gearvr - arm architecture · gearvr bring your own world into realism woosung choi principal...
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GearVRBring your own world into realism
Woosung Choi
Principal engineer
Mobile communication business
Samsung electronics
What people want
Story
(1895)
Convenience
(1926)
Realism
(2014)
Bring story in front of you It is on your home Now you are in the scene
What makes it real (contents)
What makes it real (movement)
“Peak head rotation speed, for me at least, is right at 1000 degrees/second”
Twitter - John carmack
High FPS + compensation is required(90Hz+)
What makes it real (graphics)
What is missing here?
What makes it real (resolution)
the human eye is 576 megapixels—but really only about 7 megapixels matter
- Gizmodo
(4K+ is recommended)
Pantile structure
5x ~ 7x
What makes it real (input)
Need to find balance between complexity and accuracy
What makes it real (sound)
Human instinctEye sight< SoundImmediate response
3D surround sound system
SRS True surround system
What makes it real (sensor/camera )
Oculus rift face detection
Social and chatting need face detection technology
Camera or EEG/EPG sensor
VR Realism
What’s needed : What We Want to cover
Weight
Dizziness
Scene quality
Computing power
Input
Sound
VR use cases
Personal cinema (big screen)
Enjoy your personal iMAX
Excitement : get more fun @ home
Feel actual thrill & real
being there
360 video stream & 3D surround sound
New businesses
New model of businesses & creating B2B market
What’s next : Way to go
Scenario
Contents creation
New concept of UX/UI
New tools for auditing
Big title (Paradigm changer)
…
AR (?) –Different from VR
Arm collaboration
ARM big.Little architecture: Better performance / low power
VR graphics:4xMSAA, secure rendering, AFBC,
Multiview
reference
For your information : Samsung VR white paper http://developer.samsung.com
Thank you