gamification and lifestyle technologies for personal health management
TRANSCRIPT
Gamification and Lifestyle Technologies for Personal Health Management
ECGBL 2105 SteinkjerOctober 2015
David Wortley GAETSS
What is Gamification?
Every Human Activity can be Viewed as a Game !!
Games are part of Everyday Vocabulary
Gamification is a Life Skill
Gamification and the ability/motivation to Gamify is embedded in the genetic make up of every living creature.
The Gamification LensStrategistTactician
MotivatorCoach
SkillAbility
MotivationSelf-Esteem
LoyaltyPassion
EngagementSupport
InterestAwarenessKnowledge
UnawareIndependentSelf-sufficient
Growing Influenceand Ability to Achieve Goals
The Gamification Cycle

Challenge
Response
Measurement
Feedback
Gamification ElementsScenarios/NarrativesChallengesRulesChance/UncertaintyRisksRewards/IncentivesPenaltiesCompetitionExplorationSuccess/Achievement
FailureDiscoveryLeaderboardsLearningDevelopmentSkill/AbilityAction/ReactionMeasurementFeedbackReflection
Gamification introduces some or all of these elements into everyday situations
The "A List" Influencers

Every Individual responds to different influencers in making decisions or choices
Why Gamification?

The Attention Economy
The Next Generation have very different expectations
Global Lifestyle Related Challenges
Modern Lifestyle consequences include many negative effects which place
increasing demands on available resources and
threaten the sustainability of public services for future
generations
Global Challenge – HealthObesity, Diabetes, Cancer & Cardiovascular Problems
● Sedentary lifestyle● Convenience foods● Comfort eating● Inadequate exercise● Couch potato syndrome● Spectator society
Changing Lifestylesand Consumer Empowerment
One of the consequences of this convenient and
easy access to our daily wants and needs is a
decline in the physical and mental challenges
necessary for our lifelong development and health
maintenance
What can be Done ?
The consequences of a failure to address these challenges are unthinkable…..
Serious Games and HealthLeveraging Consumer Technology to Address Global Challenges
How do we Solve the Problem?● Develop clinical solutions that prevent or
manage these conditions or● Influence the food industry and citizens
through public policy interventions or● Develop better personal health
management solutions and practices
Clinical Solutions
Public Policy InterventionsTaxes & Legislation
Public Policy InterventionsAwareness and Education
Better Personal Health Management
Which is the Best Solution?Who will Provide the Solution?
Medical Professionals or Politicians or Citizens?
The Transition from Cure to Prevention
It’s quite clear that the best chance we have for increasing our life spans and overall improving our health is to adjust our personal behaviours
and to do so at an early age.
The Same but Different !
My Body is not a Temple it is a Car
Navigating Life’s Journey
Life is like a journey from the cradle to the grave. We know the starting point and the final destination and we are aware of the places en route
but we have little idea of how long the journey will last and whether the route will be easy or difficult
Our Body is our Journey Vehicle
Our body is the vehicle that will take us to our final destination and its condition determines where we are on that journey, the nature of the
journey and how long it will last. Most of us do not know or monitor our body’s condition or properly maintain it
Cars before Data Technology
We used our human skills to get the best from our vehicles supported by knowledge professionals
Breakdowns and Repair
The consequence of this lack of technology in older cars was more breakdowns and a reliance on garages and mechanics to
diagnose problems, maintain and repair
Data Measurement and VisualisationModern cars tell us oil
pressure, temperature, speed, range of petrol tank, warn us of any impending problems,
tell us where we are and how to get to our destination and compute new routes if we go
off track
Lifestyle Technology Transforming Health Management
Wearable and embedded technologies change the dynamics of our management like the dynamics of car health management
Where are We and Where can we Go?
Wearable and embedded lifestyle technologies provide the tools to manage our health
But how can we change Personal Behaviours?
Who will Most Influence Future Health?
An Approach for Better Personal HealthGamification Enabling Technologies
Mobile Apps
Demonstrable Results
Substantial improvements in physical and mental health are achievable
Before and After
2013
2013 Feb 2015
Measurement and Feedback
Snapshot data Real Time data
Lifestyle Technology Roadmap● Wearable consumer devices like iWatch to provide
advanced health metrics● Healthcare costs linked to lifestyle behaviours● Revolution in the healthcare ecosystem● Use of wearable lifestyle devices for identity
applications● Growth in embedded devices that not only
monitor but also control● The Singularity – Immortality ?