game development - what you need to know

21
game development WHAT YOU NEED TO KNOW KLEBER LOPES DA SILVA

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Lecture presented at the event "Serra Startec" in Lages, Santa Catarina, Brazil on 10/04/2013. This lecture answers many questions that are common to the people who are starting on the game development area like which professions exists, the production cycle and some advice that worked to me.

TRANSCRIPT

Page 1: Game development - What you need to know

game developmentWHAT YOU NEED TO KNOW

KLEBER LOPES DA SILVA

Page 2: Game development - What you need to know

author• Programmer, Producer, Director and

Game Designer

• Entertainment games

• Serious games

• Frameworks, engines and libraries

kleber.swf

Page 3: Game development - What you need to know

professionsWHAT CAN YOU DO IN THE GAME DEVELOPMENT AREA?

Page 4: Game development - What you need to know

professions

Management

• Director

• Producer

Technical

• Programmer

• Artist

• Musician / Soundman

Design

• Game Designer

• LevelDesigner

Content

• Writer

• Screenwriter

• Translator

• Reviser

Product

• Support

• QA

Page 5: Game development - What you need to know

professions

Artist Ilustrator

GUI Designer

Animator

3D Modeler

Texture Artist

Concept Artist

Technical Artist

Page 6: Game development - What you need to know

professions

ProgrammerFontend Gameplay

Integration

GUI

Backend Server

Database

Physics

Render

Framework

Tools

Page 7: Game development - What you need to know

production cycleHOW THE GAMES ARE MADE

Page 8: Game development - What you need to know

production cycle• Several methodologies

• Several tools

Page 9: Game development - What you need to know

production cycle

PreProduction

TechnicalProduction

TestsPost

Production

Page 10: Game development - What you need to know

pre production• 10% to 25% of the project total time

• Product idea

• Planning

• Schedules

• Game Design Document (GDD)

• Concepts

• Proof of Concept (PoC)

Page 11: Game development - What you need to know

technical production• Planning execution

• Tools and frameworks development

• Features development

• Assets creation

Page 12: Game development - What you need to know

tests• Starts during the technical production

• Extends until the product is done

• Identification and fix of bugs

• Features “playability” analysis

• Features balancing

Page 13: Game development - What you need to know

post production• Metric analysis

• Post mortem

• Filing plan

Page 14: Game development - What you need to know

studiesGOING BEYOND YOUR COURSE

Page 15: Game development - What you need to know

studies• Books

• Articles

• News

• Podcasts

• Documentaries

• Post mortem’s

• Making of’s

Page 16: Game development - What you need to know

studies• Be a specialist, but know a bit about everything

• Game Designer: play different games

• Programmer: new technologies and languages

• Artist: draw a lot (digital / paper)

• Never stop studying

Page 17: Game development - What you need to know

studies• Play games. A lot.

• Good games – know what goes right

• Bad games – know what goes wrong

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advicesWHAT WORKED TO ME

Page 19: Game development - What you need to know

be known• Participate in communities and discussions

• Write articles

• Write posts about your professional experiences

• Portfolio

• Learn to receive feedback

Page 20: Game development - What you need to know

practice• Make games alone

• Make games with a group of friends

• Make games with a group of strangers

• Make proof of concepts

• Finalize a game

Page 21: Game development - What you need to know

Thank youhttp://kleber-swf.com