getting from a to g: learning design for effective gamification
TRANSCRIPT
Getting from A to G:Learning design for effective gamification
Megan McIlvenna
THECREATIVEPROCESS
1OBJECTIVES& CONTENT
Goal
Content
Behaviour
Activities
2BRAINSTORM& INSPIRATION
3BRING ITTO LIFE
Storyboard effectivelyDo the
mathsThink like your learner
Define gameplay
Any questions?
Thank you for your time