geometrical optics the objects of our daily life (>mm) are much larger than the wavelengths of...
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Geometrical Optics
• The objects of our daily life (>mm) are much larger than the wavelengths of light (500 nm) with which we observe them
• The spatial resolution of our eye, in resolving images or boundaries between light and shadow is also much coarser than the wavelengths of visible light.
• This separation of scale leads to a number of simplifications, described by the title Geometrical Optics.
• This is not true of sound waves in our daily lives.– Speed of sound = 340 m/s– Concert A, f = 440 Hz, = v/f = (340 m/s) /(440 /s) = 0.77 m– We can hear around corners we cannot see around!
Geometrical Optics
In describing the propagation of light as a wave we need to understand:
wavefronts: a surface passing through points of a wave that have the same phase.
rays: a ray describes the direction of wave propagation. A ray is a vector perpendicular to the wavefront.
Light Rays
• The propagation of the wavefronts can be described by light rays.
• In free space, the light rays travel in straight lines, perpendicular to the wavefronts.
Image formation with a Pinhole camera
Image is fuzzy if pinhole is larger
Image is sharper if pinhole is smaller
Image is dimmer is pinhole is smaller
o
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hm
heightobject
height image
Light source
Dark room = Camera obscura
do = distance from object to pinhole
di = distance from pinhole to image
ho = height of object
hi = height of image
Object
Image
Fuzziness of image from size of pinhole
• A larger pinhole brings in more light, but produces a fuzzy image.
Light source
Dark room = Camera obscura
Object
Image
Reflection and RefractionWhen a light ray travels from one medium to
another, part of the incident light is reflected and part of the light is transmitted at the boundary between the two media.
The transmitted part is said to be refracted in the second medium.
incident ray reflected ray
refracted ray
Types of Reflection
If the surface off which the light is reflected is smooth, then the light undergoes specular reflection (parallel rays will all be reflected in the same directions).
If, on the other hand, the surface is rough, then the light will undergo diffuse reflection (parallel rays will be reflected in a variety of directions)
The Law of Reflection
For specular reflection the incident angle i equals the reflected angle r
i r
The angles are measured relative to the normal, shown here as a dotted line.
Forming Images with a Plane MirrorA mirror is an object that reflects light. A plane mirror
is simply a flat mirror. Consider an object placed at point P in front of a plane
mirror. An image will be formed at point P´ behind the mirror.
do diFor a plane mirror:
do = -di and ho = hi
hohi
do = distance from object to mirror
di = distance from image to mirror
ho = height of object
hi = height of image
Image is behind mirror: di < 0
Images
An image is formed at the point where the rays of light leaving a single point on an object either actually intersect or where they appear to originate from.
If the light rays actually do intersect, then the image is a real image. If the light only appears to be coming from a point, but is not physically there, then the image is a virtual image.
We define the magnification, m, of an image to be:
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heightobject
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If m is negative, the image is inverted (upside down).
Plane MirrorsA plane mirror image has the following properties:• The image distance equals the object distance ( in magnitude )
• The image is unmagnified
• The image is virtual: negative image distance di < 0
• m>0, The image is not inverted do di
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To save expenses, you would like to buy the shortest mirror that will allow you to see your entire body. Should the mirror be
(a) half your height
(b) two-thirds your height, or
(c) equal to your height?
To save expenses, you would like to buy the shortest mirror that will allow you to see your entire body. Should the mirror be
(a) half your height
(b) two-thirds your height, or
(c) equal to your height?
To save expenses, you would like to buy the shortest mirror that will allow you to see your entire body. Should the mirror be half your height two-thirds your height, or equal to your height?
Does the answer depend on how far away from the mirror you stand?
a) Yes b) No
To save expenses, you would like to buy the shortest mirror that will allow you to see your entire body. How tall should the mirror be?
Does the answer depend upon the distance from your eyes to the top of your head?
a) Yes b) No
To save expenses, you would like to buy the shortest mirror that will allow you to see your entire body. How tall a mirror do you need?
Does the answer depend upon how high you hang the mirror?
a) Yes b) No
Spherical Mirrors
A spherical mirror is a mirror whose surface shape is spherical with radius of curvature R. There are two types of spherical mirrors: concave and convex.
We will always orient the mirrors so that the reflecting surface is on the left. The object will be on the left.
concave
convex
Focal PointWhen parallel rays (e.g. rays from a
distance source) are incident upon a spherical mirror, the reflected rays intersect at the focal point F, a distance R/2 from the mirror. (Locally, the mirror is a flat surface, perpendicular to the radius drawn from C, at an angle from the axis of symmetry of the mirror).
For a concave mirror, the focal point is in front of the mirror (real).
For a convex mirror, the focal point is behind the mirror (virtual).
The incident rays diverge from the convex mirror, but they trace back to a virtual focal point F.
Focal LengthThe focal length f is the distance
from the surface of the mirror to the focal point.
CF = FA = radius = FM
A
M
The focal length FM is half the radius of curvature of a spherical mirror.
Sign Convention: the focal length is negative if the focal point is behind the mirror.
For a concave mirror, f = ½R
For a convex mirror, f = ½R (R is always positive)
Ray TracingIt is sufficient to use two
of four principal rays to determine where an image will be located.
The parallel ray (P ray) reflects through the focal point. The focal ray (F ray) reflects parallel to the axis, and the center-of-curvature ray (C ray) reflects back along its incoming path. The Mid ray (M ray) reflects with equal angles at the axis of symmetry of the mirror.
M ray
The Mirror EquationThe ray tracing technique shows
qualitatively where the image will be located. The distance from the mirror to the image, di, can be found from the mirror equation:
fdd io
111
do = distance from object to mirror
di = distance from image to mirror
f = focal length
m = magnification
Sign Conventions:
do is positive if the object is in front of the mirror (real object)
do is negative if the object is in back of the mirror (virtual object)
di is positive if the image is in front of the mirror (real image)
di is negative if the image is behind the mirror (virtual image)
f is positive for concave mirrors
f is negative for convex mirrors
m is positive for upright images
m is negative for inverted imageso
id
dm
Example 1An object is placed 30 cm in front of a concave mirror of radius 10
cm. Where is the image located? Is it real or virtual? Is it upright or inverted? What is the magnification of the image?
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fdd
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di>0 Real Image
m = di / do = 1/5
Example 2An object is placed 3 cm in front of a concave mirror of radius 20
cm. Where is the image located? Is it real or virtual? Is it upright or inverted? What is the magnification of the image?
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Virtual image, di <0
Magnified, |m| > 1,
not inverted. m > 0
Example 3An object is placed 5 cm in front of a convex mirror of focal length
10 cm. Where is the image located? Is it real or virtual? Is it upright or inverted? What is the magnification of the image?
66.0/
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Virtual image, di <0
De-Magnified, |m| < 1,
not inverted. m > 0
Example 4A concave mirror
produces a virtual image that is three times as tall as the object. (a) If the object is 22 cm in front of the mirror, what is the image distance? (b) What is the focal length of this mirror?
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negative bemust negative, is Since
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The Refraction of LightThe speed of light is different in different materials. We
define the index of refraction, n, of a material to be the ratio of the speed of light in vacuum to the speed of light in the material:
n = c/vWhen light travels from one medium to another its
velocity and wavelength change, but its frequency remains constant.
If a dielectric medium has dielectric constant , then • v = 1/()1/2 =• n = 1/
Snell’s LawIn general, when light enters a new material its direction will change.
The angle of refraction is related to the angle of incidence 1 by Snell’s Law:
where v is the velocity of light in the medium.
Snell’s Law can also be written as
n1sin1 = n2sin2
constantv
sin sin
2
2
1
1
v
Air
GlassThe angles 1 and 2 are measured relative to the line normal to the surface between the two materials.
Normal line
Principle of least time
Which of these rays can be the refracted ray?
n = 1.3 n = 2a)
b)
c)
d)
Heavy glasswatern1sin1 = n2sin2
[c) Is straight ahead]
Which way will the rays bend? Which of these rays can be the refracted ray?
n = 1.2
n = 1.6
n1sin1 = n2sin2
a)b)
c)
d)
[c) Is straight ahead]
ExampleYou have a semicircular disk of glass with an index of refraction of n = 1.52. Find
the incident angle for which the beam of light in the figure will hit the indicated point on the screen.
1 sin() = n sin(1) = n (5cm)/[(5cm)2+(20cm)2]1/2 = (1.52)(5)/20.62=0.369
= 21.6 deg
Total Internal ReflectionWhen light travels from a medium with n1 >
n2, there is an angle, called the critical angle c, at which all the light is reflected and none is transmitted. This process is known as total internal reflection. The critical angle occurs when 2= 90 degrees:
The incident ray is both reflected and refracted.
Total Internal Reflection
1
2sinn
nc Total internal reflection if sin2>1
Example
A ray of light enters the long side of a 45°-90°-45° prism and undergoes two total internal reflections, as indicated in the figure. The result is a reversal in the ray’s direction of propagation. Find the minimum value of the prism’s index of refraction, n, for these internal reflections to be total.
Focal PointThe focal point of a lens is the place where
parallel rays incident upon the lens converge.
converging lens diverging lens
Ray Tracing for Lenses
The P ray propagates parallel to the principal axis until it encounters the lens, where it is refracted to pass through the focal point on the far side of the lens. The F ray passes through the focal point on the near side of the lens, then leaves the lens parallel to the principal axis. The M ray passes through the middle of the lens with no deflection (in thin lens limit).
Just as for mirrors we use three “easy” rays to find the image from a lens. The lens is assumed to be thin.
The Thin Lens EquationThe ray tracing technique shows qualitatively
where the image from a lens will be located. The distance from the lens to the image, di, can be found from the thin-lens equation: fdd io
111
Sign Conventions: do is positive for real objects (from which light diverges)
do is negative for virtual objects (toward which light converges)
di is positive for real images (on the opposite side of the lens from the object)
di is negative for virtual images (same side as object)
f is positive for converging (convex) lenses
f is negative for diverging (concave) lenses
m is positive for upright images
m is negative for inverted images
Example 4
An object is placed 20 cm in front of a converging lens of focal length 10 cm. Where is the image? Is it upright or inverted? Real or virtual? What is the magnification of the image? fdd io
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Real image,
magnification =
Example 5An object is placed 5 cm in front of a converging lens of focal
length 10 cm. Where is the image? Is it upright or inverted? Real or virtual? What is the magnification of the image?
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Virtual image, as viewed from the right, the light appears to be coming from the (virtual) image, and not the object.
Magnification = +2
Example 6An object is placed 8 cm in front of a diverging lens of focal length
4 cm. Where is the image? Is it upright or inverted? Real or virtual? What is the magnification of the image?
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Walker Problem 69, pg. 885
(a) Determine the distance from lens 1 to the final image for the system shown in the figure. (b) What is the magnification of this image?
When you have two lenses, the image of the first lens is the object for the second lens.
Two Lenses
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(concave) 7
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First lens
2nd Lens53.0/
42.21 111
42.4042.50.35
(concave) 14
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DispersionIn a material, the velocity of light (and therefore the index of
refraction) can depend on the wavelength. This is known as dispersion. Blue light travels slower in glass and water than does red light.
As a result of dispersion, different colors entering a material will be refracted into different angles.
Dispersive materials can be used to separate a light beam into its spectrum (the colors that make up the light beam). Example: prism
The index of refraction for red light in a certain liquid is 1.320; the index of refraction for violet light in the same liquid is 1.332. Find the dispersion (v – r) for red and violet light when both are incident on the flat surface of the liquid at an angle of 45.00° to the normal.
45
1.332 sinv = 1*sin(45°) = 0.7071
sinv = 0.7071/1.332 =0.5309
v = 32.1°
1.320 sinr = sin(45°)
sinr = 0.7071 / 1.320
r = 32.4 °