fursona the anthros of endara -...

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2 Fursona: The Anthros of Endara Written by Chris A. Field Cover Illustration By: John Picot Cartography By: Amanda Webb Interior Illustrations By: Dan Brenus, John Picot, Amanda Webb. Some images provided by Headless Hydra Games, LPJ Designs Stock Art (Storn Cook), and Purple Duck Games. All images are copyright their respective creators and are used with permission. Otherverse Games www .otherversegames.blogspot.com Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/ pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http:// paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. This sourcebook provides new ways to use the character creation system found in Fursona: The Definitive Guide to Creating Anthropomorphic Characters, released by Otherverse Games in 2011. While it can be used as a standalone sourcebook, owning Fursona allows you to take full advantage of some variant racial traits presented in this book and gives you more flexibility. “And we probably won’t meet anything more dangerous than a rabbit!” -Orko, He-Man and the Masters of the Universe, “The Quest for He-Man”, 1983 Fursona is Otherverse Games’ best selling freeform character builder, allowing you to create virtually any animalistic hero or horror you’ve ever dreamed of. The Masters of Endara is a kitchen- sink science-fantasy setting inspired by one of the most popular fantasy cartoons of all time. Endara is a world of mutants, monsters and courageous animalistic heroes that battle endlessly against darkness and evil, a world where anything is possible. Combine Fursona’s flexibility with Endara’s endless mysteries and anything can and will happen. Anthros of Endara fully describes the unique, non-human races native to Endara. Each of these new races are built using the Fursona system, making them extremely flexible and customizable. If you have a copy of Fursona, it’s easy for players and gamemasters alike to modify these races to customize them for their home game. Fursona is fully modular, so swapping out racial ability packages to create new subraces and unique clans only requires a few minutes effort. And just remember, the birds and bugs, lizards and snakes, mammoths and tigers described here are just the tip of the Endaran iceberg. Any creature, from anywhere in the Multiverse- whether animal, human-like, demonic, robotic or elemental- has a place on Endara. New Concepts, In Brief Most characters built using Fursona are monstrous humanoids with the Anthro subtype. This subtype may be chosen as a favored enemy by Rangers, and certain spells and magic items have specific effect on creatures with this subtype. In each species racial write-up, you’ll find the creature’s Order listed. The Order is a specific subgroup of animals within the Anthro subtype. A few abilities depend on an Anthro’s order, having Sample file

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Page 1: Fursona The Anthros of Endara - watermark.drivethrurpg.comwatermark.drivethrurpg.com/pdf_previews/109632-sample.pdf · LLC does not guarantee compatibility, ... brown, gold or russet

2 Fursona:The Anthros of Endara

Written by Chris A. Field

Cover Illustration By: John Picot

Cartography By: Amanda Webb

Interior Illustrations By:Dan Brenus, John Picot, Amanda Webb.

Some images provided by Headless Hydra Games,LPJ Designs Stock Art (Storn Cook), and Purple

Duck Games. All images are copyright theirrespective creators and are used with permission.

Otherverse Gameswww.otherversegames.blogspot.com

Compatibility with the Pathfinder Roleplaying Gamerequires the Pathfinder Roleplaying Game fromPaizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the

Pathfinder Roleplaying Game. Paizo Publishing,LLC does not guarantee compatibility,

and does not endorse this product.

Pathfinder is a registered trademark of PaizoPublishing, LLC, and the Pathfinder Roleplaying

Game and the Pathfinder Roleplaying GameCompatibility Logo are trademarks of Paizo

Publishing, LLC, and are used under the PathfinderRoleplaying Game Compatibility License. See http://

paizo.com/pathfinderRPG/compatibility for moreinformation on the compatibility license.

This sourcebook provides new ways to use thecharacter creation system found in

Fursona: The Definitive Guide to CreatingAnthropomorphic Characters,

released by Otherverse Games in 2011.

While it can be used as a standalone sourcebook,owning Fursona allows you to take full advantage of

some variant racial traits presented inthis book and gives you more flexibility.

“And we probably won’t meet anythingmore dangerous than a rabbit!”

-Orko, He-Man and the Masters of theUniverse, “The Quest for He-Man”, 1983

Fursona is Otherverse Games’ best sellingfreeform character builder, allowing you to createvirtually any animalistic hero or horror you’ve everdreamed of. The Masters of Endara is a kitchen-sink science-fantasy setting inspired by one of themost popular fantasy cartoons of all time. Endara isa world of mutants, monsters and courageousanimalistic heroes that battle endlessly againstdarkness and evil, a world where anything ispossible. Combine Fursona’s flexibility withEndara’s endless mysteries and anything can and willhappen.

Anthros of Endara fully describes theunique, non-human races native to Endara. Each ofthese new races are built using the Fursona system,making them extremely flexible and customizable. Ifyou have a copy of Fursona, it’s easy for playersand gamemasters alike to modify these races tocustomize them for their home game. Fursona is fullymodular, so swapping out racial ability packages tocreate new subraces and unique clans only requiresa few minutes effort.

And just remember, the birds and bugs,lizards and snakes, mammoths and tigers describedhere are just the tip of the Endaran iceberg. Anycreature, from anywhere in the Multiverse- whetheranimal, human-like, demonic, robotic or elemental-has a place on Endara.

New Concepts, In BriefMost characters built using Fursona are

monstrous humanoids with the Anthro subtype. Thissubtype may be chosen as a favored enemy byRangers, and certain spells and magic items havespecific effect on creatures with this subtype.

In each species racial write-up, you’ll findthe creature’s Order listed. The Order is a specificsubgroup of animals within the Anthro subtype. Afew abilities depend on an Anthro’s order, having

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specific effects against say, a Felis Major anthro thatwouldn’t occur when the ability is used against aUrsinis anthro.

Finally, each racial ability lists the ability’sBuild Point cost. If this entry has two numbersseparated by a slash (such as 3/1 BP), it indicatesthat the anthro received this ability at a discount dueto its Order. If an anthro species has Disadvantagesbuilt in, each Disadvantage is marked (+2 BP)indicating that the species receives additional BuildPoints for selecting it. These numbers are onlyimportant to players if they want to customize theiranthro by swapping out abilities, and adding or

removing disadvantages. If you want to play thespecies as written, just ignore these notations.

The AeroVulpesSmall Humanoid (Anthro)

Order Felis Minor (Reskinned as a fox)

Chinter Dartethe yelped twice, excitedbeyond the capacity for speech, and leapt atopan outcropping of ancient stone rising from oneof the endless dunes. The little fox-manscratched the desert sands out of his russet fur,and looked up with abject hero worship at thedark skinned human he was accompanying onthis delve. Chinter’s companion knelt down to

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4 look his petite friend in the eyes, asChinter blurted out,

“Boss! Boss! You gotta see this!There’s a whole Ancient city all smushy-buried over there. The windy-windsmust’ve blown it all cleary! We’re gonnabe looky-looking thisplace forweeks!”

TheAeroVulpes are asmall, adventurousrace of fox-people thatdwell within the borders ofthe Solar Kingdoms. As thefox is a sacred animal to thedark-skinned men of EquatorialEndara, being accompanied by aAeroVulpe sidekick on adventurers isconsidered good luck.

AppearanceAeroVulpes are a slender,

petite race that stands only as tall as aman’s beltline. The fox-kind havenarrow, tapering snouts filled with tiny,sharp teeth. Their noses are keen,and the fur around their muzzle is afew shades lighter than the grey,brown, gold or russet fur coveringtheir bodies.

AeroVulpes have patagiastretching from their nimble littlefingers to their ribcage. Theseflaps of leather, golden skinallow the little fox-folk to glideand cavort in the hot air of the Sunlands withease.

AeroVulpes prefer to dress only in lightleather breastplates and occasionally carry lightequipment bandoliers for their tools and supplies.AeroVulpes favor dark colors- the brown of wetearth, a dark-forest green, or golden shades that

recall the desert sands.AeroVulpes do not practicetattooing, but instead use magicto dye patches of fur with designssimilar to those worn by thehuman citizens of the SolarKingdom. A few AeroVulpeswho live on the border betweenthe Sunlands and the EndaranEmpire dress in the style of theEndaran adventurers and heroes

they emulate.

ReproductionAeroVulpes have no set

breeding period and enjoy sex forpleasure. The fox-kind make loyallovers, mating early in life andremaining a mated pair until theirmuzzles go white with age.AeroVulpes have no sexual orromantic interest in humans, butshare ancient bonds of trust andhonor with the Solar Kingdom.

AeroVulpe pregnancies lastabout five months, and end in thebirth of a litter of four to sixyipping, excitable kits.AeroVulpes have rapidmetabolisms and do not live aslong as a human- an AeroVulpeof fifty years is an impossibly

withered crone, possibly only still alive thanks tomagic or mutation.

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5Lands and RelationsThe most important AeroVulpes settlements

are found within the Solar Kingdom, and the anthrorace is fully integrated into Solar Culture. Theyconsider themselves proud citizens of the SolarKingdom, and are found throughout the Sunlands,and occasionally in lands where Solar-men andwomen commonly travel. AeroVulpe scoutsaccompany Solar archeology teams as they exploreancient ruins. AeroVulpe technicians work in therigging of vast sky-ships, keeping the hover-sailstrim. AeroVulpe rogues prowl the rooftops andalleyways of Mallard’s Landing, and are pursued bydetermined AeroVulpe officers of the MarketWatch.

NamesAeroVulpes use Solar naming traditions.

Their first names are clipped and simple, withfemales of the species having softer, whisperynames. AeroVulpe surnames all reference foxes insome way, however subtle or obvious. Dependingon the AeroVulpe’s status, he will append one oftwo possible suffixes to his last name, either Ethe(for the common born) or the suffix Moor (fornobility or those in close service to a noble family).

6DtluseR

tsriFelaMsemaN semaNtsriFelameF sexiferPemanruS

1 dnyhC anallA -traD

2 nnyD annasyH -gnaF

3 nnylF anoI -tiK

4 tnilG allilnoJ -tnirpS

5 tniR hanarO -waP

6 nnylS hanarraT -reksihW

AeroVulpes Racial TraitsSize and Type

AeroVulpes are Small humanoids with theAnthro subtype.

AeroVulpes have a base land speed of 20 ft.As a small creature the AeroVulpes receives a +1size bonus on attack rolls and Armor Class and a +4size bonus on Stealth checks. However, they suffer a-1 size penalty to their Combat Maneuver Bonusand Combat Maneuver Defense.

Ability Score Modifiers+2 DEX, -2 CON, +2 WIS.AeroVulpes are lightning quick, with ears

that prick up at the slightest sound. However, theirsmall frames are nowhere near as rugged as a man’s.

Enhanced SensesAeroVulpes possess lowlight vision.

Racial SkillsAeroVulpes are naturally stealthy and

precociously quick. They receive a +2 racial bonuson Stealth checks and a +2 racial bonus on theirInitiative score.

Climate Adaptation (EX): AeroVulpes arebred to survive and thrive in the deserts andsavannahs of the Sunlands. They receive FireResistance 1 and receive a +8 racial bonus onFORT Saves made to resist environmental heat.

(1 BP)

Glide Wings (EX) AeroVulpes haverudimentary, kite like skin wings called patagia.While they do not possess true flight capabilities,they can glide on air currents like a flying squirrel.

AeroVulpes do not take damage from falls,provided the fox-man can use his glide wings toslow your descent. For every 10 ft of verticaldistance fallen, the AeroVulpes can travel 5 fthorizontally, in any direction desired. When gliding,the AeroVulpes may attempt a DC 15 Tumble checkto catch an updraft and gain 1d4 x 10 ft of altitude.

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AeroVulpes are considered flat-footed whilegliding. AeroVulpes may only glide while wearinglight armor or no armor, and carrying a light load.

Drawback: An AeroVulpe’s golden ‘wings’are difficult to conceal, and they suffer a –2 penaltyon Disguise checks made to pass for human. (2 BP)

Jinx (SU): Every Solar adventurer knowsto bring along a daring little fox-kin AeroVulpessidekick, because the Sun Following Fox blesses thelittle creatures often and spectacularly. Each day, theAeroVulpes receives a pool of Jinx points equal tohis total character level plus his CHA modifier(minimum two points). The character may use thesepoints to worsen the luck of those around him.

The AeroVulpes may apply one or moreJinx points to any die roll (saves, skill checks, attackrolls, die rolls to determine random events) madewithin 30 ft. The fox-folk may choose to apply asmany Jinx points as desired, up to twice his CHAmodifier on any single roll. Applying this Jinx ispurely a mental free action. (3/1 BP)

BeetlelorLarge Humanoid (Anthro)

Order Arthropoda

Walking point like she always did, Tzannapaused for a second. She felt something,

something indefinable tingling at theback of her neck, that warrior’s

instinct that served her so well inso many battles. Her auburn

eyes darting quickly acrossthe sun-scortched SulaniDesert, she drew her swordand dropped into a fightingcrouch.

Just in time! The goliath insectoidtumbled down from a rocky outcropping, a wallof jet black menace. Tzanna instantlyrecognized the creature for what it was- a

Beetlelor caravan raider. Tzanna reacted fasterthan thought, her sword flashing out to slideuselessly across the monster’s gleaming ebonarmor. With a single chop of its massive pincer,the Beetlelor shattered her sword into a millionsteel shards.

Looking down at the useless stump of theweapon, Tzanna blanched and took a half stepbackward. This was going to be harder than shethought….

The fearsome Beetlelor are a race of insect-like goliaths, capable of surviving in even theharshest environment. Beetlelor are dim-witted andbrutal, and even the heroes of the race tend towardssavagery, but through sheer strength, Beetlelor cometo dominate any ecological niche they findthemselves in. This strength is not merely physical- it

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is a strength of will and purpose- but their purelyphysical gifts are extremely impressive.

AppearanceBeetlelor are goliath insect creatures that

stand easily ten foot tall, with an impressive, roughlycross-shaped cranial horn that stretches another fewfeet and puts even the most impressive rack of elkantlers to shame. Beetlelor warriors are protectedbeneath smooth, chitinous hides of beautifullyiridescent black, like polished onyx. Females of thespecies have blotches of fabulous rainbow colordecorating their torso and abdomen, while Beetlelor

males have their enlarged pincers died iniridescent crimson or gleaming blue.

Beetlelor have an array of small compoundeyes concealed beneath their helmet like cranialplating, and whip-like antenna some three feet longrise beside their single horn. Rather than dexteroushuman hands, Beetlelor have pincers, as sharp andintimidating as the devil’s own scissors. The leftpincer is a swollen, massive thing of multiply serratedblades and taut musculature, and is powerful enoughto chop though a mature oak in a single bite.

Beetlelor rarely wear armor, as their chitinhides are the equal of any manufactured armor,

and if they choose to carry weapons, theyprefer the largest and most intimidating

devices they can find.

ReproductionBeetlelor females initiate

courtship during their fertile periods,during the wettest weeks of spring.

Beetlelors lay clutches of thousands of eggs,only a few of which survive to hatch. Beetlelorsmake poor, distant parents, and children of thespecies learn more by instinct than from theirancestors. Society is tribal, at best.

Beetlelor lifespans vary wildly. The oldest,and toughest might be five centuries old, but fewBeetlelors are canny and violent enough to survivethat long.

Lands and RelationsBeetlelors thrive in harsh environments, and

are found throughout Endara in the worst, mostdesolate lands. Several tribes subsist in the tracklessdeserts encircling New Sulan, while other bandsmigrate across the Sun Lands. Beetlelor thugs arecommon in Terra Mortician armies, often foundleading rapacious platoons of full of demons, freaksand undead.

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