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Assessment? #%&! Why Traditional Assessment Takes the Fun out of Game Design Tracy Fullerton Associate Professor USC School of Cinematic Arts Interactive Media Division Director

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Page 1: Game Mechanics, Procedural Rhetoric and the Design of The ...€¦ · Game Mechanics, Procedural Rhetoric and the Design of The Night Journey Author: Tracy Fullerton Created Date:

Assessment? #%&! Why Traditional Assessment Takes the

Fun out of Game Design

Tracy Fullerton

Associate Professor USC School of Cinematic Arts

Interactive Media Division

Director

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An ideal assessment should provide valid, reliable, and actionable information about students’ learning and growth that allows teachers, students, administrators, and parents to utilize the information in meaningful ways.

Courtesy of Val Shute, GLA Workshop Synthesis Report

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Reality of Traditional Assessment

- Validity issues - Measurements not made in meaningful contexts

- Not keeping pace with needs of a complex world - No measurement of 21st century skills: problem solving,

creative, critical, collaborative and systemic thinking - Rarely influences instruction or learning

- Measurement at single point in time - No diagnostics, support for deeper learning

Courtesy of Val Shute, GLA Workshop Synthesis Report

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Yes, and …

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Gates/MacArthur/USC “Games, Learning and Assessment” Workshop, Jan 2011

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Game

designers

Game user

researchers

Educators

Learning

assessment

experts

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Learning (Jim Gee)

Games User Researcher (Dennis Wixon)

Designers (Jenova Chen)

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The process: break out groups

- Literacy - Pre-algebra and Refractions - Balanced Assessment - College Knowledge as a Collective Endeavor - Civics and the Skills of Public Participation - Systems Thinking - Creativity - Digital Literacy - Choicelets

Page 20: Game Mechanics, Procedural Rhetoric and the Design of The ...€¦ · Game Mechanics, Procedural Rhetoric and the Design of The Night Journey Author: Tracy Fullerton Created Date:

"Games are a game-changer for learning …and ESPECIALLY for assessment!” “Game design should be required background for anyone seeking to be involved in education. “ “Good game design requires thinking from many different perspectives.” “As a k12 person, I was knocked out by how productive the game-based conversations were. A real problem-solving enterprise!”

The process: exit interviews

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We are searching for some kind of harmony between two intangibles: a form which we have not yet designed and a context which we cannot properly describe.

Christopher Alexander, Notes on the Synthesis of Form

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Thank you!