frontiers of interaction '11 speech. florence, italy
DESCRIPTION
We are now entering into an era of liquid interfaces, where buttons can be downloaded at will, and software flies through the air. Phones have been untethered from their cords and are free to colonize our pockets. They cry, and we must pick them up. They get hungry, and we must plug them in. We increasingly live on interfaces, and it is their quality and design which increases our happiness and our frustration. We are tool using creatures. Prosthetics touch almost every part of our lives. Until recently, humans have used their hands and bodies to interface with objects. Early interfaces were solid and tactile. Now, the interface can be anywhere. The best interfaces compress the time and space it takes to absorb relevant information, and the worst cause us car accidents, lost revenue, and communication failures. This speech will discuss how the field of anthropology can be applied to interface design, and how future interfaces, such as the ones employed by augmented reality, will change the way we act, feel and communicate with one another. Topics will include non-places, time and space compression, privacy, user flow, supermodernity, wearable computing, work and play, gaming, history and prosthetic culture.TRANSCRIPT
Cyborg Anthropology and the Evaporation of the Interface
Amber Case@[email protected]
we are all cyborgs
an organism “to which exogenous components have been added for the purpose of adapting to new ambient spaces”
cyborg:
Flickr: cybertoad
http://farm1.static.flickr.com/119/293670483_cbce23bdde_b.jpg
Flickr: soylentgreen23
“soon, perhaps, it will be impossible to tell where humans end and machines begin”
- maureen mchugh
traditional anthropology
cyborg anthropologyFlickr: futurestreet
macy meetings - anthropologists and scientists discussing humans and technology in 1941.
cyborg anthropology launched as a sub-discipline of anthropology at AAA in 1992
I. Present Day
Flickr: soylentgreen23
the automaticproductionof space
HyperlinkedMemories
PersistentPaleontology
Panic architecture
Prostheticsand their discontents
ambient intimacy Leisa Reichelt
Flickr: piet_musterd
III. Becoming a Cyborg
Infants have a second self before they are even born.
this is yoursecond self
presentation of self in digital life
Reality isn’t always fun
Reality isn’t always fast
Reality is +5 points!
Reality is 5 stars!
Accelerated Rewards
Database Games
Spreadsheets have never been so exciting!
Level Ups
+1 Friend+1 Follower
Socialgrooming
psychologicaleffects
+1
IV. The Future
• Invisible interfaces• Trigger-based
interactions• Actions as buttons• Calm technology
Information should be pushed to you
A robot working for you behind the scenes. The more it knows about you the more it can do for you.
Ambient user input
User’s location
Time of day
Current speed (slow or fast?)
Average speed over time (driving vs. walking)
Prior actions (clicks, subscriptions
User’s friends on another platform
Proximal Notification
GeonotesLocation-Based Reminders
your phone will become a remote control for reality.
Home Automation
When you check in to your house, your lights turn on!
When you leave the house, your lights turn off!
The best technologyis invisible
It should get out of the way and connect people.
Thank you.
Amber CaseTwitter: @[email protected]