genies.txt
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HELLOW
Ok so this is my guide about genies, everything is written by me, if u dont trust me in 100% u can look up on other guides but I tell you guys its all u need toknow.
OK so starting out, there are 4 different genies(to make them u need to go to Watcher Of The Earth and bring him some mirage celestones, like 3 or 4 D: )
ZealDisciplineLongevityInfliction
Which u gotta make? well, if u want str genie dont make Longevity, and if u wantdex genie dont make Infliction, thats it.
[i]REMEMBER U CAN HAVE AS MANY GENIES AS U WANT, WITH ANY TYPE[/i](for example ucan have all str, dex and mag/vit genie)
Now lets talk about attributes. What does each attribute change:
Str: changes power or lasting time of some skills
Dex: same as strVit: determines max amount of energy ur genie can haveMag: determines how fast energy of ur genie can recover
Ok so there are 3 different types of genies:
[b]Strenght Genie(str genie)[/b][b]Dexterity Genie(dex genie)[/b][b]Magic/Vitality Genie(mag/vit genie)[/b]
Each type of genie us supposed to have different types of skills and gears.
Genies also have [i]Lucky Points[/i], those are rly important. You gotta try tomake at least 100+ LP genie(I recommend having at least two genies 120+)here is how are each LP ranges considered:100-109LP = fine110-119LP = good120-129LP = very good130-139LP = pro140+LP = OP(overpowered)
[b][i]1st. Gears[/i][/b]To make genie gears u need Warsong Medals which drop from Warsong Bosses(I recom
mend buying them from players tho, its 3+ ec each), you need 3 Medals to make 1piece of gear.(12 in total)[i]DO NOT MAKE GEARS FROM WARSONG EMBLEMS[/i]Ok so each gear piece adds you 4 points to 2 attributes
Str genie should have: 4 str/4 vit OR 4str/4mag (I recommend str and vit tho)Dex Genie: 4dex/4vit or 4 dex/4mag (here I recommend dex and mag)Mag/Vit genie: just like name says, 4mag/4vit gears
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[i][OK NOW I EXPLAIN WHAT EACH TYPE OF GENIE CAN OFFER TO YOU, HOW TO USE THEM PROPERLY, WHAT SKILLS AND STATS U NEED[/i]
[b][i]STR GENIE[/i][/b]Useable by:-seekers [i](FOR SEEKERS STR GENIE IS A MUST)[/i]-assasins-blademasters-barbs
Stats u need on ur str genie:
1st type: (str/vit shards)
Str - from 100 to 120Dex - 5 or lower if possibleVitality - add all ur points in vitality after u have 100-120 str and 50 magMag - 50
2nd type: (str mag shards)
Str - from 100 to 120
Dex - 5 or lower if possibleVitality - from 60 to 70Mag - add all ur points in mag after u have 100-120 str and 60-70 vit
Ok so str genie is mostly about occult ice and stunlocking. For assasins its also very useable in making stealth kills
Skills you need/might/should have on your str genie:
Occult Ice - Its the main skill. Every str genie must have it. For 6 seconds uris stunned. Very useful in stunlocking.
Tangling Mire - this skills decreases physical defense of ur enemy. So yeah if u
wanna fight ur enemy with something what deals physical damage, you will find it VERY useful.
Tree Of Protection - pretty good life saver, with str genie it increases ur hp by A LOT and makes it las longer healing you. If u know how to use it, you will pretty much tank ur enemy.(use it right before ur hp is at half - before charm tick). Life saver type skill.
Will Surge - prevents ur enemy from sealing/silenciing, its a must due to psychics op proc rate seal.
Foritfy - prevents ur enemy from stunning you. If u're seeker, this skill is a must for you.
Absolute Domain - makes you totally immune to damage. Use it in critical situations or in panic attack. Life saver type skill.
Soul Of Fire - makes u immune to fire damage. Use it only against wizards' firecombo, VERY useful. Costs less energy on str genie. Life saver type skill.
Heart of Steel - makes u immune to metal damage. Useable against seekers, archers and sometimes clerics. Also costs less energy on str type genie. Life saver type skill.
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Nulify Poison - makes u immune to wood damage, use it against venos and mystic.Live saver type skill, also costs less energy on str type genie.(not much recommended tho)
Faith - removes all debuffs and makes u immune to them for 5 seconds. Very useful. Life Saver type. Costs less energy on str genie.
Frenzy/Enrage - some sins who like to make stealth skills will find it useable.Risk skill, I wouldnt recommend it. Increases ur attack at cost of defense.
Holy Path - increases ur speed to the max, I think we all know this skill.
Wind Shield - decreaes damage you take, increases evasion and attack rate. (useable basically only by seekers and sins if str genie, mostly for defense)
Expel - makes u immune to physical damage at the cost of silencing aka sealing you. Useable against BMs, sins and barbs.
[b][i]Dex genie[/i][/b]
MUST FOR WIZARDS. Beside them archers, sins and BMs may find this type useful. (I recommend this one for BMs tho)
1st type: (dex/vit gears)
Str - 5 or lower if possibleDex - 100Vitality - add all ur points in vitality after u have 100 dex and 50 magMag - 50
2nd type: (dex/mag gears)recommended if u're sin and/or archer and u have dex ge
nie
Str - 5 or lower if possibleDex - 100Vitality - from 60 to 70Mag - add all ur points in mag after u have 100 dex and 60-70 vit
3rd type:( u can put 2 shards dex/vit and 2 shards dex/mag)
str - 5 or lowerdex - 100mag - same as mag(balanced)
vit - same as vit(balanced)
I call dex genie annoying genie. Why? with this genie u practically cant be stunlocked.
Skills:
Spark - decreaes targets fire resistance. This is what every wizards should have. Use spark then all ur fire skills and there wont be any sign after ur enemy. V
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ERY POWERFUL, ONLY FOR WIZARDS.
Badge Of courage - its a must for dex genie. Removes stuns.
Remove Paralysis - removes freezes.
Tree of Protection - on dex genie increases healing effect.
Wind Shield - decreaes damage you take, increases evasion and attack rate. Useable in defense, in attack for sins, BMs and archers as well sometimes.
Fortify - Prevents ur enemy from stunning you. Lasts longer on dex genie. Do notuse against magic classes.
Extreme Poison - increases damage ur enemy takes by 20%. Useful, trust me. Lastsmuch longer on dex genie.
Will Surge - prevents ur enemy from sealing/silenciing, its a must due to psychics op proc rate seal.
Absolute Domain - makes you totally immune to damage. Use it in critical situations or in panic attack. Life saver type skill.
Soul Of Fire - makes u immune to fire damage. Use it only against wizards' fire
combo, VERY useful. Life saver type skill.
Heart of Steel - makes u immune to metal damage. Useable against seekers, archers and sometimes clerics. Life saver type skill.
Nulify Poison - makes u immune to wood damage, use it against venos and mystic.Live saver type skill(not much recommended tho)
Faith - removes all debuffs and makes u immune to them for 5 seconds. Very useful. Life Saver type.
Holy Path - increases ur speed to the max, I think we all know this skill.(lastslonger with dex genie)
Expel - makes u immune to physical damage at the cost of silencing aka sealing you. Useable against BMs, sins and barbs. Lasts longer on dex genie.
[b][i]MAG/VIT GENIE[/i][/b](my favourite :o)Useable by every class but its a must for Sins, Archers, Clerics, Mystics and Psychics.
This genie is made for spamming skills.
All types use same gears, 4mag/4vit.
1st type: more vitality, less magic. Put 80-100 magic, rest in vitality (I use this one :o)
2nd type: more magic, less vitality. Put 60-100 vit, rest in magic
3rd type: balanced, same amount of mag and vit
[i]Skills:[/i]
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Absolute Domain - makes you totally immune to damage. Use it in critical situations or in panic attack. Life saver type skill.
Tree of Protection - heals u and increases max hp, life saver
Heart of steel - immune to metal dmg, use against seekers, archers and clerics
Soul of Fire - immune to fire dmg, use only against wizard(their fire combo)
Nulify Poison - makes u immune to wood damage, use against mystics and venos(notmuch recommended)
Faith - VERY useable on this type of genie because u can spam it.
Expel - immune to physical damage, veru useable against sins, BMs and barbs. (they can still stun/freeze/sleep you, using pills or babrs their wood atk buff orsins using condensed thorn BUT they still cant deal damage for those 9 seconds.)DO NOT USE AGAINST MAGIC CLASSES, SEEKERS AND ARCHERS.
Extreme Poison - increases damage ur enemy takes by 20%. Useful, trust me.
Tangling Mire - Decreases ur enemy's physical def and slows them. Useful, combine with extreme poison if u're sin.
Fortify - makes u immune to stun, learn only 1st lvl, do not use it against magic classes, unless against psychics Soul of Stunning.
Whirlwind - very useable for sins and sometimes BMs. Freezes ur enemy for 1 second and slows them for 10. 1 sec freeze is enough to stop them if they want kiteand sleep, stun or even freeze them if u got good timing. Learn just 1st lvl.