furious charge: ag#1 as rf pw rn mal...

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3 4 16 3 12 1 Warrior (4) KUKULKANI WARRIOR AG#1 AS RF PW RN MAL [1] Entropic Club 6 0 - 4 •Knockdown(10) •Life Siphon Special Abilities •Furious Charge •Ritual Sacrifice “For the glory of Kukulkan!” 2016 50 30mm M [6]500 FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks. KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target. LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool. RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add 1 Bio-Energy to your Bio-Energy pool. 3 4 12 3 12 1 Harvester (3) HARVESTER Special Abilities •Ritual Sacrifice “Sacrifices for the Masters!” AG#1 AS RF PW RN MAL [1] Claw Strike 4 0 - AG#2 AS RF PW RN MAL 18 2 •Life Siphon [1] Entropic Blast 6 •Immobilize •Life Siphon 2 4 4 2016 25 30mm M [4]500 IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter. Immobilized Counter: This model suffers -1 MV per Immobilized Counter. Remove all Immobilized Counters at the end of a model’s activation. LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool. RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add 1 Bio-Energy to your Bio-Energy pool. 3 6 16 3 16 2 Honored Dead (3) HONORED DEAD Special Abilities •Immune(Critical Hits) •Non-Living •Tough as Nails •Unstoppable “Even in death the cycle continues.” AG#1 AS RF PW RN MAL [1] Crystal Skull •Life Siphon •Point Blank * * 18 * [*] Skull Gaze [*] Entropic Horror SP 6 8 1 6 6 •Victimize 2016 75 30mm M [4]500 IMMUNE(x): This model may never be affected by (x). LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool. NON-LIVING: This model may never gain Panic Counters. This model’s PS may never be modified by enemy effects. POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with. TOUGH AS NAILS: This model ignores Critical AR Failure. UNSTOPPABLE: Whenever this model would be reduced to 0 HP, it may make a PS Check. On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter . Weakened Resolve Counter: This model suffers -4 PS. Weakened Resolve Counters are cumulative. VICTIMIZE: Models hit by this attack gain 1 Panic Counter. 3 4 18 3 16 2 Warrior, Honored Dead (4) LIVING ANCESTOR Special Abilities •Bio-Enhance(Enhanced Optics) •Bio-Enhance(Furious Charge) •Inspiring “Life and death. All parts of the Great Cycle.” AG#1 AS RF PW RN MAL [2] Entropic Claws 8 0 - AG#2 AS RF PW RN MAL 19 6 •Life Siphon •Rend [1] Mask Discharge 8 6 •Immobilize 6 2 2016 100 40mm M [1]500 BIO-ENHANCE(x): During this model’s activation, you may discard 1 Bio-Energy Counter to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation. Each instance of Bio-Enhance may be triggered once per activation. ENHANCED OPTICS: When this model Aims, it gains an additional +1 AS, ignores Light Cover, and treats Heavy Cover as Light Cover for this attack. FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks. IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter. Immobilized Counter: This model suffers -1 MV per Immobilized Counter. Remove all Immobilized Counters at the end of a model’s activation. INSPIRING: Other non-Character models this model Squadlinks with gain +1 AS to all attacks, and an additional +1 PW to melee attacks. LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool. REND: If all attacks from this assault group hit the same target, they gain 1 additional power multiplier for this attack.

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Page 1: FURIOUS CHARGE: AG#1 AS RF PW RN MAL KNOCKDOWN(x)dark-age.com/wp-content/uploads/2016/08/Kukulkani-2016-Update.pdfAG#1 AS RF PW RN MAL [1] Entropic Club 6 4 0 - •Knockdown(10) •Life

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1 Warrior (4)

KUKULKANI WARRIORAG#1 AS RF� PW RN MAL

[1] Entropic Club 6 0 - 4•Knockdown(10)•Life Siphon

Special Abilities•Furious Charge•Ritual Sacrifi ce

“For the glory of Kukulkan!”

2016

5030mmM [6] 500FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.

KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add 1 Bio-Energy to your Bio-Energy pool.

3

4

12

3

12

1 Harvester (3)

HARVESTER

Special Abilities•Ritual Sacrifi ce

“Sacri� ces for the Masters!”

AG#1 AS RF� PW RN MAL[1] Claw Strike 4 0 -

AG#2 AS RF� PW RN MAL18

2 •Life Siphon

[1] Entropic Blast 6•Immobilize•Life Siphon

2 4 4

2016

2530mmM [4] 500IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter. Immobilized Counter: This model suffers -1 MV per Immobilized Counter. Remove all Immobilized Counters at the end of a model’s activation.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add 1 Bio-Energy to your Bio-Energy pool.

3

6

16

3

16

2 Honored Dead (3)

HONORED DEAD

Special Abilities•Immune(Critical Hits)•Non-Living•Tough as Nails•Unstoppable

“Even in death the cycle continues.”

AG#1 AS RF� PW RN MAL[1] Crystal Skull

•Life Siphon•Point Blank

* * 18*

[*] Skull Gaze[*] Entropic Horror SP

6 8 1

6

6

•Victimize

2016

7530mmM [4] 500IMMUNE(x): This model may never be affected by (x).

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

NON-LIVING: This model may never gain Panic Counters. This model’s PS may never be modified by enemy effects.

POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with.

TOUGH AS NAILS: This model ignores Critical AR Failure.

UNSTOPPABLE: Whenever this model would be reduced to 0 HP, it may make a PS Check. On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter. Weakened Resolve Counter: This model suffers -4 PS. Weakened Resolve Counters are cumulative.

VICTIMIZE: Models hit by this attack gain 1 Panic Counter.

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4

18

3

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2 Warrior, Honored Dead (4)

LIVING ANCESTOR

Special Abilities•Bio-Enhance(Enhanced Optics)•Bio-Enhance(Furious Charge)•Inspiring

“Life and death. All parts of the Great Cycle.”

AG#1 AS RF� PW RN MAL[2] Entropic Claws 8 0 -

AG#2 AS RF� PW RN MAL19

6 •Life Siphon•Rend

[1] Mask Discharge 8 6•Immobilize

6 2

2016

10040mmM [1] 500BIO-ENHANCE(x): During this model’s activation, you may discard 1 Bio-Energy Counter to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation. Each instance of Bio-Enhance may be triggered once per activation.

ENHANCED OPTICS: When this model Aims, it gains an additional +1 AS, ignores Light Cover, and treats Heavy Cover as Light Cover for this attack.

FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.

IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter. Immobilized Counter: This model suffers -1 MV per Immobilized Counter. Remove all Immobilized Counters at the end of a model’s activation.

INSPIRING: Other non-Character models this model Squadlinks with gain +1 AS to all attacks, and an additional +1 PW to melee attacks.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

REND: If all attacks from this assault group hit the same target, they gain 1 additional power multiplier for this attack.

Page 2: FURIOUS CHARGE: AG#1 AS RF PW RN MAL KNOCKDOWN(x)dark-age.com/wp-content/uploads/2016/08/Kukulkani-2016-Update.pdfAG#1 AS RF PW RN MAL [1] Entropic Club 6 4 0 - •Knockdown(10) •Life

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2 Honor Guard (3)

HONOR GUARDAG#1 AS RF� PW RN MAL

[1] Heavy Macahuitl 8 RE - 6•Brutal•Finishing Blow•Knockdown(12)

Special Abilities•Bio-Enhance(Vigilance)•Guard•Tough as Nails

“THE GUNS AREN’T WORKING!!!”

2016

7540mmL [3] 500BIO-ENHANCE(x): During this model’s activation, you may discard 1 Bio-Energy Counter to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation. Each instance of Bio-Enhance may be triggered once per activation.

BRUTAL: The Parry special ability may not be used against this attack.

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage when targeting models that are prone.

GUARD: When a friendly model within 4” and line of sight is targeted by a non-template ranged attack, this model may become the target of the attack instead (Guard may not trigger another model’s Guard ability).

KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.

TOUGH AS NAILS: This model ignores Critical AR Failure.

VIGILANCE: If this model ends its activation unengaged it automatically goes On Hold.

3

6

18

3

12

3

AH’CHU’KUK

Special Abilities•Deflection•Tough as Nails

“In death they shall � nd purpose.”

AG#1 AS RF� PW RN MAL[1] Entropic Cannons

•Conduction•Life Siphon

* 18*

[*] Bio-Cannon

[*] Bio-Arc

•Blast(1)

8

•Point Blank

8

1

2 10

ST

2016

10050mmH [2] 500CONDUCTION: This attack gains an additional power multiplier against the highest AR model hit. In the case of a tie, the attacking model decides who suffers the additional multiplier.

DEFLECTION: When this model is targeted by non-template ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with.

TOUGH AS NAILS: This model ignores Critical AR Failure.

3

2

14

4

14

2 Balam (4)

BALAMAG#1 AS RF� PW RN MAL

[1] Projector Gun 7 8 18

Special Abilities•Bio-Enhance(Enhanced Optics)•Deflection•Infi ltrate

* 2[*] Entropic Shot 6[*] Entropic Net

•Knockdown(14)•Stun

-

“Watch the shadows...”

•Life-Siphon

2016

7530mmM [4] 500BIO-ENHANCE(x): During this model’s activation, you may discard 1 Bio-Energy Counter to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation. Each instance of Bio-Enhance may be triggered once per activation.

DEFLECTION: When this model is targeted by non-template ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks.

ENHANCED OPTICS: When this model Aims, it gains an additional +1 AS, ignores Light Cover, and treats Heavy Cover as Light Cover for this attack.

INFILTRATE: This model is only deployed after all non-Infiltrating models have been deployed. This model may be deployed anywhere on the battlefield that is at least 12” from an enemy deployment zone.

KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

STUN: Models hit by this attack gain 1 Stun Counter. Stun Counter: The next time this model activates, it immediately loses 1 AP, and then removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.

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3 Commander*(5)

SUPREME WAR CAPTAIN

Special Abilities•Bio-Enhance(Re-roll 1 attack die)•Commander•Parry•Tough as Nails

“� ey are un� tting slaves for the Masters.”

AG#1 AS RF� PW RN MAL[1] Macahuitl 8 0 -

AG#2 AS RF� PW RN MAL19

6 •Critical Strike(3)•Decapitate

[1] Entropic Gauntlet 6 ST•Conduction•Life Siphon

6 1

2016

12530mmM [1] 500BIO-ENHANCE(x): During this model’s activation, you may discard 1 Bio-Energy Counter to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation. Each instance of Bio-Enhance may be triggered once per activation.

COMMANDER: This model counts as having all Squadlink Keywords.

CONDUCTION: This attack gains an additional power multiplier against the highest AR model hit. In the case of a tie, the attacking model decides who suffers the additional multiplier.

CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.

DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks

TOUGH AS NAILS: This model ignores Critical AR Failure.

Page 3: FURIOUS CHARGE: AG#1 AS RF PW RN MAL KNOCKDOWN(x)dark-age.com/wp-content/uploads/2016/08/Kukulkani-2016-Update.pdfAG#1 AS RF PW RN MAL [1] Entropic Club 6 4 0 - •Knockdown(10) •Life

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1 Commander*(4)

DEVOTED PRIEST

Special Abilities•Commander•Human Shield•Technomancy

“Your life for Kukulkan!!!”

AG#1 AS RF� PW RN MAL[1] Tecpatl Blade 6 0 -

AG#2 AS RF� PW RN MAL-

4 •Finishing Blow•Life Siphon

[1] Entropic Pulse 6 4•Knockdown(14)•Point Blank

41

2016

5030mmM [3] 500COMMANDER: This model counts as having all Squadlink Keywords.

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage when targeting models that are prone.

HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force 1 friendly model within 4” to be hit by the attack instead. That attack gains an additional power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).

KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with.

TECHNOMANCY: This model may cast Kukulkani Rituals.

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2

14

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2 Commander*(4)

WAR PRIEST

Special Abilities•Commander•Human Shield•Master of Death•Technomancy

“Kukulkan is life. Kukulkan is death.”

AG#1 AS RF� PW RN MAL[1] Tecpatl Blade 6 0 -

AG#2 AS RF� PW RN MAL-

4 •Finishing Blow•Life Siphon

[1] Entropic Wave 8 Arc•Knockdown(16)

6 1

2016

10030mmM [1] 500COMMANDER: This model counts as having all Squadlink Keywords.

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage when targeting models that are prone.

HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force 1 friendly model within 4” to be hit by the attack instead. That attack gains an additional power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).

KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

MASTER OF DEATH: At the start of each Preparation Phase, add 1 Bio-Energy Counter to your Bio-Energy pool.

TECHNOMANCY: This model may cast Kukulkani Rituals.

Kukulkani Ritual

KUKULKANI RITUALS

DescriptionWhen a model with the Technomancy special ability is deployed, it may select 1 Kukulkani Ritual and gain the effects listed on its card.

At the start of this model’s activation, it may freely switch out its known Kukulkani Ritual with another Kukulkani Ritual.

BIO-ENERGY COUNTERS: Many abilities and effects are powered via the use of Bio-Energy Counters. Bio-Energy Counters are usually generated via the Life-Siphon special ability. Bio-Energy Counters are not placed on an individual model, but instead form a pool owned by the player.

Kukulkani Ritual

KUKULKAN’S LAST LAUGH

DescriptionWhen a friendly model within 4” is killed, this model may spend 2 Bio-Energy to give that model the Explosive End(PW: 4, Life Siphon) special ability.

EXPLOSIVE END(x): When this model is killed, place a Blast(2) template with the center hole anywhere completely over this model’s base. Each model under the template suffers an automatic hit from (x), and then this model is removed (this is a Template Attack).

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

Kukulkani Ritual

GRAVITIC BLESSING

DescriptionAt the start of this model’s activation it may discard 1 Bio-Energy to gain the Vault and Order(Kukulkani)(Vault) special abilities this activation.

ORDER(x)(y): When this model squadlinks with (x), those models gain (y) this activation.

VAULT: Once per activation, this model may spend 1 AP to immediately move their MV value, ignoring terrain as well as intervening models. If this move results in a charge, this model gains and additional +1 AS and +1 PW to the charge attack.

Kukulkani Ritual

BINDING OF NEW WOUNDS

DescriptionThis model gains the Medic special ability. Once during its activation this model may spend 2 Bio-Energy to heal 1 Living model in contact for 1 HP.

MEDIC: Other friendly, Living, models reduced to 0 HP while within 8” of this model are not killed, but instead gain 1 Dying Counter. Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying, model with Medic is not within 8”, kill this model. Remove this Counter if this model is ever healed.

Page 4: FURIOUS CHARGE: AG#1 AS RF PW RN MAL KNOCKDOWN(x)dark-age.com/wp-content/uploads/2016/08/Kukulkani-2016-Update.pdfAG#1 AS RF PW RN MAL [1] Entropic Club 6 4 0 - •Knockdown(10) •Life

Kukulkani Ritual

DEATH IS NOT THE END

DescriptionWhen a friendly model within 4” would be reduced to 0 HP, this model may spend 1 Bio-Energy. If it does, that friendly model may make a PS Check. On a success, it may immediately perform 1 of its attacks, ignoring Rate of Fire, before being removed.

Kukulkani Ritual

FLAME OF THE THREE SUN GODS

AS RF� PW RN MAL6 1 8 18

•Blast(1)•Fire

DescriptionDiscard 1 Bio-Energy to use this attack. You may discard 1 additional Bio-Energy to have this attack gain Blast(2).

FIRE: Models hit by this attack gain 1 Fire Counter. Fire Counter: This model may spend 1 AP to roll a d20. On a result of 10 or less remove the Fire Counter. This model suffers 1 automatic PW: 4 hit for each AP it spends on actions other than removing the Fire Counter. Resolve these automatic hit(s) after the action is completed. A model may only have 1 Fire Counter at any time.

MALFUNCTION: As nomal.

6

Kukulkani Ritual

CURSE OF THE ANCIENTS

DescriptionWhenever an enemy model within 6” passes an AR Save, this model may discard 1 Bio-Energy. That model must re-roll 1 successful result.

Kukulkani Ritual

GLORY TO THE MASTERS!

DescriptionAt the start of this model’s activation it may discard 1 Bio-Energy to gain the Incite special ability this activation.

INCITE: When this model Squadlinks, all other non-Character models in that link gain +2 AS to melee attacks this activation.

Kukulkani Ritual

INFUSION OF POWER

DescriptionThis model may discard up to 3 Bio-Energy. For each Bio-Energy discarded, this model gains +1 AS and +1 PW to all melee attacks this activation.

Kukulkani Ritual- Ixchel Only

GAZE OF THE MOON GODDESS

DescriptionThis model may discard 2 Bio-Energy during its activation. If it does so, until the next Lingering Effects Phase, all non-Spray/Stream ranged attacks have a maximum range of 4”.

2016

10050mmL [2] 500AMBUSH: Do not deploy this model as normal. During any Preparation Phase after Round 1 you may deploy this model by choose a point on the battlefield and performing a scatter roll from that point. Placing this model as close as as possible to the location of the scatter. Models with Ambush that share a squadlink value may deploy using 1 Scatter Roll, placing the first model on the point and the rest within 4”.

BIO-ENHANCE(x): During this model’s activation, you may discard 1 Bio-Energy Counter to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation. Each instance of Bio-Enhance may be triggered once per activation.

DEFLECTION: When this model is targeted by non-template ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks.

FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.

IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levelskeyword as having the Climbable keyword.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

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4

16

4

10

2

COATLANAK

“� ey have heeded our call.”

AG#1 AS RF� PW RN MAL[1] Bite 8 RE -

AG#2 AS RF� PW RN MAL19

6

[1] Entropic Glob 6•Blast(1)•Life Siphon

1 6 6

Special Abilities•Ambush•Bio-Enhance(Furious Charge)•Bio-Enhance(Entropic Glob: Blast(+1) )•Deflection•Improved Climb

Coatlai (3)

Page 5: FURIOUS CHARGE: AG#1 AS RF PW RN MAL KNOCKDOWN(x)dark-age.com/wp-content/uploads/2016/08/Kukulkani-2016-Update.pdfAG#1 AS RF PW RN MAL [1] Entropic Club 6 4 0 - •Knockdown(10) •Life

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4 Commander*(5)

Special Abilities

“� rough me, you shall know the wrath of Kukulkan!”

AG#1 AS RF� PW RN MAL[1]War Scepter 8 RE - 6

•Finishing Blow•Knockdown(12)•Life Siphon

CHOSEN OF KUKULKANQUETZOL

AG#2 AS RF� PW RN MAL19[1] Entropic Storm

•Blast(2)•Life Siphon

•Parry•Tough as Nails

8 88 1

•Bio-Enhance(War Scepter: +3 PW)•Bio-Enhance(Heal 1 HP)•Commander•Never Panic

2016

20080mmG [1] 500BRUTAL: The Parry special ability may not be used against this attack.

CONDUCTION: This attack gains an additional power multiplier against the highest AR model hit. In the case of a tie, the attacking model decides who suffers the additional multiplier.

DEFLECTION: When this model is targeted by non-template ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks.

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

NON-LIVING: This model may never gain Panic Counters. This model’s PS may never be modified by enemy effects.

RITUAL ENGINE(x): This model may cast Kukulkani Rituals, and may select 1 additional Ritual to have active (and may switch these Rituals as per the Technomancy rules). At the start of each Preparation Phase, add 1 Bio-Energy Counter to your Bio-Energy pool. When this model is killed, add 4 Bio-Energy Counters to your Bio-Energy Pool.

TOUGH AS NAILS: This model ignores Critical AR Failure.

4

4

16

3

10

4

AG#1 AS RF� PW RN MAL[1] Ravage 8 * - 8[*] Bite

[*] Wing Blades

RE

*

1•Extreme Damage

Arc

•Brutal

COATLAI

AG#2 AS RF� PW RN MAL19[1] Entropic Blast 8 8

•Blast(2)•Life Siphon

8 1

Special Abilities•Ambush•Bio-Enhance(Rage)•Deflection•Improved Climb

“� e living embodiment of Kukulkan’s wrath.”

Coatlai (1)

2016

17530mmM CBIO-ENHANCE(x): During this model’s activation, you may discard 1 Bio-Energy Counter to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation. Each instance of Bio-Enhance may be triggered once per activation.

COMMANDER: This model counts as having all Squadlink Keywords.

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage when targeting models that are prone.

KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

NEVER PANIC: This model may never gain Panic Counters.

PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks.

TOUGH AS NAILS: This model ignores Critical AR Failure.

2016

15080mmH [1] 500AMBUSH: Do not deploy this model as normal. During any Preparation Phase after Round 1 you may deploy this model by choose a point on the battlefield and performing a scatter roll from that point. Placing this model as close as as possible to the location of the scatter. Models with Ambush that share a squadlink value may deploy using 1 Scatter Roll, placing the first model on the point and the rest within 4”.

BIO-ENHANCE(x): During this model’s activation, you may discard 1 Bio-Energy Counter to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation. Each instance of Bio-Enhance may be triggered once per activation.

BRUTAL: The Parry special ability may not be used against this attack.

EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.

DEFLECTION: When this model is targeted by non-template ranged attacks, after attack rolls are made, this model may make an AS Check. If the check is successful it may discard 1 non-critical hit from those attacks.

IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levelskeyword as having the Climbable keyword.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

RAGE: This model’s melee attacks gain +2 PW for each missing HP.

4

8

20

3

18

6

Special Abilities•Deflection•Non-Living•Ritual Engine•Tough as Nails

“Let the Grand Reaping begin!”

CABRAKAN

AG#1 AS RF� PW RN MAL[2] War Macahuitl 8 0 -

AG#2 AS RF� PW RN MAL19

8 •Brutal•Extreme Damage

[1] Array of Skulls 8 ST•Conduction•Life Siphon

6 2

Commander*(4)

2016

12550mmH [2] 500IMMUNE(x): This model may never be affected by (x).

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

NON-LIVING: This model may never gain Panic Counters. This model’s PS may never be modified by enemy effects.

STUN: Models hit by this attack gain 1 Stun Counter. Stun Counter: The next time this model activates, it immediately loses 1 AP, and then removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.

TOUGH AS NAILS: This model ignores Critical AR Failure.

UNSTOPPABLE: Whenever this model would be reduced to 0 HP, it may make a PS Check. On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter. Weakened Resolve Counter: This model suffers -4 PS. Weakened Resolve Counters are cumulative.

3

6

18

3

16

3

TUUCHA’NAK

“� e dead continue their journey.”

AG#1 AS RF� PW RN MAL[2] Hammering Fists 8 0 -

AG#2 AS RF� PW RN MAL18

•Stun6

[1] Skull Discharge 6•Blast(2)•Life Siphon

1 6 8

Special Abilities•Immune(Critical Hits)•Non-Living•Tough as Nails•Unstoppable

Page 6: FURIOUS CHARGE: AG#1 AS RF PW RN MAL KNOCKDOWN(x)dark-age.com/wp-content/uploads/2016/08/Kukulkani-2016-Update.pdfAG#1 AS RF PW RN MAL [1] Entropic Club 6 4 0 - •Knockdown(10) •Life

4

2

14

3

16

3 Commander*(4)

Special Abilities•Commander•Retaliation•Scion of the Moon

“� e Great Mother watches us from the dark!”

AG#1 AS RF� PW RN MAL[2] Blades of Sacrifi ce 8 0 - 4

•Finishing Blow•Life Siphon

THE NOCTURNAL MOTHERIXCHEL

AG#2 AS RF� PW RN MAL19[1] Lunar Grasp 8 8

•Knockdown(12)•Pull(12)

2 2

2016

15030mmM CCOMMANDER: This model counts as having all Squadlink Keywords.EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.FINISHING BLOW: This attack gains an additional power multiplier and Extreme Damage when targeting models that are prone.KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number rolled is equal to or under (x) then the target is knocked prone. Melee attacks suffer -2 to (x) for every size smaller the attacking model is than the target and +2 to (x)for every size larger the attacking model is than the target.LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool. PULL(x): When this attack hits a model, after AR Saves are rolled, roll a d20. If the number rolled is equal to or under (x) then the model hit is moved directly toward this model until it is in contact or comes in contact with another model or a terrain piece it cannot cross. Reduce (x) by 2 for every size smaller the attacking model is than the target and increase (x) by 2 for every size larger the attacking model is than the target.RETALIATION: When an enemy misses this model with a melee attack, and this model has not been killed, after all attacks are resolved this model may select 1 of its attacks and perform it against that enemy.SCION OF THE MOON: This model may cast Kukulkani Rituals. In addition to its chosen Ritual, this model always has access to the Gaze of the Moon Goddess ritual.

3

4

14

3

12

1

KAACHIKAAG#1 AS RF� PW RN MAL

[1] Bio-Pulsar 6 8 19 6•Point Blank•Stun•Life Siphon

Special Abilities•Bio-Enhance(Bio-Pulsar: Blast(1) or RN: Spray, MAL: 17)•Ritual Sacrifi ce

“Your cycle continues in death...”

1

Kaachika (3) 2016

5030mmM [4] 500BIO-ENHANCE(x): During this model’s activation, you may discard 1 Bio-Energy Counter to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation. Each instance of Bio-Enhance may be triggered once per activation.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with.

STUN: Models hit by this attack gain 1 Stun Counter. Stun Counter: The next time this model activates, it immediately loses 1 AP, and then removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.

RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add 1 Bio-Energy to your Bio-Energy pool.

2016

7530mmM [4] 500BIO-ENHANCE(x): During this model’s activation, you may discard 1 Bio-Energy Counter to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation. Each instance of Bio-Enhance may be triggered once per activation.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

POINT BLANK: This ranged attack may be used while engaged. If used while engaged, this attack must target an enemy this model is engaged with.

RETALIATION: When an enemy misses this model with a melee attack, and this model has not been killed, after all attacks are resolved this model may select 1 of its attacks and perform it against that enemy.

TOUGH AS NAILS: This model ignores Critical AR Failure.

TOXIC: Models hit by this attack gain 1 Toxic Counter. Toxic Counter: This model suffers penalties based on the number of Toxic Counters on it. All Toxic Counters are removed at the end of this model’s activation. All negatives are cumulative. 1+ Counters: -2 AS to all attacks 2+ Counters: -2 PW to all attacks 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic PW: 2 hit before resolving those attacks.

3

4

14

3

14

2 Chosen (3)

CHOSEN OF THE COATLAI

Special Abilities•Bio-Enhance(Enemies Hit gain +1 Toxic Counter)•Retaliation•Tough as Nails

“I am a host for greatness!”

AG#1 AS RF� PW RN MAL[1] Serpent Strike 6 RE -

AG#2 AS RF� PW RN MAL19

4 •Life Siphon•Toxic

[1] Coatl Venom 8•Point Blank•Toxic

2 2 SP

3

4

16

4

14

2

DOOM SEERAG#1 AS RF� PW RN MAL

[1] Doom Scythe 6 Arc - 6•Critical Strike(3)•Decapitate•Life Siphon

Special Abilities•Bio-Enhance(+1 MV)•Improved Climb•Masochist(Gain 2 Bio-Energy)•Ritual Sacrifi ce

“All life must end...”

2016

7550mmH [3] 500BIO-ENHANCE(x): During this model’s activation, you may discard 1 Bio-Energy Counter to trigger Bio-Enhance(x). If you do, this model gains (x) until the end of its activation. Each instance of Bio-Enhance may be triggered once per activation.

CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.

DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.

IMPROVED CLIMB: This model may treat all areas of a terrain piece with the Levelskeyword as having the Climbable keyword.

LIFE-SIPHON: If this attack kills an enemy, add 1 Bio-Energy to your Bio-Energy Pool.

MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so, it loses 1 HP at the end of this activation.

RITUAL SACRIFICE: When this model is killed, it may make a PS Check. On a success add 1 Bio-Energy to your Bio-Energy pool.