gabriela araujo game art
DESCRIPTION
A portfolio of the art and game design of my works so far.TRANSCRIPT
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Gabriela
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The story of a girl gamer
2D Art
3D Art
pg 3
pg 4
pg 7
CONTENT
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Before you continue to analyze this portfolio you probably should know somethings about me:
I’m a Renaissance girl - I’ve a broad experience in all the steps of game making, graphic design, writ-ing and research.
I practice design in a pixel perfect level - I’m really detailist with my projects through as many itera-tions as I need to make that happen. Time permitting, of course. I know the world is full of deadlines.
I have a different point of view - I do not aim for an art expression that is more beautiful and com-plex than reality, there are too many artists already like that in the industry. I aim for an art that can speak visually for my inner self and for the community that I live.
Dear Large Animal,
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The game starts in a very dark atmo-sphere and it evolves into this beauti-ful dazzling place at the top of a white mountain with Aurora Borealis dancing in the sky. But in order to progress, the world takes the hero vitality, so that’s why I desaturated the sprites of the walking cycle. The project was never finished, but I’m still proud of all we accomplished in this short amount of time.
CharaCter Design: Long Lost0148 hour Jam across New York and London, created by Mozilla
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game Design: spLit CeLL maze 02 A game to teach cell division to kids in a playful approach
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animation sequenCe
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settLers Dispersion03 A game made only with handmaid drawings, submitted for the Global
Game Jam.
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pogo against the aLiens04 An individual production
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3D moDeLLing: prop Design04 In my pipeline I use Maya, Mudbox and photoshop.
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spaCe reaven 2000
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sarah - Dungeon frienDs
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T e s t m y g a m e s o n l i n e
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