gdc talk: lifetime value: the long tail of mid-core games

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Lifetime Value The long tail of mid-core mobile games 1 SAN FRANCISCO 2017 | #GDC17 Tammy Levy Director of Product

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Lifetime ValueThe long tail of mid-core mobile games

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S A N F R A N C I S C O 2 0 1 7 | # G D C 1 7

Tammy LevyDirector of Product

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Director of Mobile Product

Tamara Levy

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KongregateWeb Platform 100,000+ Uploaded Games

Mobile Publisher 30+ Games 100M+ Downloads

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Games that growThe two ends of the funnel

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Build Games That Can GrowGoal: ROI Positive

Higher LTV

Strong Game Mechanics

Lower CPI

Approachable Art

Positive ROI

LTV > CPI

> =

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UA Costs by Theme and GenreCPI widely vary based on the game’s theme theme, art style and genre

Casual: Low CPIs Mid-Core: Medium CPIs Core: High CPIs

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UA Costs by Theme and GenreCPI widely vary based on the game’s theme theme, art style and genre

Known IPs: Low CPIs Fantasy: Medium CPIs Sci-Fi: High CPIs

Casual: Low CPIs Mid-Core: Medium CPIs Core: High CPIs

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Core design decisions drive core KPIs (There are always exceptions)

Incremental / Clicker

AdCap

RTS

Star Squad

CCG & RPG

BattleHand

Arcade

Tiny Sea Adventure

Runner

Bullet Boy

KPIs by GenreGenres have performance “bands”

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KPIs by GenreMode: most frequent behavior

genre # of games d1 d7 d30 aprdau ltv (180 days)

CCG & RPG 7+ 35% 10% 3% $0.30 - $1.00 $1.5 - $5.0

RTS 4 40% 20% 10% $0.10 - $0.20 $1.3 - $3.5

Idle / Incremental

5+ 45% 25% 15% $0.08 $1.5

Runner 5 35% 8% 1% $0.03 $0.10

Arcade 5 20% 5% 1% < $0.01 $0.02

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KPIs by GenreMode: most frequent behavior

genre # of games d1 d7 d30 aprdau ltv (180 days)

CCG & RPG 7+ 35% 10% 3% $0.30 - $1.00 $1.5 - $5.0

RTS 4 40% 20% 10% $0.10 - $0.20 $1.3 - $3.5

Idle / Incremental

5+ 45% 25% 15% $0.08 $1.5

Runner 5 35% 8% 1% $0.03 $0.10

Arcade 5 20% 5% 1% < $0.01 $0.02

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KPIs by GenreMode: most frequent behavior

genre # of games d1 d7 d30 aprdau ltv (180 days)

CCG & RPG 7+ 35% 10% 3% $0.30 - $1.00 $1.5 - $5.0

RTS 4 40% 20% 10% $0.10 - $0.20 $1.3 - $3.5

Idle / Incremental

5+ 45% 25% 15% $0.08 $1.5

Runner 5 35% 8% 1% $0.03 $0.10

Arcade 5 20% 5% 1% < $0.01 $0.02

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KPIs by GenreMode: most frequent behavior

genre # of games d1 d7 d30 aprdau ltv (180 days)

CCG & RPG 7+ 35% 10% 3% $0.30 - $1.00 $1.5 - $5.0

RTS 4 40% 20% 10% $0.10 - $0.20 $1.3 - $3.5

Idle / Incremental

5+ 45% 25% 15% $0.08 $1.5

Runner 5 35% 8% 1% $0.03 $0.10

Arcade 5 20% 5% 1% < $0.01 $0.02

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Impressions

Installs

Return Rate

Early Retention

Elder Engagement

LTV

Funnel OptimizationEvery step matters

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Funnel OptimizationEvery step matters

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Impressions

Installs

Return Rate

Early Retention

Elder Engagement

LTV

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Looking beyond early KPIsAfter all, LTV is lifetime value

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Player Retention

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Time in Game

retention

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Early RetentionComparison: Raid Brigade has much stronger d1-d7 retention

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Raid Brigade Tyrant Unleashed

genre ARPG CCG

d1 36% 22%

d7 13% 7%

d30 3% 3%

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Elder RetentionLooking beyond d30

Raid Brigade

Halves every 30 day period

8% retained from d30 to d180

45%

58%67%

48%

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Elder RetentionLooking beyond d30

Tyrant Unleashed

Similar starting point (d30)

Players who retain after d30, stay for a long time

40% retained from d30 to d180

66%

84%88%

79%

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Looking Beyondd1 - d30 doesn’t tell the whole story

Raid Brigade

d1 = 36%

d180 = 0.24%

Tyrant Unleashed

d1 = 22%

d180 = 1.1%

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Look beyond d30

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Lifetime Spend

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Desire to Spend

arpdau

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Lifetime SpendComparison: Tyrant’s LTV is more than double

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Raid Brigade Tyrant Unleashed

genre ARPG CCG

d1 36% 22%

d7 13% 7%

d30 3% 3%

arpdau $0.40 $0.63

ltv (180d) $1.9 $4.7

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Comparing d30 LTVTyrant 10% higher due to stronger ARPDAU

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Comparing d30 LTVTyrant 10% higher due to stronger ARPDAU

$1.56

$1.42

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Comparing d180 LTVTyrant LTV grows faster

$4.71

$1.97

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Rate of GrowthSlope => How fast does LTV grow?

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Rate of GrowthSlope => How fast does LTV grow?

1. Linear Regression 2. Slope

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Rate of GrowthSlope => How fast does LTV grow?

slope = 0.005

1. Linear Regression 2. Slopeor just use excel’s slope formula

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Rate of GrowthThe longer players stay => the larger their investment

slope = 0.02

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Comparing GrowthTyrant Unleashed vs. Raid Brigade

slope = 0.02

slope = 0.005

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Comparing d180 LTVDifferent games, different growth patterns

CCG2

RPG

Idle

CCG1

CCG3

CCG1 3x CCG3

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LTV Growth can accelerate after d30

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Lifetime Value

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* =Player Value

ltv

Time in Game

retention

Desire to Spend

arpdau

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Projecting LTVsSimple LTV calculation

Area under the retention curve

Player LifetimeARPDAU

Player Value by Day

*

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Accuracy

Similar to retention

Use the monetization curve

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Projecting LTVsUse retention and monetization curves

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Accuracy

Similar to retention

Use the monetization curve

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Projecting LTVsUse retention and monetization curves

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Projecting LTVsDaily revenue comes from players of all ages

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Projecting LTVsSpend patterns vary by game and genre

Highest spend on d0

Some growth after d80

Upfront SpendLowest spend on d0

Spend doubles from d0 to d90

Deep Monetization

Publishing

Flat ARPDAU

6 mo. LTV: $1.60

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Projecting LTVsExample A: Upfront Monetization

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Flat ARPDAU

6 mo. LTV: $1.60

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Projecting LTVsExample A: Upfront Monetization

ARPDAU Curve

6 mo. LTV: $1.36

1

2

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Flat ARPDAU

6 mo. LTV: $2.02

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Projecting LTVsExample B: Deep Monetization

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Flat ARPDAU

6 mo. LTV: $2.02

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Projecting LTVsExample B: Deep Monetization

ARPDAU Curve

6 mo. LTV: $2.62

1

2

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Spending curve to project LTVs

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Live servicing is crucialMaximizes long term KPIs

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Content CadenceNew content, regularly

Limited time packs and bundles

Increase Increase

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Content CadenceNew content, regularly

Limited time packs and bundles Increase revenue baseline

Increase Increase

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Higher price points offset fewer purchases

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Target Different Player TypesDifferent approaches, similar lifts

Lower price points generate more purchases

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Limited Time EventsAdding content without hurting core play modes

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Limited Time EventsAdding content without hurting core play modes

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Limited Time EventsAdding content without hurting core play modes

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Monetization GrowthCompetitive Events: Players are more likely to monetize

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Servicing Elder PlayersLive PvP released as one year celebration

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Servicing Elder PlayersLive PvP released as one year celebration

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Long Term Retention

Look beyond d30

Key Takeaways

Projecting LTV

Use the spending curve for more accurate LTVs

LTV Growth

LTV can accelerate after d30

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Thank you@KongregateDevs

developers.kongregate.com/blog

[email protected]