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TRANSCRIPT
Game Design Document for:
Tire and Brimstone
All work Copyright ©2009 Vancouver Film School
Written by Team God Like Games
Version # 1.00
Monday, May 08, 2023
Copyright (C) 2008 Vancouver Film School – All rights reserved
Table of Contents
VERSION 1.00__________________________________________________________________5
VERSION 1.01__________________________________________________________________5
VERSION 1.02__________________________________________________________________5
VERSION 1.03__________________________________________________________________5
HIGH CONCEPT__________________________________________________________________6
Tagline:____________________________________________________________________6
PHILOSOPHY____________________________________________________________________6
MULTIPLAYER VEHICULAR BATTLING____________________________________________________7
SEVEN DEADLY WEAPONS__________________________________________________________7
COMBO MECHANIC_______________________________________________________________7
SATAN'S FAVOURED_______________________________________________________________7
MULTIPLAYER___________________________________________________________________7
GAME OVERVIEW_______________________________________________________________8
OBJECTIVES____________________________________________________________________8
Primary:___________________________________________________________________8
Secondary:________________________________________________________________8
WIN CONDITION_________________________________________________________________8
LOSING CONDITION AND DEATH______________________________________________________8
VEHICLES______________________________________________________________________8
VEHICULAR COMBAT______________________________________________________________8
RAMMING_____________________________________________________________________9
DRIVING/MOVEMENT_____________________________________________________________9
TURBO BOOST__________________________________________________________________9
SEVEN DEADLY WEAPONS__________________________________________________________9Team God Like Games Page 2 5/8/23
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(SATAN’S STACK)________________________________________________________________9
SATAN'S FAVOURED______________________________________________________________10
OVERVIEW____________________________________________________________________10
MAX PLAYERS_________________________________________________________________11
SERVERS_____________________________________________________________________11
INTERNET_____________________________________________________________________11
GAMING SITES_________________________________________________________________11
MAIN CAMERA_________________________________________________________________12
OVERVIEW____________________________________________________________________13
THE PHYSICAL WORLD___________________________________________________________13
SCALE_______________________________________________________________________13
OBJECTS_____________________________________________________________________13
OVERVIEW____________________________________________________________________14
CHOOSING A CHARACTER__________________________________________________________14
AI CHARACTERS________________________________________________________________14
ENEMIES_____________________________________________________________________14
Each vehicle has properties that are broken down in the table below.__________________15
Individual breakdown of attributes for each specific vehicle:_________________________15
ACTUAL ADJUSTABLE ATTRIBUTES FOR EACH VEHICLE IN THE UNITY ENGINE:______________16
Car Wheel Attributes (to be changed)___________________________________________16
Car Body Attributes (to be changed)____________________________________________16
Azazel/Pick Up Truck: (Image to be inserted from Mooney)__________________________17
Belphagor/Shelby: (Image to be inserted from Mooney)____________________________17
Astaroth/Zonda: (Image to be inserted from Mooney)______________________________17
VEHICLE JUSTIFICATION___________________________________________________________17
PRIMARY WEAPONS_____________________________________________________________18
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WEAPON PICK-UPS/SECONDARY WEAPON______________________________________________18
TRACKING WEAPONS_____________________________________________________________18
THE SEVEN DEADLY SIN WEAPONS____________________________________________________20
Lust:______________________________________________________________________20
Greed:____________________________________________________________________20
Pride:_____________________________________________________________________20
Sloth:_____________________________________________________________________20
Wrath:____________________________________________________________________20
Envy:_____________________________________________________________________20
Gluttony:__________________________________________________________________20
The weapon characteristics represented individually in a bar graph:___________________21
OVERVIEW____________________________________________________________________23
MATCH START_________________________________________________________________24
MATCH END__________________________________________________________________24
MISC________________________________________________________________________24
SCREEN FLOW DIAGRAMS__________________________________________________________24
SECTION 1 (BOTTOM LEFT)_________________________________________________________25
SECTION 1 (TOP RIGHT)___________________________________________________________25
WIREFRAMES________________________________________________________________25
OVERVIEW____________________________________________________________________26
“COMPETITIVE ANALYSIS” APPENDIX__________________________________________________27
“GAME INTERFACE – MENUS” APPENDIX_______________________________________________27
SECTION 1 (LEFT SIDE)____________________________________________________________27
SECTION 3 (RIGHT SIDE)__________________________________________________________27
“OBJECTS” APPENDIX____________________________________________________________27
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Design History
Version 1.00Scrapped.
Version 1.01Edited entire document as the game changed.
Version 1.02Weapons Changed and modified, Driving and shooting added, Combo Mechanic changed.
Version 1.03Changed combo mechanic, added more details to the weapons, added tentative balancing stats to start with for cars and weapons, changed the Satan's Favour mechanic, Battling/Shooting feature section re-written.
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Game Overview
High ConceptTagline: What’s your deadly sin?
Tire and Brimstone is a vehicular combat game that takes place inside hell themed battle arenas. Players control one of three vehicles. Players will chase each other down and blow each other up in a death match scenario utilizing their primary weapon and secondary weapon pickups scattered around the battle arena. Once a player has earned enough points to satisfy the victory condition through pure hellish carnage, the match will end.
PhilosophyWe believe there has not been a memorable multiplayer vehicular combat game since the Twisted Metal series. Tire and Brimstone is a pseudo-realistic, over-the-top vehicular combat game full of carnage. This game will breathe new life into a recently neglected genre, and focus on a fun multiplayer experience.
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Feature Set
Multiplayer Vehicular BattlingPlayers battle against each other to earn Satan’s Favour. These battles take place inside of drivable arenas. Every car can cause damage through shooting opponents with the primary weapon, or utilizing the secondary weapons which are power-ups scattered throughout the map.
Seven Secondary Weapon Pick-UpsThere are seven different types of weapon pickups in Tire and Brimstone. See the weapon section of this document for more details.
Satan’s Favoured CombinationPlayer’s are shown a combination of weapon pickups on the HUD. For example the combo could be Power Missile, Homing Missile, Barrel Bomb. If the player picked up the weapons in this exact order they become Satan's Favoured and are given an upgrade to their vehicle and weapons.
Satan's FavouredThe player has an upgrade applied to their weapons and vehicle. This upgrade will remain active until the time runs out. Once emptied, the upgrade is removed.
MultiplayerTire and Brimstone is a browser based multiplayer game that allows up to 6 people to play at once. Players register on the website and will have their stats recorded in order to earn achievements. People can choose to not register on the website and play as a guest.
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Feature Details
Game OverviewTire and Brimstone is a death match between armed vehicles taking place inside of an arena. Players are competing against one and another to reach 2000 points.
ObjectivesPrimary: To destroy other vehicles in order to gain as many points as possible and in turn satisfy the score cap of 2000.Secondary: To become Satan's Favoured through obtaining the correct weapon combination displayed at the beginning of the match on the HUD. Becoming Satan's Favoured during a death match grants players a damage bonus towards other players and a damage reduction, therefore aiding the player greatly with the primary objective.
Point System
Health Each player starts the match with 100 points of health. If destroyed a player’s health resets back to 100 points. There are 4 health pick-ups on the map. Two are worth 25 points, two are worth 50 points.
Shooting/Destroying an Opponent Each individual bullet fired from the primary weapon does 0.25 damage to an opponent when it hits. Ex: A player has 100 points of health and gets hit by a primary weapon bullet. S/he now has 99.75 health left. SECONDARY WEAPON DAMAGE SYSTEM IS RELATIVE TO THE CAR IT IS FIRED FROM. SEE VEHICLE SECTION OF
DOCUMENT FOR THE SECONDARY WEAPON DETAILS.
Scoring System The amount of damage a player inflicts on his or her opponent is directly relative to the points s/he will receive. For Example: If a player is hit with two machine gun shells both dealing 0.50 damage, the player who fired those
two shells will receive 0.50 points. The player who destroys an opponent will receive a 25 point bonus.
Satan’s Favoured Scoring/Attribute bonus When a player becomes Satan’s Favoured s/he’s damage attributes are multiplied by two. When a player becomes Satan’s Favoured s/he’s health bar is replenished to 100 points, and multiplied by two. Satan’s Favoured will receive a 50 point bonus upon killing another player.
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Win Condition If a player reaches the score cap of 2000, s/he has won.
If the timer runs out, the player with the highest score wins. Losing Condition and Death If a player is killed they respawn after 3 seconds. During the 3 second respawn time, the player will have a live bird’s eye view of the map. The player will not lose any points for being destroyed. The player loses any secondary weapons they are holding. Players will respawn at a random spawn point inside of the arena. A player has lost the match if another player manages to satisfy the win condition.
Vehicles
See “Vehicle” section of the document
Vehicular Combat Players have unlimited ammo for the primary weapon. After 5 seconds the machine gun will overheat. Players can find secondary weapon pick-ups within the arena that have a one-time use. A player can hold a maximum of 3 secondary weapons. The secondary weapons are stackable up to a maximum of 3 similar weapons at a time. This gives the player
access to a total ammo count of 9. The HUD informs players of the amount of ammo they have for the secondary weapons they are carrying. When a vehicle is hit, blood will spray from it, and that player’s screen will shake allowing the shooter to know
s/he has successfully hit the target. When a player has destroyed another vehicle, that vehicle will explode, indicating to the player that s/he has
destroyed the opponent.
See “Weapon” section of the document for further detailed information regarding weapons and the effects they have on other players.
Driving/Movement Vehicles have attributes related to top speed, acceleration, and handling. A player can push “R” on the keyboard if the car flips over which will put the vehicle back on its wheels.
See Vehicle section/Controls section of document for detailed information on driving/movement.
Turbo Boost Vehicles have a speed boost meter. The meter only depletes when the player is holding down the turbo boost button and begins refilling when the player releases the turbo boost button at a specified rate.
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The Secondary Weapons The weapon spawns will be in specific locations throughout the arenas. Each weapon spawn will consistently spawn the same type of weapon every 3 seconds. There will be two spawn points for each weapon, totaling 14 separate spawn points.
See the Weapon section of the document for a detailed breakdown of the seven deadly weapons
See the Game World section of the document for a map of the weapon spawns
Satan’s Favoured Combination At the start of the battle there will be a 3 second delay followed by a weapon combination that appears on
everyone’s HUD in a specific order. The combination is always three secondary weapon pick-ups. The required combination is randomized from the seven weapons. The player must then pick the weapons up in that order to become Satan's Favoured. If a player has picked up the wrong weapon required for the combo, s/he can fire it off to clear out that weapon
combo slot and replace it with the proper pick-up. For Example: If a player picks up a power missile, but the combo slot requires a stun missile, s/he can simply fire
off the power missile, and pick up the correct secondary weapon the stun missile. As the combo is picked up in proper order the icons are struck-out on the HUD of the player that picked up the
weapon. If the combo is completed it is removed from the HUD for all players. There will never be two of the same pickups in a combo and the same combination will not appear more than
once in a game. When a player completes a combo successfully, s/he becomes Satan's Favoured. Once a player has lost Satan’s Favour, a new combination appears on everyone’s HUD after 10 seconds.
See the Game Interface section of the document for an example of how the combo will appear on the HUD
Satan's Favoured If a player has completed a combo they gain Satan’s Favour. The player’s weapons will do double damage and the player’s health bar will regenerate as well as multiply by 2. The player who has Satan’s Favour is worth 200 points to kill. When a player becomes Satan's Favoured, a timer will initiate and countdown from 15 seconds. When this
timer runs out, the player is no longer Satan’s Favoured. The player whom is Satan's Favoured has a particle effect attached to the vehicle informing others that they are
Satan's Favoured. The player who is Satan’s Favoured receives a x2 bonus for killing opponents which is worth 50 points.
See the Game Interface section of the document for an example of how the Satan's Favoured meter will appear on the HUD
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Multiplayer
OverviewTire and Brimstone is a browser based multiplayer game.
When the game starts players are placed in spawn points throughout the arena and the match will begin after a short countdown. Players can then battle against each other to attain Satan's Favour and reach the point cap first.
Max Players A maximum of 6 vehicles can participate in a battle.
Servers Unity supplies a server we can use to mediate data being sent from each client. It should be sufficient for the
user base we expect from this project. We will use a different server to store statistics in a MySQL database. The server will also have PHP files on it to
handle any statistic information being recorded, as well as achievements, buddies, messages, and groups.
Internet Tire and Brimstone is played in a web browser with a minimum recommended internet connection of
broadband. You can play multiplayer against 6 other humans. Players have the option of registering an account on the Tire and Brimstone website. If they do, they will have
their statistics and achievements recorded and tracked in our database to create a leader board. Some statistics and achievements are programmed in PHP and are handled by the website’s server (not the
game).
Gaming SitesWe have our own website (www.tireandbrimstone.com) and web space with PHP 5 and MySQL installed.
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Camera
Main CameraThe main camera is a 3rd person view floating slightly above and behind the character. It allows players to mostly see in front of them, but also to their sides and a bit behind them.
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The Game World
OverviewTire and Brimstone is a combat game that takes place in hell.
The Physical World
ScaleThe arenas in Tire and Brimstone are going to be dark, fiery, and full of brimstone, see the art bible for more details on the look of the arenas. It will take the player about 5 seconds to drive straight across an arena. Each arena will have a different feel to it.
ObjectsSee the “Objects Appendix” for a list of all the objects found in the world.
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Game Characters
OverviewThe characters in Tire and Brimstone are based off of these three vehicles:
1. Azazel (Pickup Truck)2. Belphagor (Shelby Mustang)3. Astaroth (Zonda Roadster F)
Choosing a CharacterThe characters are premade and are selected by the player prior to the battle. There are no customization options, but each character (vehicle) has predefined statistics bounded to it that are displayed in the character selection screen.
EnemiesThe enemies in Tire and Brimstone are the other players in the game.
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VehiclesIndividual breakdown of attributes for each specific vehicle:
Top Sp
eed
Acceler
ation
Handlin
g
Damage
Resista
nce
Ram Dam
age
0
10
20
30
40
50
60
70
80
Pickup TruckShelbyZonda
Actual adjustable attributes for each vehicle in the unity Engine:
Car Wheel Attributes (to be changed)
Serial Attributes Default Value Comments
General1 Max Corner Accel 252 Max Break Accel 173 Mass 15004 Drag 0.055 Center of Gravity-Y 06 Min RPM 7007 Max RPM 60008 Max Torque9 Handling Tendency 0.64
10 Suspension Distance 0.311 Springs 90012 Dampers 20013 Wheel Forward Friction 0.0009
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14 Wheel Sideways Friction 0.000415 Wheel Mass 1016 Wheel Radius 1.617 Boost initiation Effect 1018 Boost Tank Size 30019 Boost Recharge Amount 0.220 Boost Added RPM 200021 Flip Damp X 0.122 Flip Damp Y 0.123 Fake Gravity 0.424 Boost Used 0
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Azazel/Pick Up Truck:
The tank. The pickup truck is the slower vehicle of the three. This vehicle may not be able to chase down other vehicles as effectively but it can take more damage. This
allows the player to last under heavy fire longer than the other two vehicles to offset the truck’s slow speed.
Vehicle Specific weapon damage
Power Missile Homing Missile Stun Missile Shield Hell Snail Barrel Bomb Spike Cannon40 25 15 0 35 15+5DPS 30
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Belphagor/Shelby:
The average car. The Shelby is the car with the average attributes. The other two vehicles are both balanced off of this vehicle.
Has mid range speed, acceleration, and handling. This vehicle is perfect for the player not focusing on a specific strategy. It works as a shoot and run vehicle, but it also performs pretty well under heavy fire.
Vehicle Specific Weapon Damage
Power Missile Homing Missile Stun Missile Shield Hell Snail Barrel Bomb Spike Cannon35 20 10 0 30 10+5DPS 25
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Astaroth/Zonda:
The lightweight high speed vehicle. This vehicle is extremely fast but lightly armored. This vehicle will be great for the player who wishes to utilize the hit and run tactic. The Zonda will accel at
speeding in, firing off a weapon and fleeing. It will not do so well under heavy fire.
Vehicle Specific Weapon Damage
Power Missile Homing Missile Stun Missile Shield Hell Snail Barrel Bomb Spike Cannon30 15 5 0 25 5+5DPS 20
Vehicle JustificationWe have chosen these three types of vehicles to compliment three different styles of play. Players can fight amongst the fray for longer periods of time with the truck as it has a higher defense, hit and run with the Zonda as it is quick, or utilize both tactics with the Shelby, although it does not specialize in either tactic.
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Weapons
Primary Weapons Each vehicle has a chain gun mounted on it as a primary weapon. These weapons have unlimited ammo, but will overheat if the player fires constantly for over 8 seconds. Weapon Pick-ups/Secondary Weapon They can be found and picked up throughout the arena. Players receive 1 use of the weapon they pick up and can pick up and hold a maximum of 3 at a time, which
totals 9 weapons. There is a one second delay between sequential firing of the secondary weapons.
Tracking Weapons Any weapon with tracking when armed will create a field of view in front of the vehicle firing it, from the front
left and right sides. The field of view will be in-between two lines protruding outwards from the front center of the car at 5 degrees. The missile will home in on the vehicle directly in the line of sight regardless of its distance. If two vehicles or more happen to be in the line of sight, the missile will home in on the closer target. If there is nothing in the 5 degree range in front of the car it will default to a secondary targeting system that
creates a certain radius around the missile, the radius changes depending on the type of homing missile being fired.
The missile will be completely locked onto its target, until the target enters inside of the 100ft radius of the missile.
At this point, the missile will follow the target, but have a 1 second delay applied to its handling. If the target can avoid the missile for more than 3 seconds, the missile will lose its lock and fly straight until it
contacts something and explodes. SEE DIAGRAM BELOW FOR TRACKING MISSILE.
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The Seven Secondary Weapon Pick-Ups
Homing Missile: Lust is a heart sphere (missile) with tracking ability and leaves a harmless particle trail.
Stun Missile: The stun is a missile with a weak-tracking ability (100ft radius) that will completely immobilize a player for 3
seconds upon impact. Causes 10% damage.
Power Missile Power Missile looks similar to a fiery ballista bolt. It causes 35% damage upon impact and moves straight.
Proximity Mine Proximity mine placed directly behind the player using it. It is set off if any player drives within a 5ft radius of it and deals 35% damage. It self-destructs after 10 seconds.
Shield A close ranged pulse attack with a radius of 50 feet. Targets within the radius are dealt 25% damage and are sent straight backwards 25ft.
Spike Missile Large spikes that fire like a missile and deal 35% damage.
Barrel Bomb A barrel of holy water, that fires forwards like a missile. Upon impact it causes 15% damage. If the blast radius is touched by another player, it causes 5% damage/sec for 3 seconds.
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The weapon characteristics represented individually in a bar graph:
Speed Damage Homing Ability0
10
20
30
40
50
60
70
80
90
100
Homing MissileStun MissileBallista BoltShieldProxy MineSpike MissileBarrel Bomb
AOE characteristics of secondary weapons as a radius represented in feet:
AOE0
5
10
15
20
25
30
35
40
45
50
Homing MissileStun MissileBallista BoltShieldProxy MineSpike MissileBarrel Bomb
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Weapon Priorities:
Homing Missile:
Tier 1)Missile fires and hits target
Tier 2)Missile homes in on target
Tier 3)Missile misses target, loses homing ability, flies straight until explosion
Stun Missile:
Tier 1)Missile fires and hits target
Tier 2)Missile stuns player
Tier 3)Missile homes in on player (weak homing ability)
Power Missile:
Tier 1)Missile fires and hits target.
Proximity Mine:
Tier 1)Mine drops and self arms, will explode if touched
Tier 2)If the mine has not been detonated it will slowly move across the map (it’s a snail!!!)
Tier 3)Mine moves towards weapon spawns
Shield:
Tier 1)Shoots out around the vehicle and has a radius applied to it. Damages players within the radius
Tier 2) Players within the radius will be sent flying
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Tier 3)Deflects projectile weapons if they enter into the active radius
Spike Missile:
Tier 1)Spikes shoot out of vehicle like a missile
Tier 2)Spikes do 30% damage to player hit
Barrel Bomb:
Tier 1)Fires a barrel of water, hits the player causes damage
Tier 2)Barrel explodes creates a circle of water on the ground, if player drives through this water s/he is damaged
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Controls
OverviewThe controls use a keyboard and mouse.
M = in game menu
Tab = current scores
1/2/3 are your weapon slots
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These would be used to control the vehicleW – Acceleration
S – Reverse/Brake
A – Turn left
D – Turn right
These would be used to control the vehicle.
Up – Acceleration
Down – Reverse/Brake
Left – Turn left
Right – Turn right
Spacebar uses E-brakeShift uses player boost
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Game Interface - MenusThe bolded words are in-game menus that will be implemented.
Match Start Go to website (not in-game) Choose Register/Login or else default account = Guest (not in-game) Choose Play Game (not in-game) >> loads Unity Web Player, game, level Choose a game to play or to host a game Choose your vehicle >> Lets the game know what vehicle you’ll play with
Match EndPanel displaying post-game statistics for each player appearsAn option to play again (with same people)An option to return to main menu
Misc
Before another game starts, a vehicle selection menu will appear, giving the player the option to switch vehicles. Screen Flow Diagrams to be added.
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HUD/On Screen DisplaysThe HUD will be separated from the game view. The Unity web player will be split into three sections.
Section 1 (Bottom Left) Boost Meter(In Blue) Health Bar(In Red) The three weapons the player is holding are inside of the turbo boost and health meter. The combo needed to attain Satan’s Favour sits outside of the turbo boost and health meter.
Section 2 (Top Right) Satan's Favour Meter – Cars will have an aura that will grow and shrink depending on how close they are to
attaining Satan’s Favour.
WireframesSee the “User Interface – Screens” Appendix at the end of document.
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Musical Scores and Sound Effects
OverviewA list of sounds we are using for Tire and Brimstone
Category Sound Asset DescriptionMusic In game level Battle arena music Metal music, heavy guitar and drumsIn game level Battle arena music Metal music, heavy guitar and drumsIn game level Battle arena music Metal music, heavy guitar and drumsPregame lobby Music played before game begins Instrumental metal Ambience/Environment In Game Lavel Lava and fire Bubbling lava, blazing flames Sound Design/SFX VEHICLE SOUNDS In game level Azazel SFX (1970s Pickup Truck) In game level Vehicle idleing Specific idol for this type of carIn game level Vehicle Exploding 2-3 variations of explosion In game level Vehicle burnout wheels spinning
In game level Vehicle impact-getting hit/hitting vehicle Metal hitting metal+meat impact (vehicles are organic)
Astaroth SFX (Zonda F) In game level Vehicle idleing Specific idol for this type of carIn game level Vehicle Exploding 2-3 variations of explosion In game level Vehicle burnout wheels spinning
In game level Vehicle impact-getting hit/hitting vehicle Metal hitting metal+meat impact (vehicles are organic)
Belphagor SFX (Shelby Mustang) In game level Vehicle idleing Specific idol for this type of carIn game level Vehicle Exploding 2-3 variations of explosion In game level Vehicle burnout wheels spinning
In game level Vehicle impact-getting hit/hitting vehicle Metal hitting metal+meat impact (vehicles are organic)
Weapon sounds/pickups
In game level Health PickupsSound Triggered when Player gets a Health Pickup
In game level Weapon Pickups Sound triggered when Player gets a
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Weapon PickupIn game level Primary weapon fire A chain gun.(mounted machine gun)In game level Sloth Weapon Proximity Mine Type WeaponIn game level Lust Weapon Homing Heart MissileIn game level Envy Weapon Spikes that fly out of the vehicleIn game level Wrath Weapon Close range pulse attack
In game level Gluttony WeaponBarrel of Water catapulted and smashes
on groundIn game level Greed Weapon Homing Stun MissileIn game level Pride Weapon Fiery Ballista MissileIn game level Sloth Weapon impact explosion when set offIn game level Lust Weapon impact explosion on impactIn game level Envy Weapon impact Another vehicle sticks to the spikes
In game level Wrath Weapon impactSome sort of pulse sound, EMP for
exampleIn game level Gluttony Weapon impact exploding barrel In game level Greed Weapon impact explosion on impactIn game level Pride Weapon impact explosion on impact Dialog In game level Satans voice
In game level Battle Begins3.2.1. Fight/Battle/Kill/Destroy/Welcome to hell, Fight.
In game level Battle Ends Win situation Winner/Win/Success/Domination Battle Ends Lose situation Loser/You Lose/You were Dominated
In game level Kill combosGood Job!,Nice one,Helltastic,Sweet!,Hellelujah
Kill StreaksFrenzy, Kicking ass!, Slaughter, Antichrist
On Player Death Wasted,Owned,Pawned, UI Menu System Choosing an option Positive sounding audio notificationMenu System Going back/cancelling an option Negative sounding audio notificationMenu System Joining/Creating a game Very positive, final audio notification In game level Satan's Favour When vehicle receives the upgradeIn game level Satan's Favour ends When vehicle loses the upgrade
In game level Character HealthHeart Beat (programmers will speed it up/slow down)
In game level Speed Boost Speed boost/Nitro short term speed
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increase
In game level Speed boost meter fullPositive reinforcement that your meter is full
Satans favoured enabled(person who gets it Show no Mercy, Feel the Power
Satans favoured enabled(other players)
Satans favoured disabled(person who loses it
Satans favoured disabled(other players)
3D Asset List3D model description Poly Count Modeled UV Mapped TexturedVehicle ModelsPickup truck Made to look as
though it is falling apart, the Pickup is the heaviest of the three vehicles. The front end is an organic mass used as a plow. The back of the car is plates of steel thrown together to give a patchwork look.
2000-4000 Yes Yes Yes
Zonda This car is based around speed, so a sleek figure is needed. Using the body style of a Pagani Zonda and a few areas off of a Nissan GTR, the third car is a construct of armor grafted to the spirit’s body. Originally referred to as lust, this car is meant to look sexy, sleek, and most of
2000-4000 Yes Yes
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all, fast.
Mounted machine gun (X1)
This is the primary weapon which is mounted to the front of the vehicle
Yes Yes Yes
Environment modelsThrone of Satan The throne is what
the Satan model will be sitting in
Yes Yes Yes
Weapon Pickup Stand (X7)
There will be stationary stands in the arena where weapons are picked up from
Yes Yes Yes
Health Pickup Stand (X1)
There will be stationary stands in the arena where health is picked up from
Yes Yes
Stalactites (X6) Variation of stalactites
Yes Yes Yes
Pillars(X3) -Black Marble pillars-Stone Pillars
Yes Yes Yes
Torch Scary looking. Must feel like part of hell. Maybe the torch is a burning skull. You get the idea.
Yes Yes Yes
Grandstands(X2) Will be overlooking the battle arena
Yes Yes
WeaponsHoming Missile: A bleeding pulsating Yes Yes Yes
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Tire and Brimstone
Copyright (C) 2008 Vancouver Film School – All rights reserved
heart. A sphere on fire with a pulsating heart inside of it.
Stun Missile: Freezes enemy player for 3 seconds
Yes Yes Yes
Power Missile: Ballista bolt with demon wings and horns
Yes Yes Yes
Shield Protects vehicle from damage and increases main gun fire damage
Yes Yes Yes
Proximity Mine: A Demon Snail that slowly moves
Yes Yes Yes
Spike missile Bloody Spikes that come out of the car from all angles, similar to a porcupine
Yes Yes Yes
Barrel bomb: Bar style barrel that explodes on contact.
Yes Yes Yes
Team God Like Games Page 33 5/8/23
Tire and Brimstone