game program highlights
DESCRIPTION
Tracy Fullerton, Magy Seif El Nasr, Susan Gold, 2007 SIGGRAPHTRANSCRIPT
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So you want to start a game program?
So you want to start a game program?
IGDA Education SIG presents the
Curriculum Framework Initiative
& Curricular Models
Thursday, August 9, 2007
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Who are we and why are we here?Who are we and why are we here?
• Tracy Fullerton
Assistant Professor USC School of Cinematic Arts, Interactive Media DivisionCo-Director, Electronic Arts Game Innovation [email protected]
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Who are we and why are we here?Who are we and why are we here?
• Magy Seif El-Nasr
Assistant ProfessorSimon Fraser UniversitySchool of Interactive Arts
& Technology
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Who are we and why are we here?Who are we and why are we here?
• Susan GoldAcademic CoordinatorGarage Games
• But ALSO
Chair of IGDA Education SIG
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IGDA Education SIGIGDA Education SIG
• One of many special interest groups from within Game Development
› * Alternate Reality Games (ARGs)› * Artificial Intelligence› * Casual Games› * Education› * Game Accessibility› * Game Preservation› * Human Resources› * Indies› * IP Rights› * Mobile Game Development› * Online Games› * Production› * Quality Assurance› * Sex in Games› * Students› * Tools› * Women in Game Development› * Writing
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MissionMission
To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
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Education Workshop at GDCEducation Workshop at GDC
• http://www.igda.org/education/workshop
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Curriculum Knowledge BaseCurriculum Knowledge Base
• http://www.igda.org/index.php/Curriculum_Knowledge_Base
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2002-20032002-20032002-20032002-2003
• Academic Summits are held at the annual Game Developers Conference
– 2003 the IGDA Curriculum Framework (version 2.3 beta) is published
• Adoption into curricula around the world
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What is the framework?What is the framework?
• Core Topics
– Critical Game Studies - Criticism, Analysis & History
– Game Design - Principles and Methodologies
– Game Programming - Aspects of CS + specific areas that address gaming
– Visual Design
– Audio Design
– Interactive Storytelling
– Game Production
– Business of Gaming
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A Key Component: Soft SkillsA Key Component: Soft Skills
• Speaking & Communication
• Writing
• Collaboration
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Interdisciplinary Work & CoursesInterdisciplinary Work & Courses
• The ability to understand and work with a team of different disciplines
• Acknowledging and respecting those disciplines
• Communication Skills
• Breadth of Medium
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Programs OverviewPrograms Overview
• Many different programs
• Based on different disciplines– CS– Design– Film– Sound & Music– Architecture, etc....
• Philosophies– Experimental design focused– Industry pipeline focused– Research oriented– Serious games
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Game Curricula:Some Highlights from
Current Programs
Game Curricula:Some Highlights from
Current Programs
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Cloud, USC IMD
Pac-ManhattanNYU-ITP
Original, Innovative Student GamesOriginal, Innovative Student Games
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Original, Innovative student games Original, Innovative student games
Darfur is DyingUSC IMD
Peace Maker, CMU ETC
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Homeless: It’s no gameSFU - SIAT
Original, Innovative Student Games
Original, Innovative Student Games
Film Noir Style GamePenn State - IST
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flOw on PS3
Original, Innovative Student GamesOriginal, Innovative Student Games
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JEDDAH: A Dystopian Dream's Interface: The Cursor as a Narrative Element
SFU - SIAT
Original, Innovative
Student Research Ideas
Original, Innovative
Student Research Ideas
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And List Goes On...And List Goes On...
• Warm Control The Global Warming Project– DePaul University
• Fashion Designer – CMU/ETC
• Mermaids - GA Tech
• Agamemnon's Curse, RumbleBox – DigiPen
• Eclipse– SMU Guildhall
• Tragedy Tennis– Northwestern
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Programs OverviewPrograms Overview
• Programs have many concepts in common:
– Emphasis on interdisciplinary
– Group work
– Experimental
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Collaborative projectsCollaborative projects
Advanced game teams, USC
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Game design: paper prototypingGame design: paper prototyping
Alex Mitchell, NUS, Singapore
Kevin O’Gorman, American InterContineåntal University
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Game design: PlaytestingGame design: Playtesting
EA Game Innovation Lab, USC
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Game CritiqueGame Critique
Girls and Games
Penn State - IST
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Theory and Criticism of GamesTheory and Criticism of Games
Jose Zagal, Georgia TechJim Whitehead, UC Santa Cruz
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“Game appreciation” courses,theory and criticism of games“Game appreciation” courses,theory and criticism of games
Alice Robison and Henry Jenkins, MIT
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Pitches, presentations & showsPitches, presentations & shows
Carnegie Mellon ETC, Virtual Worlds Show
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Pitches, presentations & showsPitches, presentations & shows
Intermediate game pitches, USC
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Industry InvolvementIndustry Involvement
Advanced Games, USC
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Industry InvolvementIndustry Involvement
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“Big” Games“Big” Games
USC IMD
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Game jamsGame jams
Parsons Mobile Game Mosh
Nordic Game Jam
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ImprovisationImprovisation
Lori Shyba, University of Calgary
Bernie DeKoven, Deepfun.com
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Traditional & Virtual TheatreTraditional & Virtual Theatre
Penn State – IST
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“Live” Games“Live” Games
Deborah Solomon, Montgomery College, MD
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Community building between programsCommunity building between programs
USC vs CMU Game Challenge
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Student and Indie Game Competitions & FestivalsStudent and Indie Game Competitions & Festivals
Slamdance
IndieCade E3 Showcase
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Looks Great, Lots of Success Stories...Looks Great, Lots of Success Stories...
But it’s not that simple
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Challenges Challenges
• University setting – Silos
• Getting industry involvement
– Advisory board
– Feedback in game demos, fests, shows
• Finding skilled people to teach
• Undergraduate or graduate?
• Development of a course or a program?
• Major, Minor, Degree?
• Course structure?
• Technology
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Question & Answer TimeQuestion & Answer Time
Thank You