group (if not responding to "Hello"!, "Wake up!", and "Why don't you want auditing?") may be treated as unresponsive and run on PrPr 4, 5 & 6.

The best way to audit these "groups" of BSTs is first to determine how many are there. The OT may get a number telepathically or it may give a read on "counting by orders of magnitude." (More than 10? Less than 10? - etc. as in the dating drill).

Then clear the Power 4 (Source) Commands and begin the process. At the first F/N - even on a High TA - realize one or more have flattened it but not necessarily all.

Validate these, and tell the others to wait while you take these on thru the next process. One may check (also by counting) at this point:

"How many still unflat on the process?" and these are the ones who are told to wait.

——————————

Do the same after an F/N on PrPr5, and go on to PrPr6.

Now the really "restive" ones, who were holding the others (probably staff members LTA who were very loyal to Xenu and his brand of "tech") will start running also, as PrPr6 is the "SP case cracker" process.

After PrPr6 F/Ns, the same procedure is used - any who are not flat on it are told to wait for the next run through the processes.

——————————

If it is time for the end of that session, do the Blow & Can't Blow steps on anything left behind by the ones who did go free. Don't expect a big F/N in range or FTA yet. High TA F/Ns and the OTs awareness that "something left" or "blew" and "it is clean" is quite good enough at this stage.

If it was not time for the end of session after the 1st run through, go through PrPr 4, 5, 6 again using the same indications and counting procedure. (Example: The OT starts with a BST "cube" of 1000 (10x10x10). After the first run through there are only 876 left, next run through only 550, then 470, 300, 205, 128, 62, 31, 12, 6, 3, 2, 1 then the big F/N occurs in range and the Blow/Can't Blow steps done over and over turn it into an FTA).

Things to realize:

1. BSTs in a group are harder to audit than singly, but it can take less time.

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2. When they are in groups, it is usually because they were commanded to be that way or dropped their bodies and went "static" LTA as a group. They could have been "assigned positions" in a Power Cube to "be the Universe forever and hold it until the voice of God commands you".

3. The TA may be very high (5.0 to 6.0) and needle stuck when starting and it may stay in that range for several sessions.

4. The Pre-OT or OT may "dope off" or go anaten while running these BST groups. If so, the cans can even be taped to the hands and the auditor can continue to run it telepathically. The anaten, of course, is the "case" of the BSTs not the pre-OTs, so a solo auditor or review auditor accepts it as an "answer" to the question being asked, acks, and continues. The pre-OT will wake up instantly when the BSTs producing the anaten have blown through it on their case.

5. Whenever a pre-OT or OT is audited while anaten to "get the BSTs through it" he or she MUST be shown the session afterwards (do it immediately after the session, so there is no restim of "LTA auditing while unconscious or drugged or asleep" on the pre OTs OWN CASE).

6. The Blow/Can't Blow steps are done after every session to clean up any BTs or Cs the departing BSTs may have left around - and to handle any of the pre-OTs OWN MOCOs who may have been freed and come to him as an EXIT POINT.

7. Make sure any pre-OT or OT doing these OT Review Sessions is well fed and well rested.

8. The presence of BSTs on the case (in the U1 of the person) can reduce the metabolism read to a tic or nothing. They are holding on to the body, which is in U3. So verify that the person is sessionable by other evidences "What did you eat? When? How long did you sleep? From when to when?" If all OK, go ahead. This has been proven to be only the effect of BSTs on the body as the following experience shows: A pre-OT was scheduled to run off a group of BSTs. Metabolism was a no read at all on several attempts. TA at 5.6. The pre-OT insisted that rest & food were OK, and wanted to continue. This was verified. The session was 3 hours long and ended late at night (23:30), while during it hundreds of BSTs had gone free. After the Blow/Can't Blow steps the TA was below 3.0 and F/Ning. Then the auditor checked the metabolism again and the breath test gave an LFBD.

9. Always get a C/S to run Power this way on a group of BSTs.

10. Never run Power like that if it has not been determined by Folder and D of P or other indications that what is blocking the case IS a group of BSTs. There are other reasons for High TAs and stuck needles such as Out Int, O/R, Plug in Restim and other things given on the Hi-Lo TA list and Class VIII Tapes. Only a trained S(S) C/S should adjudicate if it is indeed a group of BSTs, or something else.

——————————

If a person had LTA track which involved him or her being a reg, PR person, or auditor in the taken-over church after 1980 or even after the LTA year 2000, it will be not unusual to find all their prospects and PCs who "made it" to BST sitting there in their U1 waiting to be handled. The other main reason for "groups" to be on the case is that Xenu "ordered them" to stop someone he considered very dangerous to his plans.

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Of course on OT 14-16 a person may wish to help free BSTs, but in this case he is at cause and has the processes and TRs to do it easily solo. But when these "groups" come in on a case at Excal level or OT 9-11 this is the procedure to use.

——————————

One last note: It has been asked if the "wide TR0" necessary to audit BSTs (as they are "being" the whole U3) will restim plugs on the Excal case, where the TR0 must be limited to only that piece of the plug one is auditing and the doors opened and shut with precision. The answer is that the BST groups "blanket" the Excal Case and put it asleep too! If it does wake up and some thetans go free, they are picked up on the B/CB steps at the end of each session. When the LTA "20th Century or later" charge is off the case (BSTs, Resurrection Clones, Coin Tricks, Person's own LTA Track and auditing, Out-Ruds with Others LTA, etc.) then they are returned to Excalibur, with the instruction to use "LTA on Incidents" as needed and to inform the C/S if any more "non-Excal" type charge comes up.

——————————

Remember, the LTA betrayal of Player s in Xenu's taken-over-church was ever greater than his betrayal of the games by implanting. The LTA betrayal was on a person's hope to get free and out of the games and the person paid for it willingly and self-determinedly, he wasn't trapped or tricked into it - the tech was the trap after 1980 LTA!

BR

Sn C/S Ron's

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OT 17-18 Data

GMC #102

2 July 87

SS C/Ses, GMCse

A Hint on Handling Resistive Cases, such as BSTs and Thetans stuck in the Taken-Over Church and Other Practices -

A common denominator of these types of STUCK cases is that they VOTED FOR XENU in the GAME of GODS.

For BSTs, they voted for him LTA and may have tried to influence others to vote for him TTA. (As they were solidly stuck into "being" and "holding" the GUM 0 MEST from LTA, they didn't actually take part in the voting TTA but may have been ordered by Xenu to influence their "friends" and/or his "enemies".)

ns stuck in the TTA taken-over church and "other practices" (usually all these are based on Excalibur Plugs or LTA Black Static Tech organizations) probably voted for Xenu TTA and LTA or at least TTA.

This data does not change any processes or add to any of the upper-level tech handling.

It is given so that C/Ses and Auditors can check the LTA & TTA points on "Can't-Blow Step B" with much more reality as to its importance as an underlying "Basic" on the case (The G of Gods). Charge on these G. of Gods points is simply handled by running off the (+) & (-) Admiration MOCOs from the area.

If a pre-OT or OT is really "hung up on it", he can be C/Sed for the Pre-Static Life Repair from OT 12-13 tech, by a qualified S(S) C/S.

WBR

Sn C/S Ron's

Note: The Question "Did you vote for Xenu in the Game of Gods?" will snap a "reasonable" or "justifying" BST, Implanter, or thetan back to where the charge is after normal freeing procedures are done and he still won't "clean up."

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OT 17-18 Data

SS C/S, GMCse

6 July 87

Correction to 2 July 87

"A Hint on Handling Resistive; Cases, such as BSTs and thetans stuck in the Taken-over Church and Other Practices - "

On page 4, Change: "the Pre-Static Prior Assessment" to "The Pre-Static Life Repair."

BR

Sn C/S Ron's

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Boots in the Sky - Vol 2

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OT 14

GMC #30a

CO Cycle RD, Further Optimizing Steps

23 JULY 86

I have found most hatting and inspection tours to "correct" the "org" or to get it to handle "back logs"

of ingestedns & others can be done out of session.

But in the last few days I've found the org is working very well - In fact they kept building up a lot

of "products", freed ns to have me acknowledge and give final "C/O approval" to before they left! At

first I thought these ns were "attracted" to my clean space (exit point) from other OT students - and a few were - but very few. The others had no charge on any Blow or Can't Blow Step. They all left on a simple "OK, you are free, I'm not holding you, no one can". This was puzzling until I realized my own "body org" had already audited them! I noted it helped to be fully relaxed, as lying the body down, or in the bath - then there is no "holding" or "control" line pressure on the body.

A simple "outward" pressure as if blowing up a balloon - just hold breath and elevate the diaphragm and pressure is built up in the lungs and blood vessels - started an amazing "blow off" of these cleaned up products of the "Body Org". After repeating for 5 or 10 minutes they are all gone (+ the occasional "flea" who may need a Blow Step Command).

Then the "Org" should be acked with a "Very Well Done".

——————————

These ns are of course the ones who came into the body since the C/O Cycle RD (or last freeing by the OT) via food, air, smoking, dust, etc.

The policy being applied of course is the AO policy of "The C/O must personally congratulate, interview, and inspect any AO Student leaving his org" - an FO (Flag Order) by LRH. This is the 3rd Qual check on products - The 1st is by Qual itself in the Exam, Review, Attest cycle. The Second is by Success, FSM, Public Reg in Div. 6. The 3rd is by the C/O Interview.

All these points can spot an outness or flaw in the product and return it to the org for handling or correct it. Also it enables the C/O to correct the goofing part of the org as well.

Sometimes only hatting is required, but occasionally Ethics and a Bypass & Handle (Products 3 & 4). Optimize!

BR Sr C/S Ron's

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OT 12 - 13

GMC #30b

CO Cycle RD - Vias of Vias -

28 JULY 86

Sometimes a MOCO was given the order to create sub-MOCO particles to help alter-is a ¢

(Creation). The Big n then created a MOCO to create MOCOs to create forms or particles. So far, I have found "4-via-MOCOs" in MEST. (M4) In other words it went so far as to have "a via of a via of a via of a via" to help make the persist and be unmockable.

——————————

Auditing

In the case there may be "vias of vias" on the ¢ or in the C/O Cycle RD, then after the normal

blows by "Return to MOC or go free - or return to static or help me". - Then ask for "Created to help create a creation?" or "Created by a MOCO?" or "Created on a VIA?" or "Created to make sub-particles of a Creation?" If it reads, and blows start, just keep intending "Return to your Moment of Creation or go Free!" and the Admin Why of "Created to help another create." or "Created on a VIA to help create."

——————————

They all free easily and are very responsive to the HELP Button.

——————————

This of course is the final handling after the responsive or unresponsive MOCOs have been audited on Steps 1 - 10 with 6 Ruds & 6 Ruds LD or PrPrs 4, 5, 6 - and after Step 9 (Blow) and 10 (Can't Blow). They feel like little "bubbles" stuck on or in the body after the "Body Org" has audited them (in later optimizing sessions after C/O Cycle RD).

——————————

The reason they don't blow on just "MOC or free" is they were only given the ability to help create

so need this extra bit of truth to as-is their ¢ and go free on the Admin Why duplication.

BR Sr C/S Ron's

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OT 8 - 16

(Also for CO Cycle RD Optimizing Sessions)

GMC #30c

MOCOs & BLACK NOTs

29 Ju ly 86

It is important to identify the ownership of a MOCO, as in this day and age of Black NOTs some beings may be given a false datum such as "Go stick to that person - you belong to him!" The Black NOTser (amateur implanters) don't free beings or get them back to their basic incidents, they just try to force them by intention to "go stick to "someone else" or "restim that person's illness/injury".

——————————

In life, if you find beings piling up around you especially after being in contact with a Black NOTser or "irresponsible case", you simply check over the "Blow & Can't Blow" Steps - i.e., the

Incidents they could be stuck in from II I Pre I E/U. or if they are a MOCO. If on the MOCO command "MOC or Free" they seem hesitant or just stay there check:

"Has someone told you that you belong to me?"

"You've been told you are mine but actually belong to another?"

The "lie" usually comes off at this point. You can even R-factor them that "freedom & as-isness (vanishment of the mechanical conditions of existence) occur only with exact time, place, form, event, and ownership - i.e. truth".

Then repeat the command: "Return to your moment of creation or go free!" (MOC).

——————————

Realize also that Black Notsers do not know the difference between MOCOs & Big ns so the "cast-off" beings from their cases are always confused and misaudited.

BR Sr C/S Ron's

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OT 12/13 & 14

GMC #30d

C/O CYCLYING Further Optimizing Notes

5 Aug 86

Your "org" may be working well and handling the functions of auditing, etc. and gradually the body is optimizing to your plan. The execs have gotten their importances and priorities correct.

But while the body is on "internal repair & maintenance" cycles - i.e. asleep, make sure that any "visitors", "friends", or "gifts" presented to the Execs are reported to you per the Policy on staff accepting favors or gifts.

——————————

I found a strange ¢ (creation) similar to a "dream machine" where X would "let them have a win" during

sleep so they wouldn't notice the total control & monitor lines during the waking state.

It was presented to the execs as if it was a present from a good friend of mine. They accepted it and kept it hidden as a "surprise" for me - as they were told to do by the being who presented it. They thought they were doing a favor, so had a laudable withhold.

I discovered it while resting the body after 8-10 hours or work. I had noticed the body had a slight W/H as the coordination occasionally would be "off". Slight "bump" or "drop something" when moving.

Then as I was planning my next composition of music for the computer my attention was suddenly on driving a Cadillac Car through the fog with bad brakes and poor vision outside - and it all felt familiar and a "friendly" game - but the location was America, South Coast, I don't like to drive cars, especially Cadillacs, and I saw that this was something from U2 and very other-determined. It turned off.

I ceased to inflow, put on my auditor hat, and assessed what this was and where it came from. And then freed the beings trapped in it. Then got the ethics in on my body-org execs for accepting such a present without informing me. Now they have an "early warning" system to alert me - no matter if it's "friends", or beings who say "This is a surprise for your boss, don't tell him about it".

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OT 12-13 & C/O CYCLE RD

GMC #33a

More on: VIAS of VIAS = sub MOCOs

9 AUG 86

MOCOs were created to help keep a Creation persisting and continuously alter-ised and complex

enough so it could not be unmocked by another Big n in the "game". (E/U games)

All have a hat, a duty, and a reason for "being" - or purpose. It's very organized and follows Admin Tech.

"SEPAMCOC" is an abbreviation for the various sub-levels in MEST (¢) or LIFE FORMS () of

"organized" MOCOs.

These mean: S = space E = energy or motion P = particle A = atom M = molecule C = crystal or

C = cell.

These can be assessed on a "What were you created to be?" basis, and then asked for "helping" and then given "MOC or free, static or help me" choices.

Remember, these are down on a via basis so these MOCOs were usually created by another MOCO, then mixed up in the U3 after dumping from E/U games.

"Higher" level MOCOs were given the jobs we are familiar with from OT LR, Phoenix, & Super Power for OTs - i.e. (±) "Admiration Particles", "Perceptics" and "Creations" on a larger scale - such as forms, bodies, body parts, shields, shells, etc.

Actual MASS vanishes when these sublevel MOCOs are freed up. But there are so many it takes some time for them all to be audited by the Body Org. It's a backlog. So just keep them working on it, per policy.

As a note: If one takes the total Volume of space in the U3 and divides it by the total number of "particles" (sub-atomic) in U3, a very fine thin haze would appear if each particle was put into its exact

amount of space. This would then be a game of Big ns looking for their own Creations & MOCOs in a sort of "fog". It might be easier, but sort of boring too.

The ns who pushed it all together - or the 4 Gravity Flows that operated on it by ARC/KRC, have made a very interesting "Chinese puzzle" for us to solve.

BR Sr C/S Ron's

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OT 12 - 13

GMC #33b

C/O Cycle RD

10 Aug 86

(After OT 16 EP - 2 months.)

Running "SEPAMCOC" on the Body MOCOs resulted in a wonderful rejuvenation process like a high level "Purif" - done with auditing.

——————————

I had ridden many miles in the wind on MC (Motorcycle) in last days, also had come in contact with crowds, PCs, POTs, and ate lots of foods from various sources. The "body org" was overloaded and backlogged with work to handle, so I stepped in as follows, on an "all hands" basis:

1.) Lay down in a hot tub of water to equalize temperatures and pressures on body. Relaxed.

2.) Ran the "backlog" on "MOC or free" & ACKs and "outward pressure" as described in the 23 July 86 note on "CO Cycle RD" - "Further Optimizing Steps".

3.) This is the order to run it as the "seniors" hold the "juniors" or "created them on a via" or are just "bigger". You take apart from top down.

Order of Running:

0. Any bigger ns or MOCOs or Clones hanging around.

00. Any Perceptic or Admiration MOCOs

MOCOs BEING:

1. CELLS - A. MOC or go free.

B. Rts of ns C. ACKs to "F/N Clean" feeling D. ACK HELP.

2. CRYSTALS - "

3. MOLECULES - "

4. ATOMS - "

5. PARTICLES and/or "SUB-ATOMIC" " PARTICLES -

6. "SOURCES OF ENERGY" and/or " "MOTION SOURCES"

7. MOCOs BEING "SPACES" and/or VIEWPOINTS OF DIMENSION and/or VIEWPOINTS OF DIMENSION ="

This blows off all the audited products of the body org. (Converted by Steps 1-10 or PrPrs

to MOCOs from ns)

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4.) Then, I find a further optimizing step is to now ACKNOWLEDGE the ones who decided to stay and help. As follows:

"THANK YOU FOR HELPING, IN A NEW UNIT OF TIME" addressed in the following order:

A. Cells to "Clean F/N" feeling B. Crystals "C. Molecules " D. Atoms " E. Particles/Sub-Atomic Particles " F. Sources of Energy and Motion Sources " G. Spaces, Viewpoints of Dimension, " VPs of Dimension

5.) Now expand 4G as follows:

"THANK YOU FOR HELPING IN A NEW UNIT OF TIME" addressed to:

MOCOs being Spaces or Viewpoints of Dimension for:

I Cells II Crystals III Molecules IV Atoms V Sub-atomic Particles VI Sources of Energy & Motion Sources VII "Filler" Spaces or "Spaces between spaces".

All to F/N Clean Feeling & no more reaction or FTA feeling.

6.) You may have to add "Hello" or "Wake up!" on some steps as these lower level VIAS of VIAS never get any comm and many are "anaten".

7.) Results are absolutely amazing! Each step may take several minutes to flatten with strange sensations running up and down the body as you give the commands and put your attention throughout the body. You feel old fixed attention areas coming loose and realizations that the body is becoming lighter, more alive, less massy, more in PT - and several times you float free of it or become "unhooked".

8.) At the end, when the FTA feeling comes, one realizes he as a n or Static is really not even space, but commands them with intention and puts attention on them if they are not in optimum state. (Here we find another policy of Ron's coming into OT level auditing: The Definition of Operational: "Works well without further attention except for routine maintenance". !!!)

When the n "feels responsible for" the body - he has fixed attention on the non-operating areas. When he "takes responsibility for" the body and audits it as above - the attention units blow off and it all comes in PT.

9.) The operation of the body becomes very clear in doing this RD - of how a n Commands it and how it gets restimed by pictures or intentions or mockups. It's this way: The "Spaces" MOCOs are like MIRRORS or COMMUNICATION RELAY POINTS for all the rest. There is a "Space" MOCO for each other category and even just "filled" spaces to relay across

gaps. The picture or intention goes from the n to the Space ns (MOCOs) and then is transmitted from activation of the Energy/Motion Source MOCOs up to the Sub-Atomic

Particles, then to the Atoms, Molecules, Crystals and Cells! That's how a n runs a body!

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10.) The more anaten the "space mocos" and "filler space" MOCOs are, the slower the body reacts and the tireder it becomes. By "Hellos" and "Wake ups" to these MOCOs, tiredness can be blown. They are the lowest "juniors" on the org board so hardly ever get acknowledged, most

ns don't even know they are there!

11.) The Creation of MEST was done in the order of large to small on the several vias. But the Experiencing (2nd Highest Purpose) (or Operating of MEST.) is done from small to large on the vias!

BR Sr C/S

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Clear Clear Index

2

2D ............................... 36

8

8-8008 ....................... 112

A

Abacus ...................... 100

thetans ............. 99, 108

ability .......................... 24

Andromeda ................. 92

application .................. 44

ARC ............................ 35

Straight Wire .......... 24

assist ........................... 23

Attention ..................... 33

awareness .................. 133

of another .............. 107

Axioms ..................... 133

B

before the beginning .. 99,

101, 113

beingness .................... 82

granting of ............ 128

Bhuddist Heaven ...... 143

Blow ......................... 140

body ............................ 24

S/W ....................... 139

Snatcher RD .......... 165

body org .............. 77, 136

Boolean Algebra ....... 135

bridge .............. 22, 23, 36

BSTs . 131, 153, 171, 220

we're one ............... 208

BTs ............................. 24

C

C/O Cycle ................. 136

C/O Cycle R/D .. 33, 116,

138, 192

Can't Blow ................ 140

case supervisor ............ 22

CC ............................... 25

central viewpoint ... Siehe

"CVP"

certainty ...................... 33

clear ...................... 25, 27

Clear

unstable ................. 154

clearing course ............ 28

Clone Cycle R/D... 33, 96

clones

black side ................ 96

existence ................. 91

cluster

-making ................... 29

CO Cycle R/D........... 228

optimizing steps .... 226

cognition

false....................... 141

comparison ................. 73

composite ........ 28, 29, 36

conditions ................... 89

confusion .................... 35

congruency ............... 135

contact assist ............. 103

creation

of effect ................. 113

admin why ........ 114

CVP .......................... 112

D

date/locate ............. 27, 30

Dianetics ............... 24, 27

dramatization ........ 23, 27

drugs ............... 23, 24, 31

dynamics ......... 22, 37, 43

13th ....................... 124

E

Elron Elray.................. 95

emergency................... 37

engram .................. 23, 24

entities......................... 26

Ethics

conditions &

formulae ............ 202

eval ............................. 28

Excalibur ............ 32, 129

latest news ............ 206

procedure .............. 215

exchange ..................... 34

existence ..................... 89

clones ...................... 91

experience ................... 94

exterior........................ 33

exteriorization ... 118, 142

S/W ....................... 145

F

false reads ................... 35

flow chart .................... 23

flows ........................... 26

Free Zone .................. 129

G

game(s) ....................... 37

monitoring function 42

of games ......... 48, 135

for U2 ................. 51

private & personal 210,

217

purpose of the ......... 36

Games Master ..... 37, 128

GE

prototype ............... 116

genetic

entity ....................... 34

line .......................... 32

God(s)

computer ....... 101, 102

GPM

electrical ................. 29

grades.................... 24, 26

Grail ............................ 33

secret of the ............ 46

Gravity Flows ........... 137

GUM ........................... 37

H

Help ............................ 33

Hi-LO TA ................... 35

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I

impact ......................... 31

implant ........................ 28

implanter org

new trick ............... 141

importances

altered ..................... 68

7 70

relative .................... 68

incredibles ........... 35, 217

intention ...................... 31

Intention ...................... 33

inval ............................ 28

K

KRC ............................ 35

L

life

formulae of ............. 36

Life Repair .................. 24

Logic R/D ................. 171

L's ............................... 33

LTA ............ 77, 131, 171

1st preventer ........... 51

auditing ................. 197

M

metering ...................... 30

Milazzo ....................... 30

MOCOs ....................... 99

2nd

deputy 119, 120, 123

3rd

deputy ....... 119, 120

4th ......................... 120

deputy ............... 119

BB .. 99, 100, 102, 104,

108, 204

black NOTs ........... 228

copy ...................... 110

counter .................. 104

existence ................. 85

first ................ 117, 120

in U3 ......... 115, 118

principal

3 125

processes ................. 90

responsive ............... 43

scoreboard- ........... 212

security . 123, 124, 204

sub- ....... 119, 125, 230

U0 ..................... 82, 84

unresponsive ........... 43

via(s) ....................... 82

as counters ........ 115

vias of vias ............ 230

Zähler .................... 108

N

needs and wants handled

................................ 27

neurotic ....................... 23

non-interference-zone 27,

28

not know ................... 120

NOTs .......................... 31

Black ....................... 32

O

objectives .................... 25

OCA ............................ 23

One-World ................ 208

opterms ....................... 33

OT

1 28

12 ............................ 33

13 .................. 138, 143

14 .................... 33, 138

14-16

review ............... 204

16 .......................... 143

EP ....................... 48

17 ...................... 33, 95

17 - 33 ................... 135

18 ............................ 95

2 25

40 .......................... 121

above................. 114

8 33

9 33

I 27

II 26

II 28

III27, 29

III-X ........................ 31

IV ............................ 31

V 31

VI ............................ 31

VII .......................... 31

OT Life Repair ........... 32

out of valence ............. 33

P

Phoenix ....................... 33

platens ......................... 28

plugs ........................... 24

postulate...................... 33

1st ........................... 82

existence ........... 83, 90

power .......................... 25

4 220

5 220

power cube ............... 153

Power Plus .................. 33

for OTs ................... 43

Pre I

area ......................... 92

pressure ....................... 32

Pre-Static Life Repair . 33

preventer

1st ........................... 51

psychotic ..................... 23

PTP ............................. 23

PTS ....................... 29, 33

purif ............................ 24

Q

QQV ......................... 109

quality & viability ...... 68

R

R6EW ................... 25, 27

recall ........................... 24

rehab ........................... 34

relative importances ... 22

repair ..................... 22, 24

resistive ................. 23, 24

Resistive Cases ......... 223

responsibility .............. 23

restimulation ......... 22, 23

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Resurrectlon-Clone ... 206

Rings ........................... 37

rudiments .............. 28, 33

6 31

S

Scientology ................. 24

Cross ..................... 132

somatics ...................... 24

Source ....................... 201

control of .............. 128

knowledge of ........ 128

power of ................ 128

responsibility of .... 128

without Comparison 68

SP .......................... 29, 33

space ........................... 75

stable datum ................ 35

Static

beingness ................ 82

comparability .......... 76

composite ................ 91

duplicate of ........... 115

Dynamics of ............ 97

without comparison 89,

112

state ................... 107

suicide ......................... 23

Sunshine R/D .............. 33

Super Clear State ........ 55

Super Power................ 33

Super Static ........... 33, 55

clone ................. 85, 86

State .................. 48, 68

T

Teegeeack ............. 40, 95

telepathy ............... 33, 35

theta

quality of ................. 43

thetan(s)

Abacus .................... 99

superego .................. 50

training .................. 33, 44

U

U0 ............................... 95

U1

not is ..................... 109

U2

importance of PR .... 60

inval ...................... 109

U3

composite +X ....... 109

V

valence ........................ 23

valence shifter............. 31

viability ....................... 37

vias of vias ................ 230

viewpoint

central .... Siehe "CVP"

W

wall ............................. 31

X

Xenu 29, 36, 91, 95, 197,

210

basic case ................ 93

case ....................... 201

Case ...................... 195

composite................ 50

existence postulate .. 93

latest tricks ............ 129

LTA ...................... 153