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Margaret Williams- Greater Sydney Conference District Director. January 2015 Version 1 Page 1 of 12
GENERAL RESOURCE
The Greater Sydney Conference used in this resource is in New South Wales, Australia
Margaret Williams- Greater Sydney Conference District Director. January 2015 Version 1 Page 2 of 12
Contents
Page 3 Club Flag
Page 4 Uniforms
Page 5 Setting Up and Running a Club
Page 6 Opening Program
Page 7 Sample Club Program
Page 8 Classes
Page 9 Stars/Diamonds/Chips/Awards
Page 10 Investiture or Presentation of badges
Page 10 Resource List
Page 11 Appendix
Margaret Williams- Greater Sydney Conference District Director. January 2015 Version 1 Page 3 of 12
CLUB FLAG
A flag on a pole is a great way to lead a parade and advertise your club. Use it for the
opening of your program each meeting. Line up the Adventurers with the flag bearer at the
front and march in, even if it is only a short way. Use it for Church events like Investiture
when the children receive their pins and badges. Or you could use it to march in for a
children’s program, Adventurer service or other church service involving your club. Involve
your Club in community events and march with your flag flying. Children love to belong and
an Adventurer Club is about belonging to Jesus
Flags are available from your local Adventist Book Centre or AdventSource
http://www.adventsource.org/as30/store.aspx?umschk=1
Or you could make up your own and paint the logo on it and add your Club name. Or join
two yellow rectangles and two white rectangles and paint, print or applique the name of
your club and the words Adventurer Club on it. Use whatever materials you have to make a
flag which represents your Club.
Margaret Williams- Greater Sydney Conference District Director. January 2015 Version 1 Page 4 of 12
UNIFORMS
The basic item is the scarf, these are different colours depending on which Division you are
in and there are a number of variations. You can use your search engine [e.g. Google] to find
images for Adventurer Uniform. Many countries wear the maroon scarf, in the South Pacific
Division the scarf is green for Adventurers and maroon for Staff.
The Class A uniform is a shirt, worn with trousers, shorts or skirt. Find what is worn in your
local Conference or Division. In the South Pacific Division the Class A uniform is a white shirt
with navy trousers, shorts or skirt and the same for the Staff. This uniform is worn with the
Adventurer Club Patch on the right sleeve and the Adventurer World on the left sleeve. If
they are not available where you are, the uniform can be worn without them. An important
part of the uniform is the sash, if you have someone who sews, these are easy to make. This
displays the badges and pins which represent the achievements of the Adventurers and
Staff. Some Clubs attach them to the scarf but this limits the award badges that can be put
on it.
The other uniform is the field shirt. These are matching polo or t-shirts that the whole Club
wears, generally with the logo or name Adventurer Club on it. This is worn when the Class A
uniform is not suitable such as outdoor activities. Some Clubs only have this uniform
Field Shirt Scarf
Adventurer World Patch
Staff Uniform Class A uniform
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SETTING UP AND RUNNING A CLUB
Club Staff roles
Adventurer Club Director – nominated by the church and responsible for the overall
organisation of the Club. They are responsible to the Board and are the reference
point for questions. In a larger Club they should not also have regular teaching
responsibilities
*Adventurer Club Deputy Director – runs the Club in the Directors absence and
provides support for the Director.
*Club secretary/treasurer – manages registration, attendance, finances, Quarterly
business meeting reports and other paperwork. Responsible for organising and
storing Club and Class resources.
*Club Chaplain- someone to run Club worships and provide spiritual support to the
Adventurer Club.
Class Teachers appointed by the Club Director – someone to be responsible for a
class to ensure requirements are met for investiture,
Helpers – can be parents or older siblings/church, may provide snacks, games or
assist where needed
Parents – ideally one for each family attending. May be in one of the roles above, but
otherwise to be available to assist with craft etc.
*Small and very small Clubs this may all be done by Club Director
See the South Pacific Division website for training and a range of other Club resources
http://adventurers.adventistconnect.org/
By the end of the year it is hard for both Adventurers and Staff to remember exactly who
did what. In order to prevent this and give the Adventurer some lasting memories of their
time in your Club, it is useful to do the following:
Keep attendance records for each meeting
Have a book, box or other way of keeping together the papers and other items
collected by each Adventurer, so they have something to take home at the end of
the year and remember what they did.
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OPENING PROGRAM
See sample program on next page- this is from a local Club
Parade and March In – raise the flag and march behind it, some Clubs march around the
church or in the street outside. One local club marches from the front door, down the hall
and through the church hall during lunch and out the other side. This is your chance to
display your club, whether they wear uniforms, or just the scarf.
Adventurer Song – there are a number of varieties of this, try the General Conference
Website for the official song. This is used in the Greater Sydney Conference. Australia
http://gcyouthministries.org/Ministries/Adventurers/AdventurerSong/tabid/112/Default.as
px
Pledge and Law – this is in use world-wide
http://gcyouthministries.org/Ministries/Adventurers/PledgeLaw/tabid/111/Default.aspx
Prayer – this is essential. Gather your staff for prayer before your meeting starts. As part of
your program use different people to pray, try having a subject or a bag of objects for the
Adventurers to select and pray about. E.g. they pick a fruit from the bag, thank you for food,
or rain to grow them or something they associate with the fruit. Pick out a toy car, thank
you for coming to the meeting safely, thank you for toys etc. Look for different prayer ideas
so it does not become routine and the Adventurers look forward to their turn. For many
non-Christian Adventurers this may be the only time they learn about prayer.
Story Time and/or Book Club - Adventurers and Pre-Adventurers love stories. Whether these
are read or told, if you have a good storyteller or reader in your club or church, use them. If
you have a non-Adventist storyteller this is a great way to involve them in your Club. Read
or tell stories about Jesus, Bible stories, missionary stories, nature stories, true-life stories.
The Adventurers need to read or hear all of these to meet Basic Requirements for the
classes.
Requirement Activities – This is where you do the class requirements listed on the class card
or other list of requirements. Make it fun, Use acting, storytelling, puppets, whatever you
have. To do the stories of the people in ‘His Plan to Save Me’ have the different classes add
the next part of the timeline. There are four basic areas. My God, My Self, My Family and
My World to be done for each class.
Awards – see the section of this resource on Awards
Group Activities [games] – play a game with a theme, there are many great games out
there, this is especially useful for boys to wear off some of that energy!
Finish with Prayer
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Adventurer Club Program
2pm Parade
Adventurer Song
Pledge & Law
Prayer
2.10pm Story Time – Book Club
2.30pm Requirement Activities
Star, Diamond or Award
3.45pm Game
4pm Closing Prayer
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Adventurer Classes
What age groups do you have?
4 year olds – Little Lambs- if you visit the South Pacific Division Website, you can see the
version developed by the Greater Sydney Conference or check the General Conference
website for the original version of Little Lambs
5 year olds – Little Fish – is the Greater Sydney Conference version, check the South Pacific
Division website. Or Eager Beavers is the American program, check the General Conference
website or the Keene-Fort Worth Club site [see resources page]
6 year olds- Busy Bees
7 year olds-Sunbeams
8 year olds Builders
9 year olds- Helping Hand
Finished Helping Hand and not 10 years old yet- too young for Pathfinders? – Advanced
Helping Hand
Remember, children cannot start Pathfinders unless they are 10 years old. In Australia they
have to be 10 by March 30.
Once you know how many children you have in each age group, decide who will teach each
class and what will be done at each meeting [see sample program in appendix]
Some Clubs have only a small number of children and need to combine classes. Try to group
activities together so that the requirement are completed for both, pick similar awards or
class requirements to do. As long as the correct class pins and awards are received it doesn’t
matter if they have learnt more. Check the South Pacific Division website for a new resource
on small Clubs as it is on the plan for this year. One Club in Greater Sydney operates
successfully with only 4 children in the Club
To pass a class and receive a pin, the two basic requirements [Pledge & Law] and
[Reading/Book Club] need to be done by each child. For pre- Adventurers they have to
complete a number of stars/diamonds/chips to get their pin. Adventurer classes have to
complete at least one requirements in each of the four sections. My God, My Self, My
Family and My World. Class cards and/or requirements lists are available from most local
conferences and on the websites on the resources list
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Stars/Diamonds/Chips/Awards
Little Lamb- Stars
Little Fish – Diamonds [same badges as Eager Beaver Chips] Renamed as there aren’t many
beavers in the South Pacific, but most children know what a fish is!
Eager Beavers –Chips
Adventurers – Awards
This is the part of Adventurers most children [and adults] love. A coloured badge/patch is
given for each award achieved. These are displayed on the sash and look very impressive. A
lot of fun and learning takes place and these badges/patches are the visible result. New
awards are being developed every year for Adventurers. The class requirements list just a
few basic ones, but there are many badges to be earned. Most clubs include the necessary
class ones in their program, but add extra whole Club awards for all the children to achieve.
The new awards from the General Conference are available on the Website. The 2014 new
awards are Dogs, Universe and Parables of Jesus. The Greater Sydney Conference also
produces new awards each year for the annual Adventurer Camporee. There is always
something that can be adapted to your local Club needs. Print or write down what is
required for each award and then look at ways to achieve the requirements.
Here are an adaptation we used:
e.g. ‘Early Adventist Pioneer’- we did not have the items listed as North American culture is
different to ours, we cut squares of cloth and printed them with paint and cotton reels to
look like wagon wheels. We made a wagon out of an upturned table and chairs for horses.
Wool tied to the chairs was the reins. Books provided stories of the pioneers. We had no
idea how to make granola or what it had to do with the pioneers, so we made porridge.
Early American games and crafts were also a challenge. We played ‘tag’ and painted boxes.
We felt it was important to teach the children something about Church History and so we
went ahead and did the award.
‘My Church’ was also a challenge as it was on the program but most of the children were
not from Church families and it was decided not to go ahead. Always have a list of extra
awards on your program in case the planned one can’t be done.
A good idea is to choose several awards that can be done indoors and put all the materials
for each one in a bag or box. You will then be ready if you plan an outdoor activity and there
is a storm or other weather that prevents you from doing the original award.
Awards are great fun, try camping in the back yard for the ‘Camper’ award and adapt
awards to meet what you have available. It is all about building memories for life.
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Investiture or Presentation of badges
Promoting Adventurers to your local church is important, children who learn about God and
Jesus early will remember it, [sometimes deeply buried!] for life. Talk to your church about
have a special time in the main service or Sabbath School to present the children with their
pins and badges/patches. Every child should receive something even it is just an attendance
certificate. Involve your church Minister and/or Elders. If your Club is unable to get the pins
or badges in time, make something to remind them of what they have achieve. One year
when my club badges and pins got lost, I made copies of the badges and pins and invested
with cardboard pins with safety pins glued to the back! You could write a list of what has
been achieved and roll it into a scroll to be presented to them. The main thing is to
announce to the church that the children in their Adventurer Club are learning about God,
nature and other new skills, if you have children from non-Christian families in your Club
you are involved in Evangelism with a 100% success rate!
An investiture is a formal ceremony presenting the Adventurers with their class pins and
badges/patches. Aim to have the same type of service as your Pathfinder Club if you have
one. Many churches combine the Pathfinder and Adventurer Investiture, if you have a
Master Guide in your church, ask them to present the badges, or your Minister or Elder can
do it. If you live in a place where there is a conference/mission headquarters you may be
able to ask for someone to present, most conferences/missions have a Youth Department.
One of the requirements of an Investiture is the Charge. This is done at the end of the
Investiture presentation, see Appendix section for a copy of the Adventurer Charge I use.
Resource List
See the South Pacific Division website for training and a range of other Club resources
http://adventurers.adventistconnect.org/
General Conference Adventurers website
http://www.adventurer-club.org/
Keene- Fort Worth Adventurers [American]
http://www.kfw-adventurers.org/
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Appendix
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The Adventurer Investiture Charge
The meaning of ‘charge’ for Adventurers is to give someone a job or task
Adventurers, I charge you with living the Adventurer Pledge and Law wherever you
are
Parents and families, I charge you with the words of Proverbs 22:6
‘Start children off on the way they should go, and even when they are old they will
not turn from it’. Demonstrate to your children by your actions what you want them
to become
Church family, I charge you with the words of Luke 18:16. ‘But Jesus called the
children to him and said, Let the little children come to me, and do not hinder them,
for the kingdom of God belongs to such as these’.
As the wider church community you can support your Adventurer Club by prayer and
in practical ways, providing resources, expertise and taking an interest in making the
children feel recognised and included in your church. In a society where values are
disappearing, your Adventurer Club is a way outreaching to others looking to add
Christian values to their children’s lives