game jams as a classroom model

30
CLASS PERIOD GAME JAMS + HACKATHONS AS A CLASSROOM MODEL JeThompson www.jereythompson.org @jethompson_ Assistant Professor + Program Director, Visual Arts & Technology, Stevens Institute of Technology THE 12-HOUR

Upload: jeff-thompson

Post on 05-Aug-2015

133 views

Category:

Education


2 download

TRANSCRIPT

Page 1: Game Jams As A Classroom Model

CLASS PERIOD GAME JAMS + HACKATHONS AS A CLASSROOM MODEL

Jeff Thompson www.jeffreythompson.org @jeffthompson_ Assistant Professor + Program Director, Visual Arts & Technology, Stevens Institute of Technology

THE 12-HOUR

Page 2: Game Jams As A Classroom Model

THE DREADED “I-WORD” We can bravely change education models without adopting

the language and business-model of Silicon Valley

Page 3: Game Jams As A Classroom Model

WHAT IF… Class met for 12 hours at a time?

Only meet 1-2 times per semester?

Students were mixed in with professionals from the field and younger students?

Page 4: Game Jams As A Classroom Model

Games++ An event where participants build games from

scratch over 10 hours, then put down their mice and pencils so the public can play their creations.

Page 5: Game Jams As A Classroom Model
Page 6: Game Jams As A Classroom Model
Page 7: Game Jams As A Classroom Model

KEY ELEMENTS + Open to participants of any experience level and from

outside the institution + No formal tutorials or critique during the event + Rapid pace with milestones throughout the day + Show-and-tell period at the end + Peer-voted awards

Page 8: Game Jams As A Classroom Model
Page 9: Game Jams As A Classroom Model
Page 10: Game Jams As A Classroom Model
Page 11: Game Jams As A Classroom Model
Page 12: Game Jams As A Classroom Model
Page 13: Game Jams As A Classroom Model
Page 14: Game Jams As A Classroom Model

WHAT HAPPENS? Tons of hard work, many without a break for 10 hours

Formal and informal collaboration

Page 15: Game Jams As A Classroom Model
Page 16: Game Jams As A Classroom Model
Page 17: Game Jams As A Classroom Model
Page 18: Game Jams As A Classroom Model
Page 19: Game Jams As A Classroom Model
Page 20: Game Jams As A Classroom Model
Page 21: Game Jams As A Classroom Model
Page 22: Game Jams As A Classroom Model
Page 23: Game Jams As A Classroom Model
Page 24: Game Jams As A Classroom Model
Page 25: Game Jams As A Classroom Model
Page 26: Game Jams As A Classroom Model
Page 27: Game Jams As A Classroom Model
Page 28: Game Jams As A Classroom Model
Page 29: Game Jams As A Classroom Model

WHAT WOULD IT TAKE? + Lots of organization ahead of time and help day-of + Mechanisms for self- and remote-learning outside of class + More open administration + Accreditation allowing fewer contact hours

Page 30: Game Jams As A Classroom Model

THANK YOU Jeff Thompson ++ www.jeffreythompson.org ++ @jeffthompson_