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Game Design Document for: Tire and Brimstone All work Copyright ©2009 Vancouver Film School Written by Team God Like Games Version # 1.00 Friday, February 25, 2022

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Game Design Document for:

Tire and Brimstone

All work Copyright ©2009 Vancouver Film School

Written by Team God Like Games

Version # 1.00

Monday, May 08, 2023

Copyright (C) 2008 Vancouver Film School – All rights reserved

Table of Contents

VERSION 1.00__________________________________________________________________5

VERSION 1.01__________________________________________________________________5

VERSION 1.02__________________________________________________________________5

VERSION 1.03__________________________________________________________________5

HIGH CONCEPT__________________________________________________________________6

Tagline:____________________________________________________________________6

PHILOSOPHY____________________________________________________________________6

MULTIPLAYER VEHICULAR BATTLING____________________________________________________7

SEVEN DEADLY WEAPONS__________________________________________________________7

COMBO MECHANIC_______________________________________________________________7

SATAN'S FAVOURED_______________________________________________________________7

MULTIPLAYER___________________________________________________________________7

GAME OVERVIEW_______________________________________________________________8

OBJECTIVES____________________________________________________________________8

Primary:___________________________________________________________________8

Secondary:________________________________________________________________8

WIN CONDITION_________________________________________________________________8

LOSING CONDITION AND DEATH______________________________________________________8

VEHICLES______________________________________________________________________8

VEHICULAR COMBAT______________________________________________________________8

RAMMING_____________________________________________________________________9

DRIVING/MOVEMENT_____________________________________________________________9

TURBO BOOST__________________________________________________________________9

SEVEN DEADLY WEAPONS__________________________________________________________9Team God Like Games Page 2 5/8/23

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(SATAN’S STACK)________________________________________________________________9

SATAN'S FAVOURED______________________________________________________________10

OVERVIEW____________________________________________________________________10

MAX PLAYERS_________________________________________________________________11

SERVERS_____________________________________________________________________11

INTERNET_____________________________________________________________________11

GAMING SITES_________________________________________________________________11

MAIN CAMERA_________________________________________________________________12

OVERVIEW____________________________________________________________________13

THE PHYSICAL WORLD___________________________________________________________13

SCALE_______________________________________________________________________13

OBJECTS_____________________________________________________________________13

OVERVIEW____________________________________________________________________14

CHOOSING A CHARACTER__________________________________________________________14

AI CHARACTERS________________________________________________________________14

ENEMIES_____________________________________________________________________14

Each vehicle has properties that are broken down in the table below.__________________15

Individual breakdown of attributes for each specific vehicle:_________________________15

ACTUAL ADJUSTABLE ATTRIBUTES FOR EACH VEHICLE IN THE UNITY ENGINE:______________16

Car Wheel Attributes (to be changed)___________________________________________16

Car Body Attributes (to be changed)____________________________________________16

Azazel/Pick Up Truck: (Image to be inserted from Mooney)__________________________17

Belphagor/Shelby: (Image to be inserted from Mooney)____________________________17

Astaroth/Zonda: (Image to be inserted from Mooney)______________________________17

VEHICLE JUSTIFICATION___________________________________________________________17

PRIMARY WEAPONS_____________________________________________________________18

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WEAPON PICK-UPS/SECONDARY WEAPON______________________________________________18

TRACKING WEAPONS_____________________________________________________________18

THE SEVEN DEADLY SIN WEAPONS____________________________________________________20

Lust:______________________________________________________________________20

Greed:____________________________________________________________________20

Pride:_____________________________________________________________________20

Sloth:_____________________________________________________________________20

Wrath:____________________________________________________________________20

Envy:_____________________________________________________________________20

Gluttony:__________________________________________________________________20

The weapon characteristics represented individually in a bar graph:___________________21

OVERVIEW____________________________________________________________________23

MATCH START_________________________________________________________________24

MATCH END__________________________________________________________________24

MISC________________________________________________________________________24

SCREEN FLOW DIAGRAMS__________________________________________________________24

SECTION 1 (BOTTOM LEFT)_________________________________________________________25

SECTION 1 (TOP RIGHT)___________________________________________________________25

WIREFRAMES________________________________________________________________25

OVERVIEW____________________________________________________________________26

“COMPETITIVE ANALYSIS” APPENDIX__________________________________________________27

“GAME INTERFACE – MENUS” APPENDIX_______________________________________________27

SECTION 1 (LEFT SIDE)____________________________________________________________27

SECTION 3 (RIGHT SIDE)__________________________________________________________27

“OBJECTS” APPENDIX____________________________________________________________27

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Design History

Version 1.00Scrapped.

Version 1.01Edited entire document as the game changed.

Version 1.02Weapons Changed and modified, Driving and shooting added, Combo Mechanic changed.

Version 1.03Changed combo mechanic, added more details to the weapons, added tentative balancing stats to start with for cars and weapons, changed the Satan's Favour mechanic, Battling/Shooting feature section re-written.

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Game Overview

High ConceptTagline: What’s your deadly sin?

Tire and Brimstone is a vehicular combat game that takes place inside hell themed battle arenas. Players control one of three vehicles. Players will chase each other down and blow each other up in a death match scenario utilizing their primary weapon and secondary weapon pickups scattered around the battle arena. Once a player has earned enough points to satisfy the victory condition through pure hellish carnage, the match will end.

PhilosophyWe believe there has not been a memorable multiplayer vehicular combat game since the Twisted Metal series. Tire and Brimstone is a pseudo-realistic, over-the-top vehicular combat game full of carnage. This game will breathe new life into a recently neglected genre, and focus on a fun multiplayer experience.

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Feature Set

Multiplayer Vehicular BattlingPlayers battle against each other to earn Satan’s Favour. These battles take place inside of drivable arenas. Every car can cause damage through shooting opponents with the primary weapon, or utilizing the secondary weapons which are power-ups scattered throughout the map.

Seven Secondary Weapon Pick-UpsThere are seven different types of weapon pickups in Tire and Brimstone. See the weapon section of this document for more details.

Satan’s Favoured CombinationPlayer’s are shown a combination of weapon pickups on the HUD. For example the combo could be Power Missile, Homing Missile, Barrel Bomb. If the player picked up the weapons in this exact order they become Satan's Favoured and are given an upgrade to their vehicle and weapons.

Satan's FavouredThe player has an upgrade applied to their weapons and vehicle. This upgrade will remain active until the time runs out. Once emptied, the upgrade is removed.

MultiplayerTire and Brimstone is a browser based multiplayer game that allows up to 6 people to play at once. Players register on the website and will have their stats recorded in order to earn achievements. People can choose to not register on the website and play as a guest.

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Feature Details

Game OverviewTire and Brimstone is a death match between armed vehicles taking place inside of an arena. Players are competing against one and another to reach 2000 points.

ObjectivesPrimary: To destroy other vehicles in order to gain as many points as possible and in turn satisfy the score cap of 2000.Secondary: To become Satan's Favoured through obtaining the correct weapon combination displayed at the beginning of the match on the HUD. Becoming Satan's Favoured during a death match grants players a damage bonus towards other players and a damage reduction, therefore aiding the player greatly with the primary objective.

Point System

Health Each player starts the match with 100 points of health. If destroyed a player’s health resets back to 100 points. There are 4 health pick-ups on the map. Two are worth 25 points, two are worth 50 points.

Shooting/Destroying an Opponent Each individual bullet fired from the primary weapon does 0.25 damage to an opponent when it hits. Ex: A player has 100 points of health and gets hit by a primary weapon bullet. S/he now has 99.75 health left. SECONDARY WEAPON DAMAGE SYSTEM IS RELATIVE TO THE CAR IT IS FIRED FROM. SEE VEHICLE SECTION OF

DOCUMENT FOR THE SECONDARY WEAPON DETAILS.

Scoring System The amount of damage a player inflicts on his or her opponent is directly relative to the points s/he will receive. For Example: If a player is hit with two machine gun shells both dealing 0.50 damage, the player who fired those

two shells will receive 0.50 points. The player who destroys an opponent will receive a 25 point bonus.

Satan’s Favoured Scoring/Attribute bonus When a player becomes Satan’s Favoured s/he’s damage attributes are multiplied by two. When a player becomes Satan’s Favoured s/he’s health bar is replenished to 100 points, and multiplied by two. Satan’s Favoured will receive a 50 point bonus upon killing another player.

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Win Condition If a player reaches the score cap of 2000, s/he has won.

If the timer runs out, the player with the highest score wins. Losing Condition and Death If a player is killed they respawn after 3 seconds. During the 3 second respawn time, the player will have a live bird’s eye view of the map. The player will not lose any points for being destroyed. The player loses any secondary weapons they are holding. Players will respawn at a random spawn point inside of the arena. A player has lost the match if another player manages to satisfy the win condition.

Vehicles

See “Vehicle” section of the document

Vehicular Combat Players have unlimited ammo for the primary weapon. After 5 seconds the machine gun will overheat. Players can find secondary weapon pick-ups within the arena that have a one-time use. A player can hold a maximum of 3 secondary weapons. The secondary weapons are stackable up to a maximum of 3 similar weapons at a time. This gives the player

access to a total ammo count of 9. The HUD informs players of the amount of ammo they have for the secondary weapons they are carrying. When a vehicle is hit, blood will spray from it, and that player’s screen will shake allowing the shooter to know

s/he has successfully hit the target. When a player has destroyed another vehicle, that vehicle will explode, indicating to the player that s/he has

destroyed the opponent.

See “Weapon” section of the document for further detailed information regarding weapons and the effects they have on other players.

Driving/Movement Vehicles have attributes related to top speed, acceleration, and handling. A player can push “R” on the keyboard if the car flips over which will put the vehicle back on its wheels.

See Vehicle section/Controls section of document for detailed information on driving/movement.

Turbo Boost Vehicles have a speed boost meter. The meter only depletes when the player is holding down the turbo boost button and begins refilling when the player releases the turbo boost button at a specified rate.

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The Secondary Weapons The weapon spawns will be in specific locations throughout the arenas. Each weapon spawn will consistently spawn the same type of weapon every 3 seconds. There will be two spawn points for each weapon, totaling 14 separate spawn points.

See the Weapon section of the document for a detailed breakdown of the seven deadly weapons

See the Game World section of the document for a map of the weapon spawns

Satan’s Favoured Combination At the start of the battle there will be a 3 second delay followed by a weapon combination that appears on

everyone’s HUD in a specific order. The combination is always three secondary weapon pick-ups. The required combination is randomized from the seven weapons. The player must then pick the weapons up in that order to become Satan's Favoured. If a player has picked up the wrong weapon required for the combo, s/he can fire it off to clear out that weapon

combo slot and replace it with the proper pick-up. For Example: If a player picks up a power missile, but the combo slot requires a stun missile, s/he can simply fire

off the power missile, and pick up the correct secondary weapon the stun missile. As the combo is picked up in proper order the icons are struck-out on the HUD of the player that picked up the

weapon. If the combo is completed it is removed from the HUD for all players. There will never be two of the same pickups in a combo and the same combination will not appear more than

once in a game. When a player completes a combo successfully, s/he becomes Satan's Favoured. Once a player has lost Satan’s Favour, a new combination appears on everyone’s HUD after 10 seconds.

See the Game Interface section of the document for an example of how the combo will appear on the HUD

Satan's Favoured If a player has completed a combo they gain Satan’s Favour. The player’s weapons will do double damage and the player’s health bar will regenerate as well as multiply by 2. The player who has Satan’s Favour is worth 200 points to kill. When a player becomes Satan's Favoured, a timer will initiate and countdown from 15 seconds. When this

timer runs out, the player is no longer Satan’s Favoured. The player whom is Satan's Favoured has a particle effect attached to the vehicle informing others that they are

Satan's Favoured. The player who is Satan’s Favoured receives a x2 bonus for killing opponents which is worth 50 points.

See the Game Interface section of the document for an example of how the Satan's Favoured meter will appear on the HUD

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Multiplayer

OverviewTire and Brimstone is a browser based multiplayer game.

When the game starts players are placed in spawn points throughout the arena and the match will begin after a short countdown. Players can then battle against each other to attain Satan's Favour and reach the point cap first.

Max Players A maximum of 6 vehicles can participate in a battle.

Servers Unity supplies a server we can use to mediate data being sent from each client. It should be sufficient for the

user base we expect from this project. We will use a different server to store statistics in a MySQL database. The server will also have PHP files on it to

handle any statistic information being recorded, as well as achievements, buddies, messages, and groups.

Internet Tire and Brimstone is played in a web browser with a minimum recommended internet connection of

broadband. You can play multiplayer against 6 other humans. Players have the option of registering an account on the Tire and Brimstone website. If they do, they will have

their statistics and achievements recorded and tracked in our database to create a leader board. Some statistics and achievements are programmed in PHP and are handled by the website’s server (not the

game).

Gaming SitesWe have our own website (www.tireandbrimstone.com) and web space with PHP 5 and MySQL installed.

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Camera

Main CameraThe main camera is a 3rd person view floating slightly above and behind the character. It allows players to mostly see in front of them, but also to their sides and a bit behind them.

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The Game World

OverviewTire and Brimstone is a combat game that takes place in hell.

The Physical World

ScaleThe arenas in Tire and Brimstone are going to be dark, fiery, and full of brimstone, see the art bible for more details on the look of the arenas. It will take the player about 5 seconds to drive straight across an arena. Each arena will have a different feel to it.

ObjectsSee the “Objects Appendix” for a list of all the objects found in the world.

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Game Characters

OverviewThe characters in Tire and Brimstone are based off of these three vehicles:

1. Azazel (Pickup Truck)2. Belphagor (Shelby Mustang)3. Astaroth (Zonda Roadster F)

Choosing a CharacterThe characters are premade and are selected by the player prior to the battle. There are no customization options, but each character (vehicle) has predefined statistics bounded to it that are displayed in the character selection screen.

EnemiesThe enemies in Tire and Brimstone are the other players in the game.

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VehiclesIndividual breakdown of attributes for each specific vehicle:

Top Sp

eed

Acceler

ation

Handlin

g

Damage

Resista

nce

Ram Dam

age

0

10

20

30

40

50

60

70

80

Pickup TruckShelbyZonda

Actual adjustable attributes for each vehicle in the unity Engine:

Car Wheel Attributes (to be changed)

Serial Attributes Default Value Comments

General1 Max Corner Accel 252 Max Break Accel 173 Mass 15004 Drag 0.055 Center of Gravity-Y 06 Min RPM 7007 Max RPM 60008 Max Torque9 Handling Tendency 0.64

10 Suspension Distance 0.311 Springs 90012 Dampers 20013 Wheel Forward Friction 0.0009

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14 Wheel Sideways Friction 0.000415 Wheel Mass 1016 Wheel Radius 1.617 Boost initiation Effect 1018 Boost Tank Size 30019 Boost Recharge Amount 0.220 Boost Added RPM 200021 Flip Damp X 0.122 Flip Damp Y 0.123 Fake Gravity 0.424 Boost Used 0

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Azazel/Pick Up Truck:

The tank. The pickup truck is the slower vehicle of the three. This vehicle may not be able to chase down other vehicles as effectively but it can take more damage. This

allows the player to last under heavy fire longer than the other two vehicles to offset the truck’s slow speed.

Vehicle Specific weapon damage

Power Missile Homing Missile Stun Missile Shield Hell Snail Barrel Bomb Spike Cannon40 25 15 0 35 15+5DPS 30

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Belphagor/Shelby:

The average car. The Shelby is the car with the average attributes. The other two vehicles are both balanced off of this vehicle.

Has mid range speed, acceleration, and handling. This vehicle is perfect for the player not focusing on a specific strategy. It works as a shoot and run vehicle, but it also performs pretty well under heavy fire.

Vehicle Specific Weapon Damage

Power Missile Homing Missile Stun Missile Shield Hell Snail Barrel Bomb Spike Cannon35 20 10 0 30 10+5DPS 25

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Astaroth/Zonda:

The lightweight high speed vehicle. This vehicle is extremely fast but lightly armored. This vehicle will be great for the player who wishes to utilize the hit and run tactic. The Zonda will accel at

speeding in, firing off a weapon and fleeing. It will not do so well under heavy fire.

Vehicle Specific Weapon Damage

Power Missile Homing Missile Stun Missile Shield Hell Snail Barrel Bomb Spike Cannon30 15 5 0 25 5+5DPS 20

Vehicle JustificationWe have chosen these three types of vehicles to compliment three different styles of play. Players can fight amongst the fray for longer periods of time with the truck as it has a higher defense, hit and run with the Zonda as it is quick, or utilize both tactics with the Shelby, although it does not specialize in either tactic.

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Weapons

Primary Weapons Each vehicle has a chain gun mounted on it as a primary weapon. These weapons have unlimited ammo, but will overheat if the player fires constantly for over 8 seconds. Weapon Pick-ups/Secondary Weapon They can be found and picked up throughout the arena. Players receive 1 use of the weapon they pick up and can pick up and hold a maximum of 3 at a time, which

totals 9 weapons. There is a one second delay between sequential firing of the secondary weapons.

Tracking Weapons Any weapon with tracking when armed will create a field of view in front of the vehicle firing it, from the front

left and right sides. The field of view will be in-between two lines protruding outwards from the front center of the car at 5 degrees. The missile will home in on the vehicle directly in the line of sight regardless of its distance. If two vehicles or more happen to be in the line of sight, the missile will home in on the closer target. If there is nothing in the 5 degree range in front of the car it will default to a secondary targeting system that

creates a certain radius around the missile, the radius changes depending on the type of homing missile being fired.

The missile will be completely locked onto its target, until the target enters inside of the 100ft radius of the missile.

At this point, the missile will follow the target, but have a 1 second delay applied to its handling. If the target can avoid the missile for more than 3 seconds, the missile will lose its lock and fly straight until it

contacts something and explodes. SEE DIAGRAM BELOW FOR TRACKING MISSILE.

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The Seven Secondary Weapon Pick-Ups

Homing Missile: Lust is a heart sphere (missile) with tracking ability and leaves a harmless particle trail.

Stun Missile: The stun is a missile with a weak-tracking ability (100ft radius) that will completely immobilize a player for 3

seconds upon impact. Causes 10% damage.

Power Missile Power Missile looks similar to a fiery ballista bolt. It causes 35% damage upon impact and moves straight.

Proximity Mine Proximity mine placed directly behind the player using it. It is set off if any player drives within a 5ft radius of it and deals 35% damage. It self-destructs after 10 seconds.

Shield A close ranged pulse attack with a radius of 50 feet. Targets within the radius are dealt 25% damage and are sent straight backwards 25ft.

Spike Missile Large spikes that fire like a missile and deal 35% damage.

Barrel Bomb A barrel of holy water, that fires forwards like a missile. Upon impact it causes 15% damage. If the blast radius is touched by another player, it causes 5% damage/sec for 3 seconds.

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The weapon characteristics represented individually in a bar graph:

Speed Damage Homing Ability0

10

20

30

40

50

60

70

80

90

100

Homing MissileStun MissileBallista BoltShieldProxy MineSpike MissileBarrel Bomb

AOE characteristics of secondary weapons as a radius represented in feet:

AOE0

5

10

15

20

25

30

35

40

45

50

Homing MissileStun MissileBallista BoltShieldProxy MineSpike MissileBarrel Bomb

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Weapon Priorities:

Homing Missile:

Tier 1)Missile fires and hits target

Tier 2)Missile homes in on target

Tier 3)Missile misses target, loses homing ability, flies straight until explosion

Stun Missile:

Tier 1)Missile fires and hits target

Tier 2)Missile stuns player

Tier 3)Missile homes in on player (weak homing ability)

Power Missile:

Tier 1)Missile fires and hits target.

Proximity Mine:

Tier 1)Mine drops and self arms, will explode if touched

Tier 2)If the mine has not been detonated it will slowly move across the map (it’s a snail!!!)

Tier 3)Mine moves towards weapon spawns

Shield:

Tier 1)Shoots out around the vehicle and has a radius applied to it. Damages players within the radius

Tier 2) Players within the radius will be sent flying

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Tier 3)Deflects projectile weapons if they enter into the active radius

Spike Missile:

Tier 1)Spikes shoot out of vehicle like a missile

Tier 2)Spikes do 30% damage to player hit

Barrel Bomb:

Tier 1)Fires a barrel of water, hits the player causes damage

Tier 2)Barrel explodes creates a circle of water on the ground, if player drives through this water s/he is damaged

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Controls

OverviewThe controls use a keyboard and mouse.

M = in game menu

Tab = current scores

1/2/3 are your weapon slots

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These would be used to control the vehicleW – Acceleration

S – Reverse/Brake

A – Turn left

D – Turn right

These would be used to control the vehicle.

Up – Acceleration

Down – Reverse/Brake

Left – Turn left

Right – Turn right

Spacebar uses E-brakeShift uses player boost

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Game Interface - MenusThe bolded words are in-game menus that will be implemented.

Match Start Go to website (not in-game) Choose Register/Login or else default account = Guest (not in-game) Choose Play Game (not in-game) >> loads Unity Web Player, game, level Choose a game to play or to host a game Choose your vehicle >> Lets the game know what vehicle you’ll play with

Match EndPanel displaying post-game statistics for each player appearsAn option to play again (with same people)An option to return to main menu

Misc

Before another game starts, a vehicle selection menu will appear, giving the player the option to switch vehicles. Screen Flow Diagrams to be added.

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HUD/On Screen DisplaysThe HUD will be separated from the game view. The Unity web player will be split into three sections.

Section 1 (Bottom Left) Boost Meter(In Blue) Health Bar(In Red) The three weapons the player is holding are inside of the turbo boost and health meter. The combo needed to attain Satan’s Favour sits outside of the turbo boost and health meter.

Section 2 (Top Right) Satan's Favour Meter – Cars will have an aura that will grow and shrink depending on how close they are to

attaining Satan’s Favour.

WireframesSee the “User Interface – Screens” Appendix at the end of document.

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Musical Scores and Sound Effects

OverviewA list of sounds we are using for Tire and Brimstone

Category Sound Asset DescriptionMusic    In game level Battle arena music Metal music, heavy guitar and drumsIn game level Battle arena music Metal music, heavy guitar and drumsIn game level Battle arena music Metal music, heavy guitar and drumsPregame lobby Music played before game begins Instrumental metal               Ambience/Environment    In Game Lavel Lava and fire Bubbling lava, blazing flames              Sound Design/SFX      VEHICLE SOUNDS  In game level Azazel SFX (1970s Pickup Truck)  In game level Vehicle idleing Specific idol for this type of carIn game level Vehicle Exploding 2-3 variations of explosion In game level Vehicle burnout wheels spinning

In game level Vehicle impact-getting hit/hitting vehicle Metal hitting metal+meat impact (vehicles are organic)

  Astaroth SFX (Zonda F)  In game level Vehicle idleing Specific idol for this type of carIn game level Vehicle Exploding 2-3 variations of explosion In game level Vehicle burnout wheels spinning

In game level Vehicle impact-getting hit/hitting vehicle Metal hitting metal+meat impact (vehicles are organic)

  Belphagor SFX (Shelby Mustang)  In game level Vehicle idleing Specific idol for this type of carIn game level Vehicle Exploding 2-3 variations of explosion In game level Vehicle burnout wheels spinning

In game level Vehicle impact-getting hit/hitting vehicle Metal hitting metal+meat impact (vehicles are organic)

  Weapon sounds/pickups  

In game level Health PickupsSound Triggered when Player gets a Health Pickup

In game level Weapon Pickups Sound triggered when Player gets a

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Weapon PickupIn game level Primary weapon fire A chain gun.(mounted machine gun)In game level Sloth Weapon Proximity Mine Type WeaponIn game level Lust Weapon Homing Heart MissileIn game level Envy Weapon Spikes that fly out of the vehicleIn game level Wrath Weapon Close range pulse attack

In game level Gluttony WeaponBarrel of Water catapulted and smashes

on groundIn game level Greed Weapon Homing Stun MissileIn game level Pride Weapon Fiery Ballista MissileIn game level Sloth Weapon impact explosion when set offIn game level Lust Weapon impact explosion on impactIn game level Envy Weapon impact Another vehicle sticks to the spikes

In game level Wrath Weapon impactSome sort of pulse sound, EMP for

exampleIn game level Gluttony Weapon impact exploding barrel In game level Greed Weapon impact explosion on impactIn game level Pride Weapon impact explosion on impact                    Dialog    In game level Satans voice  

In game level Battle Begins3.2.1. Fight/Battle/Kill/Destroy/Welcome to hell, Fight.

     In game level Battle Ends Win situation Winner/Win/Success/Domination  Battle Ends Lose situation Loser/You Lose/You were Dominated          

In game level Kill combosGood Job!,Nice one,Helltastic,Sweet!,Hellelujah

  Kill StreaksFrenzy, Kicking ass!, Slaughter, Antichrist

  On Player Death Wasted,Owned,Pawned,                         UI    Menu System Choosing an option Positive sounding audio notificationMenu System Going back/cancelling an option Negative sounding audio notificationMenu System Joining/Creating a game Very positive, final audio notification     In game level Satan's Favour When vehicle receives the upgradeIn game level Satan's Favour ends When vehicle loses the upgrade

In game level Character HealthHeart Beat (programmers will speed it up/slow down)

In game level Speed Boost Speed boost/Nitro short term speed

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increase

In game level Speed boost meter fullPositive reinforcement that your meter is full

     

 Satans favoured enabled(person who gets it Show no Mercy, Feel the Power

  Satans favoured enabled(other players)  

 Satans favoured disabled(person who loses it  

  Satans favoured disabled(other players)  

3D Asset List3D model description Poly Count Modeled UV Mapped TexturedVehicle ModelsPickup truck Made to look as

though it is falling apart, the Pickup is the heaviest of the three vehicles. The front end is an organic mass used as a plow. The back of the car is plates of steel thrown together to give a patchwork look.

2000-4000 Yes Yes Yes

Zonda This car is based around speed, so a sleek figure is needed. Using the body style of a Pagani Zonda and a few areas off of a Nissan GTR, the third car is a construct of armor grafted to the spirit’s body. Originally referred to as lust, this car is meant to look sexy, sleek, and most of

2000-4000 Yes Yes

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all, fast.

Mounted machine gun (X1)

This is the primary weapon which is mounted to the front of the vehicle

Yes Yes Yes

Environment modelsThrone of Satan The throne is what

the Satan model will be sitting in

Yes Yes Yes

Weapon Pickup Stand (X7)

There will be stationary stands in the arena where weapons are picked up from

Yes Yes Yes

Health Pickup Stand (X1)

There will be stationary stands in the arena where health is picked up from

Yes Yes

Stalactites (X6) Variation of stalactites

Yes Yes Yes

Pillars(X3) -Black Marble pillars-Stone Pillars

Yes Yes Yes

Torch Scary looking. Must feel like part of hell. Maybe the torch is a burning skull. You get the idea.

Yes Yes Yes

Grandstands(X2) Will be overlooking the battle arena

Yes Yes

WeaponsHoming Missile: A bleeding pulsating Yes Yes Yes

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heart. A sphere on fire with a pulsating heart inside of it.

Stun Missile: Freezes enemy player for 3 seconds

Yes Yes Yes

Power Missile: Ballista bolt with demon wings and horns

Yes Yes Yes

Shield Protects vehicle from damage and increases main gun fire damage

Yes Yes Yes

Proximity Mine: A Demon Snail that slowly moves

Yes Yes Yes

Spike missile Bloody Spikes that come out of the car from all angles, similar to a porcupine

Yes Yes Yes

Barrel bomb: Bar style barrel that explodes on contact.

Yes Yes Yes

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