gamification: from gove to gomorrah

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Slides from a talk give at Coventry University. January 2012

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Page 1: Gamification: From Gove to Gomorrah
Page 2: Gamification: From Gove to Gomorrah

Richard Vahrman

Page 3: Gamification: From Gove to Gomorrah

Gamification: from Gove to Gomorrah

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Truth about Gamification

• Computer games are fun• Things within games that make them sticky• These are the game mechanics – levels,

scores, achievements, badges• Things in life are boring / not compelling• Make them interesting by adding game

mechanics• Welcome to the world of gamification

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Badges

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Game Mechanics• Challenges: Defined missions to complete or goals to accomplish, with awards or virtual items earned

upon completion.• Points: Basic virtual currency. Points can be spent on virtual items or simply accrued.• Avatar System: When people create something it’s uniquely theirs and it expresses their individuality,

which reinforces their connection to the app or service. Avatars are the most basic mechanism for doing this… and are a virtual good that can be acquired with points or currency.

• Avatar Catalogs: Enable a user to buy virtual goods and customize an avatar.• Trophy Case: Show a user all the available awards, the ones that they’ve completed, and their

progress.• Levels: Enables users to earn defined experience or level status and attain rankings to demonstrate

their status within the community.• Leaderboards: Enables the app or site to keep track of, and publicize, the activities of end users based

on statistics determined by app.• Canvas: Enables users to place graphical assets in a 2D space and customize a virtual representation

or space, such as an avatar, or virtual room.• Groups: People like being part of something bigger than just themselves, and competing with small

groups of individuals or as teams. Group activities compliment individual activities and can be used in combination in order to achieve new level status.

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More Game Mechanics• Competitions: A way to allow users to compete against each other, and mini-challenges that users

can create and send to each other. • Gifting: Enable users to buy each other gifts for their avatars, digital canvas (virtual spaces).• Trivia: Embed a multiple-choice game widget into a site, and spin up new games on any topic you

like. Slideshows are another example, increases clicks and drives simple engagement with content submitted by users.

• Friends: Encourage selective participation and promote. Friends have denote strong and weak connections to other users on the system, inform group participation, and provide audience for user submitted contests and challenges.

• Social Network Connectors: Enables users to enable/disable posting to, for example, Twitter and Facebook from your site, and displays “missions” for users to complete on respective social networks.

• Star Rating: Enables users to rate pieces of content and see the average rating by other users.• Comments: A comment wall on your User’s profile pages. Asynchronous communication gives

users additional reasons to check back to see how the conversation is evolving.• News Feed: Enables a continuous feed of the actions of various end users.• Notifier: Provides feedback and notifications to end users, such as to alert users to points that can

be earned or, challenges that can be undertaken, or site features that should be investigated.

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Life was full of …

• … Life mechanics• Computer games

came along and applied them

• The shame is we never called this “lification”

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Because if we had…

… we would now be getting excited about applying lification to er, life

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Being unfair to Computer Games

• Novelty• Variety• In control• Chance to make mistakes• Chance to do better• Measure progress• Doing things you can’t/won’t do in life

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Gangs, Gongs and Government: Gamification and Democracy

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Kitchens

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Education

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A Little Background

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Games and particularly the Treasure Hunt

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Lullingstone and some luck

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Time Team

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Story 1 – Metal Detectors

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Story 2 - GeoFizz

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Story 3 – the Dig

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Story 4 – Finding the Plot

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Story 5 – Hey Presto

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Story in Reverse - 1

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Reverse 2 – Create the Bits

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Reverse 3 – Create the GeoFizz

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Reverse 4 – Working with Maps

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Clip from Invisible Buildingshttp://www.youtube.com/watch?v=8U7L0YKi-bc

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Dinosaurs

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Work Experience

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Discovery

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Orienteering

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Defusing

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Defragmentation

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Narrative

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The Trailerhttp://www.locomatrix.com/wordpress/?p=217

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Work Experience

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Current• Using smartphones in the classroom.• Teachmeet 2012• Mobile games competition• Cherokee Nation exchange• Smartphone repository• Learning programming• Richard’s Taking the Tablets TourProposed• Quad blogging• Free school• Raspberry PiCompleted• Teachmeet September 2011

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Taking The Tablets Tour

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Self Managed Learning College

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Education: the Early Days

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Education: Now

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Gamification of Education

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Gove and what he said

• ICT out – Computer Programming in• He said it because he had to• Curriculum designed by experts• Cf Curriculum of the BCA• Wikification

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How we learnt computing before

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Yamaha DX7One of the most popular digital synths ever was the DX7 from Yamaha, released in 1983. It featured a whole new type of synthesis called FM (Frequency Modulation). It certainly is not analog and it is difficult to program but can result in some excellent sounds! It is difficult because it is non-analog and thus, a whole new set of parameters are available for tweaking, many of which seemed counter-intuitive and unfamiliar. And programming had to be accomplished via membrane buttons, one data slider and a small LCD screen

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Now there’s no time to program

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In a Flash

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Google Search: as3 camera tutorial

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Scratch

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Arduino

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