gamification & solve the outbreak review

10
AND SOLVE THE OUTBREAK GAME EVALUATION GAMIFICATION

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Page 1: Gamification & Solve the Outbreak Review

A N D S O LV E T H E O U T B R E A K G A M E E VA L U AT I O N

GAMIFICATION

Page 2: Gamification & Solve the Outbreak Review

CAN GAMES IMPROVE HEALTH?

• Dyslexic Children playing Rayman Raving Rabbids for 12 hours

Increased the child’s awareness and attention Fast-paced actions games have tons going on all at once, forcing the player to learn how to extract useful information from the game environment.  Referrence: http://www.gamification.co/2013/03/08/study-video-games-can-improve-reading-ability-of-dyslexic-children/

Page 3: Gamification & Solve the Outbreak Review

CAN GAMES IMPROVE HEALTH?

• Burn Patients playing SnowWorld.

To alleviate pain in a non-phamacological way, the university of Washington developed a virtual reality game that works under the premise of information overload. Brain scans show associated reductions in pain related brain activity during VR. VR distraction appears to be most effective for patients with the highest pain intensity levels Referrence: http://www.hitl.washington.edu/projects/vrpain/index_files/Annalspublished.pdf

Page 4: Gamification & Solve the Outbreak Review

GAME REVIEW

Developed by Centers for Disease Control Images from the CDC website

Page 5: Gamification & Solve the Outbreak Review

GAME OVERVIEW

•  You’re going to start the game as a Trainee, from the per level, you can choose a case.

•  You’ll be given a scenario of an outbreak, and your task will be to investigate the cause of spread of disease.

•  Get in the field, find a common pattern, isolate the data that stands out, and solve the events leading to the outbreak.

•  Available Online, iOS, Android

Page 6: Gamification & Solve the Outbreak Review

GAMEPLAY PROS

• Detective (Problem Solving) • Earn points for each correct answer to a

clue • Points make up for promotions • Badges and achievements are unlocked for

unique task •  Share your score and invite friends on social

media

Page 7: Gamification & Solve the Outbreak Review

GAMEPLAY PROS

• Well written cases •  Learn information about a certain disease •  Find out how it can be cured or prevented •  Isolate the cause and prevent the spread •  Learn math equations and formulas • Develop critical thinking and come up with

hard decisions

Page 8: Gamification & Solve the Outbreak Review

Formulas and Tables are shown to present data

Page 9: Gamification & Solve the Outbreak Review

GAMEPLAY CONS

•  Limited animation •  Limited audio and visual stimuli •  Lost of motivation after a number of case

Page 10: Gamification & Solve the Outbreak Review

SUMMARY

The application Solve the Outbreak succeeds in it’s task of making learning about disease and outbreaks engaging for everyone. Playing it takes patience, you’ll have to gather all the data needed to respond to the question. It doesn’t have the animation and music that can enthrall you through the whole game. Although, you will learn to identify more with the CDC surveillance team, collect useful data, and make hard decisions. The eureka moments are worth it! You’ll never know when the information you’ve learned while playing this can become useful in the future.