game tuning and design tips iphone apps todajima 20090604

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Introduction to Game Tuning and Design Tips for iPhone Apps Ninjava Meeting 2009/06/04 Taisuke Odajima

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Presentation Ninjava (Tokyo Dev Community) Thursday June 4: "Introduction to game tuning and design tips for iPhone apps" by Taisuke Odajima.-Introduction to game tuning: its key concepts with concrete examples-Design tips of iPhone apps: key points of iPhone app design from a game tuning perspective.-Overview of iPhone app market, different approaches.

TRANSCRIPT

Page 1: Game Tuning And Design Tips Iphone Apps Todajima 20090604

Introduction to Game Tuning and

Design Tips for iPhone Apps

Ninjava Meeting 2009/06/04Taisuke Odajima

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• My name is Taisuke Odajima

• Former employee of Sarugakucho, a Game Tuning Company

• Actually helping the business operation of APPLIYA

Who am I?

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• Introduction to game tuning

•Design tips of iPhone apps

•Overview of iPhone apps market

Today’s topics

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Introduction to game tuning

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Core Concept of game tuning

Improve game quality to fit various needs from different types of consumers.

Main topics:

-Game design

-Usability

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Game design key points

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Game design key points

Create player motivation

Convincing objectives

Create connection between player and the characters

Offer rewards

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Game design key points

Final goal

Passing point

Passing point

Passing point

Passing point

Keep

motivating

the us

ers

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Game design key points

Appropriate to the main target

Choice of the platform

Adjust learning curve

Culturalize

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Game design key points

“Less is more”

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Usability key points

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Make things explicit

Draw attention to what the player has to do next

Emphasized reactions

Use animations

Usability key points

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Usability key points

Be consistent

Same color same meaning

Don’t change the control

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Usability key points

Always react to user’s input

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Usability key points

Don’t forget to use “sounds”

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A perfect example

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Design tips of iPhone apps

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Cardinal Rules

Easy to understand

Short round Sure progress

Record oriented

Addiction

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Rule 1: Easy to understand

Simple rule Simple control Clear obejective

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Rule 2: Record oriented

Remind record Easy to compare Intuitive score

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Rule 3: Short round

Can play anytime Want to repeat Can show to friend

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Rule 4: Sure progress

More than luck Open to anyone Time > Skill

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Other tips

• Make sure the user can resume game

• No time rag after user’s input

• All necessary information inside the app

• Make the user want to show the app to friends

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Overview of iPhone apps market

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Apr. 2009

Stabilize

Most sustainable apps in Japan

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Jan. 2009

StabilizeMost sustainable apps in US

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Number 1 app in Japan

15 days max, mostly less than 10 days

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Number 1 app in Japan

FingerPiano 2008/11/14 2008/11/29 15

WifiTrak 2009/02/12 2009/04/25 13

LCD Clock 2008/12/07 2008/12/18 12

Wobble 2009/01/30 2009/02/11 10つぼ 2009/04/14 2009/04/24 10Flight Control 2009/04/05 2009/04/13 9

Top 100s by Year 2008/11/05 2008/11/13 9

Enigmo 2009/04/30 2009/05/08 8iClouds 2008/10/27 2008/11/03 8Resident Evil 2009/05/14 2009/05/21 8

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Number 1 app in US

Usually more than 10 days, can go more than 25days

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Flight Control 2009/03/29 2009/04/23 25The Moron Test 2009/05/05 2009/05/28 24Pocket God 2009/03/06 2009/03/28 21Ocarina 2008/11/12 2008/12/01 19Enigmo 2008/12/02 2008/12/19 18iShoot 2009/01/13 2009/02/07 18Moto Chaser 2008/10/21 2008/11/05 16iFart Mobile 2008/12/23 2009/01/12 10StickWars - Siege

2009/04/24 2009/05/04 10

LightBike 2009/02/08 2009/02/16 9

Number 1 app in US

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Genre

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Top 100 apps genre in Japan

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Top 100 apps genre in US

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Pricing

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Average price of top 100 titles

Japan US

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TOP 100 apps price

Japan

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Japan US

TOP 100 apps price

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Japan

TOP 10 apps price

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Japan US

TOP 10 apps price

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Options to consider

• Sell a lot for a cheap price in the US

• Sell small but for an expensive price in Japan

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APPLIYA’s strategy

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Application Platform (Engine)

Contents

APP

Basic plan

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66

間違い探しカレンダー 音楽プレーヤーパズル クイズ

スケジュールメモ帳 電卓神経衰弱 時計

Engines we have

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Application Platform (Engine)

Many apps using same application platform

Reward to the developers

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Pay the developer based on the accumulated DL

Reward to the developers