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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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PC Xbox GameCube PlayStation 2 Game Boy Advance Introduction Getting in Character The Jack of All Trades Selecting and Improving Skills Fighting Skills Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Spell Skills Movement Skills Crafting, Thieving and Repair Skills Personality Skills Armor Skills Custom Character Skill Templates Races Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Attributes and Gaining Levels Raise Your Attributes As High as Possible When Leveling Increase Skills Governed by Endurance Early Restoring Attribute Scores and Dealing with Disease Reaching a Maximum Experience Level Trainers General Gameplay Tips Develop Your Personality Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Where to Store Items Dealing with Merchants and Gaining Money Using Mark/Recall and Intervention Spells Stealing Rapid Exploration Combat Tips Stuck with Technical Problems Getting your Character Unstuck Freeing Following Characters Finding the Exact Location of a Dungeon, Shrine, etc. Crafting Items Enchanting Alchemy

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Chart of Reagent Effects and Locations Potion Recipes and Types Fast Travel Books Guilds Class-Related Guilds Fighters Guild Mages Guild Thieves Guild Morag Tong Religious and Political Factions Imperial Cult Imperial Legion Temple Great House Factions Great House Hlaalu Great House Redoran Great House Telvanni Vampires Aundae Clan Quests Berne Clan Quests Druscashti Clan Quests Killing other Vampires and Curing Vampirism Main Quest Walkthrough Arrival in Seyda Neen Meeting Caius Cossades and the Blades Learning More about the Nerevarine Prophecies Exploring Vivec Introduction to the Ashlanders Urshilaku Camp Attacking the Sixth House Curing Corprus Disease Introduction to the Trials Solving the Third Trial and the Cavern of the Incarnate Solving the Fourth Trial and being Named Hortator Solving the Fifth Trial and Uniting the Ashlanders Speaking with Vivec and Preparing to Confront Dagoth Ur Confronting Dagoth Ur and Beyond Area Walkthroughs and Quest Guide Ahemmusa Camp Services: Area General Quests: Ald Daedroth Aldruhn Services: Area General Quests: Fighters Guild Quests Mages Guild Quests House Redoran Quests Temple Quests Thieves Guild Quests Ald Sotha

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Ald Velothi Services Area General Quests: House Redoran Quests: Andasreth Ascadian Isles Region Ashalmawia Shrine Ashlands Region Ashurnibibi Shrine Area General Quest Assurnabitashpi Shrine Azuras Coast Region Area General Quests Bal Fell Bal Ur Balmora Services: Area General Quests House Hlaalu Quests Fighters Guild Quests Mages Guild Quests Thieves Guild Quests Berandas Fort Bitter Coast Region Caldera Services: Area General Quests House Hlaalu Quests Dagon Fel Services: Area General Quest Dagoth Ur Dren Plantation Area General Quests: Ebonheart Services: Area General Quest House Hlaalu Quests Imperial Cult Quests Imperial Legion Quests Erabenimsun Camp Services: Area General Quests Falasmaryon Fort Falensaramo Fort Fields of Kummu Fort Buckmoth Services: Imperial Legion Quests Fort Moonmoth Services: Area General Quests

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Imperial Legion Quests Ghostgate Services: Temple Quests Gnaar Mok Services: Area General Quests Gnisis Services: Area General Quests House Telvanni Quests Imperial Legion Quests Grazelands Region Hla Oad Services: Area General Quests Hlormaren Fort Holamayan Monastery Indoranyon Fort Area General Quest Khartag Point Khuul Services: Area General Quest Koal Cave Entrance Kogoruhn Fort Maar Gan Services: Area General Quest Marandas Fort Molag Amur Region Molag Mar Services: Temple Quests Mount Kand Mzahnch Ruin Mzuleft Ruin Nchuleft Ruin Nchuleftingth Ruins Nchurdamz Ruins Odrosal Dwemer Training Academy Pelagiad Services: Area General Quests Red Mountain Rotheran Fort Sadrith Mora/Wolverine Hall Services: Area General Quests Fighters Guild Quests House Telvanni Quests Mages Guild Quests

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Thieves Guild Quests Sanctus Shrine Seyda Neen Services: Area General Quests Sheogorad Region Area General Quests Suran Services: Area General Quests Telasero Fort Tel Aruhn Services: Tel Branora Services: Area General Quest Tel Fyr Area General Quests Tel Mora Services: Area General Quests House Telvanni Quest Tel Vos Services: Area General Quests House Telvanni Quests Tureynulal Urshilaku Camp Services: Valenvaryon Fort Vemynal Vivec Arena Quarter Services: Arena General Quests Morag Tong Quests Vivec Foreign Quarter Services: Area General Quests Fighters Guild Quests Mages Guild Quests Thieves Guild Quests Vivec Hlaalu Quarter Services: House Hlaalu Quests Vivec Palace Quarter Vivec Redoran Quarter Services: Area General Quests House Redoran Quests Vivec St. Delyn Quarter Services: Area General Quests

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

House Hlaalu Quests Vivec St. Olms Quarter Services: Area General Quests Vivec Telvanni Quarter Services: Vivec Temple Quarter Services: Area General Quests Temple Quests Vos Services: West Gash Region Area General Quests Yansirramus Shrine Area General Quests Zainab Camp Services: Zaintiraris Zergonipal Shrine NPC Listings

News | PC | Xbox | PS2 | GameCube | GBA | DC | N64 | PS | Saturn | GBC | Hardware | Forums | GSLive Help | Worldwide | About Us | Advertise on GameSpot | Join GameSpot Complete | Shop for Games CNET Networks: Builder | CNET | GameSpot | mySimon | TechRepublic | ZDNet About CNET NetworksGameSpot is a CNET Networks Media Property. Copyright 1995-2002 CNET Networks, Inc. All rights reserved. Privacy policy.

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Introduction With thousands of non-player characters organized into different, competing factions and a massive world stocked with hundreds of settlements, caves, shrines and tombs, Bethesda's Morrowind is one of the biggest GameCube and most complicated games you'll ever confront. You'll require a comprehensive guide if you're going to PlayStation 2 find the best equipment, gain prestige with all of the guilds and factions, and adequately prepare yourself to Game Boy Advance decide the fate of Morrowind's world. Xbox Not to worry. This guide contains all of the information you'll ever need to solve all of Vvardenfell's problems and make your character rich and powerful in the process. In this guide you'll find a complete listing of the locations and significance of all of the characters in the game, so you can quickly find targeted individuals and safely decide which characters feel your wrath without missing out on any future rewards. This guide will also provide you with comprehensive descriptions of all of the factions and guilds in the game, their quests and the rewards that await you for completing tasks. Historians of the Elder Scrolls games will appreciate the complete guide to all of the hundreds of books in the game, while less patient gamers will be grateful for the travel guide that details how to quickly get to any location in the game. There are also separate sections that explain how to effectively use your alchemy skill and create enchantments and how to quickly make money or be effective when stealing or in combat. In case you're unsure of how to choose and manage your own character, the guide also contains numerous character creation and development tips, including the locations of all of the trainers and key merchants in the game. In a game as big as Morrowind, it's pretty easy to miss out on a lot of important encounters and interesting quests unless you know exactly where to look. This guide contains a complete walk-through for each location in the game, containing comprehensive charts that will not only let you know where and how you can obtain each of the more than 300 quests in the game, but also how to solve them and the reward you can expect for completing the tasks. Since the contents of every cave, grotto, shrine, dungeon, tomb, shipwreck and ruin is fully described, you'll also be able to tell at a glance whether or not any particular location you come across is worthwhile exploring. Finally, if you're just stuck in a particular section of the game and are wondering what to do next, this guide also contains a complete walk-through for the game, which, when combined with exhaustive strategies detailed in the rest of the guide, will enable you to decisively rout your enemies. It's time to enter Morrowind... Desslock Next: Getting in Character

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News | PC | Xbox | PS2 | GameCube | GBA | DC | N64 | PS | Saturn | GBC | Hardware | Forums | GSLive Help | Worldwide | About Us | Advertise on GameSpot | Join GameSpot Complete | Shop for Games CNET Networks: Builder | CNET | GameSpot | mySimon | TechRepublic | ZDNet About CNET NetworksGameSpot is a CNET Networks Media Property. Copyright 1995-2002 CNET Networks, Inc. All rights reserved. Privacy policy.

http://gamespot.com/gamespot/gameguides/all/morrowind/index.html [17/09/2002 6:54:01 PM]

GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Getting in Character

The Jack of All Trades Morrowind is such an open-ended game that you can enjoy role-playing all sorts of specialized characters, PlayStation 2 but completing quests and stomping monsters is a lot easier if you have a character that's competent in a Game Boy Advance variety of different roles. You can choose to be assigned a character class by answering a series of questions at the beginning of the game, or you can directly select one of the 21 pre-generated character classes, but you can create a more formidable character by choosing to make a custom character class. Dreamcast The pre-generated character classes have nifty names, but they're really just prepared templates of major and Nintendo 64 minor skills. By handpicking your skills, you can generate a class that isn't burdened with major and minor PlayStation skills that your character will rarely use. As a result, you can create a customized "thief", for example, who will be more adept at coping with the challenges you'll face than a thief character generated by selecting the Saturn thief template. All of the pre-generated character classes are still viable, so if you want to role-play a Game Boy Color character that best suits your personality, you should answer truthfully the questions you're given by Socucius Ergalla in Seyda Neen at the beginning of the game. If you want to have a character that grows in power more quickly, however, choose to create a custom character class. Forums Selecting and Improving Skills GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Skills that you select as major and minor skills will advance more rapidly than miscellaneous skills, but some skills are also just much easier to advance than others. Even if you select Security as a major skill, you can still only advance in that skill by trying to unlock or disarm suitable containers or doors, and there's only a few of those in any given area. On the other hand, you can almost constantly practice Acrobatics by making your character jump around while traveling, and you Gentlemen, choose can rapidly advance any of the spell-casting skills by casting low level spells. If you your skills. want to generate a balanced character or take your time advancing through the Unarmored skill is game, you might want to choose skills that are difficult to advance as your major definitely one you and minor skills, since the other skills will advance fairly rapidly even if designated should skip as miscellaneous skills. Most players, however, will likely want to gain levels and power quickly, in which case they should choose major and minor skills that are easy to advance. There's two key features of skills that you should always keep in mind. Firstly, your chance of successfully using a skill depends, in part, on how fatigued your character is at the time. That's particularly important to keep in mind when using personality-enhancing, crafting, thieving and repair skills, since there are direct costs associated with failing to successfully use the skill. Secondly, since skills only improve when they're used successfully, your skills actually increase more rapidly as you gain proficiency. It's extremely difficult to quickly improve crafting skills without already having some basic expertise (30+) because of how frequently you'll fail when attempting to use those skills. It's particularly worthwhile purchasing a few skill points from trainers for those skills that are otherwise difficult to advance. Previous Page

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Youre Beautiful, Baby. Use the admire option frequently in order to develop your Speechcraft skill

Next: Fighting Skills

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

News | PC | Xbox | PS2 | GameCube | GBA | DC | N64 | PS | Saturn | GBC | Hardware | Forums | GSLive Help | Worldwide | About Us | Advertise on GameSpot | Join GameSpot Complete | Shop for Games CNET Networks: Builder | CNET | GameSpot | mySimon | TechRepublic | ZDNetGameSpot is a CNET Networks Media Property. Copyright 1995-2002 CNET Networks, Inc. All rights reserved. Privacy policy.

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Fighting Skills

All of the fighting skills (Axe, Blunt Weapon, Hand-to-hand, Long Blade, Marksman, Short Blade and Spear) are very easy to advance, with the possible PlayStation 2 exception of Marksman since you have to keep stocked with ammunition. The Game Boy Advance fighting skills are easy to advance naturally, just by encountering and dispatching the countless creatures you'll meet in the world. Just equip a weapon of the skill type you're trying to advance and use it as your primary weapon. At the beginning Beating Rats. You of the game, before you have a decent Armorer skill and money for repairs, it's Dreamcast can gain levels worthwhile to carry a few weapons of the same skill type as you're trying to Nintendo 64 quickly if you select advance, so that you don't have to use a weapon that's worn down. Hand-to-hand is Hand-to-hand as a PlayStation probably the easiest skill to advance, since you can almost constantly beat on major or minor skill wimpy creatures such as Slaughterfish by allowing them to briefly recover once Saturn and repeatedly beat you've knocked them down. Since you have to pay for, or otherwise acquire, on weak opponents Game Boy Color ammunition to use your Marksman skill, it's worthwhile purchasing skill points through training until you at least have a rudimentary level of skill (25) so you don't miss as frequently. Don't forget to check the bodies of fallen foes as well, in case some of your missile weapons are retrievable. Forums Spell Skills GameSpotting All of the spell skills (Alteration, Conjuration, Destruction, Illusion, Mysticism and Restoration) are also Special Features very easy to advance, since you can repetitively cast minor spells, often without even requiring a target. The mana requirements of casting spells makes it less easy to advance than fighting skills through natural Release Calendar exploration, but even easier to advance if you're solely focused on doing so, since you don't need a target. Top Games To gain levels as rapidly as possible, just hunker down in a safe place to rest (with some mana potions in Beta Center case your rest is interrupted) and repetitively cast the spell of the skill type you're trying to advance that has the lowest mana requirement. You can tell which skill type a spell is related to by reading the description Newsletters that pops up when your curser hovers over the spell in your character's magic display. SuperSites Movement Skills Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise All of the movement skills (Acrobatics, Athletics and Sneak) are useful, particularly since you'll likely be impatient with the slow walking speed of new characters, and movement skills are relatively easy to naturally advance. You can quickly advance your character's Acrobatics skill just by having your character consistently hop around when traveling. Jumping down hills will advance your character's Acrobatics skill much quicker than jumping on level ground. In order to improve your character's Sneak skill, you just have to keep trying to move stealthily while other characters are near to your character. If your character isn't within potential sight of another character, your Sneak skill won't improve just by walking stealthily. Although you'll likely have your character run whenever possible, Athletics isn't quite as easy to advance as you'd suspect. Your character will advance more rapidly in Athletics by trying to swim quickly than by running. Previous Page

Swim and Jump. If you jump down hills and frequently swim, youll quickly advance Acrobatics and Swimming skills.

Next: Crafting, Thieving and Repair Skills

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Crafting, Thieving and Repair Skills Crafting, thieving and repair skills (Enchant, Alchemy, Armorer, Security) are the toughest skills to advance, since you need additional materials even to practice, and your character initially will rarely be GameCube successful. Whenever using these skills (and the personality skills mentioned below), ensure that you are not PlayStation 2 fatigued at all, since fatigue will greatly reduce your chance of being successful, and there's usually a cost to Game Boy Advance failure when using these skills. It's worthwhile buying at least 15 skill points in Alchemy so that you can use see the basic function of each reagent (at 30, 45 and 60 points in Alchemy you'll learn the additional uses of each reagent), which will also make it easier to gain skill points just through eating food reagents (which generally restore fatigue). You'll slowly advance in Enchant skill by casting spells from enchanted items, Dreamcast aside from any direct benefits gained through enchanting items. Enchant skill is probably the least useful Nintendo 64 skill in the game, however, since you have to have a very high skill to have a reasonable chance of making the powerful enchantments you'll ultimately want, and can instead rely upon an Enchanter's services. PlayStation Although purchasing enchantments is potentially expensive, it's one of the only uses you'll have for the Saturn massive amounts of cash you'll accumulate during the course of the game. Game Boy Color Xbox Personality Skills Personality skills (Mercantile, Speechcraft) are easy to advance, although it's pretty dull doing so. An easy way to advance your Mercantile skill is to gather a group of readily available cheap reagents, such as crab meat or fish scales, and then sell a group of three or four of them for one gold more than your bartering partner offers. Even a character with an initially poor Mercantile skill can quickly advance by repeatedly seeking just a minor, one gold mark-up, of the offered price (bartering four cheapo pieces of Hypha Facia tree fungus for five gold, for instance). The only way to effectively gain Speechcraft points is by constantly trying to use the persuasion "admire" option to increase the disposition of non-player characters (NPCs). NPCs have their own Speechcraft ratings, so it's much more difficult to effectively persuade a grizzled Telvanni wizard than it is a Hla Oad commoner. Don't waste your time trying to persuade stronger-willed NPCs until you've raised your Speechcraft skill considerably. Ensure that your character's fatigue rating is maximized before attempting these skills in order to maximize your chance of being successful. You can get by without a high Mercantile skill since you can sell most goods to the Creeper, an NPC in Ghorak Manor in Caldera, for full price. You can also compensate for a low Speechcraft skill by bribing NPCs, drinking Telvanni Bug Musk or using charm spells. Still, even though there are workarounds, Speechcraft and Mercantile are consistently useful skills that can help you gain experience levels quickly since they're easy to safely advance. Previous Page Next: Armor Skills

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http://gamespot.com/gamespot/gameguides/all/morrowind/4.html [17/09/2002 6:54:12 PM]

GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Armor Skills

Armor skills (Light Armor, Medium Armor, Heavy Armor, Unarmored, Block) are relatively difficult to advance naturally, since you have to let your opponents pound PlayStation 2 away at your character; an activity you would normally try to avoid. One of the Game Boy Advance safest ways to improve these skills is to deck your character out in armor of the skill type you're trying to advance and wade into shallow water where there are some Slaughterfish. Slaughterfish don't do much damage and you can quickly get out of the water to avoid further attack if your character's hit points get too low. Dreamcast While all of the best magical armor items in the game are Heavy Armor, it doesn't Nintendo 64 make much sense for neophyte mage or rogue characters to use all of their PlayStation encumbrance points lugging around heavy armor early in the game. You can easily get the competence in Heavy Armor you require later in the game through training, Saturn and until then characters with lower strength ratings should stick to Light Armor. Game Boy Color

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You can get decent armor of any type early on in the game since it's affordable in the first couple of cities you're likely to visit, Seyda Neen and Balmora. You can also easily steal the best type of Light Armor in the game relatively easy, as detailed in the walkthrough section of this guide. Of the three armor types, Medium Armor is the least useful, since there are few items of magical Medium Armor in the game and Medium Armor is incapable of accepting powerful enchantments. Medium Armor is one of the few skills with the governing attribute of Endurance, which makes it a good skill to raise early since the quicker you raise your character's Endurance, the more hit points your character will gain with experience levels. The governing attribute of Heavy Armor is also Endurance, however, so there's little reason to choose Medium Armor over, or in addition to, Heavy Armor. Another reason you shouldn't pick Medium Armor is that there isn't a master trainer in the game that can train that skill at high levels. Unless you're determined to role-play a Monk character or non-armor using Mage, Unarmored is a skill with little utility, since you'll be denying your character the use of up to nine additional magic items at any time by not using armor. Custom Character Skill Templates If you're creating a custom character and want to create a character that will be powerful very quickly, here are a few suggestions. Unarmored, Enchant and Armorer are probably the least useful skills, and unless you're determined to get your Endurance rating elevated as quickly as possible, you also shouldn't choose Medium Armor. Medium Armor and Armorer are the only skills for which you can't purchase skill points from trainers at high levels, which makes them particularly poor choices for major or minor skills. Destruction (fire, shock and frost damage); Restoration (healing and restoring attributes); and Alteration (levitating, waterwalking and breathing, open locks) are the most useful magic skills. Mysticism (recall, mark, intervention, soul trap) is also useful, although you won't normally use Mysticism spells frequently. Acrobatics is both a useful skill and probably the easiest one to advance, so it's a good selection as a major or minor skill. Of the crafting, thieving and repairing skills, Security is the most consistently useful skill. There's a good magic axe available in the first city in the game, so it's a good skill choice, and Marksman is also very useful. With those points in mind, the following templates provide good selections of skills for different characters: For a warrior character: Axe, Acrobatics, Athletics, Heavy Armor, Marksman (major skills); and Short Blade, Long Blade, Restoration, Speechcraft and Security (minor skills). For a mage character: Destruction, Restoration, Alteration, Light Armor, Short Blade (major skills); and

Time for a bath. You can safely increase your armor skills by wandering into shallow water and letting your character get thumped for a while

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Mysticism, Hand-to-hand, Acrobatics, Marksman, Speechcraft (minor skills). Any of Conjuration, Alchemy, Mercantile, Athletics or another weapon skill are worthwhile alternate minor skills. For a rogue character: Long Blade, Marksman, Stealth, Acrobatics, Security (major skills); and Athletics, Light Armor, Mercantile, Short Blade, Speechcraft (minor skills). Restoration is also worthwhile considering as a minor skill. For a character that will gain levels extremely quickly with minimal effort: Axe, Mercantile, Acrobatics, Restoration, Hand-to-hand (major skills); and Speechcraft, Athletics, Long Blade, Spear, Destruction (minor skills). For a capable "Jack of All Trades" character: Axe, Restoration, Long Blade, Acrobatics, Destruction (major skills); and Athletics, Security, Speechcraft, Long Blade, Light Armor (minor skills). Spear is also a good choice, since it's another skill that has Endurance as its governing attribute, so raising it early will maximize the number of hit points your character will ultimately have. Previous Page Next: Races

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Races All of the races are viable options, but a few are more interesting to play because of Morrowind's setting. Dark Elves make ideal characters, since the populace is primarily comprised of Dark Elves, and the lore of GameCube that race figures prominently into the game's plot. Dark Elves make good mage characters, although if you PlayStation 2 want to play a character that predominately casts spells, High Elves get significantly more spell points. Game Boy Advance Argonians and Khajiit are also interesting choices, since members of those races are predominately relegated to slavery in the lands of Morrowind, although they unable to wear boots. That penalty is a significant disadvantage, since you won't be able to wear some of the best magic items in the game, such as the Boots of Blinding Speed. Khajiit make good thief characters, while Argonians are good balanced Dreamcast characters. Imperial characters are also interesting to play, since your character is essentially on an Imperial Nintendo 64 mission. Imperial characters make good fighters and the daily charm ability "Voice of the Emperor" is incredibly useful. PlayStation Xbox Saturn Game Boy Color Attributes and Gaining Levels You need to advance any combination of your character's major or minor skills a total of ten points to be able to gain a level. Skills advanced through training count towards this total, so if you have the money to train any major or minor skills significantly, you can gain a whole bunch of levels at once. Through training, using skills and reading skill-enhancing books, you can raise your character's level into the 70s, although a level 30 or so character with decent equipment is already capable of completing the game's main quest. Morrowind is not a game that places a great deal of emphasis on leveling, since it's so easy to do through training or through artificial use, such as casting low level spells over and over again in a safe environment. If you want to generate as powerful a character as you can, as fast as possible, however, here are some useful tips: Previous Page Next: Raise Your Attributes As High as Possible When Leveling

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Raise Your Attributes As High as Possible When Leveling Every time your character gains a level, you will get the opportunity to enhance three of your character's core attributes (strength, intelligence, willpower, agility, speed, endurance, personality and luck). The number of points an attribute will be raised varies from one to five depending upon how many skill points your character has gained in skills governed by that attribute, in accordance with the following chart: Total number of Skill Points Gained in Skills Governed by that Attribute: 0-1 2-4 5-7 8-9 10+

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Resulting Multiplier Applicable to that Attribute When a Level is Gained:

1

2

3

4

5

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For example, if your character gained three points in skills that have speed as their governing attribute (Athletics, Unarmored, Short Blade and Hand-to-hand) since the character last leveled, you'll only be able to increase that character's speed attribute by two points. If, on the other hand, you've increased any combination of those skills by ten or more since your character last leveled, you'll be able to increase your Speed attribute by five points. It doesn't matter if you gained all of those skill points for a single skill or from a combination of skills. Since the luck attribute doesn't govern any skills, it can only be raised by a single point each time a character levels.

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For the purposes of determining the attribute multiplier, all skill points gained through: (i) using the skill; (ii) reading skill-enhancing books, or (iii) purchasing skill points from trainers, subject to the qualification described below, all count towards determining the number of skill points gained during the level. There's one qualification to that general rule applicable to the X-box version of the game and the initial PC version 1.0 release. In that version of the game, skill points purchased from trainers for miscellaneous skills (i.e. skills that are not your character's major or minor skills) do not count towards the total number of skill points gained for the purpose of determining the attribute multiplier. In other words, in the current PC version of the game, all skill points gained through any means count toward determining the attribute multiplier, while in the Xbox version all skill points gained count other than points gained through purchasing training for miscellaneous skills. You'll be able to develop a much more powerful character if you ensure that you bump the attribute multipliers up prior to gaining a level. Even if you've raised your minor and major skills more than ten points, you won't gain a level until your character has an uninterrupted rest, so you can control the timing of the level gain. As soon as you rest and gain a single level, the attribute multiplier is reset to zero. Through training, it's possible to accumulate enough skill points in your major and minor skills that you'll be able to repeatedly gain several experience levels by resting, but it's unwise to do so. If you rest again immediately, you'll gain another experience level, but you'll only be able to raise your attributes by a single point. Instead of immediately resting, you should always first try to gain additional skill points in order to increase your attribute multipliers again. Players of the PC version of the game have a key advantage because of the distinction noted above. Since skill points gained through purchasing training for miscellaneous skills do count towards the attribute multiplier in the current PC version, you should use any available funds to purchase skill points in miscellaneous skills prior to leveling. By doing so, you can ensure that you can increase your attributes by up to 5 points each, which will allow you to quickly create a very powerful character.

Ill have some of that. Purchase skill points from trainers in order to increase your attributes quicker when you gain experience levels.

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Previous Page

Next: Increase Skills Governed by Endurance Early

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Increase Skills Governed by Endurance Early Since your character's endurance rating affects the number of hit points gained with each level, the faster you can raise that endurance rating, the more hit points your character will ultimately possess. The skills GameCube governed by endurance are Spear, Heavy Armor and Medium Armor. As described in the previous section PlayStation 2 of this guide, in the PC version of the game you can increase your endurance attribute multiplier by training Game Boy Advance this skill even if it's a miscellaneous skill for your character. In the Xbox version of the game, it's worthwhile designating at least one of those three skills as a major or minor skill so you can increase your endurance multiplier through training. A lot of good armor items are Heavy Armor items, so even if you don't elect to choose that skill as a major or minor skill, you'll likely benefit from training it. Dreamcast Xbox Nintendo 64 PlayStation Saturn Game Boy Color Throughout the game you'll constantly have your character's attribute scores diminished by enemies. Many enemies will cast spells that will lower attribute scores temporarily, but those effects will wear off in a couple of minutes or immediately if you can manage to kill the enemy caster. But one type of enemy in particular, Greater Bonewalkers, will cast spells that reduce your attribute scores indefinitely, until you've actively restored them. Enemy necromancers love to summon Greater Bonewalkers, so always try to kill them quickly or, if they are not in convenient range, retreat from any Bonewalkers until their summoning wears off. You can tell if your character's attributes have been reduced by looking at your character's statistics screen, since reduced scores will be colored red (but only if the reduction was sufficient to lower the attributes below their natural levels after taking into account any magical fortification bonuses). Restoring Attribute Scores and Dealing with Disease

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To restore attributes, you can either (i) cast restoration spells related to that attribute, if you are able, (ii) drink restoration potions, which are commonly available for barter from vendors, or create your own using your character's alchemy skill, or (iii) click on a shrine and select restoration as your blessing. In towns, you can find shrines capable of restoring attributes in either temples or Imperial shrines. You can also find shrines in many Ancestral Tombs. Prior to casting restoration, however, you must ensure that you remove any items your character is currently wearing that enhance the attribute you want to restore, or the restoration will not be effective. For example, if your character's agility attribute score is normally 45, but your character is wearing a +5 agility glove, your character will have an effective agility of 45. But if that score has been reduced a couple of points by a Greater Bonewalker, for instance, your character will still have an effective agility of 43. Since that number is higher than your character's natural agility, the agility score won't even be highlighted in red on your character's statistics screen, and you won't benefit from casting restoration. Similarly, if that character's agility had been reduced to 35 and you cast restoration without first removing the agility-enhancing glove, you won't gain back five points of agility since restoration spells only restore your attributes back to their natural, unenhanced, scores. It's particularly annoying to have your character's strength attribute reduced, since that effect will frequently result in your character becoming over-encumbered and immobile. Your character should carry several restore strength potions to avoid being forced to drop items in order to regain your mobility. In such circumstances, you can also cast Feather spells to help remove encumbrance, at least for as long as it takes to get to a shrine or healer. Even when immobile, your character can still cast, or use objects capable of casting, Divine or Almsivi Intervention to instantly appear at a shrine or temple. Attribute scores will also be affected by disease, especially early in the game when your character has

Sick Stats. When your attributes have been reduced below their natural levels, theyll appear red in color. Enhanced attributes appear white

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relatively low willpower and resistance. You should always carry several cure blight disease potions and cure common disease potions to quickly recover from the effects of disease. Those potions, or the related spells, will immediately cure all attribute reductions and, unlike when casting restoration spells to cure the effects of Greater Bonewalkers, you don't need to remove attribute-enhancing items prior to drinking curing potions. Attributes will also be affected when your character is infected with two other types of disease; vampirism and corprus disease, neither of which can be easily cured. There are separate sections in this guide outlining how to deal with those diseases. Previous Page Next: Reaching a Maximum Experience Level

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Reaching a Maximum Experience Level There's no need to attempt to reach an extremely high level if your sole goal is to complete the game's main quest on the default skill level, since all you need to do so is have a character who has reached level 30 or so GameCube and obtained good equipment. However, if you're playing the game on a higher skill level (a feature PlayStation 2 currently only available on the PC version of the game) or would just like to have the most powerful Game Boy Advance character possible, there are a couple of ways you can keep your character gaining experience levels. Xbox Once you've advanced all of your major and minor skills to 100, you can still gain levels in a couple of ways. Firstly, you can commit crimes and let yourself get thrown in jail instead of paying off your fine. Your skills will atrophy while you are serving your prison time, which will potentially reduce your major and minor skills sufficiently to allow you to gain additional experience levels. A second way you can continue to gain experience levels is by reading skill-enhancing books (at least until this loophole is fixed in a future patch to the game). When you read a skill-enhancing book that would elevate one of your major or minor skills past 100, your skill won't increase but your character will be credited with completing one-tenth of an experience level. There are lots of books that enhance skills, so characters can potentially gain several additional levels even after maxing out all of their major and minor skills. See the book section of this guide for a complete listing of the locations of all of the books in the game. Previous Page Next: Trainers

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Trainers

Instead of advancing your skills through repetition, you can just purchase the skills your character wants or needs. Provided you've accumulated enough wealth and PlayStation 2 know where to find the appropriate trainers, you can train your character to be Game Boy Advance wildly proficient in every skill. Your character can be eligible to advance an experience level immediately, just by purchasing ten skill points in one or more of the character's major or minor skills. If you want to quickly gain five experience levels, just purchase 50 points in those skills and then rest five times in a row. If Dreamcast you're playing a fighter character and are finding it increasingly frustrating being Nintendo 64 unable to open locked chests or doors, just purchase a few dozen points of Security PlayStation skill. The ability to train skills can make the game's challenges very easy to overcome. Saturn Game Boy Color

Where are they? Some of the master trainers, such as Leles Birian, arent located in major towns

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You may find that relying upon trainers makes the game too easy, or it makes the choices you made during character creation seem considerably less important. That's especially true in the PC version of the game, since you can train your character's miscellaneous skills to quickly increase their governing attributes, as discussed in the Attributes section of this guide. If you prefer a more challenging experience, or one which requires you to focus more on a character's initially chosen skills, don't frequently purchase skills from trainers. Even if you prefer to develop your character's skills by using those skills, you may still find it worthwhile to purchase a few skill points in the "crafting" skills (Enchant, Alchemy). It's difficult to start improving those skills without first acquiring at least rudimentary proficiency to give your character a reasonable prospect of using the skills successfully. If you're the type of gamer that wants to be able to beat a game as quickly as possible, this section is perfect for you. Characters who offer training can be found in cities, smaller settlements or in more exotic environments. Most trainers will offer their services to anyone willing to pay for them, but some trainers will only make their services available to sufficiently ranked members of their respective guilds. Each trainer can enhance up to three skills, but only up to that trainer's own proficiency level in each such skill. Most trainers can train a skill up to around 55 (out of 100). A few rare trainers can train select skills to higher levels, up to around 75. There are also "master trainers" who can train skills all the way to a maximum rating of 100. Master trainers aren't always available, however, as there's no master trainer for Medium Armor or Armorer and certain other trainers won't be accessible to characters with allegiances different from those of the trainer.

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The following chart lists the locations of the trainers in the game, including the master trainers. In addition to those listed below, there are hostile NPCs in certain dungeons (including the non-descript vampires in Aralen Ancestral Tomb) that will offer training provided you initiate a conversation before battle begins. You can always cast spells such as "Calm Humanoid" to get those hostile NPC trainers on speaking terms, but such trainers only offer training in skills where trainers are otherwise already readily available (Acrobatics, Athletics, Block, Light Armor, Long Blade, Short Blade and Sneak). Trainers with asterisks (**) beside their names only offer training to members with sufficient rank in the guild or faction of the trainer. As the chart below indicates, some skills have very few available trainers, while trainers for other skills are commonly available: Skill Master Trainer Other Trainers:

Calm Down. If a trainer is hostile to you, cast Calm Humanoid and youll be able to train again. Enchant master Qorwynn is always hostile

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Acrobatics

Senyndie (Vivec Arena Fighters Ald'ruhn (Goren Andarys**, Morag Tong Quarters) Guild), (Hoki, Morag Tong Guildhouse), (Lirielle Stoine, Rat in the Pot), (Tuls Valen**, Temple) Ashurnibibi (Ushug gra-Olurba, outside) Balmora (Aurnie Vanne, House Hlaalu), (Chirranirr South Wall Cornerclub), (Feldrelo Sadri, Temple), (Hecerinde** residence), (Hickim, Lucky Lockup), (Nachael, Morag Tong Guildhouse), (Shannat Pansami, Morag Tong guildhouse), (Sugar-Lips Habasi**, South Wall Cornerclub), (Todwendy, Lucky Lockup) Caldera (Odral Helvi**, Governor's Hall), (Olumb gro-Boglar, Governor's Hall), (Ri'Shajirr, Shenk's Shovel) Dagon Fel (Hreirek the Lean, End of the World Reenter Rooms) Dren Plantation (Avus Belvilo, Storage Shack) Dushariran Shrine (Shamob gro-Shatub) Ebonheart (Jzhirr, East Empire Company Hall), (Nedhelorn, Hawkmoon Legion Garrison), (Onasha, Argonian Mission), (Sarmosia Vant, Imperial Chapel) Ghostgate (Uvoo Llaren**, Temple) Gnisis (Optio, Bologra Barracks) Holamayan Monastery (Taren Omothan) Maar Gan (Aerin, Andus Tradehouse) Molag Mar (Tharer Rotheloth**, Temple) Odai Platform (Uvren Tures) Pelagiad (Ahnassi, Halfway Tavern) Sadrith Mora (Alven Salas, Morag Tong Guildhouse), (Balen Vendu, residence), (Big Helende**, Dirty Muriel's Cornerclub), (Celegorn Dirty Muriel's Cornerclub), (Fara, Fara's Hole in the Wall), (Hloris Farano, Telvanni Council Chambers), (Muriel Sette, Dirty Muriel's Cornerclub) Sanctus Shrine (Llerala Sendas, Llerala's Shack) Seyda Neen (Socucius Ergalla**, Excise and Customs Office) Tel Branora (Godros, Tower Guardhouse) Tel Vos (Mirvon Andrethi, Services Tower) Vivec (Endryn Llethan**, Temple High Fane), (Ernse Llervu, St Delyn Abbey of St. Delyn the Wise), (Faulgor**, St. Olms Yngling Manor), (Golveso Senim, Telvanni Quarter Waistworks), (Huleeya, Foreign Quarter Black Shalk Cornerclub and later Jobasha's Rare Books), (Rogdul groBularz**, Arena Quarter Hidden Area), (Senyndie, Arena Fighters Quarters), (Serul Dathren, Arena Hidden Area) Abelle Chriditte (Valenvaryon Propylon Chamber) Ald'ruhn (Anarenen, Mages Guild), (Tongue-Toad, Rat in the Pot) Balmora (Ajira, Mages Guild), (Galbedir, Mages Guild), (Phane Riell, South Wall Cornerclub) Valenvaryon Propylon Chamber (Abelle Chriditte) Ald'ruhn (Gildan, residence), (Methal Seran**, Temple) Ald Velothi (Lauravenya, Outpost) Balmora (Estirdalin, Mages Guild), (Marayn Dren, Mages Guild), (Only-HeStands-There, South Wall Cornerclub), (Ranis Athrys, Mages Guild), (Sharn graMuzgob, Mages Guild) Caldera (Medila Indaren, Mages Guild) Fort Buckmoth (Arnand Liric) Gnisis (Ulumpha gra-Sharob, Fort Darius) Indoranyon (Qorwynn, near exit) Sadrith Mora (Aradarume, Gateway Inn West Wing), (Procyon Nigilius**, Wolverine Hall Mages Guild)

Alchemy

Alteration

Seryne Relas (Tel Branora residence)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Suran (An-Zaw, Tradehouse) Tel Aruhn (Emusette Bracques, Plot and Plaster) Tel Branora (Barnand Erelie, Sethan's Tradehouse), (Seryne Relas, residence) Vivec (Arvyn Llerayn, Telvanni Quarter Lizard's Head), (Letreius Muco, Foreign Quarter Canalworks) Vos (Yakin Bael, Chapel, HIGH) Armorer None Balmora (Wayn, Fighters Guild) Dren Plantation (Avus Belvilo, Storage Shack) Zainab Camp (Ababael Timsar-Padisun, residence) Ashlander Campers (Adairan Lalansour, Mila-Nipal, far east of Gnisis), (Adibael Hainnabibi, Kaushtababi Camp, south of Molag Mar), (Assamma-Idan Ahemmusa Camp residence), (Yahaz Ashurnasaddas, Massahanud Camp, just SW of Indoranyon Fort), (Yenammu, Ahemmusa Camp in Dutadalk's Yurk), (Zallit Assattadaishah, camp south of Ghostgate) Ald'ruhn (Goras Andrelo, Redoran Council Goras Andrelo's house), (Mivanu Retheran, Redoran Council Hall), (Tongue-Toad, Rat in the Pot) Ald Velothi (Kund Assarnibani, outside hut south of town), (Theldyn Virith, Outpost) Bal Isra (Garila Vedas, Redoran Stronghold), (Mavis Nadram**, Redoran Stronghold) Balmora (Danar Dalamo, House Hlaalu), (Falvel Arenim, House Hlaalu), (Flaenia Amiulusus, Fighters Guild), (Hasphat Antabolis, Fighters Guild), (Nine-Toes**, residence), (Sovor Trandel, Council Club), (Vadusa Sathryon, Council Club) Caldera (Ri'Shajirr, Shenk's Shovel) Dren Plantation (Arver Rethul, Guardhouse balcony), (Suvryn Doves, residence) Ebonheart (Iulus Truptor, Imperial Chapel), (Nedhelorn, Hawkmoon Legion Garrison) Erabenimsun Camp (Assemmus, residence), (Hirarend, wandering NPC), (Kummu, wandering NPC) Fort Buckmoth (Attelivupis Catius), (Segunivus Mantedius) Falasmaryon (Missun Akin, hut on roof) Ghostgate (Mandran Indrano, Lower Tower of Dusk) Gnaar Mok (Balan, Druegh-jigger's Rest), (Dridas Salvani Arenim Manor), (Sodrara Andalas, Nadene Rotheran's Shack) Gnisis (Asha-Ammu Kutebani, Madach Tradehouse), (Optio, Bologra Barracks), (Sharkub gro-Khashnar, Fort Darius) Maar Gan (Nuleno Tedas, Outpost) Molag Mar (Elvas Savel, Redoran Stronghold), (Raviso Andalas, Redoran Stronghold) Odai Platform Hlaalu Stronghold (Avron Gols) Pelagiad (Ladia Flarugrius, Halfway Tavern) Sadrith Mora (Hasell, Wolverine Hall Fighters Guild), (Llevas Fels, Nevrila Areloth's House), (Rissinia, Dirty Muriel's Cornerclub), (Sondryn Irathi, Wolverine Hall Fighters Guild) Seyda Neen (Elone**, Arrille's Tradehouse) Suran (Hides-his-Eyes, Tradehouse) Tel Fyr (Delyna Madas, Onyx Hall behind locked door) Tel Vos (Esar-Don Dunsamsi, on boardwalk between Central Tower and Barracks) Urshilaku Camp (Zanummu, residence)

Athletics

Adibael Hainnabibi, (Kaushtababi Camp (south of Molag Mar), Adibael's Yurt)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Vivec (Arvama Rathri, Hlaalu Quarter Elven Nations Cornerclub), (Brildraso Nethan, Redoran Quarter Drillmaster and Scout office), (Edryno Arethi, Hlaalu Waistworks residence), (Elms Llervu, Redoran Quarter Waistworks), (Huleeya, Foreign Quarter Black Shalk Cornerclub and later Jobasha's Rare Books), (Lliram Alvor, Hlaalu Quarter No-Name Club) (Mevil Molor, Arena Quarter Fighters Training), (Nalasa Sarothren, Hlaalu Quarter Elven Nations Cornerclub), (Nevos Urns, Hlaalu Quarter Under No-Name Club), (Sevyni Saryon, Foreign Quarters Lower Waistworks), (Talis Drurel, Redoran Quarter Flowers of Gold), (Tenaru Romoren, Redoran Quarter Redoran Plaza), (Traldrisa Tervayn, Hlaalu Quarter No-Name Club), (Ultis Salam, Arena Fighters Quarters) Vos (Hairan Mannanalit, Varo Tradehouse) Axe Alfhedil Elf-Hewer (Falensarano Ald' ruhn (Mondros Balur, Redoran Fort, Upper Level) Council Morvayn Quarters), (Tralan, Fighters Guild), (Vonden Mano**, Practice Room) Bal Isra (Arvs Raram, Redoran Stronghold residence) Balmora (Eydis Fire-Eye**, Fighters Guild), (Traven Marvos, Eight Plates) Caldera (Iratian Albarnian, Shenk's Shovel) Dren Plantation (Ivrosa Verethi**, residence) Ebonheart (Aumsi Hawkmoth, Legion Garrison) Falensarano (Alfhedil Elf-Hewer, Upper Level) Fort Buckmoth (Imsin the Dreamer) Fort Moonmoth (Radd Hard-Heart**) Ghostgate (Taluro Athren, Tower of Dusk Lower Level) Khuul (Ondi**, Thongar's Tradehouse) Pelagiad (Angoril**, Fort) Vivec (Hylf the Harrier, Foreign Quarter Black Shalk Cornerclub), (Raig, Foreign Quarter Plaza Fighters Guild) West Gash Region (Sjorvar Horse-Mouth, hut in the wilderness SW of Ald'ruhn) Shardie (Fort Buckmoth Courtyard) Ashlander Campers (Adairan Lalansour, Mila-Nipal, far east of Gnisis), (Adibael Hainnabibi, Kaushtababi Camp, south of Molag Mar), (Assamma-Idan Ahemmusa Camp residence), (Yahaz Ashurnasaddas, Massahanud Camp, just SW of Indoranyon Fort), (Yenammu, Ahemmusa Camp in Dutadalk's Yurk), (Zallit Assattadaishah, camp south of Ghostgate) Ald'ruhn (Rat in the Pot Aengoth the Jeweler**), (Baradras, Fighters Guild), (Goras Andrelo, Redoran Council Goras Andrelo's house) Ald Velothi (Kund Assarnibani, outside hut south of town), (Theldyn Virith, Outpost) Bal Isra (Mavis Nadram**, Redoran Stronghold), (Garila Vedas, Redoran Stronghold) Balmora (Arathor, South Wall Cornerclub), (Danar Dalamo, House Hlaalu), (Fasile Charaseel, Fighters Guild), (Flaenia Amiulusus, Fighters Guild), (Hasphat Antabolis, Fighters Guild), (Rithleen**, residence), (Vadusa Sathryon, Council Club) Caldera (Alveleg, outside Mining facility) Dagon Fel (Khargol gro-Boguk, Abandoned Tower), (Vongvild, End of the World) Dren Plantation (Arver Rethul, Guardhouse balcony), (Suvryn Doves, residence) Ebonheart (Nedhelorn, Hawkmoon Legion Garrison)

Block

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Erabenimsun Camp (Assemmus, residence), (Hirarend, wandering NPC), (Kummu, wandering NPC) Fort Buckmoth (Attelivupis Catius), (Hingor), (Shardie, Courtyard) Fort Moonmoth (Larrius Varro) Ghostgate (Mandran Indrano, Lower Tower of Dusk), (Mertis Falandas, Tower of Dusk Lower Level) Gnaar Mok (Dridas Salvani, Arenim Manor), (Sharkub gro-Khashnar, Fort Darius) Gnisis (Asha-Ammu Kutebani, Madach Tradehouse), (Optio, Bologra Barracks) Maar Gan (Bugdurash gra-Gashel, Andus Tradehouse), (Nuleno Tedas, Outpost) Molag Mar (Elvas Savel, Redoran Stronghold), (Nilioniel, Waistworks Pilgrim's Rest), (Ulms Drathen, Buoyant Armigers Stronghold) Odai Platform Hlaalu Stronghold (Avron Gols) Sadrith Mora (Fandus Puruseius, Dirty Muriel's Cornerclub), (Hasell, Wolverine Hall Fighters Guild), (Sondryn Irathi, Wolverine Hall Fighters Guild) Seyda Neen (Raflod the Braggart, Arille's Tradehouse) Suran (Hides-his-Eyes, Tradehouse) Tel Mora (Borwen, Covenant), (Natesse, Covenant) Tel Vos (Esar-Don Dunsamsi, on boardwalk between Central Tower and Barracks) Urshilaku Camp (Zanummu, residence) Vivec (Arvama Rathri, Hlaalu Quarter Elven Nations Cornerclub), (Baurin, Foreign Quarter Plaza Fighters Guild), (Brildraso Nethan, Redoran Quarter Drillmaster and Scout office), (Cirwedh, Telvanni Tower), (Edryno Arethi, Hlaalu Waistworks residence), (Lliram Alvor, Hlaalu Quarter No-Name Club), (Mevil Molor, Arena Quarter Fighters Training), (Minglos, Redoran Quarter Scout and Drillmaster), (Nalasa Sarothren, Hlaalu Quarter Elven Nations Cornerclub), (Nevos Urns, Hlaalu Quarter Under No-Name Club), (Talis Drurel, Redoran Quarter Flowers of Gold), (Tenaru Romoren, Redoran Quarter Redoran Plaza), (Ultis Salam, Arena Fighters Quarters) Vos (Hairan Mannanalit, Varo Tradehouse) Blunt Weapon Faralenu Henim (Vivec Abbey of St. Delyn the Wise) Ald' ruhn (Mondros Balur, Redoran Council Morvayn Quarters), (Tralan, Fighters Guild), (Vonden Mano**, Practice Room) Bal Isra (Arvs Raram, Redoran Stronghold residence) Balmora (Eydis Fire-Eye**, Fighters Guild), (Tedryn Brenur, roof of Council Club),(Wayn, Fighters Guild) Caldera (Iratian Albarnian, Shenk's Shovel) Dren Plantation (Ivrosa Verethi**, residence) Ebonheart (Aumsi Hawkmoth, Legion Garrison) Falensarano (Alfhedil Elf-Hewer, Upper Level) Fort Buckmoth (Imsin the Dreamer) Fort Moonmoth (Radd Hard-Heart**) Ghostgate (Taluro Athren, Tower of Dusk Lower Level) Gnaar Mok (Wadarkhu**, Druegh-jigger's Rest) Maar Gan (Saryn Sarothril, Outpost) Pelagiad (Angoril**, Fort) Sadrith Mora (Galar Rothan, Tevanni

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Council Entry) Vivic (Ernse Llervu, St Delyn Abbey of St. Delyn the Wise), (Faralenu Henim, Abbey of St. Delyn the Wise), (Llavesa Drom, Hlaalu Quarter No-Name Club), (Raig, Foreign Quarter Plaza Fighters Guild), (Seanwen, Arena Quarter Fighters Training), (Ulyno Uvirith, Redoran Quarter Drillmaster and Scout shop) West Gash Region (Sjorvar Horse-Mouth, hut in the wilderness SW of Ald'ruhn) Conjuration Methal Seran** (Ald' ruhn Temple) Ald'ruhn (Anarenen, Mages Guild), (Methal Seran**, Temple) Balmora (Ajira, Mages Guild) Dren Plantation (Avus Belvilo, Storage Shack) (high) Valenvaryon Propylon Chamber (Abelle Chriditte) Ald Velothi (Lauravenya, Outpost) Balmora (Estirdalin, Mages Guild), (Galbedir, Mages Guild), (Marayn Dren, Mages Guild) Caldera (Medila Indaren, Mages Guild), (Surane Leoriane, residence) Ebonheart (Chanil-Lee, Six Fishes) Piernette's Farmhouse (Leles Birian, wandering east of house, NE of Vivec) Sadrith Mora (Aradarume, Gateway Inn West Wing), (Erer Darothril, Dirty Muriel's Cornerclub), (Procyon Nigilius**, Wolverine Hall Mages Guild) Tel Aruhn (Emusette Bracques, Plot and Plaster) Tel Branora (Seryne Relas, residence) Vivec (Arvyn Llerayn, Telvanni Quarter Lizard's Head) Ald'ruhn (Anarenen, Mages Guild) Balmora (Ajira, Mages Guild), (Tyermaillin**, residence) Ebonheart (Chanil-Lee, Six Fishes) Indoranyon Fort (Qorwynn, near exit) Sadrith Mora (Galar Rothan, Tevanni Council Entry), (Ridena Othren, Fara's Hole in the Wall), (Skink-in-Tree's-Shade**, Wolverine Hall Mages Guild) Ald'ruhn (Goren Andarys**, Morag Tong Guild), (Tuls Valen**, Temple) Balmora (Aurnie Vanne, House Hlaalu) (Caius Cosades**, residence), (Feldrelo Sadri, Temple), (Hasphat Antabolis, Fighters Guild), (Shannat Pansami, Morag Tong guildhouse) Caldera (Odral Helvi**, Governor's Hall), (Olumb gro-Boglar, Governor's Hall) Fort Buckmoth (Attelivupis Catius) Ebonheart (Sarmosia Vant, Imperial Chapel) Ghostgate (Uvoo Llaren**, Temple) Holamayan Monastery (Taren Omothan) Molag Mar (Tharer Rotheloth**, Temple) Odai Platform (Uvren Tures) Pelagiad (Ahnassi, Halfway Tavern) Sadrith Mora (Alven Salas, Morag Tong Guildhouse), (Balen Vendu, residence), (Hloris Farano, Telvanni Council Chambers) Sanctus Shrine (Llerala Sendas, Llerala's Shack) Tel Vos (Mirvon Andrethi, Services Tower) Vivec (Endryn Llethan**, Temple High Fane), (Golveso Senim, Telvanni Quarter Waistworks), (Senyndie, Arena Fighters Quarters), (Serul Dathren, Arena Hidden Area)

Destruction

Leles Birian (Piernette's Farmhouse, wandering east of house, NE of Vivec)

Enchant

Qorwynn (Indoranyon Fort)

Hand-to-Hand Taren Omothan (Holamayan Monastery)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Heavy Armor

Seanwen (Vivec Arena Fighters Balmora (Wayn, Fighters Guild) Training) Fort Buckmoth (Shardie, Courtyard) Khuul (Ondi**, Thongar's Tradehouse) Molag Mar (Ulms Drathen, Buoyant Armigers Stronghold) Vivec (Seanwen, Arena Quarter Fighters Training) Erer Darothril (Sadrith Mora Dirty Muriel's Cornerclub) Ald'ruhn (Gildan, residence) Balmora (Estirdalin, Mages Guild), (NineToes**, residence), (Ranis Athrys, Mages Guild) Sadrith Mora (Erer Darothril, Dirty Muriel's Cornerclub), (Procyon Nigilius**, Wolverine Hall Mages Guild) Suran (AnZaw, Tradehouse) Ald'ruhn (Athyn Sarethi**, Sarethi Manor), (Boldrisa Andrano, Redoran Council residence), (Hanarai Assutlanipal, residence), (Hoki, Morag Tong Guildhouse), (Lassour Zenammu Morag Tong Guildhouse) Ald Veloth (Garyn Girith, wandering NPC) Ashurnibibi (Ushug gra-Olurba, outside) Balmora (Bolnor Andrani, House Hlaalu), (Gilyan Sedas, Morag Tong Guildhouse), (Madrale Thirith, Council Club), (Mervs Uvayn, House Hlaalu), (Nileno Dorvayn Hlaalu Council Manor), (Traven Marvos, Eight Plates) Caldera (Cunius Pelelius, Governor's House), (Foves Arenim, Governor's House) Dren Plantation (Navil Ienith Villa basement) Dushariran Shrine (Shamob gro-Shatub) Ebonheart (Jzhirr, East Empire Company Hall), (Lassinia Mussillius, Six Fishes), (Onasha, Argonian Mission), (Ruccia Conician**, Grand Council Chambers) Gnaar Mok (Almse Arenim, Arinem Manor), (Anas Ulven, Nadene Rotheran Shack) Hla Oad (Llemisa Marys, under the Fat Legs Drop Off), (Pallia Ceno, wandering NPC) Maar Gan (Aerin, Andus Tradehouse) Maelkashishi Shrine (Depusanis Denian) Nammu (Seliulus Lacenius) Odai Platform Hlaalu Stronghold (Lliryn Fendyn) Sadrith Mora (Celegorn Dirty Muriel's Cornerclub), (Dunsalipal Dun-Ahhe**, Morag Tong Guildhouse), (Fara, Fara's Hole in the Wall), (Minasi Bavani, Nevrila Areloth's House), (Ridena Othren, Fara's Hole in the Wall), (Vaveli Dralas, Morag Tong Guildhouse) Seyda Neen (Adraria Vandacia, Census Warehouse), (Socucius Ergalla**, Excise and Customs Office) Suran (Serjo Avon Oram, Oram Manor) Tel Branora (Godros, Tower Guardhouse) Tel Fyr (Delyna Madas, Onyx Hall behind locked door) Vivec (Belos Falos, Hlaalu Quarter NoName Club), (Duvianus Platorius, St. Olms Waistworks), (Faral Retheran, Redoran Treasury), (Faulgor**, St. Olms Yngling Manor), (Forvse Nerethi**, Hlaalu Quarter Curio Manor), (Galasa Uvayn**, Hlaalu Quarter Hlaalu Treasury), (Garer Danoran, Hlaalu Treasury), (Mathyn Bemis, Hlaalu Vaults), (Rogdul gro-Bularz**, Arena Quarter Hidden Area), (Silius Fulcinius, Telvanni Quarter Tower), (Sovali Uvayn, Hlaalu Quarter Elven Nations Cornerclub), (Ulmesi Baryon, Arena Quarter Hidden Area), (Vedran Balen, Hlaalu Quarter

Illusion

Light Armor

Aerin (Maar Gan Andus Tradehouse)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

outside middle level) Long Blade Ulms Drathen (Molag Mar, Armigers Stronghold) Ashlander Campers (Adairan Lalansour, Mila-Nipal, far east of Gnisis), (Adibael Hainnabibi, Kaushtababi Camp, south of Molag Mar) (Assamma-Idan Ahemmusa Camp residence) , (Yahaz Ashurnasaddas, Massahanud Camp, just SW of Indoranyon Fort), (Yenammu, Ahemmusa Camp in Dutadalk's Yurk), (Zallit Assattadaishah, camp south of Ghostgate) Ald'ruhn (Rat in the Pot Aengoth the Jeweler**), (Goras Andrelo, Redoran Council Goras Andrelo's house), (Mondros Balur, Redoran Council Morvayn Quarters), (Tralan, Fighters Guild), (Vonden Mano**, Practice Room) Ald Velothi (Kund Assarnibani, outside hut south of town), (Theldyn Virith, Outpost) Bal Isra (Garila Vedas, Redoran Stronghold), (Mavis Nadram**, Redoran Stronghold) Balmora (Danar Dalamo, House Hlaalu), (Eydis Fire-Eye**, Fighters Guild), (Fasile Charaseel, Fighters Guild), (Rithleen**, residence), (Tedryn Brenur, Council Club roof), (Vadusa Sathryon, Council Club) Caldera (Iratian Albarnian, Shenk's Shovel) Dagon Fel (Vongvild, End of the World) Dren Plantation (Arver Rethul, Guardhouse balcony), (Ivrosa Verethi**, residence), (Suvryn Doves, residence) Ebonheart (Aumsi Hawkmoth, Legion Garrison) Erabenimsun Camp (Assemmus, residence), (Hirarend, wandering NPC), (Kummu, wandering NPC) Falasmaryon (Missun Akin, hut on roof) Fort Buckmoth (Imsin the Dreamer), (Shardie, Courtyard, very high 87) Fort Moonmoth (Larrius Varro), (Radd Hard-Heart**) Ghostgate (Mandran Indrano, Lower Tower of Dusk), (Mertis Falandas, Tower of Dusk Lower Level), (Taluro Athren, Tower of Dusk Lower Level) Gnaar Mok (Balan, Druegh-jigger's Rest), (Dridas Salvani, Arenim Manor) Gnisis (Asha-Ammu Kutebani, Madach Tradehouse) Khuul (Ondi**, Thongar's Tradehouse) Maar Gan (Bugdurash gra-Gashel, Andus Tradehouse), (Nuleno Tedas, Outpost), (Saryn Sarothril, Outpost) Molag Mar (Elvas Savel, Redoran Stronghold), (Ulms Drathen, Buoyant Armigers Stronghold) Odai Platform Hlaalu Stronghold (Avron Gols) Pelagiad (Angoril**, Fort) Sadrith Mora (Fandus Puruseius, Dirty Muriel's Cornerclub), (Hasell, Wolverine Hall Fighters Guild), (Sondryn Irathi, Wolverine Hall Fighters Guild) Seyda Neen (Elone**, Arrille's Tradehouse), (Raflod the Braggart, Arille's Tradehouse) Tel Vos (Esar-Don Dunsamsi, on boardwalk between Central Tower and Barracks) Urshilaku Camp (Zanummu, residence) Vivec (Arvama Rathri, Hlaalu Quarter Elven Nations Cornerclub), (Brildraso Nethan, Redoran Quarter Drillmaster and Scout office), (Edryno Arethi, Hlaalu Waistworks residence), (Llavesa Drom, Hlaalu Quarter No-Name Club), (Lliram Alvor, Hlaalu Quarter No-Name Club), (Raig, Foreign

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Quarter Plaza Fighters Guild), (Seanwen, Arena Quarter Fighters Training), (Tenaru Romoren, Redoran Quarter Redoran Plaza), (Ultis Salam, Arena Fighters Quarters), (Ulyno Uvirith, Redoran Quarter Drillmaster and Scout shop) Vos (Hairan Mannanalit, Varo Tradehouse), (Nalasa Sarothren, Hlaalu Quarter Elven Nations Cornerclub) West Gash Region (Sjorvar Horse-Mouth, hut in the wilderness SW of Ald'ruhn) Zainab Camp (Ababael Timsar-Padisun, residence) Marksman Missun Akin (Falasmaryon Hut) Ald'ruhn (Lassour Zenammu, Morag Tong Guildhouse) Balmora (Bolnor Andrani, House Hlaalu), (Gilyan Sedas, Morag Tong Guildhouse) Caldera (Alveleg, outside Mining facility), (Foves Arenim, Governor's House) Ebonheart (Vinnus Laecinnius, Six Fishes) Falasmaryon (Missun Akin, hut on roof) Sadrith Mora (Dunsalipal Dun-Ahhe**, Morag Tong Guildhouse), (Ridena Othren, Fara's Hole in the Wall) Vivec (Aradraen, Aradraen's Fletcher shop in Foreign Quarter, able to train high), (Vedran Balen, Hlaalu Quarter outside middle level) Ald'ruhn (Rat in the Pot Aengoth the Jeweler**) (Baradras, Fighters Guild) Balmora (Arathor, South Wall Cornerclub), (Fasile Charaseel, Fighters Guild), (Rithleen**, residence) Dagon Fel (Khargol gro-Boguk, Abandoned Tower), (Vongvild, End of the World) Falensarano (Alfhedil Elf-Hewer, Upper Level) (high 78) Fort Buckmoth (Hingor) Fort Moonmoth (Larrius Varro) Gnaar Mok (Balan, Druegh-jigger's Rest) Gnisis (Ulumpha gra-Sharob, Fort Darius) Maar Gan (Bugdurash gra-Gashel, Andus Tradehouse) Molag Mar (Nilioniel, Waistworks Pilgrim's Rest) Sadrith Mora (Fandus Puruseius, Dirty Muriel's Cornerclub) Seyda Neen (Elone**, Arrille's Tradehouse), (Raflod the Braggart, Arille's Tradehouse) Suran (Hides-his-Eyes, Tradehouse) Tel Mora (Borwen, Covenant), (Natesse, Covenant) Vivec (Aradraen, Aradraen's Fletcher shop in Foreign Quarter), (Baurin, Foreign Quarter Plaza Fighters Guild), (Cirwedh, Telvanni Tower), (Hylf the Harrier, Foreign Quarter Black Shalk Cornerclub), (Minglos, Redoran Quarter Scout and Drillmaster), (Talis Drurel, Redoran Quarter Flowers of Gold)

Medium Armor None

Mercantile

Ababael Timsar-Padisun (Zainab Ald'ruhn (Mivanu Retheran, Redoran Camp residence) Council Hall) Balmora (Falvel Arenim, House Hlaalu), (Phane Riell, South Wall Cornerclub), (Sovor Trandel, Council Club) Dren Plantation (Guldrise Dralor**, residence) Ebonheart (Iulus Truptor, Imperial Chapel), (Vinnus Laecinnius, Six Fishes) Fort Buckmoth (Segunivus Mantedius) Ghostgate (Berela Andrano, Lower Tower of Dusk) Gnaar Mok (Sodrara Andalas, Nadene Rotheran's Shack) Molag Mar (Raviso Andalas, Redoran Stronghold)

http://gamespot.com/gamespot/gameguides/all/morrowind/10.html (9 of 13) [17/09/2002 6:54:33 PM]

GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Odai Platform Hlaalu Stronghold (Hlodala Savel**) Pelagiad (Ladia Flarugrius, Halfway Tavern) Sadrith Mora (Llevas Fels, Nevrila Areloth's House), (Rissinia, Dirty Muriel's Cornerclub) Vivec (Crazy-Legs Arantamo**, Foreign Quarter Canalworks Bookseller shop), (Elms Llervu, Redoran Quarter Waistworks), (Sevyni Saryon, Foreign Quarters Lower Waistworks), (Traldrisa Tervayn, Hlaalu Quarter No-Name Club) Zainab Camp (Ababael Timsar-Padisun, residence) Mysticism Aradarume (Sadrith Mora Gateway inn west wing) Ald'ruhn (Gildan, residence), (Methal Seran**, Temple) Ald Velothi (Lauravenya, Outpost) Balmora, (Marayn Dren, Mages Guild), (Only-He-Stands-There, South Wall Cornerclub), (Ranis Athrys, Mages Guild), (Sharn gra-Muzgob, Mages Guild), (Tyermaillin**, residence) Caldera (Medila Indaren, Mages Guild), (Surane Leoriane, residence) Ebonheart (Chanil-Lee, Six Fishes) Fort Buckmoth (Arnand Liric) Gnisis (Ulumpha gra-Sharob, Fort Darius) Piernette's Farmhouse (Leles Birian, wandering east of house, NE of Vivec) Sadrith Mora (Aradarume, Gateway Inn West Wing), (Erer Darothril, Dirty Muriel's Cornerclub), (Skink-in-Tree's-Shade**, Wolverine Hall Mages Guild) Suran (An-Zaw, Tradehouse) Tel Branaro (Barnand Erelie, Sethan's Tradehouse), (Seryne Relas, residence) Valenvaryon Propylon Chamber (Abelle Chriditte) Vivec (Arvyn Llerayn, Telvanni Quarter Lizard's Head), (Letreius Muco, Foreign Quarter Canalworks) Vos (Yakin Bael, Chapel) Balmora (Only-He-Stands-There, South Wall Cornerclub), (Sharn gra-Muzgob, Mages Guild), (Tyermaillin**, residence) Caldera (Surane Leoriane, residence) Fort Buckmoth (Arnand Liric) Piernette's Farmhouse (Leles Birian, wandering east of house, NE of Vivec) Tel Aruhn (Emusette Bracques, Plot and Plaster) Tel Branora (Barnand Erelie, Sethan's Tradehouse) Vivec (Letreius Muco, Foreign Quarter Canalworks) Vos (Yakin Bael, Chapel) Ald'ruhn, (Lirielle Stoine, Rat in the Pot) Balmora (Chirranirr South Wall Cornerclub), (Hecerinde** residence), (Madrale Thirith, Council Club), (Nileno Dorvayn Hlaalu Council Manor), (SugarLips Habasi**, South Wall Cornerclub) Dagon Fel (Hreirek the Lean, End of the World Reenter Rooms) Gnaar Mok (Anas Ulven, Nadene Rotheran Shack) Hla Oad (Llemisa Marys, under the Fat Legs Drop Off) Odai Platform Hlaalu Stronghold (Lliryn Fendyn) Pelagiad (Nels Lendo, Halfway Tavern) Sadrith Mora (Big Helende**, Dirty Muriel's Cornerclub), (Minasi Bavani, Nevrila Areloth's House), (Muriel Sette, Dirty Muriel's Cornerclub)

Restoration

Yakin Bael (Vos Chapel)

Security

Hecerinde** (Balmora residence)

http://gamespot.com/gamespot/gameguides/all/morrowind/10.html (10 of 13) [17/09/2002 6:54:33 PM]

GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Suran (Serjo Avon Oram, Oram Manor) Vivec (Belos Falos, Hlaalu Quarter NoName Club), (Faral Retheran**, Redoran Treasury), (Sovali Uvayn, Hlaalu Quarter Elven Nations Cornerclub) Short Blade Todwendy (Balmora Lucky Lockup) Ald' ruhn (Athyn Sarethi**, Sarethi Manor), (Boldrisa Andrano, Redoran Council residence), (Lassour Zenammu Morag Tong Guildhouse) Ald Veloth (Garyn Girith, wandering NPC) Balmora (Bolnor Andrani, House Hlaalu), (Gilyan Sedas, Morag Tong Guildhouse), (Hickim, Lucky Lockup), (Madrale Thirith, Council Club), (Mervs Uvayn, House Hlaalu), (Nachael, Morag Tong Guildhouse), (Nileno Dorvayn Hlaalu Council Manor), (Todwendy, Lucky Lockup), (Traven Marvos, Eight Plates) Caldera