game based learning 2011

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USING GAME BASED LEARNING IN ALGEBRA COURSES WITH COMMUNITY COLLEGE STUDENTS Presented by Kathy Liska

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Page 1: Game based learning 2011

USING GAME BASED LEARNING IN ALGEBRA COURSES WITH

COMMUNITY COLLEGE STUDENTS

Presented byKathy Liska

Page 2: Game based learning 2011

Purpose

Math Anxiety Stress Remedial or

developmental mathematics

Immersion Processes Critical thinking

Page 3: Game based learning 2011

Statistics

National Center on Education and the Economy (NCEE) 2/3 of students entering high school graduate 2/3 of those graduates go on to higher

education 2/3 of those must take remedial classes in

college(Tough Choices or Tough Times)

Page 4: Game based learning 2011

More Statistics

21% of students applying to 4 year colleges are ready for college level reading, writing, math, or biology (NCEE)

43% at 2 year colleges and almost 30% at 4 year colleges have taken remedial classes Result $ 2.5 billion (Twigg)

Page 5: Game based learning 2011

Processes

Game playing Probing Hypothesis forming Reprobing Rethinking hypothesis another hypothesis (Gee)

Critical thinking Strategy

Page 6: Game based learning 2011

Games like learning ……

Cognition Social interaction Compelling Practice mastery Challenging but not “undoable” (Gee) Feeling of achievement

“Regime of competence” (Gee) Semiosis Critical thinking

Page 7: Game based learning 2011

Game-based Learning Tool Interactive Iterative Progressive Immersive Real world applications Instructor or commercially developed

games Students use program to develop games

Game Maker (http://www.yoyogames.com/gamemaker)

Page 8: Game based learning 2011

21st Century Skills

STEM Innovation Creativity International Adult Literacy Survey

USA 13 out of 20 in quantitative literacy

Page 9: Game based learning 2011

Role of Community Colleges

NCAT Gates Foundation Changing the Equation Process education

Experiential Project based learning

“In order to learn, one must do.” Carl Rogers

Page 10: Game based learning 2011

Student Participation

Active in own learning

Interactive software

Work at own pace Self-directed

learning

Page 11: Game based learning 2011

Mathematics Literacy

Steen “quantitative literacy needs to become as

pervasive in the curriculum as are reading and writing”

Paulos Innumeracy “when” of using math

Tall “shift focus of attention from steps of

procedure to the effect of the procedure”

Page 12: Game based learning 2011

Case Study

Algebra I classes 1 instructor 2 Classes Spring 2010

1 control 1 experimental

2 Classes Fall 2010 2 experimental

4 weeks middle of semester

Systems of equations

Page 13: Game based learning 2011

Case Study Control

Paper and pencil homework and practice problems

Experimental Paper and pencil Online math games

Use each game at least once Use >= 2 hours per week Keep track of how long used each game

Page 14: Game based learning 2011

Case Study - Games

Each game has different skill level options

Familiarity Three games:

Systems of Equations Jeopardy

Systems of Equations Hoop Shots

One-step Equations: Battleship

Page 15: Game based learning 2011

Jeopardy

www.quia.com/cb/79607.html 4 categories

Solve by graphing Solve by substitution Solve by elimination Systems of inequalities

5 point options per category 1 or 2 player option

Page 16: Game based learning 2011

Hoop Shots www.crctlessons.com/systems-of-equatio

ns-game.html 3 categories

Rookie Experienced Superstar

1 or 2 player option

Page 17: Game based learning 2011

Hoop Shots

Timed 1 player option Time increased by 3 sec. for each correct

answer Time decreased by 5 sec. for each incorrect

answer After 10 questions answered

Make as many shots as possible in accumulated time

Each basket made = 3 points

Page 18: Game based learning 2011

Battleship

www.quia.com/ba/36544.html Human vs computer 3 Levels

Easy Medium Hard

Page 19: Game based learning 2011

Surveys Anonymous Pre and post Qualitative and quantitative 5 point Likert scale

1 = strongly disagree 2 = disagree 3 = undecided 4 = agree 5 = strongly agree

Page 20: Game based learning 2011

Surveys

Some questions reverse coded

Math anxiety Motivation Demographics

Page 21: Game based learning 2011

Hypotheses

Hypothesis #1: Students will report having less math anxiety

when they use game based learning in their algebra courses.

Hypothesis #2: Students will attempt to solve more practice

problems when using game based learning rather than traditional pencil and paper approach.

Page 22: Game based learning 2011

Hypotheses

Hypothesis #3: Students using game based learning will

report feeling more motivated to attempt difficult problems.

Hypothesis #4: Younger students will more easily adapt to

using a new game program for practicing algebra problems than older students.

Page 23: Game based learning 2011

Results

Experimental 8 out of 32 used games (25%) Equal number of males and females Ages (Game Users)

Females 18 - 22 Males 18 – 30

Ages (Non Game Users) Females 18 – 26 Males 18 - 39

No real difference

Page 24: Game based learning 2011

Results – Game Usage

“If you did not use any of the games, please indicate why by choosing one of the following” Non Game Users

76.5% (13/17) selected “not enough time”

2 selected “other” 1 selected “didn’t see the

point”, “not interested”, and “other”

Page 25: Game based learning 2011

Results - Anxiety

Likert scale Higher scores indicate a higher level of

anxiety Mean score

Control group 33.9 Experimental non game users 31 Experimental game users 27

Page 26: Game based learning 2011

Anxiety Likert Scores

Experimental Control

Non Game Users Game Users

Mean 31 27 33.9

Median 32 26 32

Mode 33 No mode 41

StandardDeviation 9 9.5 7.2Range 57 (15-52) 29 (15-44) 20 (23-43)n 24 8 14

Page 27: Game based learning 2011

Individual Anxiety Scores

Game users Reduction in scores for all but 1 student Average reduction = 8.6

Range -22 points to +4 points

Page 28: Game based learning 2011

Attempting Difficult Problems

Not much difference Inconclusive Need for more research

Control Pre-Game Post-Game

Skip hard problems 26.5% 19.4% 23.8%

Page 29: Game based learning 2011

Future Research

Larger sample size Embed games in Algebra course

Curriculum development Throughout all modules not just one

Game development for adults Games limited in scope Game Maker

Page 30: Game based learning 2011

Game Maker

Have students create game based on given scenario

Parameters to measure How long it takes to do homework Comfort level of students using Game Maker Impact on students performance?

Page 31: Game based learning 2011

Lessons Learned

Use more specific questions in survey What about online classes?

Comparison with traditional classroom Embed game based learning in Algebra

curriculum Compare to traditional classroom

Page 32: Game based learning 2011

Conclusions

More research is necessary Need for new tools to assist students Need for innovative approach to teach

math Use of real world applications Need for game development geared

toward adult college students Continuous mathematics literacy needs

to be reinforced starting in early childhood

Page 33: Game based learning 2011

Works Cited

Gee, James Paul. What Video Games Have To Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2007.

National Center on Education and the Economy (2008). Tough Choices or Tough Times. San Francisco: Jossey-Bass.

Steen, Lynn Arthur. “How Mathematics Counts.” Educational Leadership, 65.3 (November 2007): 8-14. Empire State College EBSCOHost database. 31 May 2009.

Tall, David. “The transition to formal thinking in mathematics.” Mathematics Education Research Journal. 20.2 (2008): 5-24. Empire State College EBSCOhost. 31 May 2009.

Page 34: Game based learning 2011

Questions?