gabriela araujo game art

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A portfolio of the art and game design of my works so far.

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Page 1: Gabriela Araujo Game art

Gabriela

Page 2: Gabriela Araujo Game art

The story of a girl gamer

2D Art

3D Art

pg 3

pg 4

pg 7

CONTENT

Page 3: Gabriela Araujo Game art

Before you continue to analyze this portfolio you probably should know somethings about me:

I’m a Renaissance girl - I’ve a broad experience in all the steps of game making, graphic design, writ-ing and research.

I practice design in a pixel perfect level - I’m really detailist with my projects through as many itera-tions as I need to make that happen. Time permitting, of course. I know the world is full of deadlines.

I have a different point of view - I do not aim for an art expression that is more beautiful and com-plex than reality, there are too many artists already like that in the industry. I aim for an art that can speak visually for my inner self and for the community that I live.

Dear Large Animal,

Page 4: Gabriela Araujo Game art

The game starts in a very dark atmo-sphere and it evolves into this beauti-ful dazzling place at the top of a white mountain with Aurora Borealis dancing in the sky. But in order to progress, the world takes the hero vitality, so that’s why I desaturated the sprites of the walking cycle. The project was never finished, but I’m still proud of all we accomplished in this short amount of time.

CharaCter Design: Long Lost0148 hour Jam across New York and London, created by Mozilla

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game Design: spLit CeLL maze 02 A game to teach cell division to kids in a playful approach

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animation sequenCe

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settLers Dispersion03 A game made only with handmaid drawings, submitted for the Global

Game Jam.

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pogo against the aLiens04 An individual production

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3D moDeLLing: prop Design04 In my pipeline I use Maya, Mudbox and photoshop.

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spaCe reaven 2000

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sarah - Dungeon frienDs

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T e s t m y g a m e s o n l i n e

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