gamegame workshop
DESCRIPTION
Introduction to the Gamegame concept & outline for a day-long workshop on the subject.TRANSCRIPT
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gamegame(c) Aki Järvinen 2005-6
GameGame Sessions
• ‘Theory meets Design meets Play Workshop’
Aki Järvinen
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gamegame(c) Aki Järvinen 2005-6
Programme for the day
• Introduction: Theory of Game Elements (90 mins)
• GameGame: Theory meets Design meets Play (30 mins)
• break
• GameGame Play Session: Learning the Rules (90 mins)
• break
• GameGame Play Session 2: Play in Pairs (60 mins)
• Wrap-up & Feedback discussion (20 mins)
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gamegame(c) Aki Järvinen 2005-6
The Theory Part
• Introduction to a theory of game elements
• Which you will meet as playing cards later
• Which, when combined, make up designs for games
• Or, systems we know as games
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gamegame(c) Aki Järvinen 2005-6
All kinds of games allowed!
• All games, regardless of the media or technology they employ, contain certain elements
• They are not all the same
• Or implemented in the same manner or technique
• Yet there are underlying similarities: goals, objects to be manipulated, environments, players, etc.
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gamegame(c) Aki Järvinen 2005-6
Same but different
• How to conceptualise this ‘same but different’ qualities of games?
• One needs to conceptualise the qualities
• And build a framework that brings them together, as in individual games
• The notion of System
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gamegame(c) Aki Järvinen 2005-6
Games as systems
• System is ‘a dynamic whole with interacting parts’
• In game systems: 1) game elements equal the parts
• 2) elements have relationships, they interact
• 3) when players engage with the elements, it gives birth to another kind of interaction: game play
• game play gives birth to dynamics; ‘the run-time behavior of the system’ (LeBlanc)
• GameGame & You will make up a dynamic whole later
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gamegame(c) Aki Järvinen 2005-6
The Theory of Game Elements
• Conceptualises possible different configurations of game systems
• i.e. the difference between one game and another is due to the fact that their systems are configured differently
• configuration of football vs. the configuration of Prince of Persia
• The theory is a form of Applied Ludology
• Which provides solutions for practical game analysis & design
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gamegame(c) Aki Järvinen 2005-6
Element categories: overview
• A game system in operation, i.e. a game being played, puts these elements into interaction
COMPOUND
ELEMENTS
game play
SYSTEMIC
ELEMENTS
BEHAVIORAL
ELEMENTS
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gamegame(c) Aki Järvinen 2005-6
Game elements: overview
• players• contexts
• components• environment
• ruleset• game mechanics• theme• information• interface
COMPOUND
ELEMENTS
game play
SYSTEMIC ELEMENTS BEHAVIORAL ELEMENTS
• The element categories group different element classes
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gamegame(c) Aki Järvinen 2005-6
Game elements: overview
• All game elements have an ownership attribute
• There are three kinds of ownership attributes:
[game element]-of-self
[game element]-of-other(s)
[game element]-of-system
• Ownership attributes often create inherent tension and competition to a game
• Thus, many games revolve around ownerships shifting back and forth
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gamegame(c) Aki Järvinen 2005-6
What ludologists do
• game theorists deconstruct existing games into elements
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gamegame(c) Aki Järvinen 2005-6
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gamegame(c) Aki Järvinen 2005-6
What Game Designers do
• game designers construct & games from elements, game developers implement them
Save the Princess
Mario
Platforms
Koopa
Gamepad
RunningJumping
Coins
Goal
Components
Game mechanicsEnvironment
Interface
Italian Plumber ina Fantastic World
ThemeMushrooms
Tubes
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gamegame(c) Aki Järvinen 2005-6
Game elements: overview
• players• contexts
• components• environment
• ruleset• game mechanics• theme• information• interface
COMPOUND
ELEMENTS
game play
SYSTEMIC ELEMENTS BEHAVIORAL ELEMENTS
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gamegame(c) Aki Järvinen 2005-6
Another visualization
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gamegame(c) Aki Järvinen 2005-6
Another theory: Why?
• There are numerous theories of what games are made of - Parlett, Juul, Salen & Zimmerman, Aarseth, etc.
• My defenses to bring another theory into the world:
• To function as a hands-on analysis & design method, ‘design by elements’
• Certainly the first to be operationalized as a game!
• and a basis for a Design Document template
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gamegame(c) Aki Järvinen 2005-6
GameGame: Background
•GameGame: Theory meets Design meets Play
•‘Ludology meets Understanding Comics’
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gamegame(c) Aki Järvinen 2005-6
Component evolution
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gamegame(c) Aki Järvinen 2005-6
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gamegame(c) Aki Järvinen 2005-6
Play-testing evolution
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gamegame(c) Aki Järvinen 2005-6
Previous workshops
• Both in academic and industry contexts
• Sulake, Apr 2005 (left)
• University of Bergen, Norway, Feb 2007 (above)
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gamegame(c) Aki Järvinen 2005-6
Adaptation to GameGame
22
• players• contexts
• components• environment
• ruleset as goals & end/victory conditions
• game mechanics• theme• information• interface
COMPOUND
ELEMENTS
game play
SYSTEMIC ELEMENTS BEHAVIORAL ELEMENTS
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gamegame(c) Aki Järvinen 2005-6
Game elements of GameGame
23
• you• workshop
• cards
• design a game; sell it to others; 2nd milestone
• collecting, choosing, trading, performing, voting
• game design• hidden / open information COMPOUND
ELEMENTS
game play
SYSTEMIC ELEMENTS BEHAVIORAL ELEMENTS
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gamegame(c) Aki Järvinen 2005-6
What Game Designers do
Save the Princess
Mario
Platforms
Koopa
Gamepad
RunningJumping
Coins
Components
Environment
Italian Plumber ina Fantastic World
ThemeMushrooms
TubesGoal
Game mechanics
![Page 25: Gamegame workshop](https://reader033.vdocuments.us/reader033/viewer/2022051515/54c812954a795963728b45c2/html5/thumbnails/25.jpg)
gamegame(c) Aki Järvinen 2005-6
GameGame: The rules
• The Manual:
• http://gamegame.blogs.com
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gamegame(c) Aki Järvinen 2005-6
GameGame cards
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gamegame(c) Aki Järvinen 2005-6
GameGame cards
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gamegame(c) Aki Järvinen 2005-6
GameGame cards
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gamegame(c) Aki Järvinen 2005-6
GameGame cards
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gamegame(c) Aki Järvinen 2005-6
GameGame cards
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gamegame(c) Aki Järvinen 2005-6
GameGame cards
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gamegame(c) Aki Järvinen 2005-6
Game mechanics
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gamegame(c) Aki Järvinen 2005-6
Assets
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gamegame(c) Aki Järvinen 2005-6
The publisher
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gamegame(c) Aki Järvinen 2005-6
Concept Template
• ‘Design by Elements’ approach
• Meant to Function as a documentation template of the concepts that come up through playing GG
• With some tweaking, can be edited into a Game Concept brief
• ...and continue fleshing it out towards a game design document
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gamegame(c) Aki Järvinen 2005-6
Contact & more info
• http://gamegame.blogs.com
• http://www.gameswithoutfrontiers.net