gamers vs screen, fresh facts, trends & opportunities
TRANSCRIPT
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Berlin, Think Gaming, June 2012 Peter Warman, CEO Newzoo
Gamers vs Screens Fresh Facts, Trends & Opportunities games market research
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Today is not about fußball Well, maybe a little bit … games market research
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Festival of Games 2012
Why are we here today? Amidst all the change, where to go now? games market research
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games market research
Why is that? What has changed?
Festival of Games 2012
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What has changed? The road to success has
2002
Festival of Games 2012
games market research
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What has changed? The road to success has
2008
Festival of Games 2012
games market research
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What has changed? The road to success has
2012
Festival of Games 2012
games market research
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Game Company
“Oh no! What to do
next?”
Nice. Endless Possibilities! Actually, that is the problem.
Investor “Oh no! What am I investing in?”
Festival of Games 2012
games market research
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Oh no! I need a guide
Nice. Endless Possibilities! Actually, that is the problem. games market research
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Nice. Endless Possibilities! I need a guide through the new galaxy… games market research
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Nice. Endless Possibilities! I need a guide through the new galaxy… games market research
games market research
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Nice. Endless Possibilities! I need a guide through the new galaxy… games market research
games market research
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US UK Germany France Spain Netherlands Belgium Italy Brazil Mexico Russia China Korea
research portfolio
Turkey Poland
Newwho? Global intelligence. Global clients. games market research
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Newwho? Breaking news: Wizards & Newzoo games market research
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Market Insights Market sizing with whales games market research
6% of 3.8M Germans that like SciFi MMO games and spend money in F2P MMO games spends more than 50 euro a month on MMO games: 230,000 Germans.
120,000 230,000 105,000 11,000 12,000 100,000 43,000
Share of SciFi paying F2P MMO gamers that spend over 50 euro per month
Source: 2012 Newzoo Data Explorer
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Market Insights Marketing partners / Prepaid potential games market research
66% of 3.9M Farmerama players in Germany frequently go to Lidl: 2.6M Germans (vs 1.9M Farmville players)
Source: 2012 Newzoo Data Explorer
Popularity of retail chains amongst Farmerama and Farmville players
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Market Insights Marketing partners / Prepaid potential games market research
Platform TargetPayers TotalPayersinM %ofgamersreachedperplatform
Mobile 19.9 36.7 54,22%
Console 28.6 60.6 47,19%Casual 11.2 24.2 46,28%
PC/MAC 16.6 36.8 45,11%Social 9.7 18.9 51,32%
MMO 10.9 23.0 47,39%
Of all 22.6M (of 49.7M in all US) MMO gamers that frequently visits Target, 48% spends money on MMO games: 10.9M people representing approx 23% of $2.4bn MMO spend: $550M
Source: 2012 Newzoo Data Explorer
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Market Insights Cross-platform/screen potential games market research
650,000 9,000,000
50% of US Farmerama players actively use an iPad versus 16% for Farmville players
Source: 2012 Newzoo Data Explorer
Active use of iPad amongst US players for several key frachise gamers
League of Legends best scoring MMO
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Turkey Poland
11.8M Gamers 53% spends money
$350-450M*
*2012 estimate. Further analysis underway.
Money Money
Time
*For time spend PC/Mac boxed and downloaded are one.
9%
9%
10%
8% 8%
21% 24%
12%
15%
11%
18% 25%
18%
12%
21%
17%
12% 16%
10%
24%** 14%
23%
15% 13%
12%
23%**
Time
launch sponsor
fresh 2012 data
Market Insights Emerging Markets games market research
21.8M Gamers 52% spends money
$400-500M*
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Market Data The basics games market research
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11% of paying console & PC gamers buy online abroad most of the time or always: 1,700,000 Germans. Another 10% buys them physically abroad.
Market Data The basics games market research
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Market Data The basics games market research
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Market Data The basics games market research
36% of console gamers never spend money on console games 45% of PC/Mac gamers
36% of console gamers never spend money on console games 45% of PC/Mac gamers
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43% of console gamers never spend money on console games 61% of PC/Mac gamers
Market Data The basics games market research
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So, what is happening? A real revolution! Multiple changes coincide.
2002 “Games are
Paid Products” (yes, including console games, remember almost 50% never spends money!)
2012 “Games are Free Services”
Festival of Games 2012
games market research
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An example What games are these?
Infinity Blade – Epic Games The global example for core game
sucess on mobile
Festival of Games 2012
games market research
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An example What games are these?
Infinity Blade – Epic Games The global example for core game
sucess on mobile
games market research
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An example What games are these?
Infinity Blade – Epic Games The global example for core game
sucess on mobile
Lords & Knights – Xyrality Hardly known by US/Global press and
investors
games market research
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An example What games are these?
Infinity Blade – Epic Games The global example for core game
sucess on mobile
Lords & Knights – Xyrality Hardly known by US/Global press and
investors
games market research
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An example What games are these?
Infinity Blade – Epic Games The global example for core game
sucess on mobile
Lords & Knights – Xyrality Hardly known by US/Global press and
investors
PAID FREE
games market research
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An example What games are these?
February 2012 – US + EU aggr.
iPad Gross Rank: 44 (19) iPhone Gross Rank: 26 (16)
PAID FREE February 2012 – US + EU aggr.
iPad Gross Rank: 6 (9) iPhone Gross Rank: 6 (11)
games market research
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An example What games are these?
February 2012 – US + EU aggr.
iPad Gross Rank: 44 (19) iPhone Gross Rank: 26 (16)
$1X $2.5X February 2012 – US + EU aggr.
iPad Gross Rank: 6 (9) iPhone Gross Rank: 6 (11)
in-game revs in-game revs
games market research
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Mid-Core Gaming The current/next big thing?
April 19 2012 - US.
iPad Gross Rank: 2 (new) iPhone Gross Rank: 1 (new)
Festival of Games 2012
Kingdoms of Camelot – Kabam
The core social game giant does it again. On mobile this time.
games market research
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Sneak preview of worlds largest game publisher in 2020 games market research
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Festival of Games 2012
games market research
Sneak preview of the view out of the window in 2020
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What about the furure? Enough about the past and here & now… games market research
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Global Growth & Mass audience
The global games market is growing with >10% in terms of spending and >25% per year in terms of number of consumers and time spent. 60% of the population in Western territories plays games, evenly split in age and gender. Emerging markets are fueling global growth.
Games as Services & New Business Models
Boxed game sales are going down fast with >25% per year. Online connectivity and successful monetization of free-to-play games have led to games being viewed and managed as services that are continuously improved and extended.
Cross-Screen Gaming & Connected TVs
As all games move towards the cloud, game platforms become less relevant. Now it is about games as brands and providing access to games through one or more screens surrounding a consumer. The big (TV) screen, traditionally ruled by consoles is now the new battlefield.
Competition & Consolidation
The huge changes in the market lead to big losses (TakeTwo, Nintendo, Sony) as well as enormous growth (Zynga, Wargaming). Online and mobile gaming has quickly become very competitive boosting marketing spend and M&A activity.
games market research
We could leave you by simply writing up
Key Trends…
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What about the furure? From Market Data to Insights to Intelligence games market research
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there will always be
Consumers games market research
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games market research
there will always be
Screens
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games market research
people will always want
Fun
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games market research
everything (and everyone) ends up in the
Cloud
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games market research
when things get too complex, focus on:
Consumers
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social networks
the real world
the cloud
Fun (Your Brand)
personal screen
entertainment screen
floating screen
computer screen
games market research
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social networks
the real world
the cloud
Fun (Your Brand)
personal screen
entertainment screen
floating screen
computer screen
Social Netw. ($1.8bn) Casual websites ($2.8bn) MMOs ($2.6bn) PC/Mac Boxed ($1.8bn) PC/Mac Downl. ($2.5bn) Total: $11.5bn 53%
Console Boxed ($5.7bn) Console DLC ($0.8bn)
TV Apps (n.a.) Total: $6.5bn
30%
Handh. Console ($1.5bn) Tablets ($0.7bn)
Total: $2.2bn 10%
Smartphones ($1.4bn) (incl. iPod) Total: $1.4bn 7%
US | 2011 Total: $21.5bn
games market research
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games market research
Lets zoom in on an
European Gamers vs Screens
Find infographics on newzoo.com.
Players
Time
Payers
Money
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games market research
Lets zoom in on an
European Gamers vs Screens
Only
14% of game time
is spent on TV
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games market research
Lets zoom in on an
European Gamers vs Screens
The Computer Screen
is well balanced and easily the
biggest with 50%
of money but pretty close to max
potential
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games market research
Lets zoom in on an
European Gamers vs Screens
The Personal Screen attracts almost as many players and
time as the Entertainment
Screen.
32% of paying
gamers also spends on Personal Screen
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games market research
Lets zoom in on an
European Gamers vs Screens
PER SCREEN:
50% of users actively plays games
Work in progress: Theories sizing growth
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games market research
Lets zoom in on an
European Gamers vs Screens
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games market research
Lets zoom in on an
European Gamers vs Screens
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games market research
you are building brands, and big brands…
are Accesible via all screens
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3.
In the end its all about
Making a F…. Good Game!
May the force be with you! games market research