gl efficiency

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© Copyright Khronos Group 2014 - Page 1 OpenGL Efficiency: AZDO Cass Everitt OpenGL Engineer, NVIDIA GDC, San Francisco, March 2014

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Page 1: Gl efficiency

© Copyright Khronos Group 2014 - Page 1

OpenGL Efficiency: AZDO

Cass EverittOpenGL Engineer, NVIDIA

GDC, San Francisco, March 2014

Page 2: Gl efficiency

© Copyright Khronos Group 2014 - Page 2

AZDO?• Approaching Zero Driver Overhead

Page 3: Gl efficiency

© Copyright Khronos Group 2014 - Page 3

Why do you care about driver overhead?

•Because driver overhead == cost

•Costs-CPU cycles from app-CPU cache from app-power / battery-GPU throughput

Page 4: Gl efficiency

© Copyright Khronos Group 2014 - Page 4

OpenGL Fallacy: Old and Inefficient

Immediate Mode Fixed

Function

Ancient crufty stuff

Feedback

Selection

Evaluators

Display Lists

Selectors

Page 5: Gl efficiency

© Copyright Khronos Group 2014 - Page 5

OpenGL Reality: Modern & Efficient

BindlessARB

SSBOGL4.3

Multi-Draw IndirectGL4.3

UBOGL3.1

Texture ArraysGL3.0

Buffer StorageGL4.4

Page 6: Gl efficiency

© Copyright Khronos Group 2014 - Page 6

Plus, OpenGL has all the features

Compute

Tessellation

Geometry Shaders

Sparse Textures

Image Load/Store

Page 7: Gl efficiency

© Copyright Khronos Group 2014 - Page 7

indirect draw

buffer object

buffer object

texture object

buffer object

buffer object

texture object

buffer object

buffer object

buffer object

render target

buffer object

Classic OpenGL Model

CPU GPU

……

Memory

cmd

cmd

cmd

cmd

Direct Drawing Commands(via the command fifo)

Page 8: Gl efficiency

© Copyright Khronos Group 2014 - Page 8

Classic Model Pros / Cons• Pro- Very stable – 20+ year old code still “just works”- Simple- driver handles hazards, sync, allocation

- Empowered the GPU revolution- Many classes of applications well served

• Cons- Demanding apps are not so well served- Intense games, VR

- Doesn’t scale with high scene complexity- Threading model- Hardware abstraction showing age

Page 9: Gl efficiency

© Copyright Khronos Group 2014 - Page 9

Aspirational Goal• Can we address the cons within the framework

of the existing API?- That is, can we fix the cons without tossing the

pros?

• Good question!

- As it turns out, Smart People in Khronos have actually been working on this question for a while now- And they’ve developed an efficient, modern

OpenGL that- Gives amazing perf improvements, and lives within

the existing framework

• And here’s what it looks like…

Page 10: Gl efficiency

© Copyright Khronos Group 2014 - Page 10

indirect draw

buffer object

indirect draw

buffer object

texture object

buffer object

indirect draw

buffer object

texture object

buffer object

buffer object

buffer object

render target

buffer object

Efficient OpenGL Model

CPU

CPU

CPU

CPU

GPU…

Memory

Page 11: Gl efficiency

© Copyright Khronos Group 2014 - Page 11

CPU and GPU decoupled

CPU

CPU

CPU

CPU

GPU…Memory

Page 12: Gl efficiency

© Copyright Khronos Group 2014 - Page 12

indirect draw

buffer object

indirect draw

buffer object

texture object

buffer object

indirect draw

buffer object

texture object

buffer object

buffer object

buffer object

render target

buffer object

CPU Writes Memory – multi-threaded (no API)!

CPU

CPU

CPU

CPU

GPU…

Memory

Page 13: Gl efficiency

© Copyright Khronos Group 2014 - Page 13

indirect draw

buffer object

indirect draw

buffer object

texture object

buffer object

indirect draw

buffer object

texture object

buffer object

buffer object

buffer object

render target

buffer object

And/Or GPU Writes Memory

CPU

CPU

CPU

CPU

GPU…

Memory

GPU Work Creation

Still no API – the magic of communicating through memory…

Page 14: Gl efficiency

© Copyright Khronos Group 2014 - Page 14

indirect draw

buffer object

indirect draw

buffer object

texture object

buffer object

indirect draw

buffer object

texture object

buffer object

buffer object

buffer object

render target

buffer object

GPU Reads Commands from Memory

CPU

CPU

CPU

CPU

GPU…

Memory

Minimal CPU / driver involvement…

Page 15: Gl efficiency

© Copyright Khronos Group 2014 - Page 15

Results• Integer multiple speedups ~5x – ~15x- This is not a typo-On driver limited cases, obviously

•Works TODAY on existing drivers!-Mostly GL4.2+-Extensions are at least EXT

Page 16: Gl efficiency

© Copyright Khronos Group 2014 - Page 16

Bonuses• Enables scalable multi-threading with no new API- Cores just write to memory

• Enables GPU Work Creation- Compute job or similar- Builds buffers, constructs MDI commands

• Does not require a new object model• Does not require breaking existing applications

Page 17: Gl efficiency

© Copyright Khronos Group 2014 - Page 17

Results

•Integer multiple speedups ~5x – ~15x- This is not a typo-On driver limited cases, obviously

•Works TODAY on existing drivers!-Mostly GL4.2+-Extensions are at least EXT

Page 18: Gl efficiency

© Copyright Khronos Group 2014 - Page 18

Results

•Integer multiple speedups ~5x – ~15x- This is not a typo-On driver limited cases, obviously

•Works TODAY on existing drivers!-Mostly GL4.2+-Extensions are at least EXT

Page 19: Gl efficiency

© Copyright Khronos Group 2014 - Page 19

Results

•Integer multiple speedups ~5x – ~15x- This is not a typo-On driver limited cases, obviously

•Works TODAY on existing drivers!-Mostly GL4.2+-Extensions are at least EXT