from east to west — computer animation education in china and the united states
TRANSCRIPT
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Abstract
This paper contrasts the different approaches to computeranimation education in China and the United States. The
intent of this paper is to discuss the state of animation
education in China, and to consider the value of such
an education in academia or in the animation industry.
American universities tend to position themselves
either with industry or with a fine arts/experimental
approach. Animation education in China is currently
in an ambiguous stage. By comparing approaches in
China and the United States, possibilities for clear
pedagogical/curricular trajectories for Chinese students
entering the field of animation can be identified. Because
animation education and industry in both locationsis being drastically affected both by increased power
of and access to digital tools, as well as by alternate
dissemination venues (DVD, web, cable, and mobile),
this is an opportune time to debate this topic.
Historical backgroundIn the United States, the animation industry has been
present since the early 1900s. Traditionally, animation
training took place in the studios under a master/
apprentice system. As educational interest in animation
grew, animation programs appeared in Americancolleges and universities.
In comparison, the animation industry in China dates
only to the 1950s. Animation as a field of study and
as a major in universities only surfaced in China
recently (during the 1980s). The Chinese government
has increasingly supported animation education and
the animation industry since the mid-1990s (there are
now 1,250 universities and schools that offer animation
courses).
Many animation firms with a global presence areheadquartered in the United States. When hiring
employees, these American animation companies look
for graduates with sets of specialized skills often they
From East to West Computer Animation
Education in China and the United States
Hui ZhuAcademy Art and DesignTsinghua University, [email protected]
Bruce WandsSchool of VISUAL ARTS, United [email protected]
Sven TravisParsons the New School for Design,United [email protected]
Xiaobo LuTsinghua University, [email protected]
prefer candidates with several years experience in the
industry.
In China, animation studios with a significant presence
are either part of the state-sponsored television and
film industry (such as China Central TVs animation
department), or private companies that operate under
contract with foreign firms. Animation companies in
China seek graduates with multiple proficiencies who
can be involved from initial design to post-production
tasks.
In both China and United States, the animation field is
growing quickly. The genre has expanded to include
feature films, television, games, and commercials.
Distribution venues now include the Internet, cable
TV, and portable devices. In both countries, animation
education must balance instruction in marketable skills
with creativity and academic research.
Animation education in the United
StatesTypical American computer animation curricula include
training in traditional principles of animation such
as motion drawing, character, and cell techniques, as
well as instruction in mainstream 3d packages such
as Maya and/or 3d Studio Max, including modeling,
rigging, texturing, lighting and rendering. Approaches
to animation education vary between art schools and
universities. Art schools use more part-time faculty who
are professionally active in the animation industry. This
ensures that instructors possess real-world understanding
of industry processes and practices, mirroring the
traditional master/apprentice process. Such instructors
may bring different emphases and approaches to the
classroom, but they share a common industry-oriented
focus.
At the university level, most faculty are full-time, and
generally focus more on animation theory and research.
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Some university faculty also produce animation. While
there is some overlap, art schools generally provide a
curriculum that is industry-aligned, while universities
tend towards a fine arts/experimental approach, or
towards scholarly/historical/critical activity.
Across all types of schools there is an increasing
influence of non-traditional production and dissemination
techniques. Flash, After Effects, Final Cut, and
digital adaptation of traditional techniques (cut paper,
claymation, stop motion, video collage, etc.) are shaking
up the learning processes and the end result. That young
animators are posting their work to YouTube years before
they reach college age suggests the need for radical new
learning pedagogies within higher education.
Animation education in ChinaIn China, although more universities are teaching
animation courses, there are limited employment
opportunities for graduates (the Chinese animation
industry is still young and there are few Chinese-
produced original animation films). Instructors in
Chinese animation programs tend to have a fine arts
background and an artistic perspective, with little or any
animation industry experience. Courses in animation
theory also have little relevance in the current jobmarket.
Students studying animation in China are extremely well
versed in illustration. Most schools require applicants
to pass an exam of visual art fundamentals, including
drawing, color, and design. Incoming students excel in
these areas. University curricula are focused on nurturing
this assortment of skills into an artistic sensibility.
This does not always jibe well with the need to master
a variety of skills specific to the field of animation.
Students often graduate with excellent fine arts skills,
but with less animation-specific knowledge. Add thisto uneven access to distribution platforms such as the
Internet, and the disconnect between Chinese animation
curriculum and the global industry is exacerbated.
Clockwise from top:Computer Lab, School of VISUAL ARTS, New York
Animation.Alex Feurer. Parsons the New School for DesignAnimation Mirage. Youngwoong Jang. School of VISUAL ARTS 2006
Animation Simulacra. Tatchapon Lertwirojkul. School of VISUAL ARTS 2007
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The most common criticism voiced by animation
graduates in China is the disparity between what they
are taught and the skills that the animation industry
requires. One of the most important approaches that
the Chinese animation educational community could
learn from American animation education is to provide
a clear and strong relationship between the objectives
and expectations of animation education and the actual
application of such an education in the real world.
ConclusionFor animation education in China to develop and grow
in meaningful and productive ways, three approaches
may be suggested. The first is for Chinese universities
to establish practical relationships with the animation
industry, both Chinese and global. This will produce
knowledgeable, experienced faculty and turn out
graduates who can easily move into the industry and
thrive.
The second approach is for Chinese universities to
create projects that allow Chinese animation to developits own distinct characteristics. All educators must rely
on their countrys history and cultural background,
against the backdrop of worldwide industry. China
has its own aesthetics and is able to display its arts in
beautiful, interesting, and even striking ways that are
different from the West. China also has a rich tradition
of folk art, lore, and tales. All of these must be applied
to the animation realm. Puppet theatre can be a fertile
resource for the development of stop-motion animation.
Traditional brush and line illustration brings tremendous
possibility into time-based media (at the Academy of Art
and Design at Tsinghua University in Beijing, traditional
brush and line illustration has been incorporated into the
animation fundamentals curriculum, resulting in a very
innovative course).
Finally, animation programs in China would benefit
from increased interaction with universities in the United
States and other countries. Shared classes and projects
possibly even industry sponsored, would be of great
help. Any exchange in the fast-changing animation
sphere benefits both sides. Building shared academic
pedagogies and distributed learning internationally
will move Chinese universities into a global exchange,
critical when interacting with an animation industry that
is international in nature.
Clockwise from top:Computer Animation Lab, Academy Art & Design of Tsinghua University, Beijing
Animation Lab, Academy Art & Design of Tsinghua University, BeijingFilm Studio, Academy Art & Design of Tsinghua University, Beijing
Character Wawa. Hui Zhu. Academy Art & Design of Tsinghua University 2005
Animation Pig, Gong Zhang. Academy Art & Design of Tsinghua University 2006