games for business: revealing the invisible – discover your organization’s hidden potential

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  • OUR MAJOR CLIENTSPeter Filak (me) Business development

  • TARGET MARKET International corporations in knowledge-

    intensive industries, where employer brand plays a key role

    75% of the e-learning market will be gamified by 2020

    The gamified e-learning market will reach 319 billion USD by 2020 (MindCommerce, 2015)

    Laszl Dinnys IT development

  • VERSENY

    BUSINESS MODEL Software as a Service model Pricing based on number of users Sales and implementation through

    network of industry partners Reseller partnerships, white label

    Balzs Vendler - CEO

  • VERSENY

    ACHIEVEMENTS Self-sustaining operation 650.000+ users 70+ projects International clients International partners:

    France, England, Portugal, Switzerland, Dubai, Poland

    Tams rvai - frontend

    Mikls Szalai product development

  • Gamification

    THE GAMES FOR BUSINESS TEAMThe game is only beginning

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