game mobile captain strike post-mortem - le giang anh
TRANSCRIPT
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Captain Strike
Post-mortem
JOY Entertainment Le Giang Anh
CEO
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CAPTAIN STRIKE - MOBILE MMOTPS
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CAPTAIN STRIKE - MOBILE MMOTPS 3
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CAPTAIN STRIKE - MOBILE MMOTPS 4
First mobile Third-person shooter game in Asia
http://captainstrike.com
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• Cross platform (iOS, Android)
• Based in our in-house 3D game
engine
• 1.2M+ users for Vietnamese
version
• 1.4M+ unique users for SEA
market
• DAU: 30K
• Avg. Session Duration: 00:29:12
CAPTAIN STRIKE - MOBILE MMOTPS
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• We use in-house game
engine
• A modified version of
Irrlicht 3D
• C++
GAME ENGINE
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GAME ENGINE
• Cost at least 1 developers for the
engine itself
• Cost more time to develop the
game
• Hard to learn for new member (C++,
complex)
• Free
• Good performance
• Flexible
• Programmers mastered it
What went wrong? What went right?
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GAME ENGINE
• Good documentation
• Training & training
• Using commercial engine
How to
improve?
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• We use in-house game back
end
• Learn from Google
BACK-END
Database
Cache
API Services Room
Controller
Room
Room
Room
Room
Server1 Server2
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GAME BACK-END
What went wrong? What went right?
• Free
• Flexible
• Scalable
• Not so hard to deploy
• Bugs
• Failure
• Huge workload to develop
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GAME BACK-END
• Minimize long live connections
• Minimize number of request
• Use DNS instead of IP address
for server URL
• Use online parameters to
configuration game without
updating client
How to
improve?
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• We used in-house analytic /
tracking tools
• We used in-house admin
tool
ANALYTICS/ADMIN TOOL
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ANALYTICS/ADMIN TOOL
What went wrong? What went right?
• Free
• Flexible
• Can handle some specific
requests
• At least 1 dev for the tool itself
• Lack of some good feature
(real-time tracking, Drill…)
• Bugs
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• Use Google Analytics in parallel
with in-house tool
• GA: Real-time tracking, statistics
• Improve admin tool based on
publishers’ feedback
ANALYTICS/ADMIN TOOL
How to
improve?
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• In-app purchase
• Sell items (weapon, armor,
boosters)
• No ads
MONETIZATION
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What went wrong? What went right?
• Good balance
• Users don’t complain
• Don’t cost too much resource
• Gamer buy only 1 his favorite
weapon/armor
• VIP gamers buy all weapon/armor
within first weak
• Users ask for the update quickly
MONETIZATION
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• Lear from Chinese / Korean /
Japanese developers
• GACHA
• Upgrade system
• Use reward videos
MONETIZATION
How to
improve?
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CLASH OF ALLSTARS
GAMES 18
A REAL MOBA GAME FOR MOBILE – COMING SOON