games to play with webelos

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    Games to play with WebelosThis is my collection of Cub Scout games for a new or an experienced Cub Scoutleader. Over the many years of Scouting, I've pulled bits and pieces from varioussites around the web and leaders books. I thought it would be nice to put them alltogether in one place. Please try to document where you got a particular file if

    you could. None of the text on this site is copyrighted. If you come acrosssomething that has a copyright on it, please let me know.

    Signs Up GameThis is to teach Webelos scouts how to properly use the sign. Play it for about15 minutes.Have all scouts sit in a circle facing inward.One scout is chose as 'IT'. He stands up as everyone else in the circle closestheir eyes.The scout walks once around the outside of the circle and taps one scout on theback.

    When he gets back to his spot, he sits down and says, "Heads Up!".Everyone starts talking, making lots of noise, and keeping their eyes watchingeveryone else in the group.The scout that was tapped makes the Scout Sign whenever he wants.The first scout to see the sign, put his hand up, and stop talking wins.The winner gets to walk the circle and tap the next person.

    T-Shirt Relay Game

    1 extra large t-shirt for each team.A judge for each team.

    Notes:The judge should make sure the shirt is pulled all the way down on each scoutand no short-cuts are taken in the heat of competition.This works on teamwork and everyone is involved the whole time.

    Instructions:Teams line up in single file.The shirt is given to the first scout in each line.On 'Go' signal, the scout puts the shirt on and then holds hands with the nextscout in line, facing the scout.All the other scouts work the shirt from one scout to the next so he is wearing it.He then turns and holds hands with the next scout, and so on.

    Teams need to have the same number of players or some need to put the shirton twice

    Birds of a Feather GameRequired:

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    Slips of paper with a bird name written on each one - chicken, turkey, goose,duck, chickadee, crow. If you have 24 people, make 4 of each. If 42, make 7 ofeach.

    Preparation:

    Hand out a paper slip to each scout.

    Notes:Since the groups constantly change, there is no real team that wins. It shouldonly take about three minutes to get a winner so many rounds can be played.If you are going to give out any small prizes, do it right after the round since you'llhave no idea who gets the prize later.Instructions:On 'GO' signal, scouts mill about the room exchanging slips as many times asthey can with as many different scouts as possible. They do not look at what iswritten on the paper.

    On 'STOP' signal, scouts stop and look at their paper.On 'FIND YOUR FLOCK' signal, scouts try to find all others of their kind and thensit down together. The last group to sit is out, taking their papers with them.Repeat until only one flock is left.

    Alternate: When finding your flock, you can only make the noise of the bird youhave, no talking.

    Alternate: Use any animals rather than just these birds

    Blowhard Relay Game

    Required:straw for each scoutitem to race for each team

    Notes:Items should be light, such as styrofoam or paper, but not round like a ball. Thisshould be done on non-carpeted floor, such as a gym or cafeteria floor.Depending on what holiday is close, you can use themed items, such as spidersand ghosts, elves and snowmen.

    Instructions:Each scout receives a straw.Teams line up at the starting line. The first scout in line is on his knees with theracing item in front of him.On 'GO', first scout in each team uses his straw to blow air at his item to move itaround the course and back to the next scout.

    Buddy Tag Game

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    Required:Need at least 12 scouts, the more the better

    Instructions:All players except for two form into buddy pairs and link one arm. Pairs spread

    out over area. There is one player as 'It' and one player being chased - the'runner'.The 'runner' may run up beside any buddy team and link his arm with one freearm of a buddy. This makes 3 scouts together which is not allowed. So, themember of the buddy team that the 'runner' did not link arms with is now the'runner'.'It' can tag the 'runner' at any point. As soon as he is tagged, he is 'It' and 'It' isnow the 'runner'.

    Usually, the tag is made when someone does not realize a 3rd has joined histeam. Be careful about one scout being 'It' for too long. Change the game by

    having 2 Its and Runners at the same time.

    Bizz Buzz Game

    Notes:Improve mental quickness and concentration.Good for a filler while sitting around.

    Instructions:Group sits in circle facing in.In a clock-wise direction, scouts count up from 1.

    Instead of 7 and all multiples of 7, and all numbers that contain 7, say 'Buzz'.

    For example, 1, 2, 3, 4, 5, 6, Buzz, 8, 9, 10, 11, 12, 13, Buzz, 15, 16, Buzz, 18, ...

    If there is a mistake, start over at 1 with the next scout in line.

    Once it is going well and the group has reached 50 or so, stop them and add'Bizz' to the game. Now, substitute 'Bizz' for 5.

    For example, 1, 2, 3, 4, Bizz, 6, Buzz, 8, 9, Bizz, 11, 12, 13, Buzz, Bizz, 16, Buzz,18, 19, Bizz, Buzz, 22, ...

    If the number is a multiple of 5 and 7, or has 5 and 7 in it, like 35 or 57 or 70 or75, say 'BizzBuzz'!

    Try for a group record or reaching 100.

    Eliminate scouts that make mistakes until only the champion is left.

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    Crab Fights Game

    Instructions:Everyone gets in crab position - on hands and knees with rear underneath. (rear

    up in the air).

    On 'Go' signal, everyone tries to get other crabs to touch their rear to the ground.The last crab up, wins.

    Referees are needed to determine when a rear hits the ground.

    Could have a patrol competition.

    Could have a 'Patrol Leaders' round to see which patrol has the crabbiest leader.

    Alternative: have each patrol lined up on the play area border at differentlocations. The first scout in each patrol crabs into the fight. When a scout isknocked down, his patrol gets 1 point, he leaves, and the next scout in his patrolcrabs in.The patrol with the fewest points wins.Patrols of smaller scouts will hopefully figure out alliances to combat largerscouts

    Exercise Relay Game

    Preparation:

    For each team, write an exercise on a separate slip of paper and put in a bag orfold in half.Place papers at a point 30 feet or more from the team.Instructions:Each team needs an area in which to do exercises. Each team has a bag ofpaper slips about 30 feet from their area.

    On 'Go', the first scout of each team runs to their bag, pulls out one slip of paper,and runs back to the team.Everyone on the team performs the exercise. When the judge signalscompletion, the next scout runs to the bag, brings back a paper, and the teamdoes it.

    Continue until the first team has completed a set number of exercises.

    Sample Exercises:

    5 sit-ups

    5 push ups

    5 jumping jacks

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    5 toe touchs

    5 one-legged hops

    5 mountain climbers

    5 deep knee bends

    run in place for 10 seconds

    5 calf raises 5 head-hip-ankle touches

    Fire Brigade Game

    Required:1 full water bucket per team.1 cone, stick, or marker per team.Preparation:Draw start line and place cone about 30-40 feet out from start.

    Instructions:Have patrols line up single file at start line.Each patrol leader is given bucket of water.On 'Go' signal, patrol leader runs out around cone and back to end of line. Hepasses the bucket to the scout ahead of him who does the same up to the firstscout in line who runs around the cone.Repeat for 10 laps.The first team to complete 10 laps gets 15 points, second team gets 10 points,third team gets 6 points - minus 3 points for each 1/2 inch of water lost.Special 5 point bonus for the patrol with the most water remaining.

    Fitness Relay Game

    Required:For each team, a paper bag containing cards with one task on each card.Preparation:Draw start line and put cone out about 20-40 feet.Place paper bag with cards at start line.

    Notes:Fitness, teamwork

    Instructions:Patrols line up single file.On 'Go' signal, patrol leader picks card from bag, reads it and does that task outaround the cone and back to tag the next scout.A scout can not choose a card until he has been tagged.First patrol to get through all tasks wins.

    May demonstrate each of the tasks first so scouts know what they are.

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    Example Tasks: Hop on left foot, Hop on right foot, Hop with both feet together,Walk backwards, Walk heel-to-toe, Walk blindfolded, Run, Bear walk, Carry aperson or have a person carry you, Hold hands between knees, and so on.

    Frogs and Flies Game

    Notes:a version of Wink Murder

    Instructions:Scouts sit in a circle facing inward with one scout in the center - he is theFrogcatcher.Everyone closes their eyes while the leader walks around the circle and taps onescout on the shoulder. This scout will be the Frog.On 'Go' signal, everyone opens their eyes and looks around at all the other

    scouts. They should keep their eyes moving around taking a look at everyoneelse in the circle.The FROG's job is to stick his tongue out at a fly to kill it - without letting theFrogcatcher in the center notice him.When a fly notices the frog sticking his tongue out at him, he falls deadimmediately.

    The Frogcatcher watches the scouts, trying to find the frog. He gets 3 guesses todetermine the frog before the frog eats all the flies.

    Then, the Frog becomes the Frogcatcher and a new round starts.

    Making Change Relay Game

    Required:For each patrol: 4 pennies, 1 nickel, 2 dimes, 1 quarter, 2 small boxes or chairsor squares of paper

    Instructions:For each patrol, place a box at one end of the play area - this is the patrol's Bank.At the other end of the area, a second box is the Store. A couple judges areneeded by the Stores - they are the store clerks.The idea is to take the required coins from the Bank to make exact change at theStore.

    Patrols line up in the center of the area, halfway between their Bank and Store.One scout from each patrol gets ready to race.The leader calls our a price from 1 cent to 53 cents. This is the amount that theStore clerk requires. The scout moves coins from the Bank box to the Store box

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    so there is that exact amount at the Store. He then returns to his patrol.First scout home with the correct amount at the Store gains a point for his patrol.Natural Selection GameRequired:tarp, blanket, or jacket to cover items

    Preparation:Find a dozen natural items from around the area and spread them out on theground. On a piece of paper, diagram the layout of the items for later scoring. Puta point value on each item.Cover them with the tarp.

    Instructions:Gather the teams around the tarp.Remove the tarp and give them one minute to study the items. Cover the items.Tell everyone that their job is to select similar natural items and bring them back

    to their team's area. They will have 10 minutes.

    The more identical to the original item, the more points are scored. For example,matching a grey rock with white spots is worth more than just any old rock.Finally, arranging the items in the same order as the originals under the tarpgains extra bonus points.

    You may allow players to re-examine the originals at a cost of 1 point per secondper scout. So, if two scouts look for 8 seconds, that costs 16 points. Since thegame leader determines values for items, you can make this a trivial orextravagant expense.

    Take care to only choose non-living items and remind teams to be gentle on theland.Rescue Race Game

    Required:bucket or bowl for each patroldrinking straw for each scout20 to 50 2-inch paper circles or cutouts

    Instructions:Each patrol has a pile of paper cutout people that need to be rescued.People are rescued by sucking one against the end of a straw and transporting itto the bowl or bucket.

    On "Rescue!", the first scout on each patrol sucks up a cutout and runs to thatpatrol's bowl, depositing the rescued person. He then runs back to tag the next

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    scout in line.If a cutout is dropped, the rescuer sucks it up again and continues.

    Rather than rescuing people, this can be varied to be pieces of eight, dinosaur

    eggs, or anything else that fits your meeting theme.Vegetable Olympics Game

    Location:This Game should be done Inside.Required:

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    1 baking panFor each patrol:1 potato1 cup dried kidney or pinto beans10 baby carrots

    2 stalks celery20 round toothpicks5 plastic cups15 foot string1 forksheet of paper and pencil

    Instructions:Collection of vegetable-related games for winter indoor meeting fun.

    Bean Planting Relay

    Lay out a 15 foot string for each patrol. Every 3 feet along the string, set a plasticor dixie cup.

    Each scout walks heel-to-toe following a string stretched across the floor.Every 3 feet, there is a plastic cup into which he must try to drop one beanwithout bending over.When he reaches the end, he turns around and repeats the bean planting backto his patrol.Then, the next in turn goes.First patrol finished gets points. Patrol with the most successfully planted beansgets points.

    Potato PiercingMake a circle for each patrol using the 15 foot string.Each patrol gathers outside its circle.Each patrol leader is given a fork and potato.On 'GO', he steps into the circle.He tosses the potato into the air and catches it on the fork tines.He removes the potato, steps out of the circle, and hands it and the fork to thenext scout in line.

    Rabbit FeedPut all the baby carrots on a baking pan - the feeding tray.Patrols line up about 15 feet from feeding tray.On 'GO', first in each line hops to feeding tray and grabs a carrot.He holds the carrot between his front teeth and hops back to tag the next in line.Once a scout is back, and done racing, he can eat the carrot.

    Mr. Potato HeadUsing the potatos full of fork holes, the toothpicks, dried beans, and celery, each

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    patrol creates a potato person or animal.The beans can be pushed into the potato to make a face and the celery can beattached with toothpicks.Let them use a marker or other items, if desired

    Vegetable AlphabetGive each patrol a paper and pencil.In a set time, each patrol tries to come up with a vegetable name for each letterof the alphabet, such as artichoke, brocolli, cauliflower, daikon, eggplant, ...Towel RescuePlay this game in chest-deep water.Divide the group into two teams.Put one member of each team some distance from his teammates and give hima towel.On signal, he walks or swims to his team, tosses the end of the towel to a

    teammate, and tows him back to the position from where he started.The "rescued" boy then becomes rescuer and repeats the actions, "saving"another team member.Continue until the whole team has saved and been saved

    Everyday Heroes of Courage Relay RaceSupplies:Simple costumes that consist of three or four items; you can make differentcostumes or make multiple sets of the same costume for this game.Additional supplies may include:

    Masking or Painters Tape;

    Cardboard Boxes Examples:

    Fireman

    Plastic Firemans Helmet

    Raincoat

    Badge/Shield (Cardboard And Tinfoil)

    Police officer

    Blue Shirt (Adult Button-Down)

    Badge/Shield

    Walkie Talkie (Could Be Made From A Small Box)

    Soldier

    Tan, Green Or Camouflage Patterned Shirt (Adult

    Button-Down)

    Small Backpack

    Tan, Green Or Camouflage Patterned CapGame rules:Divide Cub Scouts into equal relay teams.

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    Define a starting line on one side of the room and a waypoint on the opposite end(like crossing another line or touching a wall).Evenly distribute a set of costume items between the starting line and thewaypoint for each relay team.When the race begins, the first member of each team runs to the first item and

    puts it on correctly.Once successful, he will continue down the line until he is wearing all pieces ofthe costume.When the Cub Scout reaches the waypoint, he turns around and returns eachpart of the costume to its original location while making his way back to tag thenext boy on his relay team.Be sure to clearly identify where pieces of the costume should be returned duringthis leg of the race. This could be accomplished by marking a spot on the floorwith masking/painters tape or a cardboard box.The winning team will be determined when the last member of the team hassuccessfully completed both legs of the race and crosses the starting line first.

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    Fireman Save My ChildDivide Den into two teams. One member of each team (the child) sits on an oldthrow rug or heavy cloth., about 2 foot x 3 foot, about 15 feet from his team. Eachof the other players has a four foot length of rope. On signal, the boys tie their

    ropes together with square knots to form a rescue rope. When ropes are tied, aplayer throws the rescue rope to the child and the team pulls him to safety. TheDen that ties all knots correctly and first pulls its child to safety is the winner.

    Dial 911Pieces of paper are handed out to the captain of each team. Each paper containsemergency situations, i.e. house on fire, car wreck, cat up a tree. Each captainputs back the paper then goes back to his team and whispers what was writtenon the paper. Each team member must receive the message to the end. The lastperson raises his hand then when all the teams are done let each teams finalmember repeat the message and compare it to the original. Parents can judge to

    see which team came the closest.

    Rescue RelayThe teams are in relay formation behind the starting line; one player of eachteam is standing in the goal line and facing his team. On the signal, this playerruns to the first player in his team, grasps his hand, and runs with his back to thegoal line. He remains there while the player whom he brought to the goal linegoes back to the team and gets the next player. Thus each player is taken to thegoal line and returns to get the next player until all have been rescued and arein file formation back of the goal line. The team that finishes first wins the relay.Variation: Have players work in pairs, returning to get a team member and

    employ various firemen carries to return him to the goal line.

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    Roll in a BlanketPlay this safety game in Den meeting, or as a Pack relay. Stand in a big circlewith one person in the middle. Have him point at random to anyone in the circleand say, "Your clothes are on fire!" The person named must fold his arms acrosshis chest, drop to the floor, and roll over slowly. For realism, play the game using

    a blanket to roll in. Have each Cub Scout take a turn.

    Home Fire Hazards HuntPrepare for this game by creating some fire hazards around your Den meetingplace. You might include: matches left carelessly within reach of children, oilyrags filed in a corner of the garage, an outside door blocked by a chair, greasespilled near a stove burner, screen fallen away from a fireplace, electric cord onthe floor where people walk.Give the boys 10 minutes to make an inspection and find as many hazards asthey can. Urge the boys to inspect their own homes and work with their parentsto correct any hazards.

    Spot the ErrorsMaterial Needed: pencil & paper (for each Cub Scout)The Cub Scout Leader tells a story purposely making mistakes. The subjectscould be: Health Rules; Highway Safety; Fire Safety, First Aid, etc. When thestory is finished, the Cub Scouts go to their corners and list the errors. The CubScout who notices the most errors is the winner.

    Fire KeeperA player is blindfolded and sits cross-legged with sticks separately laid out infront of him. One at a time, the other players try to sneak up and remove the

    sticks. The goal is stealth. Players may not run up to the fire keeper to steal thesticks. The fire keeper cannot remove his blindfold during the game. He rests hishands on his lap, and only moves to try to tag a fire thief.Comanche Animal Ball: A game similar to basketball. Legend says the gameoriginated when the animals challenged the birds to play ball. You have 2 teamsand each player picks an animal he would like to be. When a player has the ball,he acts like the animal; while trying to make a basket. A rabbit would try to hopthe ball to the hoop - a horse would gallop etc Before the game starts theteams agree on a set amount of goals to win.

    Eat & Whistle ChallengePlayers are divided into two teams and each person is given a cracker. At thesignal, the first player on each team starts eating his cracker. He must finish itand whistle before the next player in line can start eating. The first team to finish,wins.

    Its A Blast!Players scatter around the room.The leader blows a number of short blasts on a whistle.

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    If there are four blasts, all players try to get into groups of four before the leadercounts to ten. Players left out of the groups are eliminated.The leader continues to whistle different number of blasts. The game ends whenonly two players are left.

    WILDERNESS SURVIVALThis game shows how animals in the wild that are weaker or slower will lose tothose who are stronger. Each player needs a three-inch bolt with two nutsscrewed onto it, and twenty pieces of candy. Let the boys challenge each otherto a race. To start, the nuts must be screwed to the top of the bolt. On a signal,the boys must unscrew the nuts all the way until they come off the bolt. The boywho gets the nuts off first gets two pieces of the other Cubs candy.

    BROOM SWEEP RELAYSupplies for each team:1 broom

    1 balloon (inflated)1 plastic coneDirections:Divide your den or pack into equal teams. Line up each team behind a startingline. Place a plastic cone about 40 feet from the starting line for each team. Givethe first person in each team a broom and an inflated balloon.On the start signal, the first person in each team puts the balloon on the floor andproceeds to sweep the balloon to the cone. He circles the cone and continuessweeping the balloon back to his teammates. He hands the broom to the nextteammate and walks to the end of the line.The next player sweeps the balloon to the cone, circles it and sweeps back to his

    team.The balloon is to remain on the ground at all times. If the balloon pops, the playermust restart from the starting line.The first team to have all players complete the clean sweep with the balloon isdeclared the winner.Have extra balloons (inflated) on hand in case one should pop. This game canalso be played outdoors - fill the balloons with water for some wild fun.

    PopcornThis is a game that is sometimes played with large groups and a playgroundparachute but it can be fun for a smaller group too. And did you know thatpopcorn (without all the extras) is a great, healthy snack?Equipment: A playground parachute (or a blanket can substitute); a ping-pong orbouncing ball for each player, numbered so it can be identified.Directions: Each player puts their assigned ball on the parachute, theneveryone lifts the parachute with both hands. On signal, everyone beginspumping the chute or blanket up and down to make the balls bounce off. Whenonly one ball is left, that player becomes the winner.Now have some popcorn for a treat!

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    Colored EggsOne person is the Wolf.The other people line up next to each other, with the wolf facing them. Everyonein line picks a color in their mind.

    Wolf: Knock, KnockLine: Whos There?Wolf: "A big bad wolf with curly (or some other variation)hair"Line: What do you want?"Wolf: "Colored eggs".Line: "What color?"The wolf then says a color. Whoever had "picked" that color then runs around aselected area (to the far oak tree in the yard and back to the line, for example),with the wolf giving chase.If the wolf catches the "egg", then that person becomes the wolf with the gamestarting over. If not, and all eggs make it back to line successfully, the wolf then

    calls out the next color, etc.

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    NOSE-CONE RACESDivide the den into teams.For each team, stretch a 15 foot length of string between two chairs.Before tying to the second chair, insert a paper cone cup with the tip cut off ontothe string.

    Each boy on a team blows the cup the length of the string and returns it.Continue in relay fashion until all have raced.

    Hinges Freeze TagThis is just a variation of Freeze Tag but when each boy freezes, he has to beusing at least three of his body hinges in the pose he makes!

    Pyramid ChallengeBefore the meeting, prepare a list of foods.To play the game, spread several Hula Hoops out around the playing area. (oruse masking tape to set off an area) Label each one - Fruits, Vegetables,

    Grains, Dairy, and Protein.Explain to the boys that when they hear you shout a food item, they should runand stand in the appropriate hula hoop.If the item you call out doesnt fit any category, or would fit in more than onecategory, boys should stand in place.Here are some suggestions for your list:Apples, Apricots, Bananas, Kiwi, Asparagus, Broccoli, Green Beans, Cereal,Flour, Milk, Cheddar Cheese, Cottage Cheese, Hamburger, Pasta, Spaghetti,Oatmeal, tortillas, Yogurt.Some tricky ones to use: Butter, Potato Chips, Brownies, Walnuts, RefriedBeans, Ice Cream

    If boys disagree about where something fits, make a quick note so you can talkabout it later!

    Jump Rope Games

    Practice jump roping first.Relay - Use one rope for each team. Run and jump down to a line and back,handing the rope to next player.Variations: Jump backward; run to line, jump 10 times and then run back; seehow long you can jump; jump 2 boys in rope at the same time.

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    Elephant SoccerCubs get into a circle with legs wide apart and their hands down in front of themwith hands clasped together for trunks.Roll a ball across the circle trying to get it between someones legs.Use only trunks to keep the ball from going through legs.

    Kangaroo RaceCubs pretend they are kangaroos with pouches.Give each Cub a bean bag to use as a pouch.After dividing into two teams, Cubs race each other across the floor on handsand feet with stomachs in the air (also known as a crab walk) with "pouches"perched on their stomachs.If the pouch falls off, the boy must put it back on before continuing.

    Strive for Five ChallengeThis is a variation of Pyramid Challenge

    Take away all but two of the hula hoops.Explain that the boys should run to Fruits or Vegetables when you shout out anitem that belongs.All other food items should leave the boys standing in place.You can use the same list as before to make it trickier, add in items like: FruitPunch, Apple Crisp, Vegetarian Lasagna, Broccoli-Beef Stir Fry, Cherry Pie,Banana Cream Pie, Apricot Jam.

    Fruit Basket GameOne person is chosen to be the caller.Everyone else sits in a circle on chairs.

    The caller gives each member, including himself, the name of a different fruit.When he calls out the names of two fruits, such as apples and pears, the twowho were given the names of those fruits must change seats.The caller tries to slip into one of the seats, leaving someone else without a seat.The one without a seat is the new caller.At any time the caller may say, "The fruit basket tipped over." Then all mustchange seats, and the caller tries to get any empty seat, leaving another personas caller.

    Unravel the Knot GameIn a circle, people put their arms in and hold someone else's hand, then try tounravel the knot without letting go of hands.

    Beach Ball BeginningsEquipment:A blow-up beach ball on which you have previously written some questions orcategories with a permanent marker.Directions:Form a semi-circle or circle, depending on the size of the group.

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    Ball is thrown randomly to everyone in the group.The person who catches it has to answer the question touching their left thumb.They also have to say their name. -This is a good activity to learn names and get to know new people, boys oradults. And once you make the ball, you can use it for a long time. Just to get

    you started, here are some suggested questions: Whats your favorite color?

    What do you like most about school?

    What is your favorite thing to do?

    Do you have a favorite sport?

    What is your favorite movie or TV show?

    How many people in your family?

    Do you have any pets?

    Toilet Paper Game

    This is another classic scout game. Best for Bears or Webelos. Get a roll of toiletpaper and explain to your group that they are going camping and need to take asmuch toilet paper as they think they may need for a three day trip. Onceeveryone has an ample supply, explain to the group that for every square in theirpossession, they must share something about themselves.

    M & M GameThis is lots of fun and has a great ending! Boys are told to take 10 M&Ms. Theycant eat them till they are told. Now, go around and ask each person to tellsomething about themselves for each M&M. When theyve finished, everyonegets to eat their M&Ms.

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    CLOTHESPIN MIXER

    Equipment: Clip-on clothespins - 3 or 4 for each person.Directions:

    Give everyone 3 or 4 clothespins.Tell them that the object of the game is to get rid of their clothespins withouthaving anyone else pin THEIR clothespins on them.With everybody trying to get rid of his or her clothespins at the same time, as fastas possible, this is a rowdy and fun way to start a meeting.

    Litter Treasure Hunt

    Assign point values to litter. More common items such as candy wrappers, popcans, and water bottles get 1 point. Moderately common items such as plasticgrocery bags and newspapers get 3 points. Award 5-10 points for unusual litter

    that is collected. Divide the boys into teams to pick up litter. The team thatcollects the most litter points wins. To score, look in the boys collection bags(usually a plastic grocery bag) and guesstimate the amount and kind of littercollected, and assign a point value for the sack