games for health - jussi holopainen - combining behavioural change techniques and playability...

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Jussi Holopainen GEELab Europe, RMIT University, Karlsruhe, Germany Behavior Change Techniques, Playability Heuristics and Mobile Health Games

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Speaker at Games for Health Europe Conference 2014

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Page 1: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

Jussi Holopainen

GEELab Europe, RMIT University, Karlsruhe, Germany

Behavior Change Techniques,

Playability Heuristics and

Mobile Health Games

Page 2: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

Health games?

Page 3: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

Increase physical activity

Encourage healthy diet

Game as motivator

Page 4: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

Why mobile?

Page 5: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

Personal

Social

Always on

Range of sensors Pretty much everyone has one

Page 6: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

Behavior change techniques?

Page 7: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

CALO-RE taxonomy

40 behavior change

techniques

Michie, S., Ashford, S., Sniehotta, F. F., Dombrowski, S. U., Bishop, A., & French,

D. P. (2011). A refined taxonomy of behaviour change techniques to help people

change their physical activity and healthy eating behaviours: the CALO-RE

taxonomy. Psychology & Health, 26(11), 1479-1498.

Page 8: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

[…]

5. Goal setting (behaviour)

6. Goal setting (outcome)

7. Action planning

8. Barrier identification/problem solving

9. Set graded tasks

10. Prompt review of behavioural goals

11. Prompt review of outcome goals

12. Prompt rewards contingent on effort or progress

towards behaviour

13. Provide rewards contingent on successful

behaviour

14. Shaping

[…]

Page 9: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

Playability heuristics?

Page 10: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

47 heuristics in 3 categories • Game Play

• Coolness/Entertainment/Humor/

Emotional Immersion

• Usability & Game Mechanics

Desurvire, H., & Wiberg, C. (2009). Game usability heuristics (PLAY) for evaluating

and designing better games: The next iteration. In Online Communities and Social

Computing (pp. 557-566). Springer Berlin Heidelberg.

Page 11: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

[…]

• The game world reacts to the player and

remembers their passage through it.

• Changes the player make in the game world are

persistent and noticeable if they back-track to

where they have been before.

• The game goals are clear. The game provides

clear goals, presents overriding goals early as well

as short term goals throughout game play.

• The skills needed to attain goals are taught early

enough to play or use later, or right before the new

skill is needed.

[…]

Page 12: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

Game design?

Page 13: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

• BCTs as inspiration in concept creation

• BCTs and heuristics as guidelines

during game design

• BCTs and heuristics in design

evaluations during different phases of

development (e.g. checklists for

playtesting)

Page 14: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

Does it work?

Page 15: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

Yes!

[based on my not-so-humble-opinion, more robust method evaluations to follow]

Page 16: Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques and Playability Heuristics in Mobile Health Game Design

Questions?

[email protected]

http://geelab.rmit.edu.au