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  • 7/30/2019 Gitg_rules v1-01 (Website)

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    Casual Cards #5

    GAME DESIGN

    Wm David RigdonDEVELOPMENT

    Nathan HansenART

    Clark MillerFICTION

    David Spangler

    2012 Wm David Rigdon and Victory Point Games (VPG)Ghosts in the Grid is VPGs name for its multiplayer card game of Ghosts attempting to take the Data.http://victorypointgames.com; [email protected]; (714) 957-4066

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    D v p by Na a Ha V c y P Gam

    Ghosts in the Grid Rules 1.0

    HE GHOS IN HE GRIDFiction by David Spangler

    H C

    x - k . H A . H , k . T

    k - - x - FEDS, j N .

    T C k

    , ,

    F E D S . I FEDS ,

    k G , .

    H , . H k . H

    . H G ,

    C N . H k

    G G , - . S N

    .

    T k , k . H j k , . N G . W G k ? W k ?

    C , . I W . I . N -

    G . H k . T -A k , .

    H , M , D S ,

    . H C

    N . E G ,. B ,

    , k .

    Y ! T . A . F , . H k k G . H

    G . T . F .

    A . A G . T x

    . E , k

    , . F ! T

    .

    H . H G

    k . Y ! A

    G k , D -H -

    S z G . H j A ,

    . W G - ,

    G , . I

    , G - - ,

    N .

    A CN . H S k k . T W k .

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    2012 Wm Dav R g a V c y P Gam 1

    Ghosts in the Grid Rules 1.0

    [1.0] IN RODUC IONG G a ca gam 2 4 p ay g y ca c mb w mgam c a c mp x y a / mb p ay . C a gam b a (G ) by

    a a g g 25 q a . P ay ca a va c y Ghost wa pp g p ay by ack g

    G w Virusca . R v Da am Central Node. E cap w b

    pp g p ay ack y G a GA m a y .

    [2.0] GAME EQUIPMENG a V Ca : T gam c a 50ca . T a w ma yp ca : GCa , w c y p ay y , a VCa , w c y p ay pp . Ca ac v m a R 9.0

    G : T gam c m w 35 - cq a . T a a mb

    Security Grid gam b a .

    G Ag : T gam c m w 4 P ayma k , ac a c . T GAg p p ay g .

    [3.0] OBJEC IVEY bj c v av C a N( N a c G w p p ) a v Da a ca , cap

    G w b a pp g GAg a ack y G a GA m a y .

    [4.0] SE UPF C a N ( y w a c c a p p ) a p ac

    c p ay pac ( .g. ab ).

    a G ac w a a y w m .

    T , w k g g , b a 5 X 5 q a Ga C a N -a ac w . O c

    , q ck y p a ac p g am c a a .

    S pa a Da a Ca m ca ck a p ac a G w a y ac a p ay .

    S ma g ca a a 5 ca ac p ay . S ma ck a Da a Ca ; D aw P .

    G v ac p ay a G C mma R w: ma w ca . T ca aG R a ca .P ac y G Ag a g ac G ( c y ). T y y q a . I y y q a c c w ( . .,

    p p ac wa ), ym wa y a cG a y ca .

    Y a y p ay.

    [5.0] SEQUENCE OF PLAY D m w g ( .g., b ay c c a ). T w

    c ckw a ab .

    Table of Contents

    [1.0] IN RODUC ION . . . . . . . . . . . . . 1

    [2.0] GAME EQUIPMEN . . . . . . . . . . 1

    [3.0] OBJEC IVE . . . . . . . . . . . . . . . . . . . 1

    [4.0] SE UP . . . . . . . . . . . . . . . . . . . . . . . 1

    [5.0] SEQUENCE OF PLAY . . . . . . . . . 1

    [6.0] PLAY CARDS . . . . . . . . . . . . . . . . . 2

    [7.0] PERFORM AC IONS . . . . . . . . . . 2

    [8.0] DISCARD & DRAW . . . . . . . . . . . 3

    [9.0] CARDS . . . . . . . . . . . . . . . . . . . . . . . 3

    [10.0] ASSIMILA ION . . . . . . . . . . . . . . 4

    S P . . . . . . . . . . . . . . . . . . . . . . . . . 5

    GAME CREDI S . . . . . . . . . . . . . . . . . . . 6

    A S . . . . . . . . . . . . . . . . . . . 7

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    D v p by Na a Ha V c y P Gam2

    Ghosts in the Grid Rules 1.0

    Eac p ay w g :

    1. P ay Ca2. P m Ac3. D ca & D aw

    O c y av aw ca m D aw P , y v v y g p ay ca p m ac .

    [6.0] PLAY CARDSY may p ay a y a y ca a y y k . A xc p : y may p ay m

    a 2 V Ca a y p ay p .

    A ca c p ay G C mma R w ma a c x c ac ,

    m v c by a ca .

    NO E: 4 .

    [6.1] PLAY GHOS CARDS: GCa (w ) a p ay by p ac g m y G C mma R w f- - g . A p ay may xc a g a G Ca a y av p v y p ay w a .

    NO E: Y VH j k G R .

    Y ca p ay G Ca pp .

    [6.2] PLAY VIRUS CARDS:VCa (g ay) a p ay by p ac g m a

    pp ' G C mma R w g - - f.Y may p ay V ca m y a G C mma R w a y pp g

    p ay , b y .

    p ay V Ca a pp g p ay , p ac V Ca m ypp ' mp y ca . I amp y , y m p ay y V Ca

    ( m g f). Wa a , y may p ay a VCa a G Ca .

    A x : y ca y p ay V H jack ca G R a .

    [7.0] PERFORM AC IONSO c y v p ay a ca y w m y a , y mpp , y may p m a y a ac ca by V a G Ca y G C mma R w a / m v

    y G Ag . Ca Ac m b akb m v m .

    [7.1] PERFORM GHOSCOMMAND ROW AC IONS:

    [7.1.1] V C A : Y p m a V Ca Ac y

    C mma R w app cab .

    [7.1.2] G C A : Y may p m a y a G Ca Ac

    y G C mma R w ( .g., GOp a a w y a a ca m app a ca ). T ac may b p m a y . T ca y G C mma R w GR a (S 9.0).

    A x : y av a V E c yp ca y G C mma R w p v ym g a y G Ca g .

    Ac may y b ak c ac ca G C mma R w.

    Y may p ay b G Ca a w y p m ac w c y ( .g., w G Op a y C mmaR w a w y a w ca m

    pp , ca ac m wOpp ).

    [7.2] MOVE GHOS AGEN : I y v b A m a ( 10.0), y may m v

    y G Ag m c a y a jac , c c . A c c b av p p p wa ac

    .I a V H jack Ca a b p ay yG C mma R w, y may y m v

    y a g P mG C mma R w Ac p a ( 7.1).

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    2012 Wm Dav R g a V c y P Gam 3

    Ghosts in the Grid Rules 1.0

    GHOS DECRYP (x4) a w y ca V E c ypca .

    GHOS BROADCAS (x3)a w y x v a

    G a V Ca .H w ac ca may b x

    c w vaca . Eac B a ca may b w G V

    Ca p P ay .

    GHOS RES ORE (x2) a w y c a a ca ca m y G C mma R w.

    I c j c w B a ca ca , y wap a w a p ay , C aa P ay G

    C mma R w..

    GHOS DELE E (x7) a w y ca a y g VCa p ay y GC mma R w xc p VC a V E c yp ca .

    I c j c w GB a ca ca , G D ca m a a y

    g a yw G ( G v ).

    DAA (x1) ca c aga y a m b y

    w gam .

    [8.0] DISCARD & DRAW Y may w ca ca , a aw p

    a a 5 ca . P ay pa p ay y f.

    Ex : y G Ag a N (a y w a c c ), a bA m a ( 10.0), y may ca a ma y ca a y k b aw g p 5 ca .

    [9.0] CARDST a w ma yp ca : G Ca , w c a p ay y y G C mmaR w, a V Ca , w c a p ay y pp . G Ca av w backg

    w V Ca av g ay backg .

    GHOS RO A E (p C mma R w ma ) a w

    y a 90 a y g ,cc p G a jac y cc py.

    I c j c w GB a ca ca , y ca a a y g

    G 90.

    GHOS SEARCH (x4) a w y k g aca a y g p ay .

    Ca b c mb wG B a ca .

    GHOS OPERA E (x4) a w y ak ca m a y

    g p ay . I y av G S a c ca , y m

    ak a ca w k g.I c j c w G

    B a ca ca , y may w c p , b a , a y 2 g a y a jac xc p C a N .

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    D v p by Na a Ha V c y P Gam4

    Ghosts in the Grid Rules 1.0

    VIRUS HIJACK (x6) c y pp a G y w m v ,90 c ckw b m v g.

    VIRUS ENCRYP (x4) p v y pp mx c g a y G Ac g ca .

    VIRUS EJEC (x3)mm a y p ac app G Ag G x g ay q a . Y pp

    m ca a ca G C mma R w a a

    ca ( y a Da a ca , C a N ). Af , a

    ca gam .

    I c mb a w G B a ca ca ,j c v y , c g y , m Gby p ay g V C a N .

    VIRUS INFEC (x6) cc p G C mma

    R w m v w aG D ca .

    VIRUS DELAY (x4) may c ack p ay a .

    V D ay may b D may b ca a

    b g g a pp x (w av g p ay a

    G D ca ). D ca g ak p ac P ay g Ca

    a P m g Ac . Ta pp may D ca a D aw.

    VIRUS CRASH (x2) a y a pp ' G C mmaR w. Ca y b m v w

    V Ej c G R .

    [10.0] ASSIMILA IONI a a p ay P ay Ca P a (S6.0), V ca ak p ALL FOUR G C mma R w p ay ab a m a !

    A g a y a a m a y ca P m Ac (S 7.0). I A m aP ay a DA A ca , mm a y

    C a N .

    I a p ay a A m a , G w a p ay a .

    UN-ASSIMILA ION: A m a p ayca -a m a by g G Ca m v a a V Ca m

    G C mma R w. H w v , y m b mb ma y q ( .g.,

    w G D c yp ca m v a VE c yp , w G D ca m va V I c , c.). O c -A m a , p ac

    G Ag a a p G ( g - a c G ).

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    Fig. 1

    Fig. 2

    Fig. 3

    2012 Wm Dav R g a V c y P Gam 5

    Ghosts in the Grid Rules 1.0

    Sample Play W m p ay a k y ca c G G a q ck y, m g

    v w a w ba c m c a c aa ag m j mak v y

    am pag . H g !

    C (F g. 1). Eac p ay p G by a ma k k . H w av

    a p p , g , y w a ma k amp p ay . Eac p ay a a G C mmaR w ma ca g ca , 3 mp y a 1G R a , a a a v ca .

    T G ma p 35 . T c a a way C a N w ma aa m y p ac .

    R M . Y v g k a w m v a a . I F g. 1 ab v , ac p ay m

    G a g - a c . TP p P ay w a y c ckw 90 b g . M v g w w c a m v g aga a a p ay ca a cc p G .F g. 2 w gam a 3 ac . T R gP ay (R ) wa w a V H jack a y q g m a G w c

    m v c ckw 90 b m v g.T a v y w p g , w G P ay a v y m c ckw H jack V .

    I F g. 3, T p P ay (P p ) a aa m v a N g v g acc C a N x wm a y b ck g Y w p ay mg am . T p ay m f a g a g Da a ca m

    P p , a p C a Na v Da a x .

    C P . B a g a m v g F g. 3, P p P ay a G B a caa G D c mb y a k y G

    b ck g b Y w a G m mmm a C a N . W m a cap g Da a ca

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    Fig. 4

    Fig. 5

    D v p by Na a Ha V c y P Gam6

    Ghosts in the Grid Rules 1.0

    a , ba c m c a c / a ag m a mp .C a v b , w v , w a w a k y v c y. W p j y gam . Ta k y v y m c p ay g!

    , m av G w w . A p ay av w y p ay

    G Op a ca a a f a p b ( cV Ca m b p ay m g f

    G C mma R w ma ) g ab y a Da a. Ev G P ay ,

    V ca y b g a m a , aa a a g Da a a cap g G w c a g g a y ca .

    T g a a P p R . W a y p ay w aga R g P ay (R ), b g c a x w a S a c + Op a c mbg v R p w k a B a

    ca a ak Da a, q ck y p G . B Y w a G w av a b y m P p a ca a

    a a S a c ca G C mma R w. W a ca P p P ay m ga R p b a g c a va ag ?

    F g. 4 w w q ck y ca c a g a g c a cap gam .Back F g. 3, P p P ay ca a ca a w a a p g

    V Ca p ay aga pp . Sg m. O x , p ay I c aE c yp V aga R P ay a D ay V aga Y w P ay bm v g C a N (F g. 4) a p ck g p Da a ca .

    O c , ac p ay a a a

    . O m p ay a V H jack B P ay a a p ay a V I c . T G P ay a a G D m v a I c V a G S a c

    b a . I a g w , w GP ay aga , G S a ca G Op a c mb k a P pP ay a ca a ak Da a.

    F a g G a gy w w k wa av g V Ca p m, RP ay V Ej c (F g. 5) P pP ay G a Da a back C a N , a m G P ay ac .

    W a m c g g c v

    GAME CREDI SG D : Wm Dav R gD : Na a HaD L : Ba y P k IIIC C A : C a k MP : L a B a , Ma a D ja , DaM z, Ja Ob m y , Ca y Pa , GaQ a , Ka y R g , a R b Way .P : B Ba , B a B , J aG ma , R ck Pa , Ia Wak am

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    Start

    Start

    Start Start

    Start Start

    Start Start

    Start

    Start

    Start Start

    Start

    2012 Wm Dav R g a V c y P Gam 7

    Ghosts in the Grid Rules 1.0

    Alternative SetupsA. T S I B. Ex SC. T S -G (2 players)D. T X-G * (8 players)E. T O *

    A.

    B.

    C.

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    S t a r

    t

    S t a r t

    S t a r t

    S t a r t S t a r

    t

    S t a r

    t

    S t a r t

    S t a r t

    Start

    S t a r t

    S t a r t

    S t a r t

    D v p by Na a Ha V c y P Gam8

    Ghosts in the Grid Rules 1.0

    D.*

    E.*

    *Tese setups require two copies of Ghosts in the Grid.

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    Battle of 4 Armies Restoring the crown of chip

    F or the rown

    Check out these and more of our game titles at:

    http://victorypointgames.com

    The representatives of the Great Races in the QueensCouncil, long bound in peace by the force of her will, laid forth their claims to the crown in her absence rst withwords, and then with deeds, calling their armies, whocame from afar from all directions to this land, each seeking to claim and restore the Crown of Chip.

    Battle of 4 Armies is a fast-playing, abstractstrategy game, set in the environs of the River-port of Chip. Each army in play has Regular units,plus a special Mounted unit. With an Optionalrule at hand, will you advance and make the rightchoices? Match your skills against other players,rise to victory and capture the Crown of Chip!

    Expansion alsoavailable!

    Civil war has broken out between two royalbrothers over the succession of the kingdom,and the people of a once-peaceful nation mustchoose sides and rush to war. In For the Crown ,

    you must gather key resources, train an armyfrom scratch, and capture the rival King andHeirs to prove your claim to the throne!

    In this game, the highly popular 'deck-building'mechanic is combined with the most engross-ing variations of Chess. Do you have what ittakes to wisely divide your attention betweenpreparations and military maneuvering? Tooutpace your opponents development while

    eluding capture? Strategize your position andseize glory in For the Crown !

    E x p ans ions A v ail ab l e !

    In a land being explored by frontiersmen and soon to be settledby pioneers, as valuable a resource as nature ever provided manis a steady stream of fresh water from the ow of mighty riversand their vast tributaries; inThe Great Divide , it is up to playersto see that nature favors their side in the ow of that water tothe oceans.

    Representing the American West and the Paci c Ocean or thevast plains of the Midwest and the Gulf of Mexico, players mustshape the directions of these winding Rocky Mountain Rivers asthey ow on their ocean-bound course to their destiny in forginga great nation.

    In this classic Euro-style tile selection and placement game, thechallenge of tile selection and placement presents the playerswith enjoyable puzzles on a truly grand scale and, while subtleto master,The Great Divide can be learned and enjoyed byplayers of all ages and skill levels.

    The Great DivideShaping the Course

    of Mighty Rivers

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    urn Sequence:1. Play Cards

    - Ghost Cards on Self (From Left to Right) - Virus Cards on Opponents (From Right to Left)

    2. Perform Actions

    A- All Virus actions firstB - Any/All Ghost ActionsC - Move Ghost Agent

    3. Discard & Draw - Discard 1 card - Refresh hand to 5 cards

    Standard iles:

    Node iles:

    Player may discard any number of cards duringthe Discard & Draw Step

    Player may discardone card during theDiscard & Draw Step