from the-traditional-to-the-virtual
TRANSCRIPT
Centre for Education and Work
Centre for Education and Work
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www.cewca.orgCyber Summit 2015
Presentation by Suzanne Winterflood, Executive DirectorFROM THE TRADITIONALTO THE VIRTUALTHE JOURNEY OF WORK-BASED LEARNING
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www.cewca.orgAGENDATraditional ApproachesBreaking New GroundSummaryAdaptive and Mobile LearningVirtual Reality and BeyondAbout Us2. The CEW journey of design and deliveryContact Us
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www.cewca.orgCEW not for profit organization 15 yearABOUT US:Core business training and development utilizing interactive technology and digital resourcesClients include Federal and Provincial Govt., public sector, crown corporations and private sectorBlending adult learning, multi-media, and project managementInnovative, Responsive and Unique
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www.cewca.orgTRADITIONAL APPROACH:Research - to support resource developmentDevelopment Adult educators focus on Learning Outcomes and design curriculum and contentResources - Paper-based; training manuals; facilitators guides etc.Delivery Classroom based; OHPs; written exercises; role play etc.Evaluation tests; exams; learner feedback
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www.cewca.org
BREAKING NEW GROUND: The need to adapt to new ways of design and delivery due to evolution of new and emerging technologies:Research internet gave greater access to global researchDevelopment a blend of adult educators; graphic designers; software technology expertsResources No longer teacher/facilitator dependent; Introduction of DVDs; Video; Websites increased access to information via the internetDelivery - Early approaches to blended deliveryEvaluation consideration needed for using different analytics
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Early 2006 the CEW recognized the need to adapt to new ways of design & delivery due to evolution of new & emerging technologies
Under Resources- could add a line- 'Resources no longer teacher/facilitator dependent' or 'Increased access to information via theInternet'6
www.cewca.orgwww.learntheworkplace.caDigital resources to help immigrants adapt and learn about Canadian workplace culture.
Activities included:Focus groupsDevelopment of work-based scenarios Development of website with learning modulesPilot tools and materialsDevelop and pilot online mentoring
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Animation; Simple games;Branching scenarios;Decision Making
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Learn the Workplace
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www.cewca.org
CHALLENGES:The CEW:Introduction to new design methodologies and development tools Understanding of how to adapt learning outcomes into digital worldUnderstanding UX and HIUnder-estimated required development time Adaptation of project management practice for technology projectsThe Learner:Limited access to technologyLimited experience of learning using new media and emerging technologiesLimited experience of facilitators/educators of using online learning resources
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ADAPTIVE & MOBILE LEARNING: Need to ensure our learning resources capable of being delivered in new and innovative ways to ensure continued quality learning resources:Research greater ability to access global best practiceDevelopment Advanced team skills; collaborative approaches to produce content; blend of learning theory and new media designResources interactive e-tivities; video; 2D scenarios; drag & drop quizzes ..Delivery - Responsive website; IOS and Android Apps; interactive e-books Evaluation new ways of gathering data; Google analytics; online feedback
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SAFETY AND HEALTH INTERACTIVE E-BOOKS: EDITION 1:EDITION 2:
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Health and Safety eBooks
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CHALLENGES:The CEW:Very different ways of approaching curriculumUnique collaborative team approach Managing expectations of stakeholdersEmployer engagementEfficacy of tactile learningThe Learner:Different ways of learningAccessibilityChallenges of self-guided learningFamiliarity with using tablets
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VIRTUAL REALITY AND BEYOND:Multi-media technologies have advanced exponentially:GamificationSimulations3D Virtual Reality3D VideoWearable technology
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3D FULLY IMMERSIVE VIRTUAL REALITY
5 year project funded by WEDIndustry demands for advanced skillsPost Secondary require affordable technologyVirtual Reality revolutionizing learning
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manouVR
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www.cewca.org
3D Virtual Reality:Changes the way you approach delivering learning. 3D Virtual Reality enables safe environments to learn hands on skills.Research implemented different methodologies; partnered with trades schools, apprenticeship, CWB Development initially R&D project with a commercialization outcome. New project management skills required. Need for other skills including graphic designers; unity developers; gaming expertise; hardware engineers; software engineers Resources 3D virtual reality learning is the resource! Skills learning and rehearsal of learning contained inside the VR. Instructors require supporting training resources to assist them to know how to adapt their traditional curriculum to incorporate 3D VR and other technology toolsDelivery consumables including 3D headsets; computers; handtools; interactive software programEvaluation - continuous evaluation via haptic feedback; Google analytics etc.
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www.cewca.org
CHALLENGES:The CEW:One of first NFPOs ever awarded this type of contract Availability of consumable products; Steep learning curve to keep ahead of the gameUnderstanding how to adapt and incorporate pre-developed curriculum into a visual and interactive learning environmentPost Secondary instructors lack of understanding of how to incorporate VR into learning modelKeeping project current of new technology Leap motion sensors; 3D video; blue tooth technology; google cardboard; Samsung headsets etc)Managing funder expectationsFunders want it NOW! Educators want it NOW! Industry want it NOW!
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www.cewca.org
CHALLENGES:Using innovative ways of teaching is the challenge of keeping them engaged in theoretical topics. Virtual worlds for education brings with it the need to understand the relationship between the use of virtual environments and the educational context.Orientation and navigation for new usersTeaching activities what is reasonableAccessibility the more immersive it becomes the more complex it becomesActive participation of students Dynamic teaching and learningContent dynamic perspective moving content from static to dynamic changes the relationship of the instructor and studentVirtual Simulation finding the balance
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SUMMARY:Major shift from delivering traditional learningLearners expectations for dynamic but supported e-learningImpact of cloud-based technology Increased access to information via internetIntroduction of new project management approachesKeeping current of new technologiesKeep the learner and learning outcomes at the heart
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CONTACT US:Suzanne Winterflood Executive DirectorCentre for Education and Worke. [email protected]. 204 989 7143c. 204 771 0263
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