gamifying classroom learning
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This talk explores how we can use game mechanics to facilitate more engaging and inspiring learning experiences for our students. The talk was presented during Learning Innovation Talks 02 held at Taylor's University on the 20 Nov, 2012.TRANSCRIPT

Zaid Ali Alsagoff
Gamifying Classroom Learning

Do You Play at WORK….
Feeling Guilty?
Million minutes a day! 300 http://www.telegraph.co.uk/finance/jobs/9655637/Play-Angry-Birds-to-help-you-focus-at-work.html

http://www.telegraph.co.uk/finance/jobs/9655637/Play-Angry-Birds-to-help-you-focus-at-work.html
Waste at least 4 MINUTES every hour!

We spend
hours a week as a planet
playing videogames.
Did You Know?
http://bit.ly/dIdfSK
Jane McGonigal
3 Billion

Can Gaming Make a Better World?
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
Jane McGonigal
What if we could harness this gamer power to SOLVE REAL-WORLD
PROBLEMS?

LET’S EXPLORE!
Gamifying Classroom Learning
Challenges? Gamification Game Mechanics Examples Moving Forward
1
2
3
4
5

http://edudemic.com/2012/11/the-20-biggest-education-facts-you-should-know/

What are the CHALLENGES with teaching/facilitating today’s
students to Learn (Y-Z Gen)?

STUDENTS
Today’s Students?
Always on Facebook!
Disengaged! Demotivated!
Sleeping in Class!
No Time to Study!
No Patience!
Expects us to Reply in a Nanosecond!
Googling is Thinking!

Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html

http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/

Imagine if WE Converted Gaming Hours into…
3 Billion / 10,000 Hours =
New Experts per Week!
300,000

In 1 YEAR?
New Experts
15,6 Million (3 Billion / 10,000 Hours) x 52 =

Gamification?
“The process of using game thinking and game mechanics to solve problems and engage users.”
- Gabe Zichermann
Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement

In Learning Terms, Gamifying Means…
Turning the class content and the way students learn into a game with a rewards system, quests,
experience levels, and healthy competition.
http://www.mrdaley.com/wordpress/2011/07/27/education-levels-up-a-newbs-guide-to-gamifying-your-classroom/
Is NOTHING
New!

http://zaidlearn.blogspot.com/2012/05/gamify-to-amplify-learning-experience.html
Why Gamify?

Bottle Bank Arcade
http://youtu.be/zSiHjMU-MUo

The Speed Camera Lottery
http://youtu.be/iynzHWwJXaA

Game Mechanics?
Constructs of rules and feedback loops intended to produce enjoyable gameplay.
Building blocks that can be applied and combined to gamify any non-game context.
http://gamification.org/wiki/Game_Mechanics

Source (Page 5): http://gamingbusinessreview.com/wp-content/uploads/2012/05/Gamification-in-2012-M2R3.pdf
Building Blocks?

http://www.slideshare.net/kkapp/spbt-kapp-keynote2012

http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/
Kate Fanelli
MathLand (20 Levels): 1. Lesson 2. Practice 3. Mastery Test (can redo) Gamification? Points (for completing tests) Levels Avatar Board

Uses Existing Games to Amplify Learning!
https://sites.google.com/site/teamdrillhead/
http://youtu.be/OSJ5LwAXxLk
Mr. Pai
Mr. Pai features scalable, game
based curriculum using Flower Power of Mangahigh.com,
Timez Attack, Tutpup.com,
Nintendo DS, Brain Age 2, Raz-Kids, etc.

A hands-on political simulation that
gives players the opportunity to explore the connectedness of the global
community through the lens of the economic, social, and environmental
crises and the imminent threat of war.
The goal of the game is to extricate each country from dangerous
circumstances and achieve global prosperity with the least amount of
military intervention. As nation teams, students will gain greater understanding of the critical impact of information and
how it is used.
Teaching with the World Peace Game!
http://theworldpeacegame.com/
John Hunter
TED Talk: http://www.ted.com/talks/john_hunter_on_the_world_peace_game.html

LEARN WHAT?
How to collaborate and communicate with each other as they work to resolve the Game's conflicts.
How to compromise while accommodating different perspectives and interests.
Discover that they share a deep and abiding interest in taking care of each other.
The World Peace Game?
http://youtu.be/lCq8V2EhYs0

http://www.khanacademy.org/badges
Knowledge Map & Badges!
Khan Academy
http://youtu.be/nTFEUsudhfs
Salman Khan

BozemanScience: http://www.bozemanscience.com/
Uses Moodle & Google Docs!
Paul Andersen
His Method: http://youtu.be/XGE6osTXym8
Uses elements of game design to improve his AP Biology class. The entire
class revolves around Moodle. Students complete levels to acquire experience
points and move up the leader board.

http://wosc.edu/index.php?page=achievements#19
Acquire Badges for Completing Tasks!
Western Oklahoma State College

Gamify Learning in the Classroom?
1 Challenge
2 Group Work
3 Group Presentation/ Q&A
4 VOTE For The Winner!
5 Celebrate!
Poll Everywhere: http://www.polleverywhere.com/

o Level 3 o Points (100) o Advanced o Badge (3) o Map (100%)
o A o 100% o Destinction o Rubric o Peer-Assess
o Level 2 o Points (80) o Novice o Badge (2) o Map (80%)
o B o 80% o Credit o Rubric o Peer-Assess
Examples: o Level 1 o Points (40) o Beginner o Badge (1) o Map (40%)
Examples: o C o 40% o Pass o Rubric o Peer-Assess
1. Challenge
TASK/ACTIVITY
1. Bla
2. BlaBla
3. BlabBlaBla
4. BlabBlaBlaBla
5. BlabBlaBlaBlaBla
6. ClabClaClaClaCla
7. ClabClaClaCla
8. ClabClaCla
9. ClaCla
10. Cla
GAMIFICATION GRADING

2. Group Work
Competition Group size: 4-7 Communication Collaboration Leadership Strategy Planning IT Savvy divided Only assist if asked!
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

3. Group Presentation/ Q&A
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
PRESENT YOUR GROUP WORK! Q&A + TRAINER’S FEEDBACK

4. VOTE For The Winner!
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
“All Participants vote for the best group work. If they all vote for their own group work, my vote will decide the winner!”

5. Celebrate
“It’s NOT really about winning, but using game
mechanics to engage and inspire real
effort”
- Zaid Alsagoff
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

OER Workshop at USM (27 – 28 June, 2012)
Gamifying to engage USM ACADEMICS to develop OER!

2nd OER Workshop at USM (27 – 28 August, 2012)
http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
Gamified Classroom Learning Works!

http://edudemic.com/2012/10/colleges-game-based-learning/

https://www.coursera.org/course/gamification

FUN IS THE FUTURE!
http://www.gamification.co/
GURU!
http://www.youtube.com/watch?v=6O1gNVeaE4g
Gabe Zichermann
http://vimeo.com/25714530

But, Does it KILL Intrinsic Motivation?
http://www.nativebrain.com/2012/06/do-we-need-to-gamify-learning-or-re-learnify-gaming/
NO GAME, NO ____!
GAME ADDICTION

Moving Forward
SHOULD I GAMIFY my course, learning activity or assessment?
KEY QUESTIONS
1. What is the content that needs to be learned?
2. Why does this content need to be learned?
3. Who is the audience for this course?
4. What is your budget?
5. How much time do you have?
Adapted from: http://gamification.org/education/

Seven Tips!
1. Gamify grading with levels besides alphabets or percentages.
2. Award students with badges for completed tasks.
3. Integrate educational video games into your curriculum.
4. Stir up a little competition.
5. Implement a class-wide rewards system to encourage top students to help weaker students.
6. Gamify homework to inspire more effort.
7. Use social media tools to gamify social interaction and provide continuous feedback.
Adapted from: http://blog.tophatmonocle.com/2012/07/4-ways-to-gamify-learning-in-your-classroom/

“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!”
– Zaid Alsagoff Image source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html

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Zaid Ali Alsagoff E-Learning Manager
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