from playability to a hierarchical game usability model

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Page 1: From Playability to a Hierarchical Game Usability Model
Page 2: From Playability to a Hierarchical Game Usability Model

Blekinge Institute of Technology

PhD Candidate

Digital Game Development Degree

EU FUGA (“Fun of Gaming”) project

Fun & player experience research

Biometrics consulting

Page 3: From Playability to a Hierarchical Game Usability Model

1. Related Work

2. A Game Usability Model

3. Take Home Message

Page 4: From Playability to a Hierarchical Game Usability Model

Playability from Järvinen et al.

“a collection of criteria with which to evaluate a product’s gameplay or interaction”

Playability is

1. Functional

2. Structural

3. Audiovisual

4. Social

Page 5: From Playability to a Hierarchical Game Usability Model

Desurvire et al.

1. Game play

2. Game story

3. Game mechanics

4. Game usability

Korhonen et al.

1. Game usability

2. Mobility

3. Gameplay

Page 6: From Playability to a Hierarchical Game Usability Model

Development dimension

1. Constructs

2. Quality level

3. Analysis approach

Functional dimension

Concrete

Abstract

Page 7: From Playability to a Hierarchical Game Usability Model
Page 8: From Playability to a Hierarchical Game Usability Model

Different game quality checks require different approaches

Game quality focuses around

1. Technology

2. Player experience

3. Community

Quality control should include all of these aspects

Page 9: From Playability to a Hierarchical Game Usability Model

Desurvire, H., Caplan, M. and Toth, J. A. Using Heuristics to Evaluate the Playability of Games. In CHI '04 extended abstracts on Human factors in computing systems (Vienna, Austria). ACM, 2004, 1509-1512. DOI = 10.1145/985921.986102.

Järvinen, A., Heliö, S. and Mäyrä, F. Communication and Community in Digital Entertainment Services. PrestudyResearch Report, Hypermedia Laboratory, University of Tampere, Tampere, 2002. Retrieved on 2009-02-09 from http://tampub.uta.fi/tup/951-44-5432-4.pdf.

Korhonen, H. and Koivisto, E. M. I. Playability Heuristics for Mobile Games. In Proceedings of the 8th conference on Human-computer interaction with mobile devices and services (Helsinki, Finland). ACM, 2006, 9-16. DOI = 10.1145/1152215.1152218.

Page 10: From Playability to a Hierarchical Game Usability Model

[email protected]

gamescience.bth.se

www.acagamic.com

Connect at www.linkedin.com/in/nacke

Blekinge Institute of Technology

Box 214

SE-374 24 Karlshamn

Sweden