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Game Development Essentials: An Introduction Third Edition

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Page 1: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Game Development Essentials:

An Introduction Third Edition

Page 2: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Chapter 8

Interface creating the connection

Page 3: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Key Chapter Questions

■ How do game interfaces relate to player-centered design?

■ What are the components of game interfaces?

■ What is the difference between a physical and a visual

interface?

■ What is the difference between a passive and an active

interface?

■ Why is usability important in game interface design?

Page 4: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface & Game Features Gameplay

Age of Empires III

Reprinted with permission from Microsoft Corporation

Page 5: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface & Game Features Story

Red Dead Redemption

Take-Two Interactive

Page 6: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface & Game Features Character

The Lord of the Rings Online

Turbine, Inc.

Page 7: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface & Game Features Audio

Zuma’s Revenge!

PopCap Games

Page 8: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface & Game Features World

Black & White 2

Electronic Arts

Page 9: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Physical Interfaces

Samba de Amigo Dance Dance Revolution

Sega Konami

Page 10: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Physical Interfaces

Arcade

Brave Firefighters

Sega

Page 11: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Physical Interfaces

Computer

Keyboard and Mouse

Big Stock Photo

Page 12: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Physical Interfaces

Console

Controllers for Wii (left), PlayStation 3 (center), and Xbox 360 (right) Nintendo

Sony Computer Entertainment America Reprinted with permission from Microsoft Corporation

Page 13: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Physical Interfaces

Console

Mad Blaster (left), joystick (center), and Bass Fishing rod (right) Mad Catz, Inc. Atari Interactive, Inc. Sega

Page 14: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Physical Interfaces

Handheld

PS Vita 3DS Sony Computer Entertainment America

Nintendo

Page 15: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Physical Interfaces

Mobile

iPhone 4 Galaxy S2 iPad 2 Galaxy Tab 10.1

Apple Apple

Apple Samsung Apple Samsung

Page 16: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Visual Interfaces

Active

Free Realms

Sony Online Entertainment

Page 17: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Visual Interfaces

Passive

Street Fighter IV Evochron Legends

Capcom Starwraith

Page 18: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Platform-Specific Features

■ Arcade

■ Computer

■ Console

■ Handheld

■ Mobile

■ Online

Page 19: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Components

World of Warcraft

Blizzard Entertainment

Page 20: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Components

Score

Beach Volleyball Online

Omniverse Games

Page 21: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Components Lives & Power

Super Smash Bros. Brawl Tekken 6

Nintendo

Namco Bandai Games America

Page 22: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Components

Map

Ben 10 Galactic Racing Ben 10 Omniverse

D3Publisher TurnOut Ventures

Page 23: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Components

Character

Dungeon Fighter Online EA Gameface

Electronic Arts Nexon

Page 24: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Components

Start Screen

Football Manager Handheld 2010

Sega

Page 25: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Genre-Specific Features

Action

Colin McRae: DiRT 2

Codemasters

Page 26: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Genre-Specific Features

Adventure

Heavy Rain

Sony Computer Entertainment America

Page 27: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Genre-Specific Features

Role-Playing

EverQuest II

Sony Online Entertainment

Page 28: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Genre-Specific Features

Simulation

Wings of Prey

Gaijin Entertainment

Page 29: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Genre-Specific Features

Sports

FIFA Soccer 10

Electronic Arts

Page 30: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Interface Types Genre-Specific Features

Strategy

Medieval II: Total War Kingdoms

Sega

Page 31: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Usability Accessibility

Visual

Bayonetta

PlatinumGames

Page 32: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Usability Accessibility

Audio

Handigo

Handigo

Page 33: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Usability Accessibility

Motor

Psychonauts

Majesco

Page 34: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Usability Accessibility

Speech

SOCOM: U.S. Navy Seals

Sony Computer Entertainment America

Page 35: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Usability Accessibility

Cognitive

The Sims 3

Electronic Arts

Page 36: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Usability Save-Game Options

Quick-Save

Prey

Take-Two Interactive

Page 37: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Usability Save-Game Options

Auto-Save

Braid

Hothead Games

Page 38: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Usability Save-Game Options

Save to Slot or File

Mass Effect 2

Electronic Arts

Page 39: GAME DEVELOPMENT ESSENTIALSspot.pcc.edu/~wmorales/cs133g/gde3-presentation-ch8.pdfGame Development Essentials: An Introduction Third Edition . Chapter 8 Interface creating the connection

Summary

■ Player-Centered Design

■ Interface & Game Features

■ Interface Types

■ Usability

■ The Player Experience: Interface & Gameplay