game design presentation - blogs · game design lisa ferris ... don't get caught. aim for...
TRANSCRIPT
-totaler
Jennifer Gergely Jerry Fu
Lisa Hicks Ferris Hua
Michael Yutko
T
Roles
Management Jennifer
Programming Micheal Jerry
Game Design Lisa Ferris
Writing/Documentation Jennifer
Art Lisa Jerry
Playtesting/HCI Ferris Michael
Game Premise
GET DRUNK. STEAL THE 's. DON'T GET CAUGHT. AIM FOR VICTORY.
T
Concept Art
Game Play
PEOPLE Police - Agro 1, Move 2, moves in set path Mugger - Agro 2, Move 1, initially stands still Player - Move 2, will move 1 in a random direction
HOTSPOTSPolice Box - scares away mugger but calls police
ITEMS Water - lowers drunk meter Beer - raises drunk meter Bike - increases Move and Random Move by 1 Can - hidden from player, player loses 1 turn
Win / Lose Conditions
Mission: Get the T marked on the map Success:
Collect all five T's Failure:
Get caught by the police three times Sober up Do not get drunk in the first place
Play Testing