game design presentation - blogs · game design lisa ferris ... don't get caught. aim for...

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-totaler Jennifer Gergely Jerry Fu Lisa Hicks Ferris Hua Michael Yutko T

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Page 1: Game Design Presentation - blogs · Game Design Lisa Ferris ... DON'T GET CAUGHT. AIM FOR VICTORY. T. Concept Art. Game Play PEOPLE Police - Agro 1, Move 2, moves in set path Mugger

-totaler

Jennifer Gergely Jerry Fu

Lisa Hicks Ferris Hua

Michael Yutko

T

Page 2: Game Design Presentation - blogs · Game Design Lisa Ferris ... DON'T GET CAUGHT. AIM FOR VICTORY. T. Concept Art. Game Play PEOPLE Police - Agro 1, Move 2, moves in set path Mugger

Roles

 Management Jennifer

 Programming Micheal Jerry

 Game Design  Lisa Ferris

 Writing/Documentation Jennifer

 Art Lisa  Jerry

 Playtesting/HCI Ferris Michael

Page 3: Game Design Presentation - blogs · Game Design Lisa Ferris ... DON'T GET CAUGHT. AIM FOR VICTORY. T. Concept Art. Game Play PEOPLE Police - Agro 1, Move 2, moves in set path Mugger

Game Premise

GET DRUNK.  STEAL THE             's. DON'T GET CAUGHT. AIM FOR VICTORY.

T

Page 4: Game Design Presentation - blogs · Game Design Lisa Ferris ... DON'T GET CAUGHT. AIM FOR VICTORY. T. Concept Art. Game Play PEOPLE Police - Agro 1, Move 2, moves in set path Mugger

Concept Art

Page 5: Game Design Presentation - blogs · Game Design Lisa Ferris ... DON'T GET CAUGHT. AIM FOR VICTORY. T. Concept Art. Game Play PEOPLE Police - Agro 1, Move 2, moves in set path Mugger

Game Play

 PEOPLE Police - Agro 1, Move 2, moves in set path Mugger - Agro 2, Move 1, initially stands still Player - Move 2, will move 1 in a random direction

 HOTSPOTSPolice Box - scares away mugger but calls police

 ITEMS Water - lowers drunk meter Beer - raises drunk meter Bike - increases Move and Random Move by 1 Can - hidden from player, player loses 1 turn

Page 6: Game Design Presentation - blogs · Game Design Lisa Ferris ... DON'T GET CAUGHT. AIM FOR VICTORY. T. Concept Art. Game Play PEOPLE Police - Agro 1, Move 2, moves in set path Mugger

Win / Lose Conditions

Mission: Get the T marked on the map  Success:

 Collect all five T's   Failure: 

 Get caught by the police three times Sober up Do not get drunk in the first place

Page 7: Game Design Presentation - blogs · Game Design Lisa Ferris ... DON'T GET CAUGHT. AIM FOR VICTORY. T. Concept Art. Game Play PEOPLE Police - Agro 1, Move 2, moves in set path Mugger

Play Testing