gamifying classroom learning

Zaid Ali Alsagoff Gamifying Classroom Learning

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This talk explores how we can use game mechanics to facilitate more engaging and inspiring learning experiences for our students. The talk was presented during Learning Innovation Talks 02 held at Taylor's University on the 20 Nov, 2012.


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Do You Play at WORK….

Feeling Guilty?

Million minutes a day! 300

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Waste at least 4 MINUTES every hour!

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We spend

hours a week as a planet

playing videogames.

Did You Know?

Jane McGonigal

3 Billion

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Can Gaming Make a Better World?

Jane McGonigal

What if we could harness this gamer power to SOLVE REAL-WORLD


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Gamifying Classroom Learning

Challenges? Gamification Game Mechanics Examples Moving Forward






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What are the CHALLENGES with teaching/facilitating today’s

students to Learn (Y-Z Gen)?

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Today’s Students?

Always on Facebook!

Disengaged! Demotivated!

Sleeping in Class!

No Time to Study!

No Patience!

Expects us to Reply in a Nanosecond!

Googling is Thinking!

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Imagine if WE Converted Gaming Hours into…

3 Billion / 10,000 Hours =

New Experts per Week!


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In 1 YEAR?

New Experts

15,6 Million (3 Billion / 10,000 Hours) x 52 =

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In Learning Terms, Gamifying Means…

Turning the class content and the way students learn into a game with a rewards system, quests,

experience levels, and healthy competition.



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Game Mechanics?

Constructs of rules and feedback loops intended to produce enjoyable gameplay.

Building blocks that can be applied and combined to gamify any non-game context.

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Kate Fanelli

MathLand (20 Levels): 1. Lesson 2. Practice 3. Mastery Test (can redo) Gamification? Points (for completing tests) Levels Avatar Board

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Uses Existing Games to Amplify Learning!

Mr. Pai

Mr. Pai features scalable, game

based curriculum using Flower Power of,

Timez Attack,,

Nintendo DS, Brain Age 2, Raz-Kids, etc.

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A hands-on political simulation that

gives players the opportunity to explore the connectedness of the global

community through the lens of the economic, social, and environmental

crises and the imminent threat of war.

The goal of the game is to extricate each country from dangerous

circumstances and achieve global prosperity with the least amount of

military intervention. As nation teams, students will gain greater understanding of the critical impact of information and

how it is used.

Teaching with the World Peace Game!

John Hunter

TED Talk:

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How to collaborate and communicate with each other as they work to resolve the Game's conflicts.

How to compromise while accommodating different perspectives and interests.

Discover that they share a deep and abiding interest in taking care of each other.

The World Peace Game?

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Knowledge Map & Badges!

Khan Academy

Salman Khan

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Uses Moodle & Google Docs!

Paul Andersen

His Method:

Uses elements of game design to improve his AP Biology class. The entire

class revolves around Moodle. Students complete levels to acquire experience

points and move up the leader board.

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Acquire Badges for Completing Tasks!

Western Oklahoma State College

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Gamify Learning in the Classroom?

1 Challenge

2 Group Work

3 Group Presentation/ Q&A

4 VOTE For The Winner!

5 Celebrate!

Poll Everywhere:

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o Level 3 o Points (100) o Advanced o Badge (3) o Map (100%)

o A o 100% o Destinction o Rubric o Peer-Assess

o Level 2 o Points (80) o Novice o Badge (2) o Map (80%)

o B o 80% o Credit o Rubric o Peer-Assess

Examples: o Level 1 o Points (40) o Beginner o Badge (1) o Map (40%)

Examples: o C o 40% o Pass o Rubric o Peer-Assess

1. Challenge


1. Bla

2. BlaBla

3. BlabBlaBla

4. BlabBlaBlaBla

5. BlabBlaBlaBlaBla

6. ClabClaClaClaCla

7. ClabClaClaCla

8. ClabClaCla

9. ClaCla

10. Cla


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OER Workshop at USM (27 – 28 June, 2012)

Gamifying to engage USM ACADEMICS to develop OER!

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Gabe Zichermann

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But, Does it KILL Intrinsic Motivation?

NO GAME, NO ____!


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Moving Forward

SHOULD I GAMIFY my course, learning activity or assessment?


1. What is the content that needs to be learned?

2. Why does this content need to be learned?

3. Who is the audience for this course?

4. What is your budget?

5. How much time do you have?

Adapted from:

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Seven Tips!

1. Gamify grading with levels besides alphabets or percentages.

2. Award students with badges for completed tasks.

3. Integrate educational video games into your curriculum.

4. Stir up a little competition.

5. Implement a class-wide rewards system to encourage top students to help weaker students.

6. Gamify homework to inspire more effort.

7. Use social media tools to gamify social interaction and provide continuous feedback.

Adapted from:

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‘IMU Learning Series’ is about connecting inspiring and exceptional educators

around the world to…


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You Are Not Alone, Please Join Us!

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Mission: "To Rid the World of Bad Learning & Teaching!"

Are YOU a Learning Gladiator?

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Have a ZaidLearn!