future of addiction
TRANSCRIPT
Derived from the Latin term for ‘enslaved by’ or ‘bound to’, Addictions manifest themselves in three specific ways in humans:
1. Craving for the object of addiction.
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2. Uncontrollable use.
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3. Continuing its use despite itsnegative consequences.
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Today, ADDICTIONS are recognized as chronic diseases that modify both the structure as well as the function of the brain. This happens as the brain undergoes a series of changes, starting with identifying pleasure (a powerful boost of the neurotransmitter DOPAMINE) and ending with a drive toward compulsive behavior.(Source: http://www.helpguide.org/harvard/how-addiction-hijacks-the-brain.htm)
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With the evolution of humans and technology, ADDICTIONS and COMPULSIONS are undergoing constant metamorphosis as well.They have progressed from substance, behavioral and impulse controlled disorders to addictions encompassing social media, electronics and applied science. (Source: h-p://www.helpguide.org/arQcles/addicQon/internet-‐and-‐computer-‐addicQon.htm)
Image link: h-ps://it.wikipedia.org/wiki/Internet_dipendenza#/media/File:Internet_addicQon.jpg
1. LONELINESS AVOIDANCEWILL BECOME ADDICTIVE
AS TECHNOLOGY AIDS SOCIAL MEDIA.
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The future is progressing towards integration of the human body with technology, to augment its traits.
Soon, augmented reality as products (Bionic eyes, Virtual Prosthesis) will become easily available.
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USING BODY MOVEMENTS AND GESTURES TO CONSTANTLY RESPOND TO FACEBOOK, INSTAGRAM, TWITTER MESSAGES THROUGH WEARABLE TECHNOLOGY.
In order to avoid loneliness and a constant need to glamorize one’s personal life, social media obsession will be excessive. We will be constantly connected to our virtual selves and be able respond and comment while doing everyday chores. Our virtual existence will become our reality.
“But this is just the start.... we're going to make Oculus a platform for many other experiences … By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.”
(Extract sourced from: http://www.businessinsider.in/Mark-Zuckerberg-Heres-Why-I-Just-Spent-2-Billion-On-A-Virtual-Reality-Company/articleshow/32689038.cms)
MARK ZUCKERBERG ON ACQUIRINGOCULUS RIFT –
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The ability to explore worlds, environments and landscapes, at any possible time, unlike in real life, will redefine time travel, through virtual reality.
This constant possibility of virtually travelling through time and space, will lead to travel obsession.
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Popular soap operas and television shows with a huge fan-base(ex: Game of Thrones) might introduce merchandise, which will allow its fans to become a part of the plot. One will be able to skip through different time frames within the sitcoms.
IT WILL BECOME ENTIRELY EXPERIENTIAL AND PEOPLE WILL GET IMMERSED IN AN ALTERNATE REALITY OF THE SHOW, INSTEAD OF JUST BEING SPECTATORS.
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TAILOR-MAKING OUR ALTERNATE REALITY: Selecting our best years from the past or a possible future scenario and moving through time and space virtually will be possible through open sourcing and DIY technology.
One will be able live vicariously and break all the rules of the real world.
(DIY Technology: http://www.instructables.com/id/The-NovaA-DIY-Oculus-Rift/)
Also known as “brain boosting” drugs, SMART DRUGS are selected supplements created to fight distraction, increase concentration, enhance mood, increase perceptual capabilities, and improve concentration and motivation. (Extracted from: http://www.druginfo.adf.org.au/drug-facts/cognitive-enhancers-smart-drugs)
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The pharmaceutical industry, has recently felt shockwaves, with the entry of a new ‘SMART-PILL’, now being called 'Viagra for the brain'. It has been named ADDIUM™ (medical name: E-Huperzine).
“…Heavily praised by Gary Stix as 'the missing link in human evolution' in his report ‘Turbo-charging the brain’, when released, the use of ADDIUM™ became widespread amongst young professionals.”(Extracted from h-p://theiqhacker.com/)
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‘THE SCIENCE OF ADDICTION’ will have to be studied by designers in order todesign systems with caution, for future users.
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VIRTUAL BIOMETRICS / PASSWORDS.High security measures will have tobe taken, to ensure safety of our virtual selves.
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PEOPLE WILL START TO BECOME ABSENT FROM THE REAL WORLDdue to limitless possibilities offered through virtual reality.
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DESIGN FOR ACTIVE EXPLORATION AND LEARNINGwill have to be undertaken to not deprive the body of feelings or responsiveness.
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TREATMENT OF TECH OBSESSIONS.Further research will be done on what elements of substance addiction treatments can be applied to counter / treat tech obsession.
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(Source: h-p://www.medicalnewstoday.com/arQcles/258703.php, h-p://www.whiteriveracademy.com/the-‐possibility-‐of-‐immunotherapy-‐treaQng-‐heroin-‐addicQon-‐2/#sthash.lgHN72jW.E3onKXGt.dpuf)
THANK YOU.
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A REPORT BY:Pankhuri JainKalika Sharma