game wizards history & overview

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How to Create a AAA Game Production Team for Training & Development at the College Level Eric T. Elder, Game Industry Development Representative (G.I.D.R) Education Management Corporation, Art Institutes

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How to Create a AAA Game Production Team for Training & Development at the College

Level

Eric T. Elder, Game Industry Development Representative (G.I.D.R)

Education Management Corporation, Art Institutes

Intro

• 15 Years with Art Institutes• Animation Production Background• Launched Game Art & Design program 2001• Academic Director from 2003-2008• Game Wizards 2003• Game Programming 2008• New Role Game Specialist, New Media, Events

Results

• Game Wizards Alums have been placed at some of the biggest names in the game industry including: Electronic Arts, Activison (Luxoflux, Treyarch, Neversoft, Infinity Ward) and THQ (Heavy Iron).

Awards

• 1 of 10 Finalists in 2004

• 2nd Place in 2010 Educational Category

• Only school in U.S.

Intentions

• Create a course that provides as close to the real world experience of working at a game development studio as possible.

• Create a persistent brand that would be recognized internally and externally for it’s quality and excellence.

• To provide our students with the best preparation for the industry.

• An organization that students would aspire to be apart of.

Keys To Success

• The Right People

• Building the Brand

• Raising the Bar

• Marketing

July 2003 to March 2004

Concepts

Characters

Assets

April 2005 to December 2005

Concepts

Characters

Characters

Assets

Assets

DETOX

April 2007 – December 2007

Concepts

Concepts

Characters

Characters

Assets

Assets

Assets