gaming for glory positioning brands in social communities robert kana may, 17th 2008, paris

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www.fh-wien.ac.at FHWien-Studiengänge der WKW Gaming for glory Positioning brands in social communities Robert Kana May, 17th 2008, Paris

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Gaming for glory Positioning brands in social communities Robert Kana May, 17th 2008, Paris. Difficulties for brand positioning in that new environment. Social communities don’t allow branding People would get disturbed there People look for social exchange - PowerPoint PPT Presentation

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Page 1: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.atFHWien-Studiengänge der WKW

Gaming for gloryPositioning brands in social communities

Robert Kana  

May, 17th 2008, Paris

Page 2: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.at

Difficulties for brand positioning in that new environment

• Social communities don’t allow branding• People would get disturbed there• People look for social exchange• People try to find (and solve) problems there• People are active independently

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Page 3: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.at

Why positioning Brands in online communities?

• People’s time in online communities increases• To get into contact with people • That is what permission marketing intends

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Page 4: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.at

How to position brands in online communities?

It is not suitable to advertise. Therefore we will have to find new perspectives:

•Presence (instead of advertising)•Being creative (instead of following common scripts)•Develop employees to stakeholders•Encourage employees to act self dependent for the company

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Page 5: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.at

The students project: how we deal with it

The aims of using this strategic game for the students are:

1.Getting acquainted with the field of online social communities and learning how effective communication can be managed in such an environment.2.Learning to manage team processes (virtual teams).3.Positioning the Institute of communication management of the FH-WIEN ingame. 4.Heighten awareness of other players ingame for the FH-WIEN (ingame players could become future students).

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Page 6: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.at

Being creative with the original brand of FHWien

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Page 7: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.at

Being creative with the original brand of FHWien

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Page 8: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.at

Constructing a communication network for online social communities

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Page 9: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.atSeite 9

Constructing a communication network for online social communities

Page 10: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.atSeite 10

Constructing a communication network for online social communities

Page 11: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.atSeite 11

Constructing a communication network for online social communities

Page 12: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.atSeite 12

Constructing a communication network for online social communities

Page 13: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.atSeite 13

Constructing a communication network for online social communities

Page 14: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.atSeite 14

Constructing a communication network for online social communities

Page 15: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.at

The differences between offline and online environment

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Real life communication

Virtual life communication

Communicate active Communicate passiveReach others Getting known

Respect authorities and convince them

Tease with content offers and wait

Find stakeholders Find out, what others need

Page 16: Gaming for glory Positioning brands  in social communities  Robert Kana  May, 17th 2008, Paris

www.fh-wien.ac.at

Gaming for glory

Thank you!

Robert Kana

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