game design, artwork and layout by robert hemminger

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Page 1: Game design, artwork and layout by Robert Hemminger

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Page 2: Game design, artwork and layout by Robert Hemminger

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Jord watched as the elf peered around the corner into the dark chamber beforethem. The dwarf warrior did not like the smell that was coming out of the dark room, itreminded him too much like his wife’s cooking. By the Gods the woman could burntoast he thought, hell that was why he was always seeking out these dark dungeons, anyexcuse to eat something other then her gruel.

The elf signaled that the way was not guarded by a trap, and so the dwarf and thesmall human sorceress took up a position near the entrance while the burly humanwarrior and the elf entered. As soon as the two stepped into the chamber the whole placelit up with a bright light and the laughter of the necromancer that waited within. DamnJord cursed as he watched the hoard of skeletons rush him and his companions. Maybehe should have stayed home today and eaten the roast his wife was burning.

This is Dark Dungeon, the newest Mini-game from Bad Baby Productions. Hiremercenaries and adventurers and then send them out to explore the many dungeons andadventurous locations about the great city of Mordenhelm. See if you can outlast, outfight and outsmart the many monsters, tarps and dangers that wait for you in the DarkDungeons of this city.

Dark Dungeon is a sole game, using a fast, fun system of encounters andadventurous situations. See if you can meet the challenge and return with the glory youdeserve.

A Bad Baby Product, All rights reserved, Version 1.7, 2007

All comments, suggestions and contacts can be made at…

Bad Baby Productions, [email protected]

Or visit

Bad Baby Productions at…

host09.ipowerweb.com/~arcanump/ArcanumPBM/Page3001.html

Game design, artwork and layout by Robert Hemminger

Page 3: Game design, artwork and layout by Robert Hemminger

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IndexIntroduction Page 4Game Construction Page 4Getting Started Page 4Characters Page 5

Stats Page 6Alignment Page 6Dark and Light Points Page 6

Entering the Dungeon Page 7Threat Levels Page 7Battle Tiles Page 8Movement within the Dungeon Page 9Time within the Dungeon Page 10

Rest and Healing Page 10Rations Page 11

Encounters Page 11Combat Page 11

Combat Round Order of Events. Page 12Actions Possible in Combat Page 12

Disengage from Combat Page 12Make an Attack Page 12Defend Page 13Cast Spell Page 13Stand Page 13Ready an Item Page 13Use an Item Page 13Charge Page 13

Facing Page 13Line of Sight Page 14Reach Weapons Page 14Range Weapons Page 15Cover and Concealment Page 15Gang Up Page 15Combat Chart Result Descriptions Page 16

Fumble Page 16Spin Page 16Counter Page 16Batter Page 16Frenzy Page 16Miss Page 16Glancing Blow Page 16Shield Hit Page 16Bleeding Page 17Disarm Page 17Knocked Down Page 17Severe Hit Page 17Deadly Hit Page 17Stunned Page 17Critical Page 17

Fleeing Combat Page 18Death Page 18Skill and Task Rolls Page 18Magic Page 18Rewards Page 18Ending the Adventure Page 19Multi-Player Games Page 18

Page 4: Game design, artwork and layout by Robert Hemminger

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IntroductionDark Dungeon is a set of rules that will allow you to play a solo session of an

RPG lite game. These core rules will then allow you to expand your adventures withfuture locations and adventures packets. So sit back, get something to drink and somemunchies and have a great time.

Game ConstructionOnce you are ready to play Dark Dungeon, the first thing you will find necessary

is to construct the game components. For the most part, the amount of time and extraexpense you are willing to put into the game’s construction is up to you. The simplestformat is to print up all the needed parts and then just cut them out and go to it. Paperpieces are though, a bit difficult to deal with, so if you wish to continue to play DarkDungeon over and over again, and we hope you do, then you may want to invest a bit oftime and effort in making your game components more durable and usable.

Suggestions on Component’s Construction and PrintingFirst off, you should, if you want to spend the money, buy some good quality

paper. Use this to print out the various components and counters. High end paper willgive you a better quality image and if you set your printer to its highest quality setting,you should get a nice set of counters and cards. Next, get your hands on some spray glue.(Available at most craft stores and office supply stores) Use this to mount thecomponents onto thick card stock or chipboard. This will make the parts easier to pickup and use, which generally creates a better over all experience. Should you wish, youcan protect your many parts with a clear, self-adhesive, sheet of lamination. (Againavailable at most office supply stores).

Plastic or metal miniatures can of course be used to replace the paper mini’s wehave supplied, so have fun looking for the right figure to match what you need.

Getting StartedOnce you are ready to play, clear a space somewhere to set everything up and get

ready to have some fun. First off you will need to hire a band of adventurers to send intothe dungeon. As a general rule you will be given a set amount of gold to spend at thestart of the game, based on the adventure you will run. (See the Adventure Book for thatadventure for details on the amount of gold you will have to start the game as well asitems and characters that are open for play) This gold can be spent as you see fit, on thevarious characters, items and equipment that you will need to complete the given goal forthat adventure. Any gold not spent can be kept and counted for victory conditions, thus awise player will try to get by with just what they need, keeping the rest of the gold forlater use when you figure out whether you have won the game or not. Of course shouldyou keep too much gold and under spend, you might find you have not given youradventurers enough support and they will fail, all dying in their quest for glory.

Once you have bought all your characters and goodies, place before you thecharacter cards for those characters and the item counters that they will be using. Placethe item counters on the characters that carry use said items.

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Last but not least, place the Master Adventure chart before you and get some1D10 dice. You are now ready to play.

CharactersDark Dungeon comes with several characters that can be played, you buying their

services with your starting gold. One or more of these characters can be bought whenyou start the game, but only one of each can be taken. Thus you cannot enter thedungeon with six dwarven priests, but may only take one.

Each character used in the game, and for that matter, most of the monsters andfoes as well, use a series of stats that show how well they can interact in the gameenvironment. Besides these stats, each character may have one or more special abilitiesthat enhance their use.

Each character has a base gold cost to purchase their service, which must be paidin full to gain their use.

Trisha MagebornAlignment Good Cost: 20 GoldInitiative 5Movement Rate 5

Special Abilities1. Arcane Lore (Skill Roll +5)2. May Use Light Weapons But No Armor3. Knows 4 Arcane Spells, and Can Know Up to 3 Others4. Has 14 Magic Points per Day

ReadiedItem

ReadiedItem

Additional Items and Gear

Name

Combat

Magic

Health Coat of theCharacter

Defense

CommonStats

Items counterlocation

Readied Itemscounter location

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StatsWithin the game there are a series of stats that show how well the character can

interact with the game environment. These stats are shown on each of the character cards(As noted by the symbol below), and may increase or decrease as the game progresses.

Combat (Star)This stat shows how well the character can hit others in battle. The higher the

stat, the better chance the character has of hitting a foe.Defense (Circle)This stat shows how hard it is to hurt the character. The higher the stats, the

harder it is to harm them in combat.Health (Heart)These stat shows not only how much damage the character can take in combat

before they are slain, but also how resistant they are to poisons and other debilitatingconditions.

Magic (Burst)This stat shows how skilled the character is in the arts of magic and spell casting.

The higher the stat, the more skilled the character is in the mystic arts.Magic PointsSpells when they are cast cost magic points. This stat shows how many such

magical points the character has available to them on any given day.InitiativeThis shows when the character will go in combat and may be used in some other

situations.

Special AbilitiesAll characters in the game will have one or more special abilities, as listed on

their character card. Each ability is described in detail in the character book.

AlignmentEach character playable in the game will come with a set alignment. This

alignment does not effect how and what your character can do in the game, but generallyoffers you some guidelines as to their behavior. In most cases the character’s alignmentwill come into play through the use of set spells, magical items and some situations asdictated by the Adventure Book you are using.

Alignment cannot be changed, so think of what you want to play before buyingthat evil antihero.

Dark and Light PointsThere may come a point in the adventure were character(s) may have to make a

moral choice. The results of this choice will affect them throughout the rest of theadventure. When indicated by the Adventure Book, place a light or dark marker on acharacter(s) based on their actions within the game. These markers stay with thecharacter(s) throughout the rest of the adventure, although a light marker will cancel outthe effects of a dark one.

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ExampleFreddo has gained a light marker for his brave actions in the last encounter. He

now though, faces a dark choice and because of his actions now has received a darkmarker. The dark marker will cancel all effects of one light marker, and thus both areremoved. If he would have had two light markers in play when he received his darkmarker, he would have instead reduced the total number of light markers on his charactercard by one.

The Adventure Book you are using and the character descriptions will tell youwhat effects light and dark markers will have on characters and events within the game.

Other PurchasesBefore the game starts, after buying your characters, you may also buy additional

equipment, items and rations, as listed within the Adventure Book for that adventure.You may not bring in items or buy additional goodies from other Adventure Books,unless otherwise stated in that adventure. Each item, weapon and set of armor will have acounter. Place one of these counters for each item bought, on the character that will useit. There is no limit to what a character can carry, although they generally can only useone item at time.

ExampleYou can have a set of chain mail and plate mail, but you cannot wear both at the

same time. Common sense should be used when dealing with what equipment can beused.

Entering the DungeonWhen you have bought your heroes and equipment, rations and what not, you are

ready to enter the dungeon. First read the starting information provided with yourAdventure Book for that adventure and engage any events and or encounter that it offers.Thereafter you will be offered choices as to directions and charts that you will berequired to roll on. As the adventure continues on, you will continue to roll on thesecharts until you have completed the adventure or all of your characters have fled or havebeen slain. Once you have completed the adventure or lost all of your characters, thegame end. Figure out your victor conditions and see how much glory you have gained.

Threat LevelsAt various points in the adventure you may be told to increase the current threat

level of the game. The threat level indicates the current danger that the characters mayface, and or the progression of the adventure as a whole. The higher the threat level, themore dangerous the foes will be and the closer to the end of the adventure you are. Oncea threat level has been achieved, it cannot be reduced, so you must you keep track of yourcurrent threat level so you know what do you on any given encounter.

Record the current threat level on the Master Adventure chart as it changes.

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Battle TilesAs you move about the dungeon, you will be told to lay down new Battle Tiles to

show the current dungeon layout. Place, in the correct location, the newest Battle Tile asrolled on the adventure charts for that Adventure Book. Once a tile is laid down, it willremain in play until the character(s) move to a new “Level” within the dungeon. (Usuallythis also means a change in the current Threat Level) Once a new “level” has beenreached, remove the old Battle Tiles from the play area and begin laying down new tilesas they are generated.

Should a Battle Tile be generated that will cover another Battle Tile, said tilecannot be placed and the passage dead ends that that point.

Should all possible passages come to a dead end before the character(s) havemoved to a new level or before the adventure ends, the game comes to a end. You shouldfigure victory points at that point and see how well they have done. Thus it is possible to run out of places to go within the dungeon and so you mayfail to reach the adventure’s completion. This reflects the character(s) entering the wrongplace or just getting lost and incapable of achieving their goal.

Note that the chambershown has no exits

and so is a dead end. As the passage continues on, so too canthe adventure.

See how this passageturned in on itself,

cutting off this passage.You cannot lay a battletile on top of an alreadyactive tile, and thus this

passage can go nofurther, resulting in a

dead end.

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Freddo MarkerliousAlignment Neutral Cost: 20 GoldInitiative 4Movement Rate 4

Special Abilities1. Mighty Blow (+1 to all Damage Delivered in Combat)2. May Use Light, Medium or Heavy Weapons and Armor

ReadiedItem

ReadiedItem

Additional Items and Gear

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All games available at

RPGNow.com

wargamedownloads.com

wargamingonline.com

Drivethrustuff.com

If you like this product, try other games from Bad Baby

ArcanumIs an exciting adventure game of magic, glory and exploration. Set for 2 or more players,

the game uses a unique chip system to resolve all events and encounters.Now with two expansions.

The AbyssA game where players take on the role of a demon lord in their struggle to rule the entire

Abyss. The game in played in fast turns, with each player collecting essence, and then spendingit to increase their demon lord's power and to build massive armies. Players then may enter intoquickly run battles to defeat their foes and conduct others nasty actions that will slow down orharm their many foes.

Battle TilesBattle Tiles, by Bad Baby Productions, is a fun, and exciting way to improve your

gaming experience. Use these high quality map tiles to create new and challenging battle arenasfor your miniature gaming, or use them to create maps for roleplaying games of all types.

Each square is set to a 1" to 5 foot scale, and each tile is created so you can interconnectthem with other tiles to create massive settings for adventure and battle.At a cost of less then fifty cents a page, and hundreds of possible combination, you can't gowrong with Battle Tiles, so get started and have a battle to remember.

Character PortraitsNeed a fast picture of what your character looks like. These professional, full color

works, will fit the bill. Each set comes with 10 full color portraits of different fantasy characters, each suitable

for use in all of the most popular role-playing games.Sets 1, 2, 3, 4, 5 and 6 are all ready for download, so go get'um.

Page 11: Game design, artwork and layout by Robert Hemminger

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CrystalmanerCrystalmancer is a strategy card game of magic, power, luck and politics. A game where

players struggle to be the first to hold enough of the mystic crystals to rule over the world, for hethat holds enough of the mystic crystals is the only true Crystalmancer. Players will take on therole of a might wizard, one that seeks to collect the many mystic crystals that lay about thefantasy landscape. These crystals hold magic power, power that will allow you to summon greatmagic, and to control mighty beasts. These crystals are thus used to wage mystical war on yourfoes, all in the hope of defeating them and their own goal of possessing the needed crystals tobecome your master instead of you becoming theirs.

Dragon LordsDragon Lords is an exciting and very different type of board game. Using a unique card

based system to create the playing area, and so each game is both different from the next, and achallenge, for players will need to lay down a path that will gain them access to the many speciallocation that will allow then to possibly draw more dragon.The game comes with well over 350 2X2 inch cards, counters and a fully illustrated set of rule.Enjoy a night of bloody mayhem and adventure and play Dragon Lords.

Junkyard WarsIs a game of tactical battle among programmable robots. Seek out valuable resources and

battle your foes as you seek to dominate the Junkyard World and all the Junk it holds.Using a unique system of program cards and a very different turn based system then

anything else out there, Junkyard Wars seeks to make the typical strategy based war game, wellsomething new.

So join the fun and jump into Junkyard Wars.

Mini-GamesBad Baby is happy to offer tons of little games, that we like to call Mini-Games, and with

over 30 titles, you are sure to find one or more games that will blow your mind. Little though,does not mean lame. No these are great gaming gems, just in small bite sized forms. Fun. fastand cheep, they are a great way to get some gaming fun into a short block of time. Have a look,you might be surprised at what you find.

Mystic AdventuresA fast paced game of heroic adventure, war and struggle. Be the one to stand over the

fallen bodies of your foes and rule the known world.Mystic Adventures is a board game for 2 to 6 players, and comes now with five

expansions to increase your gaming fun.

Web of TearsWeb of Tears is a game of politics, intrigue, struggle and conquest. Web of Tears allows

players to take control of a Dark Elf noble house, where they then must compete with other DarkElf houses as each tries to achieve multiple victory conditions and goals. Can you train yournobles to their ultimate in skill, or will you need to amass a great army of slaves and skilledwarriors. Maybe you will need to work the political side of the social order and have yourselfproclaimed the queen of the city.

Web of Tears uses a unique system of influence peddling, intrigue, political plotting andall out war to allow players to interact in the nastiest of ways.

Can you out smart, out fight and out survive your foes?

Page 12: Game design, artwork and layout by Robert Hemminger

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Worlds of WonderWorlds of Wonder is a fast, simple to play RPG system designed for use by advance

players who wish to create detailed characters without having to roll on endless charts and dealwith endless rules.

After 30 some years of playing, running and designing games, be they RPG’s or boardgames, we at Bad Baby have come to one conclusion. Its not the game’s rules that make itenjoyable, but the people your play with. With that in mind, Worlds of Wonder takes the mostimportant aspect of any RPG, the character creation, and tries to offer players, and their GM, thetools needed to make the time they spend together playing, well worth the time spent.

Yes Worlds of Wonder will offer you a detailed combat system, and several magicoptions, but the majority of the information presented will deal with the creation of your characterand the many options that will be open to you.

What we have tried to present to you with Worlds of Wonder is a detail means ofgenerating the kind of characters that you will both find enjoyable, and a system that will keepyou thinking on just what to do next with those characters.

Worlds of Wonder offers players, and GMs, a fully developed RPG system. The coresystem rules comes with the following…* A fully illustrated set of rules, completely booked marked for easy use.* Rules for generating and running a game using the WoW System,* An RPG system that is fully expandable, and easy to use.* 15 Skill Sets, each with 4 skills and 10 levels of advancement within each skill.* Over 100 Arcane spells, set within 5 schools of magic.* Over 100 Divine spells, set within several generic faiths.* 20 fully detailed monstrous foes to battle, with hundreds more coming soon.* A full color character sheet.* Lifetime updates should we upgrade and or revises the system in any way.* A full copy of the core rules set in a print friendly format.

Besides the core system, we here at Bad Baby are also including, for free, a copy of outmost popular Battle Tile sets, Dungeon Chambers. Use these full color battle tiles to liven up yourRPG games and to run the many battles you will encounter while adventuring in Worlds ofWonder.

Worlds of Wonder ExpansionsWant more Worlds of Wonder, try one of the many expansions for the system. More

monsters, foes, magic, skill sets and gaming stuff to keep you occupied for weeks, months, hellmaybe for a lifetime. Ever expanding, the WoW system is made for gaming fun, so don’t wait,have an adventure and enter Worlds of Wonder.