gala conference 2016 · pdf file16.20 pratheep k. paranthaman, gautam r. dange, francesco...

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GALA conference 2016 ORGANIZATIONAL STRUCTURE GALA’16 was an event organized by the Serious Games Society. The organization structure is the following: General Chair: Remco C. Veltkamp (Utrecht University, Netherlands) Program Chairs: Rosa Bottino (ITD – CNR, Italy) Johan Jeuring (Utrecht University, Netherlands) Demo Chair: Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden) Tutorial Chair: Carolina Islas Sedano (University of Eastern Finland, Finland) Program Committee: Anissa All (University of Gent, Belgium) Alessandra Antonaci (ITD-CNR, Italy) Sylvester Arnab (Coventry University, Uk) Jon Arambarri (Virtualwaregroup, Spain) Aida Azadegan (The University of the West Scotland, UK) Jannicke Baalsrud Hauge (BIBA, Germany) Per Backlund (Högskolan i Skövde, Sweden) Norman Badler (University of Pennsilvania, USA) Sylvie Barma (Université Laval, Canada)

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Page 1: GALA conference 2016 · PDF file16.20 Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Gamification of Car Driver Performance

GALA conference 2016

ORGANIZATIONAL STRUCTURE

GALA’16 was an event organized by the Serious Games Society. The organization structure is the

following:

General Chair:

Remco C. Veltkamp (Utrecht University, Netherlands)

Program Chairs:

Rosa Bottino (ITD – CNR, Italy)

Johan Jeuring (Utrecht University, Netherlands)

Demo Chair:

Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden)

Tutorial Chair:

Carolina Islas Sedano (University of Eastern Finland, Finland)

Program Committee:

Anissa All (University of Gent, Belgium)

Alessandra Antonaci (ITD-CNR, Italy)

Sylvester Arnab (Coventry University, Uk)

Jon Arambarri (Virtualwaregroup, Spain)

Aida Azadegan (The University of the West Scotland, UK)

Jannicke Baalsrud Hauge (BIBA, Germany)

Per Backlund (Högskolan i Skövde, Sweden)

Norman Badler (University of Pennsilvania, USA)

Sylvie Barma (Université Laval, Canada)

Page 2: GALA conference 2016 · PDF file16.20 Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Gamification of Car Driver Performance

Francesco Bellotti (University of Genoa, Italy)

Riccardo Berta (University of Genoa, Italy)

Rafael Bidarra (TU Delft, Netherlands)

Staffan Björk (Chalmers, Sweden)

Rosa Bottino (ITD-CNR, Italy)

Clint Bowers (University of Central Florida, USA)

Maira Brandao Carvalho (Tilburg University, Netherlands)

Sylvie Daniel (University Laval, Canada)

Alessandro De Gloria (University of Genoa, Italy)

Kurt Debattista (University of Warwick, UK)

Shujie Deng (University of Bournemouth, UK)

Michael Derntl (RWTH Aachen, Germany)

Frank Dignum (University of Utrecht, Netherlands)

Ioannis Doumanis (University of Middlesex, UK)

Miguel Encarnação (University of Louisvillèe, USA)

Manuel Gentile (ITD-CNR, Italy)

Junghyun Han (Korea University, Republic of Korea)

Valerie Hill (Texas Women University)

Carolina Islas Sedano (University of Eastern Finland, Finland)

Michael Kickmeier-Rust (University of Graz, Austria)

Sotiris Kriginas (University of Athens, Greece)

Ralph Klamma (RWTH Aachen, Germany)

Silvia Kober (University of Graz, Austria)

Milos Kravcik (RWTH Aachen, Germany)

Niki Lambropoulos (Global Operations Division, Greece)

George Lepouras (University of Peloponnese, Greece)

Theo Lim (Heriot-Watt University, UK)

Sandy Louchart (Glasgow School of Art Digital Design Studio, UK)

Katerina Mania (Technical University of Crete, Greece)

Fabrizia Mantovani (Università di Milano Bicocca, Italy)

Michela Mortara (IMATI-CNR, Italy)

Rob Nadolski (Open University, Netherlands)

Aniket Nagle (ETHZ, Switzerland)

Manuel Ninaus (University of Graz, Austria)

Jussi Okkonen (University of Tampere, Finland)

Lucia Pannese (I-maginary, Italy)

Magda Popescu (Carol I Nat. Defence University, Romania)

Rui Prada (INESC, Portugal)

Marius Preda (Institut National des Télécommunications, France)

Matthias Rauterberg (TU Eindhoven, Netherlands)

Ion Roceanu (Carol I Nat. Defence University, Romania, Romania)

Margarida Romero (Université Laval, Canada)

Esther Judith Schek (University of Milan-Bicocca, Italy)

Avo Schönbohm (Berlin School of Economics and Law, Germany)

Page 3: GALA conference 2016 · PDF file16.20 Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Gamification of Car Driver Performance

Ioana Stanescu (Carol I Nat. Defence University, Romania)

Kam Star (Playgen, UK)

Erik van der Spek (TU Eindhoven, Netherlands)

Herre van Oostendorp (Utrecht University, Netherlands)

Remco Veltkamp (Utrecht University, Netherlands)

Wim Westera (Open University, Netherlands)

Antonie Wiedemann (University of Genoa, Italy)

Peter Wolf (ETH Zuerich, Switzerland)

Josef Wolfartsberger (University of Applied Sciences Upper Austria, Austria)

Su Ting Yong ( University of Nottingham Malaysia Campus, Malaysia)

Zerrin Yumak (Utrecht University, The Netherlands)

Award Committee:

Antonie Wiedemann (University of Genoa, IT)

Local Arrangements Committee:

Heleen Groenendijk, Rita Jansen

Publications Chair:

Riccardo Berta (University of Genoa, IT)

Communication & Promotion Chair:

Francesco Bellotti (University of Genoa, IT)

Administrative & Financial Chair:

Antonie Wiedemann (University of Genoa, IT)

Page 4: GALA conference 2016 · PDF file16.20 Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Gamification of Car Driver Performance

AGENDA

Day 2, December 6 9.00 Registration, UBU, Boothzaal Poster

hanging

9.30 Welcome by the chairs

9.45 Keynote Yasmin Kafai

Session 1 Games and sustainability Session chair: Junghyun Han

Day 1, December 5 8.30- 9.00

Registration, UBU, Boothzaal

9.00 1a Let’s tame the gamification beast and prosper - instructor: Kam Star

Location: Boothzaal

1b Learn how to construct student models for personalized feedback using

MEBN/Pr-OWL2 (lessons from the WATCHME project) – instructor:

Jeroen Donkers Location: BBG building room 005

10.30 Coffee Break

10.45 1a Let’s tame the gamification beast and prosper - instructor: Kam Star

Location: Boothzaal

1b Learn how to construct student models for personalized feedback using

MEBN/Pr-OWL2 (lessons from the WATCHME project) – instructor:

Jeroen Donkers Location: BBG building room 005

13.00 Lunch, Educatorium , PI balcony

14.00 2a Travelling smart – playful knowledge when crossing Schengen Borders - instructor :

Carolina Islas Sedano Location: Boothzaal

2b How to build an interactive virtual character for games? - instructor :

Zerrin Yumak Location: Ruppert building room 111

15.30 Coffee Break

15.45 2a Travelling smart – playful knowledge when crossing Schengen Borders - instructor :

Carolina Islas Sedano Location: Boothzaal

2b How to build an interactive virtual character for games? - instructor :

Zerrin Yumak Location: Ruppert building room 111

18.00 End of tutorials

18.30-20.00

Reception, Academy Hall

Page 5: GALA conference 2016 · PDF file16.20 Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Gamification of Car Driver Performance

10.30 Rink Weijs, Geertje Bekebrede and Igor Nikolic - Sustainable Competence Development of Business Students: Effectiveness of Using Serious Games

10.50 Alysson Diniz Dos Santos, Francesco Strada and Andrea Bottino - The design of an augmented reality collaborative game for sustainable development

11.10 Robert-Jan Den Haan, Vivian Juliette Cortes Arevalo, Mascha Van der Voort and Suzanne Hulscher - Designing Virtual River: a Serious Gaming Environment to

Collaboratively Explore Management Strategies in River and Floodplain Maintenance

11.30 Coffee Break

Session 2 Games for math and programming Session chair: Rosa Bottino

Poster Session 1

11.50 Manuel Ninaus, Kristian Kiili, Jake McMullen and Korbinian Moeller - A Game-Based Approach to Examining Students’ Conceptual Knowledge of Fractions

12.10 Aura Hernandez-Sabate, Lluís Albarracín, Daniel Calvo and Núria Gorgorió - EyeMath: Identifying mathematics problem solving processes in a RTS video

game

12.30 Luca Mollo, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Building Arduino-based Tangible Serious Games for Elementary Mathematics and Physics

12.50 Markus Siepermann - Data Base Engineering Game

13.10 Lunch Break and Live Demos, Educatorium Pi balcony Session 3 Games and health

Session chair: Zerrin Yumak

14.30 Silvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper and Guilherme Wood - Effects of a 3D Virtual Reality Neurofeedback Scenario

on User Experience and Performance in Stroke Patients

14.50 Priscilla Haring and Harald Warmelink - Looking for Metacognition A Knowledge Taxonomy for Psychotherapeutic Games

15.10 Costas Boletsis and Simon McCallum -Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot

Study

15.30 Wouter Boendermaker, Remco Veltkamp, Robbert Jan Beun, Rens van de Schoot and Margot Peeters. Introducing The Fling – An Innovative Serious

Game to Train Behavioral Control in Adolescents: protocol of a randomized controlled trial

15.50 Coffee Break

Session 4 Games and soft skills Session chair: Johan Jeuring

16.10 Agnese Augello, Manuel Gentile and Frank Dignum - Social Agents for Learning in Virtual Environments

16.30 Samantha Clarke, Sylvester Arnab, Helen Keegan, Luca Morini, Oliver Wood - Teaching and Learning Practices. EscapED: Adapting Live-Action, Interactive Games to Support Higher Education

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16.50 Rens Kortmann and Arlon Luijten - Parsifal a Game Opera - Experiential learning in gameful performance art

17.10 SGS Assembly

19.00 GALA Dinner, Kasteel Oudaen

Day 3, December 7

9.00 Registration, UBU Boothzaal Poster hanging

9.15 Keynote Jean-Marc Labat

Session 5 Games and management Session chair: Jannicke Baalsrud Hauge

10.00 Heide Lukosch, Shalini Kurapati, Geertje Bekebrede, Simon Tiemersma, Daan Groen, Linda van Veen and Alexander Verbraeck, Linda van Veen and

Alexander Verbraeck - Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and

Transportation

10.20 Daniel Schwarz, Heinrich Söbke, Andreas F. Hofmann, Gerald Angermair, Lars Schnatmann and Jörg Londong - SOA Applied - Engineering Software as

Processing Unit of a Serious Game

10.40 Sebastian Schier, Maria Freese and Thorsten Mühlhausen - Serious Gaming in Airport Management: Transformation from a Validation Tool to a Learning

Environment

11.00 Coffee Break

Session 6 Games and learning Session chair: Manuel Ninaus

Poster session 2

11.20 Laura Freina, Rosa Bottino, Mauro Tavella and Francesca Dagnino - Immersion’s Impact on Performance in a Spatial Reasoning Task

11.40 Dominique Jaccard, Jarle Hulaas and Ariane Dumont - Using Comparative Behavior Analysis to Improve the Impact of Serious Games on Students’

Learning Experience

12.00 Pejman Sajjadi, Eman El Sayed and Olga De Troyer - On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience

in Educational Games: The TrueBiters Case

12.20 Lunch and Live Demos, Educatorium Pi balcony

Session 7 Game development and assessment Session chair: Manuel Gentile

14.00 Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, Wim Westera, Rui Prada, Paul Hollins and Pablo Moreno Ger

- The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development

Page 7: GALA conference 2016 · PDF file16.20 Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Gamification of Car Driver Performance

14.20 Manuel Gentile, Giuseppe Città, Simona Ottaviano, Dario La Guardia, Valentina Dal Grande, Mario Allegra and Aki Jarvinen - A Semantic Frame approach to

support Serious Game design

14.40 Micah Hrehovcsik, Harald Warmelink and Marilla Valente - The Game Jam as a Format for Formal Applied Game Design and Development Education

15.00 Duy Huynh, Long Zuo and Hiroyuki Iida - Analyzing Gamification of “Duolingo” with focus on Its Course Structure

15.20 Coffee Break

Session 8 Mobile games Session chair: Carolina Islas Sedano

15.40 Aous Karoui, Iza Marfisi-Schottman and Sébastien George - Mobile Learning Game Authoring Tools: Literature Review, Synthesis and Proposals

16.00 Peter Winzer and Tamara Steffen - Interest in and Willingness to Pay for Mobile Applications in Museums

16.20 Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Gamification of Car Driver Performance

16.40 Best Paper and Best Game Awards Ceremony

17.00 Wrapping Up

End of the conference

Poster session 1: December 6

Kiho Kang, Eun-Jin Choi and Young-Suk Lee. Study and Proposal of a Serious Game to Help Prevent

Dementia

Antti Koivisto, Antero Lindstedt, Sari Merilampi, Kristian Kiili. Designing working memory games for

elderly

Mikel Ostiz-Blanco, Alfredo Pina Calafi, Miriam Lizaso Azcárate and Sergi Grau Carrión. ACMUS:

Comparative assessment of a musical multimedia tool

Stavroula Bampatzia, Ioannis Bourlakos, Angeliki Antoniou, Costas Vassilakis, George Lepouras and

Manolis Wallace. Serious games: Valuable tools for cultural heritage

Dimitra Chasanidou and Amela Karahasanovic. Let's DEsign for Motivation (DEMO)

Pejman Sajjadi, Andreas Lo-A-Njoe, Joachim Vlieghe, and Olga De Troyer Exploring the Relation Between

Game Experience and Game Mechanics for Bodily-Kinesthetic Players

Poster session 2: December 7

Olga De Troyer, Anas Helalouch and Christophe Debruyne. Towards Computer-Supported Self-Debriefing of a Serious Game Against Cyber Bullying

Shuo Xiong, Ying Peng, Hiroyuki Iida and Abu-Bakar Nordin. An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel

Page 8: GALA conference 2016 · PDF file16.20 Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Gamification of Car Driver Performance

Chetprayoon Panumate, Youichiro Miyake, and Hiroyuki Iida. A Generic Model for Emotional AI in RealTime Multiplayer Fighting Games

Suwanviwatana Kananat, Jean-Christophe Terrillon and Iida Hiroyuki.. Gamification and Scrabble

KyungSik Kim. Development of a Serious Game for the Elderly (Title: ‘Paldokangsan4’)

Nikesh Bajaj, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria. A Neuroscience based approach to Game Based Learning Design

Best Paper Award

Manuel Ninaus, Kristian Kiili, Jake McMullen and Korbinian Moeller - A Game-Based Approach to Examining Students’ Conceptual Knowledge of Fractions

Proceedings

The proceedings of the conference have been published in the Springer LCNS series and are available at: http://www.springer.com/gp/book/9783319501819 Selected best papers will be published in extended version in the International Journal of Serious Games (journal.seriousgamessociety.org).

Page 9: GALA conference 2016 · PDF file16.20 Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Gamification of Car Driver Performance

GALA conf SG Awards 2016

CATEGORY BUSINESS

1st place: UNLOCK PROJECT MANAGEMENT – Totem Learning

www.totemhighscores.com/support/GALA/TotemLearning_Acceptance%20videoUPM.zip

2nd place: Skizzz game– Interactive 4D

https://youtu.be/auqWHjcIMng

CATEGORY ACADEMY

1st place: HELD – TU Delft Game lab

https://youtu.be/4Wgyp1dq4nM

2nd place: Anthrocratos– Team Anthrocratos

https://youtu.be/zlu5n0tfTB0

Page 10: GALA conference 2016 · PDF file16.20 Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Gamification of Car Driver Performance

Some impressions

Main conference track

Demo session

Page 11: GALA conference 2016 · PDF file16.20 Pratheep K. Paranthaman, Gautam R. Dange, Francesco Bellotti, Riccardo Berta and Alessandro De Gloria - Gamification of Car Driver Performance

Best Paper Award

SG Awards

Social Event