game design workshop for seeds at the university of miami

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Page 1: Game Design Workshop for SEEDS at the University of Miami

with Clay Ewing and Lien Tran

Page 2: Game Design Workshop for SEEDS at the University of Miami

Designing non-digital games is a great way

to learn about systems

Designing digital games isn’t much

different, there is just a lot more pieces to

worry about

Page 3: Game Design Workshop for SEEDS at the University of Miami

Objects

Attributes

Relationships

Environment

Page 4: Game Design Workshop for SEEDS at the University of Miami

Objects

Attributes

Relationships

Environment

Page 5: Game Design Workshop for SEEDS at the University of Miami

Objects

Attributes

Relationships

Environment

Page 6: Game Design Workshop for SEEDS at the University of Miami

Objects

Attributes

Relationships

Environment

Page 7: Game Design Workshop for SEEDS at the University of Miami

Objects

Attributes

Relationships

Environment

Page 8: Game Design Workshop for SEEDS at the University of Miami
Page 9: Game Design Workshop for SEEDS at the University of Miami

What’s up with golf?

Page 10: Game Design Workshop for SEEDS at the University of Miami

We abide by artificial rules

Subject ourselves to constraints

Suspend our disbelief

Usually, because it’s fun

Page 11: Game Design Workshop for SEEDS at the University of Miami

Let’s play a game, it’s called “HIGHEST

NUMBER”

Page 12: Game Design Workshop for SEEDS at the University of Miami

Choices are ambiguous

Immediate rewards vs. delayed

gratification

Actions have consequences

Page 13: Game Design Workshop for SEEDS at the University of Miami

Mechanics• What you do in the game: shooting, building,

running, jumping, bidding, etc.

Dynamics• Sets of mechanics that build the core gameplay:

territorial acquisition, survival, collection, trading, etc.

Agency• The ability for a player to make a choice

Page 14: Game Design Workshop for SEEDS at the University of Miami

Intrinsic Reward• Intangible. A sense of achievement. For the love

of the game.

Extrinsic Reward• Tangible. If you play my game I’ll give you candy

Page 15: Game Design Workshop for SEEDS at the University of Miami

Positive Feedback Loop• Hooray! Have a power up!

• Destablizing

Negative Feedback Loop• Die! Lose a turn!

• Stabilizing

Page 16: Game Design Workshop for SEEDS at the University of Miami

Split into groups

Take a dataset/infographic

Figure out a game mechanic that could be

used to explain this data

You have 10 minutes

Page 17: Game Design Workshop for SEEDS at the University of Miami

Using your selected mechanic, create a

game

You can use all of our fun prototyping

objects

You have 30 minutes

Page 18: Game Design Workshop for SEEDS at the University of Miami

Split your group in half

One half should migrate to another split

group

Playtest your games within these groups