front mission 3 skill

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SECTION F: SKILL LIST: *The list is written in the following format:* Name: [Name of skill (NA English version)] Slot: [Number of computer slots] Part: [Name of Wanzer (NA English version) / Part.] Use : [Description including the triggering / learning conditions.] VINEDRAI Name: “G‰ñ”ð2 (Enemy Evade II) Slot: 2 Part: ƒr[ƒlƒhƒ‰ƒC (Vinedrai) / Body Use : This skill is similar to Enemy Evade I, but the target's Evade modifier is decreased by 2 levels. Name: ƒXƒiƒCƒvArm (Aim Arm) Slot: 3 Part: ƒr[ƒlƒhƒ‰ƒC (Vinedrai) / Arm Use : This is similar to Aim. This time, all shots will target an arm of the enemy. Name: ŒoŒ±’l4”{ (Experience x4) Slot: 3 Part: ƒr[ƒlƒhƒ‰ƒC (Vinedrai) / Leg Use : This skill is similar to Experience x2, but the pilot will gain four times the experience. FAURA M12A Name: ‹Ù‹}”ñ“ï (Pilot Eject) Slot: 1 Part: ƒtƒH[ƒ‰M12A (Foura M12A) / Body Use : This skill can be triggered when the body of a unit is broken. The pilot will try to escape through "Forced Ejection". Name: ArmƒuƒŒƒCƒN (Arm Smash) Slot: 4 Part: ƒtƒH[ƒ‰M12A (Foura M12A) / Arm Use : This skill can be triggered when the unit attacks with a single hit weapon (i.e. melees, rifles and missiles). It breaks the arm of an enemy by inflicting an amount of damage that equals to its maximum HP. Name: ƒGƒXƒP[ƒv (Escape) Slot: 1

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SECTION F: SKILL LIST:

*The list is written in the following format:*

Name: [Name of skill (NA English version)]Slot: [Number of computer slots]Part: [Name of Wanzer (NA English version) / Part.]Use : [Description including the triggering / learning conditions.]

VINEDRAI

Name: “G‰ñ”ð2 (Enemy Evade II)Slot: 2Part: ƒr[ƒlƒhƒ‰ƒC (Vinedrai) / Body�Use : This skill is similar to Enemy Evade I, but the target's Evade modifier is decreased by 2 levels.

Name: ƒXƒiƒCƒvArm (Aim Arm)Slot: 3Part: ƒr[ƒlƒhƒ‰ƒC (Vinedrai) / Arm�Use : This is similar to Aim. This time, all shots will target an arm of the enemy.

Name: ŒoŒ±’l4”{ (Experience x4)Slot: 3Part: ƒr[ƒlƒhƒ‰ƒC (Vinedrai) / Leg�Use : This skill is similar to Experience x2, but the pilot will gain four times the experience.

FAURA M12A

Name: ‹Ù‹}”ñ“ï (Pilot Eject)Slot: 1Part: ƒtƒH[ƒ‰M12A (Foura M12A) / Body�Use : This skill can be triggered when the body of a unit is broken. The pilot will try to escape through "Forced Ejection".

Name: ArmƒuƒŒƒCƒN (Arm Smash)Slot: 4Part: ƒtƒH[ƒ‰M12A (Foura M12A) / Arm�Use : This skill can be triggered when the unit attacks with a single hit weapon (i.e. melees, rifles and missiles). It breaks the arm of an enemy by inflicting an amount of damage that equals to its maximum HP.

Name: ƒGƒXƒP[ƒv (Escape)�Slot: 1Part: ƒtƒH[ƒ‰M12A (Foura M12A) / Leg�Use : This skill can be triggered when a part of the unit is broken. The unit will try and escape from the battle.

MINGTIAN 1

Name: ƒAƒ“ƒ`ƒXƒLƒ‹ (Blackout)Slot: 1Part: –¾“V1Œ^ (Mingtian 1) / LegUse : This skill can be triggered when the unit is being attacked. Enemy

pilot will not be able to use Battle skill during the combat round.

Name: ‘®–hMAX (Defense Class Max)Slot: 3Part: –¾“V1Œ^ (Mingtian 1) / BodyUse : This skill is similar to Defense Class I, but the Defense Class Modifier of the unit is increased to the maximum level.

Name: ƒ‰ƒ“ƒ_ƒ€ƒuƒŒƒCƒN (Random Smash)Slot: 4Part: –¾“V1Œ^ (Mingtian 1) / ArmUse : This skill can be triggered when the unit attacks with a single hit weapon (i.e. melees, rifles and missiles). It breaks a random part of an enemy by inflicting an amount of damage that equals to its maximum HP.

KYOJUN MK107

Name: ’e”UP1 (Rate of Fire Up I)�Slot: 1Part: 107Ž® ‹‚ (Kyojun MK107) / Arm�Use : This skill can be triggered by attacking with a multi-hit weapon (i.e. shotguns and machine guns). The number of shots is increased by 1.2 times.

Name: ƒY[ƒ€1 (Zoom 1)�Slot: 1Part: 107Ž®‹‚ (Kyojun MK107) / Body�Use : This skill can be triggered when the unit attacks. The hit rate is increased by 1.2 times.

Name: Œ˜ŽçŒãU1 (Brace I)�Slot: 1Part: 107Ž®‹‚ (Kyojun MK107) / Leg�Use : This skill can be triggered when the unit has the initiative. It reverses the initiative to let the enemy attack first. Damage done by the enemy is reduced by 50%.

ENYO MK109

Name: ƒAƒ“ƒ`ƒuƒŒƒCƒN (Prevent Loss)Slot: 1Part: 109Ž®‰Š—z (Enyo MK109) / LegUse : This skill can be triggered when an enemy is about to break a part of the unit using a skill such as "Random Smash". This skill reduces the damage of the Break attack such that the part will have 1 HP left after the attack.

Name: ƒI[ƒgƒ}ƒVƒ“1 (Auto I)�Slot: 1Part: 109Ž®‰Š—z (Enyo MK109) / BodyUse : When the unit is suffering from the Paralyse status, this skill can be triggered. It attacks an enemy automatically consuming no AP.

Name: LegƒuƒŒƒCƒN (Leg Smash)Slot: 4

Part: 109Ž®‰Š—z (Enyo MK109) / ArmUse : This skill can be triggered when the unit attacks with a single hit weapon (i.e. melees, rifles and missiles). It breaks the leg of an enemy by inflicting an amount of damage that equals to its maximum HP.

SHUNWANG 1

Name: “G‰ñ”𖳌ø (Enemy Evade Null)Slot: 3Part: u‰¤1Œ^ (Shunwang 1) / Body�Use : This skill can be triggered when the unit attacks. The Evade Modifier of the enemy becomes void.

Name: ‰ñ”ðMAX (Evade Max)Slot: 3Part: u‰¤1Œ^ (Shunwang 1) / Leg�Use : This skill is similar to Evade I but the Evade Modifier of unit is increased to the maximum level.

Name: ƒXƒiƒCƒvBody (Aim Body)Slot: 3Part: u‰¤1Œ^ (Shunwang 1) / Arm�Use : This is similar to Aim. This time, all shots will target an body of the enemy.

REKSON M4F

Name: “Gn—û1 (Enemy Skill I)�Slot: 1Part: ƒŒƒNƒ\ƒ“M4F (Rekson M4F) / LegUse : The skill can be triggered if the unit has a chance of being attacked. It decreases the Weapon Proficiency of the the enemy by 1 level.

Name: ŽË‰‡Œì—v¿ (Backup Fire)�Slot: 3Part: ƒŒƒNƒ\ƒ“M4F (Rekson M4F) / ArmUse : This skill can be triggered when the defending enemy is being surrounded by the unit and one other ally. The ally needs to have gun arms equipped and it must be within attack range. The ally will then shoot the target once.

Name: ƒY[ƒ€2 (Zoom 2)�Slot: 2Part: ƒŒƒNƒ\ƒ“M4F (Rekson M4F) / BodyUse : This is similar to Zoom I, but the hit rate is increased by 1.5 times.

WUDE 3

Name: “G–½’†2 (Enemy Accuracy II)Slot: 2Part: •“¿3Œ^ (Wude 3) / Body�Use : This skill is similar to Enemy Accuracy I, but the enemy's Hit Rate Modifier is decreased by 2 levels.

Name: “Gn—û3 (Enemy Skill III)�Slot: 3Part: •“¿3Œ^ (Wude 3) / Leg�Use : This skill is similar to Enemy Skill I, but it decreases the Weapon Proficiency of the enemy by 3 levels.

Name: ƒ_ƒuƒ‹ƒpƒ“ƒ`2 (Double Punch II)Slot: 2Part: •“¿3Œ^ (Wude 3) / Arm�Use : This skill is similar to Double Punch I, but it requires the unit to have a different type of melee weapon equipped in each arm.

PARE PAW1

Name: “G–½’†1 (Enemy Accuracy I)Slot: 1Part: PAW1ƒp[ƒŒƒC (Pare PAW1) / Body�Use : This skill can be triggered when an enemy attacks the unit. The skill decreases the enemy's Hit Rate Modifier (temporarily) by 1 level.

Name: ‰ñ”ð1 (Evade I)Slot: 1Part: PAW1ƒp[ƒŒƒC (Pare PAW1) / Leg�Use : This skill can be triggered if the unit has a chance of being attacked. Evade Modifier of unit is increased by 1 Level.

Name: fallƒVƒ‡ƒbƒg (Topple Shot)Slot: 1Part: PAW1ƒp[ƒŒƒC (Pare PAW1) / Arm�Use : This skill can be triggered when the unit attacks with a gun arm. The enemy will fall down and its AP is reduced to zero for the rest of the combat round.

PROV PAW2

Name: ƒI[ƒgƒ}ƒVƒ“2 (Auto II)�Slot: 2Part: PAW2ƒvƒƒEƒu (Prov PAW2) / Body�Use : This is similar to Auto I, but the unit will also recover from Paralyse status after the attack.

Name: BodyƒK[ƒh (Guard Body)�Slot: 1Part: PAW2ƒvƒƒEƒu (Prov PAW2) / Leg�Use : This skill can be triggered when the unit is attacked. All attacks to the body will be taken by the arms.

Name: ƒ_ƒuƒ‹ƒVƒ‡ƒbƒg1 (Double Shot I)Slot: 2Part: PAW2ƒvƒƒEƒu (Prov PAW2) / Arm�Use : This skill is similar to Double Punch I, but both arms must be equipped with the same type of gun arms.

TIEQI

Name: “G‘®–h2 (Enemy Defense Class II)Slot: 2Part: “S‹R4Œ^ (Tieqi) / BodyUse : This skill is similar to Enemy Defense Class I, but the target's Defense Class Modifier is decreased by 2 levels.

Name: Œ˜ŽçŒãU2 (Brace II)�Slot: 2Part: “S‹R4Œ^ (Tieqi) / LegUse : This skill is similar to Brace I, but damage done by the enemy is reduced by 80%.

Name: ƒXƒiƒCƒvLeg (Aim Leg)Slot: 3Part: “S‹R4Œ^ (Tieqi) / ArmUse : This is similar to Aim. This time, all shots will target the enemy's leg.

GREZEX

Name: •mŽ€UŒ‚ (Hard Knocks)�Slot: 1Part: ƒOƒŠƒŒƒ[ƒNƒX (Grezex) / LegUse : When the unit is at "critical" conditions, the Weapon Proficiency Levels of the pilot will increase temporarily.

Name: ƒXƒiƒCƒvAny (Aim)Slot: 3Part: ƒOƒŠƒŒƒ[ƒNƒX (Grezex) / ArmUse : This skill can be triggered when the unit attacks with a multi hit weapon (i.e. shotguns and machine guns). All shots will target a (random) part of the enemy when this skill is triggered.

Name: ƒY[ƒ€3 (Zoom 3)�Slot: 3Part: ƒOƒŠƒŒƒ[ƒNƒX (Grezex) / BodyUse : This is similar to Zoom I, but the hit rate is doubled.

YONGSAI 3

Name: ƒAƒ“ƒ`DMG80 (Avoid 80)Slot: 3Part: ‰iÇ3Œ^ (Yongsai 3) / Leg�Use : This skill is similar to Avoid Damage 20, but it ignores attacks that do less than 80 points of damage.

Name: Ši‰‡Œì—v¿ (Backup Melee)�Slot: 3Part: ‰iÇ3Œ^ (Yongsai 3) / Body�Use : This skill can be triggered when the defending enemy is being surrounded by the unit and one other ally. The ally needs to have melee weapon equipped and it must be within attack range. The ally will then attack the target once.

Name: ’e”UP3 (Rate of Fire Up III)�Slot: 3Part: ‰iÇ3Œ^ (Yongsai 3) / Arm�Use : This is similar to Rate of Fire Up I, but the number of shots is doubled.

HOSUN MK112 Name: BodyƒuƒŒƒCƒN (Body Smash)Slot: 5Part: 112Ž®–@t (Hoshun MK112) / Arm�Use : This skill can be triggered when the unit attacks with a single hit weapon (i.e. melees, rifles and missiles). It breaks the body of an enemy by inflicting an amount of damage that equals to its maximum HP. (Hence, this skill is an instant death attack.)

Name: APƒRƒXƒg0 (AP -0)Slot: 3Part: 112Ž®–@t (Hoshun MK112) / Leg�Use : This skill is similar to AP -30% but subsequent action will consume no AP.

Name: ƒŠƒxƒ“ƒWBody (Revenge Body)Slot: 4Part: 112Ž®–@t (Hoshun MK112) / Body�Use : This skill can be triggered when the body of the unit is destroyed. The enemy's body will be destroyed in turn.

KASEL M2

Name: Ši“¬—ÍUP2 (Melee II)Slot: 2Part: ƒLƒƒƒZƒ‹M2 (Kasel M2) / BodyUse : The skill is similar to Melee I, but the power is increased by 1.5 times.

Name: AP3Š„Cut (AP -30%)Slot: 1Part: ƒLƒƒƒZƒ‹M2 (Kasel M2) / LegUse : This skill can be triggered when a unit performs an action. It reduces the cost of AP by 30%.

Name: ƒXƒ^ƒ“ƒpƒ“ƒ` (Stun Punch)Slot: 1Part: ƒLƒƒƒZƒ‹M2 (Kasel M2) / ArmUse : This skill can only be triggered by attacking with melee weapon. It causes "paralyse" on the target.

SHANGDI 1

Name: “G–½’†–³Œø (Enemy Accuracy Null)Slot: 3Part: ã’é1Œ^ (Shangdi 1) / Body�Use : This skill can be triggered when the unit is being attacked. The Hit Rate Modifier of the enemy becomes void.

Name: ƒ_ƒuƒ‹ƒVƒ‡ƒbƒg2 (Double Shot II)Slot: 2Part: ã’é1Œ^ (Shangdi 1) / Arm�Use : This skill is similar to Double Punch II, but the weapons must be gun arms and both weapons must be within ranges.

Name: ŒoŒ±’l3”{ (Experience x3)Slot: 2Part: ã’é1Œ^ (Shangdi 1) / Leg�Use : This skill is similar to Experience x2, but the pilot will gain three times the experience.

TIANDONG 3

Name: ƒCƒWƒFƒNƒgƒpƒ“ƒ` (Eject Puch)Slot: 1Part: “V“®3Œ^ (Tiandong 3) / ArmUse : This skill can only be triggered by attacking with a melee weapon. It causes "forced ejection" on the target.

Name: ƒAƒ“ƒ`DMG20 (Avoid 20)Slot: 1Part: “V“®3Œ^ (Tiandong 3) / LegUse : This skill can be triggered when the unit is being attacked. It ignores attacks that do less than 20 points of damage.

Name: ƒ^ƒbƒNƒ‹2 (Tackle II)Slot: 2Part: “V“®3Œ^ (Tiandong 3) / BodyUse : This skill is similar to Tackle I, but the damage is bigger.

WHISK

Name: “G‘®–h–³Œø (Enemy Defense Class Null)Slot: 3Part: ƒEƒBƒXƒN (Whisk) / BodyUse : This skill can be triggered when the unit attacks. The Defense Class Modifier of the enemy becomes void.

Name: ‰ñ”ð2 (Evade II)Slot: 2Part: ƒEƒBƒXƒN (Whisk) / LegUse : This skill is similar to Evade I but the Evade Modifier of unit is increased by 2 Levels.

Name: ƒ~ƒTƒCƒ‹—Œ‚ (Salvo)�Slot: 1Part: ƒEƒBƒXƒN (Whisk) / ArmUse : The skill can be triggered when the unit attacks with a missile launcher. All remaining missiles will be fired on the current target.

ZANISLEV

Name: ƒ^ƒbƒNƒ‹1 (Tackle I)Slot: 1Part: ƒ[ƒjƒXƒŒƒ” (Zenislev) / BodyUse : This is another melee skill that can only be triggered by attacking with a melee weapon. The skill increases the damage by adding the body weight to the attack.

Name: ƒ_ƒuƒ‹ƒAƒTƒ‹ƒg (Double Assault)Slot: 2Part: ƒ[ƒjƒXƒŒƒ” (Zenislev) / ArmUse : This skill can be triggered when the unit is equipping a melee weapon in one arm and a non-melee weapon in the other arm. When the skill is triggered, the unit will be able to attack with both arms in the same round. Unit must be within close range of the target.

Name: â‘ÎæU1 (Initiative I)� � �Slot: 1Part: ƒ[ƒjƒXƒŒƒ” (Zenislev) / LegUse : This skill can be triggered when the enemy has the initiative in an attack. This skill reverses the initiative, but the consequent damage from the enemy will increase by 1.4 times.

GRAPPLE M1

Name: ƒ_ƒuƒ‹ƒpƒ“ƒ`1 (Double Punch I)Slot: 2Part: ƒOƒ‰ƒbƒvƒ‹M1 (Grapple M1) / ArmUse : This skill can be triggered when both arms are equipped with the same melee weapons. When the skill is triggered, the unit will be able to attack with both arms in the same action.

Name: Ši“¬—ÍUP3 (Melee III)Slot: 3Part: ƒOƒ‰ƒbƒvƒ‹M1 (Grapple M1) / BodyUse : The skill is similar to Melee I, but the power is doubled.

Name: n—û2 (Skill +2)�Slot: 2Part: ƒOƒ‰ƒbƒvƒ‹M1 (Grapple M1) / LegUse : This skill is similar to Skill +1, but the unit's Weapon Proficiency is increased by 2 levels.

JINYO MK110

Name: ƒŠƒxƒ“ƒW1 (Revenge I)Slot: 1Part: 110Ž®w—z (Jinyo MK110) / Body�Use : This can be triggered when the unit is being attacked. The skill allows the unit to perform a counter attack with damage equals to 1.2 times the damage done by the original attack.

Name: ’e”UP2 (Rate of Fire Up II)�Slot: 2Part: 110Ž®w—z (Jinyo MK110) / Arm�

Use : This is similar to Rate of Fire Up I, but the number of shots is increased by 1.5 times.

Name: Hit & Away (Fast Attack)Slot: 2Part: 110Ž®w—z (Jinyo MK110) / Leg�Use : This skill can be triggered when the unit has the initiative in an attack. The unit will try and run away from the counter attack from the enemy.

SUNYO MK111

Name: DMGFix400 (Damage Fix 400)Slot: 1Part: 111Ž®t—z (Shunyo MK111) / Body�Use : This skill is similar to Damage Fix 100. Damages from 401 - 800 will all become 400 points.

Name: AP6Š„Cut (AP -60%)Slot: 2Part: 111Ž®t—z (Shunyo MK111) / Leg�Use : This skill is similar to AP -30%. It reduces the cost of AP by 60%.

Name: ƒŠƒxƒ“ƒWƒZƒCƒ€ (Revenge Same)Slot: 3Part: 111Ž®t—z (Shunyo MK111) / Arm�Use : This is similar to Revenge I, but it does the same amount of damage to the same parts of the enemy.

QIBING 0

Name: ƒŠƒxƒ“ƒW2 (Revenge II)Slot: 2Part: Šï•º0Œ^ (Qibing 0) / BodyUse : This is similar to Revenge I, but the damage is 1.5 times the original.

Name: fallƒpƒ“ƒ` (Topple Punch)Slot: 2Part: Šï•º0Œ^ (Qibing 0) / ArmUse : This skill can be triggered when the unit attacks with a melee weapon. The enemy will fall down and its AP is reduced to zero for the rest of the combat round.

Name: DMGFix200 (Damage Fix 200)Slot: 1Part: Šï•º0Œ^ (Qibing 0) / LegUse : This skill is similar to Damage Fix 100. Damages from 201 - 400 will all become 200 points.

GENIE

Name: ƒfƒbƒhƒ}ƒVƒ“ (Auto Counter)Slot: 1

Part: ƒW[ƒj (Genie) / Leg�Use : This skill can be triggered when a part of the unit is broken. The skill delivers a counter attack to the enemy.

Name: ‘®–h1 (Defense Class I)Slot: 1Part: ƒW[ƒj (Genie) / Body�Use : This skill can be triggered when the unit is attacked. The Defense Class Modifier (for all elements) of the unit is increased by 1 level.

Name: lŠÔDMG3 (Pilot Damage 3)�Slot: 3Part: ƒW[ƒj (Genie) / Arm�Use : This skill is similar to Pilot Damage I, but the damage is much bigger, usually about three quarters of the pilot's maximum HP.

KYOKEI MK 108

Name: ALL or NO (Hit or Miss)Slot: 1Part: 108Ž®‹Œx (Kyokei MK108) / ArmUse : The skill can be triggered when the unit attacks with a multi hit weapon (i.e. shotguns or machine guns). Either all bullets will hit the target or none will score a hit.

Name: Ši“¬—ÍUP1 (Melee I)Slot: 1Part: 108Ž®‹Œx (Kyokei MK108) / BodyUse : This skill can only be triggered by attacking with a melee weapon. The power of the melee weapon is incresed by 1.2 times with this skill.

Name: DMGFix100 (Damage Fix 100)Slot: 1Part: 108Ž®‹Œx (Kyokei MK108) / LegUse : This skill can be triggered when the unit is attacked. Damages from 101 - 200 points will all become 100 points.

GETTY

Name: ƒŠƒxƒ“ƒW3 (Revenge III)Slot: 3Part: ƒQƒCƒeƒB (Getty) / BodyUse : This is similar to Revenge I, but the damage is twice the original.

Name: “Gn—û2 (Enemy Skill II)�Slot: 2Part: ƒQƒCƒeƒB (Getty) / LegUse : This skill is similar to Enemy Skill I, but it decreases the Weapon Proficiency of the enemy by 2 levels.

Name: •ïˆÍŽËŒ‚ (Firing Squad)Slot: 3Part: ƒQƒCƒeƒB (Getty) / Arm

Use : This skill can be triggered when the defending enemy is being surrounded by at least two other allies. All allies need to have gun arms equipped and they must be within their attack range. Each ally will then shoot the target once.

DRAKE M2C

Name: ƒ`ƒƒƒt (Chaff)Slot: 1Part: ƒhƒŒ[ƒOM2C (Drake M2C) / Body�Use : This skill can be triggered when the unit is being attacked by a missile. The skill will cause the missile to miss.

Name: lŠÔDMG1 (Pilot Damage 1)�Slot: 1Part: ƒhƒŒ[ƒOM2C (Drake M2C) / Arm�Use : This skill can be triggered when the unit attacks. It damages the pilot of the enemy unit. The damage is about a quarter of the pilot's maximum HP (usually 5 points).

Name: ŒoŒ±’l2”{ (Experience x2)Slot: 1Part: ƒhƒŒ[ƒOM2C (Drake M2C) / Leg�Use : This skill can be triggered after an action. The pilot will gain twice the amount of the usual experience points for his / her Weapon Proficiency Level.

ZEROS

Name: ƒV[ƒ‹ƒhAtk1 (Shield Attack I)�Slot: 1Part: ƒ[ƒƒX (Zeros) / Arm�Use : This skill can only be triggered when the unit is at a close range from the enemy. Attacks with equipped shield.

Name: “G‰ñ”ð1 (Enemy Evade I)Slot: 1Part: ƒ[ƒƒX (Zeros) / Body�Use : This skill can be triggered when the unit attacks an enemy. The target Evade modifier is decreased by 1 level.

Name: â‘ÎæU2 (Initiative II)� � �Slot: 2Part: ƒ[ƒƒX (Zeros) / Leg�Use : This skill is similar to Initiative I, but the consequent damage from the enemy will only increase by 1.2 times.

MELEDYNE M1

Name: ƒpƒjƒbƒNƒVƒ‡ƒbƒg (Panic Shot)Slot: 1Part: ƒƒŒƒfƒBƒ“M1 (Meledyne M1) / Arm�Use : This skill can be triggered by attacking with a gun arm. It causes the Confuse status to the target.

Name: “G‘®–h1 (Enemy Defense Class I)Slot: 1Part: ƒƒŒƒfƒBƒ“M1 (Meledyne M1) / Body�Use : This skill can be triggered when the unit attacks an enemy. The target's Defense Class modifier is decreased by 1 level.

Name: n—û1 (Skill +1)�Slot: 1Part: ƒƒŒƒfƒBƒ“M1 (Meledyne M1) / Leg�Use : This skill can be triggered when the unit attacks a target. It increases the unit's Weapon Proficiency (temporarily) by 1 level.

LENGHE 1

Name: â‘ÎæU3 (Initiative III)� � �Slot: 3Part: —â‰Í1Œ^ (Lenghe 1) / BodyUse : This skill is similar to Initiative I, but the consequent damage from the enemy will remain the same.

Name: •ïˆÍŠi“¬ (Gang Beating)Slot: 3Part: —â‰Í1Œ^ (Lenghe 1) / LegUse : This is similar to Firing Squad, but all the allies need to have melee weapons equipped and all of them need to be in closed range.

Name: ƒV[ƒ‹ƒhAtk3 (Shield Attack III)�Slot: 3Part: —â‰Í1Œ^ (Lenghe 1) / ArmUse : This is similar to Shield Attack I, but the damage is much bigger.

LAIYING

Name: n—û3 (Skill +3)�Slot: 3Part: —ˆŒ}1Œ^ (Laiying Type I) / LegUse : This skill is similar to Skill +1, but the unit's Weapon Proficiency is increased by 3 levels.

Name: lŠÔDMG2 (Pilot Damage 2)�Slot: 2Part: —ˆŒ}1Œ^ (Laiying Type I) / ArmUse : This skill is similar to Pilot Damage I, but the damage is bigger, usually about half of the pilot's maximum HP.

Name: ‘®–h2 (Defense Class II)Slot: 2Part: —ˆŒ}1Œ^ (Laiying Type I) / BodyUse : This skill is similar to Defense Class I, but the Defense Class Modifier of the unit is increased by 2 levels.

LANZE

Name: ƒV[ƒ‹ƒhAtk2 (Shield Attack II)�Slot: 2Part: ƒ‰ƒIƒyƒtƒB[ƒA (Lanze) / Arm�Use : This is similar to Shield Attack I, but the damage is bigger.

Name: ƒ^ƒbƒNƒ‹3 (Tackle III)Slot: 3Part: ƒ‰ƒIƒyƒtƒB[ƒA (Lanze) / Body�Use : This skill is similar to Tackle I, but the damage is much bigger.

Name: ƒAƒ“ƒ`DMG40 (Avoid 40)Slot: 2Part: ƒ‰ƒIƒyƒtƒB[ƒA (Lanze) / Leg�Use : This skill is similar to Avoid Damage 20, but it ignores attacks that do less than 40 points of damage.

Quantity Digits to Accompany Part Name Modifier Codes 000 - Blank001 - Hardblow002 - Nothing003 - Bone Buster004 - Fear Fist005 - Mk10 Fist006 - Mk12 Fist007 - Fatal Buster00B - Mk16 Fist00C - Mk20 Fist00D - Max Weight00E - Big Buster00F - Attack Fist010 - Assault Fist011 - Heavy Fist012 - Heavy Weight013 - War Hammer014 - Cleave Axe015 - Mk9 Baton016 - Mk13 Baton017 - Venus018 - Riot Baton019 - Riot Baton01A - Sharp Spike01B - Heavy Spike01C - Mk18 Spike01D - Mk22 Spike01E - Last Strike01F - Franbar FF020 - Mk9 Sniper021 - Laoxing 6

022 - Laohu 3023 - Mk11 Sniper024 - Barcam RR025 - Einband026 - Scarab F2027 - Mk8 Rifle028 - 80mm Gun029 - Kodo SN99002A - DGS-2502B - Mingda 202C - Huida 302D - Arc Barrel 402E - Achin 5102F - Nissai 30030 - Shunda 4031 - Beckwood M9032 - Nissai 90MF033 - 17.5mm MG034 - 25mm MG035 - 30.2mm MG036 - 20mm MG037 - 27mm MG038 - 20mm MG039 - 12mm MG03A - 17mm MG03B - 17mm MG03C - 30mm MG03D - 32mm MG03E - 17.5mm MG03F - 20mm MG040 - 7.7mm MG041 - 17.5mm MG042 - 30mm MG043 - 17.5mm MG044 - 32mm MG045 - 27mm MG046 - Odin M98047 - SPPG 14048 - Chongdu 2049 - Chongta 304A - Desoto M30004B - Chongte 004C - Chongchang 104D - Heat Stream04E - Huoliu 104F - Huosai 2

050 - Huoyao 3051 - Hot Gazel052 - Quill053 - Wagtail 2054 - Yunsheng 34055 - Zhiniao 50056 - Bjariger057 - Canary 2058 - Miner AT059 - Huoji 2205A - Drozel05B - Nightingale05C - Starling05D - Yunsheng 3805E - Zhiniao 6105F - Bantam060 - Huoji 34061 - Nothing062 - Yunsheng 39063 - Yunsheng 42064 - Kongsheng 2065 - Wagtail 1066 - Miner AT1067 - Kongsheng 1068 - Zhiniao 62069 - Yunsheng 4406A - 120mm Gun06B - Nothing06C - Nothing06D - 160mm Gun06E - Nothing06F - 120mm Gun070 - 130mm Gun071 - 100mm Gun072 - 40mm Gun073 - 100mm Gun074 - 80mm Gun075 - 92mm Gun076 - 130mm Gun077 - 130mm Gun078 - 130mm Gun079 - Exp Beam07A - P-Rifle07B - Exp P-Gun07C - Basic P-Gun07D - Hvy P-Gun

07E - Wanzerfaust07F - Type 10 GR080 - Type 13 GR081 - Type 14 GR082 - Fause GGR083 - Type 15 GR084 - Type 10 GR085 - Type 13 GR086 - Type 15 GR087 - Type 13 GR088 - GGR 52089 - Type 13 GR08A - Mk6 Shield08B - SN-100G08C - Buckler08D - Hvy Shield08E - SN-107G08F - Riot Shield090 - Lite Shield091 - Def Shield092 - Last Defense093 - Mk10 Shield094 - BX002095 - BX056096 - BX090097 - BPT3A098 - BPT12B099 - BPT9MAX09A - Nothing09B - Nothing09C - Rucksack L09D - Placid09E - Mk3 Pack09F - Mk6 Pack0A0 - Mk5 E-Pack0A1 - Mk7 E-Pack0A2 - Mk8 E-Pack0A3 - Pistol0A4 - AT Rifle0A5 - Zenislev0A6 - Vinedrai0A7 - Whisk0A8 - Tiandong 30A9 - Lenghe 10AA - Pare PAW10AB - Grapple M1

0AC - Kyokei Mk1080AD - Yongsai 30AE - Jinyo Mk1100AF - Drake M2C0B0 - Kyojun Mk1070B1 - Meledyne M10B2 - Rekson M4F0B3 - Foura M12A0B4 - Enyo Mk1090B5 - Zeros0B6 - Teiqi 40B7 - Shangdi 10B8 - Kasel M20B9 - Shunyo Mk1110BA - Genie0BB - Laiying 10BC - Nothing0BD - Nothing0BE - Nothing0BF - Nothing0C0 - Grezex0C1 - Lanze0C2 - Dummy parts0C3 - Getty0C4 - Prov PAW20C5 - Wude 30C6 - Qibing 00C7 - Mingtian 10C8 - Shunwang 10C9 - Nothing0CA - Hoshun Mk1120CB - Chixuan 60CC - Oceanhahn0CD - Hanniger0CE - Hanniger0CF - Hanniger P0D0 - Shengfeng 50D1 - Shengfeng 5K0D2 - Nothing0D3 - Nothing0D4 - Nothing0D5 - Nothing0D6 - MBT2 Kuarve0D7 - MBT2 Kuarve0D8 - Mk54 MBT0D9 - MBT2 Kuarve

0DA - Mk59 APC0DB - Mk73 MBT0DC - Mk9 AFV0DD - Mk20 AFV0DE - Mk20 AFV0DF - Sekida0E0 - Sekida0E1 - Sekida0E2 - Mk12 AFV0E3 - Flatbed0E4 - Flatbed0E5 - Mk1 APC0E6 - Nothing0E7 - MMG3 Ship0E8 - MMG3 Ship0E9 - Mk39 PT Boat0EA - Mk39 PT Boat0EB - Mk39 PT Boat0EC - Mk39 PT Boat0ED - 12mm MG0EE - 40mm Gun0EF - Dual Cannon0F0 - Mk42 Quad0F1 - 100mm Gun0F2 - Yunsheng 420F3 - Kehei 00F4 - Genie Arm0F5 - Kexi 10F6 - Brenos0F7 - Nilong 10F8 - Cadenza Head0F9 - Cadenza Pack0FA - Cadenza0FB - Qinghuayu 10FC - Monster0FD - Bihu 10FE - Haolong 40FF - Ziangyu 2100 - Methane WZR101 - Taita 4102 - Taita 4K103 - Mk8 Support104 - Armored Car105 - P-Gun Car106 - Mk5 AFV107 - Kodomari

108 - Heidong 3109 - Land Mine10A - Area Mine10B - Grenade10C - Missile10D - Repair10E - Repair Hi10F - Repair Mx110 - Restore Lo111 - Restore Hi112 - Restore Mx113 - Recover114 - Recover Mx115 - Shield Rpr116 - Shield Mx117 - COM4118 - COMB652119 - COMB60311A - COMB55411B - COMC55411C - COMC65411D - COMC75411E - COMG1011F - COM5120 - COM6

Japan -------------------------- ADDRESS :                                       PASSWORD :   /PPS/GOVERNMENT/JAPAN                             [992]    JAPAN PUBLIC SECURITY (JAPAN SELECTION)        [JA9AN]    JAPAN PUBLIC SECURITY (OCU SELECTION)          [0CU]    JAPAN PUBLIC SECURITY (USN SELECTION)          [U2N]    JAPAN PUBLIC SECURITY (DA HAN ZHONG SELECTION) [D8Z]   JDFINT/GOVERNMENT/JAPAN                           [D07]    PROJECT (MIDAS)                                [MM]    GUARDFORCE STAFF                               [SA2KI]    MOBILITY ASSULT DPT.                           [BLACKI]   KIRISPVS/CORPORATION/JAPAN                        [SYUNYOU] KIRSHIMAID/CORPORATION/JAPAN ARMOREDKIN/OTHER/JAPAN OKINAWAOCD/GOVERNMENT/JAPAN JBNNEDITING/CORPORATION/JAPAN                     [YAMS] JPO/GOVERNMENT/JAPAN JDFORCE/GOVERNMENT/JAPAN                          [JDFSMAP] MFA/GOVERNMENT/JAPAN NETCOMSYS/CORPORATION/JAPAN                       [TA3BW] IGUCHI/CORPORATION/JAPAN

NTJ/GOVERNMENT/JAPAN (1ST OPTION)                 [SINTJ] NTJ/GOVERNMENT/JAPAN (3RD OPTION)                 [WNTJ] OOCEINFO/CORPORATION/JAPAN (3RD OPTION)           [EHOBA] TEIHOKUU/OTHER/JAPAN (DATABASE)                   [ALISA]   USN --------------------------   ADDRESS :                                        PASSWORD :   SRLUSN/GOVERNMENT/USN                            [SURSLN]      RESEARCHERS BACKGROUND DATABASE 1             [EMIR]    RESEARCHERS BACKGROUND DATABASE 2             [KEN]    RESEARCHERS BACKGROUND DATABASE 3             [WIL]   FAI/GOVERNMENT/USN (INTERNAL)                    [IAF001] {FOR M.I.D.A.S INFO}

FAI/GOVERNMENT/USN (INTERNAL)                    [IAF002] {FOR PERSONNEL INFO}     FAXIDATA/GOVERNMENT/USN      DATABASE CODE 1                               [DENNIS]    DATABASE CODE 2                               [LUKAV]    DATABASE CODE 3                               [JOE]    DATABASE CODE 4                               [CINDY]    DATABASE CODE 5                               [GASTOR]    DATABASE CODE 6                               [MARCUS]    USNNAVY/GOVERNMENT/USN                           [MARINE]   Australia --------------------------   ADDRESS :                                        PASSWORD :   CIU/GOVERNMENT/AUSTRALIA (OCU REGIONAL GATE)      [DJV]    EAST SOUTH ASIA                                [FTBTJB]  

JAPAN                                          [KBQBO]    CONGRESS                                       [PDV]   CIU/GOVERNMENT/AUSTRALIA (SECRET GATE)            [UFSDFT]   M.I.D.A.S                                      [TBEJN]   USN                                            [OTV]      DA HAN ZHONG                                   [AIE]   GDFIA/GOVERNMENT/AUSTRALIA                        [G3F8A]    G.D.F.I.A FILE ACCESS SYSTEM (M.I.D.A.S)       [M8D0S]    G.D.F.I.A FILE ACCESS SYSTEM (JDF)             [J1D2F3]    G.D.F.I.A FILE ACCESS SYSTEM (DA HAN ZHONG)    [DTHTZT]    G.D.F.I.A FILE ACCESS SYSTEM (CIU)             [C4I5U6]    G.D.F.I.A FILE ACCESS SYSTEM (PERSON)          [SEROV]   DCNSIT/CORPORATION/AUSTRALIA                      [DCN09] AUSPEND/OTHER/AUSTRALIA LEONET/CORPORATION/AUSTRALIA DCN/CORPORATION/AUSTRALIA JML/CORPORATION/AUSTRALIA      Da Han Zhong --------------------------

  ADDRESS :                                        PASSWORD :   NEWS/OTHER/DAHANZHONG HLTUAN/OTHER/DAHANZHONG                          [INKAREN]    MEMBER OF NOBLE LOTUS                         [HOANG]    MEMBER OF NOBLE LOTUS                         [RUO]    MEMBER OF NOBLE LOTUS                         [CHANG]    MEMBER OF NOBLE LOTUS                         [YUE]    MEMBER OF NOBLE LOTUS                         [ZYUNG]    MEMBER OF NOBLE LOTUS                         [ZYO]    CONQUEST MAP                                  [SMAP]  

SPONSOR                                       [PATRON]   EMBASSY/GOVERNMENT/DAHANZHONG                    [RAT2C] DHD/CORPORATION/DAHANZHONG DHMDBIANJI/CORPORATION/DAHANZHONG                [08DHMD]

DHZFIS/GOVERNMENT/DAHANZHONG                     [DFHISZ] M.I.D.A.S INFO                                   [ADIMS] IMAGINARY INFO                                   [FIINNO]   SHURUANJIAN/CORPORATION/DAHANZHONG               [CLOT]

REMBASSY/GOVERNMENT/DAHANZHONG                   [REBSY]     PERSONNEL DATABASE                           [VAR]   Plans To Acquire M.I.D.A.S Technology            [PLANM] Missing Imaginary Number                         [ALONE] PAPEL/CORPORATION/SINGAPORE TWHI/CORPORATION/DAHANZHONG DHZG/GOVERNMENT/DAHANZHONG TTSOFT/CORPORATION/DAHANZHONG

Hoshun Mk112: 555XKR224Barilar Farm: 123A56BCUnsolved: 1TAXHELL

Best Wanzer

When you are in Japan during the coup, visit the Australian spender's page. Select "Garbagepit", use the Inferno Dial and type 555(XKR)224. Talk to the mysterious person and he will give you a Hoshun Mk112 and a Heavy Pulse Gun. Go and immediately upgrade the Hoshun Mk112. Once this is done, put on the Heavy Pulse Gun and a Fatil Buster. If you are not able to get the Fatil Buster at this time, you will get it soon. You can either put a backpack on the Hoshun Mk112 or you can put on a power pack. The backpack is preferred because of the distance. Do not put a shoulder weapon there, because it will just make your weight go down. The Heavy Pulse Gun has the range of 1 and its attack power is a lot better. Most Wanzers will lose their arm if you hit it. Always use the Wanzer itself -- every thing is over 1000 hp.

Masuk "Network/Select Forum/Australia/Other/Auspen" 555XKR224