game on! - lcsc...motivates by game directives and read above grade level builds for engagement...

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GAME ON! Dierentiate in the classroom through games

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Page 1: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

GAME ON! Differentiate in the classroom through games

Page 2: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

MARIBETH PLANKERS, MS CCC-SLP

Minnesota State University Moorhead

Page 3: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

A STORY TO SHAREA Passion for Games

Page 4: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

POWER OF GAMESCollective Intelligence

http://news.stanford.edu/news/2013/march/games-education-tool-030113.html

Page 5: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

WHAT DO GAMES DO TO OUR BRAINS?➤ Develops non-cognitive skills

➤ Shows patiences and discipline

➤ Addresses behavior

➤ Motivates by game directives and read above grade level

➤ Builds for engagement

➤ Allows students to make choices

➤ Sets up interaction

➤ Creates verbal and/or nonverbal turn taking

➤ Requires and develop problem solving

➤ Determines expectations

Page 6: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

“➤ Games may provide the most crucial learning for human: persistence, risk taking, collaboration, and problem solving.

-R.F . McKay, Standford News, 2013

Page 7: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

LET THE GAMES BEGIN!

http://youtu.be/ztUiXjq5I00 http://youtu.be/ztUiXjq5I00

Page 8: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

FIVE CATEGORIES THAT ALIGN WITH

ENGLISH LANGUAGE ARTS STANDARDS

➤ 1. Narrative Language ➤ 2. Vocabulary and Spelling ➤ 3. Direction Following ➤ 4. Social Communication ➤ 5. Problem Solving

Page 9: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

NARRATIVE LANGUAGE

Page 10: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

NARRATIVE INCLUDE :

➤ 1. Characters(s)

➤ 2. Setting

➤ 3. Problem(s)

➤ 4. Complications while solving the problem

➤ 5. Solution(s)

Language is the the vocabulary, morphology, memory and the syntax

required to tell the story.

Page 11: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

➤ 1. Students will analyze picturebooks that have well developed characters and well defined story plots.

➤ 2. Students will identify the story elements.

➤ 3. Students will retell their story through a preferred mode, ranging from no-tech to a level of technology preference.

Lesson Plan

Page 12: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

DIFFERENTIATING NARRATIVE LANGUAGE

ACTIVITYGood Night Gorilla

Page 13: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

FULL ROOM PARTICIPATION

Page 14: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

TOOLS FOR NARRATIVE STORYTELLING

➤ Pictionary ➤ Comics ( no-tech to

high-tech) ➤ Sticky note paper ➤ Applications: Storykit,

Storyboardthat, Write About, Story Grammar Marker, Pictello

➤ Websites: Tar Heel Reader, storyshares.org

Page 15: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

VOCABULARY AND SPELLING

Page 16: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

RECEPTIVE AND EXPRESSIVE VOCABULARY

➤ Refers to all of the words in a person's language

➤ Includes words that one can comprehend

➤ Vocabulary we can respond to, even if we can't produce the word

➤ Receptive language is much larger than expressive language

➤ Bank of words

➤ Receptive vocabulary=Listening vocabulary

➤ Focus for listening comprehension

➤ Expressive language allows one to put to use vocabulary

Page 17: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

➤ Students will practice vocabulary words throughout their day

➤ Design a vocabulary resource related to lessons across subject areas, personal interest, literacy selections

➤ Talk about words

➤ Teach others

➤ Display vocabulary

➤ Address root words

➤ Add prefixes and suffixes

➤ Read, read, read....

Lesson Plan

Page 18: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

TOOLS FOR VOCABULARY ➤ Visual learners should:

➤ Use post it notes

➤ Play Post-it vocabulary memory games.

➤ work with various word puzzles.

➤ draw pictures of words often.

➤ Auditory learners should:

➤ read the words and definitions aloud.

➤ record themselves saying the words and definitions. They should then playback these recordings.

➤ Kinesthetic learners should:

➤ look at the word and definition . Cover up the word and definition. Then, try to write the word and definition. Students should then check their work and repeat.

➤ make their own word puzzles and collaborate with visual learners.

Page 19: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

TECH TOOLS FOR VOCABULARY

➤ Vocabulary Spelling City (website/application)

➤ Vocabulary Builder from Innovative Net Learning Limited

➤ Word A Day

➤ WordFoto

➤ Word Collage

➤ Auto Rap

➤ Mad Libs

Page 20: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

DIFFERENTIATING VOCABULARY

Auto Rap

Page 21: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

TEAM NEEDED

Page 22: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

DIRECTION FOLLOWING

Page 23: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

SEQUENTIAL DIRECTION FOLLOWING

➤ Develops joint attention

➤ Increase listening skills with motivation

➤ Gives a purpose and focus

➤ Provides routine and predictability

➤ Produces a sense of calm for some

➤ Influences how we learn

➤ Allows tasks to be broken down

➤ Creates independence

➤ Gives life long learning

Page 24: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

➤ This activity is designed to challenge students to listen closely to directions and complete tasks in the correct order.

➤ Students will put in order the pattern of sequence using hands on or electronic access.

➤ Once the student has completed the sequential pattern, they will tell the events of the sequence.

➤ Self check will occur visually and auditorily.

➤ Carryover of the task will involve the student telling and/or role playing a routine task.

Lesson Plan

Page 25: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

DIFFERENTIATING DIRECTION

FOLLOWINGBoomwackers

Page 26: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

8 PARTICIPATES NEEDED

Page 27: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

TOOLS FOR DIRECTION FOLLOWING

➤ Numbering/shapes/steps

➤ Photos

➤ Picture communication symbols Boardmakeronline

➤ Game playing

➤ Graphic organizers

➤ Note taking

➤ Manuals

➤ Construction of a task

Page 28: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

TECH TOOLS FOR DIRECTION FOLLOWING

➤ Colorcard applications

➤ Comics

➤ Narrative applications

➤ First Then

➤ Various sequencing apps

➤ Writing applications

➤ Dictation applications

➤ Text-to-speech applications

➤ Explain Everything

➤ Videolicious

Page 29: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

SOCIAL COMMUNICATION

Page 30: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

SOCIAL COMMUNICATION

➤ Refers to the skills needed when using language to communicate and engage with others

➤ Involves the key to developing and maintaining friendships

➤ Builds a strong social support in life

➤ Benefits interactions with others

➤ Defines the key to human interaction

➤ Includes both verbal and nonverbal communication

➤ Informs how we feel

➤ Interprets how others feels

Page 31: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

➤ What is friendship:

➤ Students will receptively and expressively identity characteristics of friendship

➤ Students will listen to a literacy selection

➤ After discussing the book, students will list the expected snd unexpected qualities of a friend

➤ Students will reflect through role play and video modeling expected and unexpected behaviors of friendships

Lesson Plan

Page 32: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

DIFFERENTIATING SOCIAL

COMMUNICATION Role Play

Expected and unexpected

Page 33: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

SIT BACK AND RELAX

Page 34: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

TOOLS FOR SOCIAL COMMUNICATION

➤ Video tools

➤ Charades

➤ Role play

➤ Video modeling

➤ Expected vs unexpected

➤ Speech Bubble

➤ Team building activities

➤ Barrier games

➤ Ned's Head

➤ Scavenger hunt

Page 35: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

SOCIAL COMMUNICATION APPS

➤ iMovie

➤ Social Skills Builder

➤ My DPS (web based also)

➤ Preferences

➤ Social HD

➤ Social Stories

➤ Social Adventures

➤ Between the Lines

➤ Let's Use Language

➤ Pragmatics

Page 36: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

PROBLEM SOLVING

Page 37: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

PROBLEM SOLVING

➤ Identify if a problem exists

➤ Determine the cause

➤ Establish possible solutions

➤ "Big" problem vs "little" problem

➤ Process sequence of events to handle the situation

➤ Plan for future issues

➤ Secure safe people and places

Page 38: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

➤ Students will determine for following:

➤ Predictions

➤ Inferences

➤ Determine problem

➤ Solve with solutions

➤ Considerations and options

➤ Reflection on choices/decisions

➤ Follow through with communication

Lesson Plan

Page 39: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

DIFFERENTIATING PROBLEM SOLVING

Inferential and Problem solving

Page 40: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

ROOM PARTICIPATION DIVIDE INTO TEAMS

Page 41: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

TOOLS FOR PROBLEM SOLVING

➤ Guess Who, Guess Where

➤ Clue

➤ Card games

➤ Expected vs Unexpected

➤ Utilize prior knowledge

➤ Make inferences

➤ Deductive thinking

➤ Make inferences

➤ Consider if a problem exists

➤ Determine probable solutions

Page 42: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

APPLICATIONS FOR PROBLEM SOLVING

➤ Autism and PDD Reasoning and Problem Solving

➤ ABA Problem Solving What does not belong

➤ Kindergarten Apps

➤ Super Duper Apps

➤ Inference Ace

➤ Inference Clues

➤ Decision making games

➤ Toontastic apps

Page 43: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

WRAP UP

➤ http://www.instituteofplay.org/about/context/why-games-learning/

Page 44: GAME ON! - LCSC...Motivates by game directives and read above grade level Builds for engagement Allows students to make choices Sets up interaction Creates verbal and/or nonverbal

THANK YOU!Happy game playing!