gamification - elearning software€¦ · in elearning. 1 boost motivation hewlett packard...
TRANSCRIPT
IN E-LEARNING
Gamification
New Gamification Trends
80% of learners say their productivity would increase if their university/organization was more game-like
New Gamification Trends
70% Gartner predicted 70% of Global 2000 organizations would have at least one gamified application by 2014
New Gamification Trends
71% of employees are either not engaged or are actively disengaged in their work
New Gamification Trends
89% would engage with an LMS if the application had a point system
New Gamification Trends
40% in 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations
New Gamification Trends
90% of learners recall information if they are applying content within a simulation
Benefits of Gamification in eLearning
1 Boost Motivation
Hewlett Packard launched Project Everest to give rewards like holidays and other goods to its best reseller teams and saw a
56.4% and $1 billion increase in revenue.
2 Build Engagement
Beat the GMAT: students increased
time spent on site by 370% through a gamified system.
3 Increase Learning Retention
Industry experts assert that interactive learning games can increase long-term retention
rates by up to 10 times.
5 Enhance Productivity
LiveOps call center reduced average call times by 15% and
increased sales by over 8%.
In Summary
More than half of learners would be
motivated by leaderboards and
increased competition among students.
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