fun and usable: making better, more intuitive games

36
Fun & Usable Making Better, More Intuitive Games #UXinGames Catt Small @cattsmall

Upload: catt-small

Post on 09-May-2015

487 views

Category:

Design


0 download

DESCRIPTION

Presented at the CUNY Games Festival in January 2014. Video games are different from other types of software in that people are more accepting of frustrating user interfaces. However, those frustrations can distract players and detract from the fun of the game. How can we learn from user experience (UX) design in order to improve the usability of video games, and how can even the smallest games benefit from UX design practices?

TRANSCRIPT

Page 1: Fun and Usable: Making Better, More Intuitive Games

Fun & UsableMaking Better, More Intuitive Games

#UXinGames

Catt Small @cattsmall

Page 2: Fun and Usable: Making Better, More Intuitive Games

I am Catt Small and I like video games

O hai!

Page 3: Fun and Usable: Making Better, More Intuitive Games

#UXinGames

I’m a UX designer

Page 4: Fun and Usable: Making Better, More Intuitive Games

#UXinGames

I’m a teacher

Page 5: Fun and Usable: Making Better, More Intuitive Games

#UXinGames

I’m a game maker

#UXinGames

Page 6: Fun and Usable: Making Better, More Intuitive Games

UX?!

Page 7: Fun and Usable: Making Better, More Intuitive Games

Jurassic Park

#UXinGames

People & machines

Page 8: Fun and Usable: Making Better, More Intuitive Games

#UXinGames

Jurassic Park

Good UX helps people to

Get things doneEfficiently and painlessly

Page 9: Fun and Usable: Making Better, More Intuitive Games

Jurassic Park

Tii Shirt

#UXinGames

Removes friction

Page 10: Fun and Usable: Making Better, More Intuitive Games

Good UX Design increases satisfaction

#UXinGames

Page 11: Fun and Usable: Making Better, More Intuitive Games

Jurassic Park

Dots Game, © Betaworks SpellTower © Zach Gage

Good UX Design gets your game noticed

#UXinGames

Page 12: Fun and Usable: Making Better, More Intuitive Games

#UXinGames

Good UX Design has ROI

Page 13: Fun and Usable: Making Better, More Intuitive Games

Common frustrations in games

Jurassic Park

#UXinGames

Page 14: Fun and Usable: Making Better, More Intuitive Games

Poor onboardingWhat key is the “Evert button”?

#UXinGames

Eversion, © Zaratustra Productions

Page 15: Fun and Usable: Making Better, More Intuitive Games

Inconsistent interactionsWhy don’t I die? Why don’t I hurt enemies?

#UXinGames

Spelunky, © Mossmouth, LLC

Page 16: Fun and Usable: Making Better, More Intuitive Games

Mazes of menusHow am I supposed to find anything?

#UXinGames

Dota 2, © Valve

Page 17: Fun and Usable: Making Better, More Intuitive Games

Correcting bad UX

#UXinGames

TEST

DESIGN BUILD

Page 18: Fun and Usable: Making Better, More Intuitive Games

Discovery interviews

Page 19: Fun and Usable: Making Better, More Intuitive Games

#UXinGames

Jurassic Park

Interviews help you

Find an audienceFor your game

Page 20: Fun and Usable: Making Better, More Intuitive Games

The design document

Page 21: Fun and Usable: Making Better, More Intuitive Games

#UXinGames

Jurassic Park

Design documents help you

Define the visionFor your game

Page 22: Fun and Usable: Making Better, More Intuitive Games

#UXinGames

What is my game about?

What is my game’s core mechanic?

How should my game feel?

Page 23: Fun and Usable: Making Better, More Intuitive Games

Prototyping

UX Design & You

Page 24: Fun and Usable: Making Better, More Intuitive Games

#UXinGames

Jurassic Park

Prototyping helps you

Test hypothesesWithout wasting time

Page 25: Fun and Usable: Making Better, More Intuitive Games

Sketching/Paper prototyping

#UXinGames

Printable sketching paper, H/T konigi.com

Page 26: Fun and Usable: Making Better, More Intuitive Games

Pseudo-code programs

#UXinGames

GameMaker Studio, © Yoyo Games

Jurassic Park

Construct 2, © Scirra

Page 27: Fun and Usable: Making Better, More Intuitive Games

Usability testing

UX Design & You

Page 28: Fun and Usable: Making Better, More Intuitive Games

#UXinGames

Jurassic Park

Usability testing helps to

Identify problemsWith UX in your game

Page 29: Fun and Usable: Making Better, More Intuitive Games

Jurassic Park

Bring your game with you

EVERYWHERE

#UXinGames

Page 30: Fun and Usable: Making Better, More Intuitive Games

Jurassic Park

#UXinGames

FIVE

Are all you needPEOPLE

Page 31: Fun and Usable: Making Better, More Intuitive Games

#UXinGames

Jurassic Park

DOCUMENT ALL

You won’t regret it.THE THINGS!

Page 32: Fun and Usable: Making Better, More Intuitive Games

Until you feel satisfied with your game

Rinse & repeat

TEST

DESIGN BUILD

Page 33: Fun and Usable: Making Better, More Intuitive Games

Observe good designGet inspired by others.

#UXinGames

Page 34: Fun and Usable: Making Better, More Intuitive Games

Criticism is necessaryHumility is important.

#UXinGames

Page 35: Fun and Usable: Making Better, More Intuitive Games

UX is your friend!Persevere and you’ll succeed.

#UXinGames

Page 36: Fun and Usable: Making Better, More Intuitive Games

Thank you!Questions?

#UXinGames

Tweet me @cattsmall.