gaming to go - elearningsymposium.gmu.eduelearningsymposium.gmu.edu/2010/gamingtogo_quinn.pdf ·...
TRANSCRIPT
Gaming To GoClark N. Quinn
What is Learning?
Retention& Transfer
NOT an ‘event’
7 C’s of Natural Learning
• Choose
• Commit
• Create
• Crash
• Copy
• Converse
• Collaborate
What is Gaming?
A game is a series of interesting decisions.
- Sid Meier
What is Game Learning?
Sim versus Game?
• Sim: • Just a model of a system
• Scenario:• Start state & goal state
• (typically with a story)
• Game• ʻTunedʼ scenario
NOT about tarted-up quiz shows
Story Setting
Decision
Correct Answer
WrongAnswer
Consequence
Consequence
Situation
Game ‘Model’
Alignment
Situated, Challenging, & MeaningfulApplication
What is Mobile?
Common
Processor
MemoryKeys
Touchscreen
Trackwheel
JogDial
Text
Audio
Vibration
Video
Camera Microphone GPS ...
Bluetooth WiFi GSM/CDMA
...
Cable
PIM
Media Play
Content Display
Document Editing
Time
Data Access
Games
Data Collection
Communi-cation
...
Connectivity
Sensing
Input
Output
OS
Core Model
Augmentation
Content Compute
CaptureCommunicate
4 C’s of Mobile
Performance Support
Cognitive Augmentation
What is Mobile Learning?
Learning:Augmentation
• Reconceptualization
• Recontextualization
• Reapplication
Knowledge Test
Learning:Augmentation
What, then, are Mobile Learning
Games?
(Um, CAN be about spaced practice…)
Practice Scenarios
XYAP
Freight CodeGood
Bad
Start Chute
Freight Landing
M3BP2 BP3
+
-
-
+
BP2
+
-
+
-
Target Identifed:Disarm
Next
Assessment
Beyond convenience
5th C: Context
Ideal:Contextualized Augmentation
Mobile: Contextualized AugmentationGames: Situated, Challenging, & Meaningful Application
Mobile Learning & Learning Gaming
Mobile Games: Contextualized, Challenging, Meaningful, & Augmented Application
Mobile Learning Gaming
Augmented Reality Game
Distributed Games
Alternate Reality Games
Alternate Reality Game
...but wait, there’s more!
Social Goals:
• Competition
• Cooperation
• Collaboration
Social Goals: Competition
Social Goals: Cooperation
Social Goals: Collaboration
ARG Design• Storytelling as archeology
• Platformless narrative
• Designing for a hive mind
• A whisper is sometimes louder than a shout
• The TINAG Aesthetic
• Real life as medium
• Collaborative Storytelling
• Not a hoaxhttp://en.wikipedia.org/wiki/Alternate_reality_game
Alternate Reality Game
NOT about Kumbaya
Social Learning:
• Reexpression
• Renegotiation
• Reconstruction
LARG Design?Decisions leadStory settingRequire negotiationSeduce misconceptionsLeverage contextBe unpredictableKiller backstoryUnfold strategically?
The Dream
Transformational Learning
• Consider Games
• Consider Mobile
• Consider Mobile Games
• (Consider Social, etc)
Action!
[email protected]+1-925-200-0881site: quinnovation.comblog: learnlets.combook: engaginglearning.comtwitter: @quinnovator
Learning can, and should, be ‘hard
fun’!
And, coming soon to a bookstore near you...