gamification in elt for ortesol 2013
DESCRIPTION
Presentation about gamification for English language teaching by Deborah Healey and Kai Liu from Oregon Teachers of English to Speakers of Other Languages (ORTESOL) Conference, Oct 12, 2013. Includes links to the companion website.TRANSCRIPT
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Gamification: Hype or Useful Teacher Tool?
Deborah Healey
American English Institute/Dept. of Linguistics, University of Oregon
Kai Liu
Dept. of Linguistics, University of Oregon sites.google.com/site/gamificationforelteachers/
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Agenda
Brief intro to gamification What is it? Game mechanics
Try it yourself – stations; classroom applications
Debrief
© 2013 D. Healey, [email protected]
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Classroom activities
We’ll talk about gamifying these later Responding to questions about a 10-minute
video clip Memorizing vocabulary for a weekly quiz Highlighting the transition words in a reading Doing a workbook exercise about the past
tense Doing a presentation about a favorite vacation Writing a compare/contrast paragraph.
© 2013 D. Healey, [email protected]
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What’s a game?
A system with rules, some sort of challenge, feedback of some sort, interaction, fun, and often with an emotional response.
(from many authors)
© 2013 D. Healey, [email protected]
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Gamification??
Gamification is adding elements of games and gaming to regular activities that we may not normally think of as games.BusinessTrainingEducation
© 2013 D. Healey, [email protected]
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Kapp, 2012: Elements
Game mechanics –points, levels, and badges (PBL), scoring, time constraints
Game thinking – competition, cooperation, exploration, storytelling
Aesthetics – a visually or otherwise interesting environment that creates a different “feel” to the activity (pp.9-11)
© 2013 D. Healey, [email protected]
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Why do we care?
Demographics Digital natives
Engagement Extrinsic => intrinsic motivationIt’s our world
© 2013 D. Healey, [email protected]
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Teachers use these
Cascading Information Theory – breaking up information into bits Curriculum in teaching
Achievements – where learners have accomplished something relative to others “Achievers” – I’m better than others
Community Collaboration – working together to solve a problem or do a task. Group work in teaching “Socializers”
Images from http://www.gamification.org/wiki/Game_Mechanics
© 2013 D. Healey, [email protected]
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More that we use now
Points – giving numerical value for actions Grades in teaching
Loss Aversion – avoiding punishment Grading, often
Behavioral Momentum – the tendency to keep doing something Fun Once, Fun Always – classroom routines
Images from http://www.gamification.org/wiki/Game_Mechanics
© 2013 D. Healey, [email protected]
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What we could add
Countdown– having only a certain amount of time to do something Homework, tests, activities
Levels – more points = more rewards Start at 0 and add points to grades
Quests – give activities a larger focus
Check this later: Penny Arcade videowww.penny-arcade.com/patv/episode/gamifying-education
Images from http://www.gamification.org/wiki/Game_Mechanics
© 2013 D. Healey, [email protected]
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What we could add
Progression – gradual success, made visible Chart of reading speed, other
Ownership– control of something Publishing, learner choices
Images from http://www.gamification.org/wiki/Game_Mechanics
© 2013 D. Healey, [email protected]
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Project/task-based learning
Blissful productivity – joy in work Discovery/Exploration
“Explorers” Epic meaning – doing something big
Projects outside the classroom, audience Quests/Challenges – overcoming
obstacles Virality – working with others
Images from http://www.gamification.org/wiki/Game_Mechanics
© 2013 D. Healey, [email protected]
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Q&A
Thanks!sites.google.com/site/gamificationforelteachers/
http://www.deborahhealey.com
© 2013 D. Healey, [email protected]