from east to west — computer animation education in china and the united states

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  • 8/7/2019 From East to West Computer Animation Education in China and the United States

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    50714TH INTERNATIONAL SYMPOSIUM ON ELECTRONIC ART

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    Abstract

    This paper contrasts the different approaches to computeranimation education in China and the United States. The

    intent of this paper is to discuss the state of animation

    education in China, and to consider the value of such

    an education in academia or in the animation industry.

    American universities tend to position themselves

    either with industry or with a fine arts/experimental

    approach. Animation education in China is currently

    in an ambiguous stage. By comparing approaches in

    China and the United States, possibilities for clear

    pedagogical/curricular trajectories for Chinese students

    entering the field of animation can be identified. Because

    animation education and industry in both locationsis being drastically affected both by increased power

    of and access to digital tools, as well as by alternate

    dissemination venues (DVD, web, cable, and mobile),

    this is an opportune time to debate this topic.

    Historical backgroundIn the United States, the animation industry has been

    present since the early 1900s. Traditionally, animation

    training took place in the studios under a master/

    apprentice system. As educational interest in animation

    grew, animation programs appeared in Americancolleges and universities.

    In comparison, the animation industry in China dates

    only to the 1950s. Animation as a field of study and

    as a major in universities only surfaced in China

    recently (during the 1980s). The Chinese government

    has increasingly supported animation education and

    the animation industry since the mid-1990s (there are

    now 1,250 universities and schools that offer animation

    courses).

    Many animation firms with a global presence areheadquartered in the United States. When hiring

    employees, these American animation companies look

    for graduates with sets of specialized skills often they

    From East to West Computer Animation

    Education in China and the United States

    Hui ZhuAcademy Art and DesignTsinghua University, [email protected]

    Bruce WandsSchool of VISUAL ARTS, United [email protected]

    Sven TravisParsons the New School for Design,United [email protected]

    Xiaobo LuTsinghua University, [email protected]

    prefer candidates with several years experience in the

    industry.

    In China, animation studios with a significant presence

    are either part of the state-sponsored television and

    film industry (such as China Central TVs animation

    department), or private companies that operate under

    contract with foreign firms. Animation companies in

    China seek graduates with multiple proficiencies who

    can be involved from initial design to post-production

    tasks.

    In both China and United States, the animation field is

    growing quickly. The genre has expanded to include

    feature films, television, games, and commercials.

    Distribution venues now include the Internet, cable

    TV, and portable devices. In both countries, animation

    education must balance instruction in marketable skills

    with creativity and academic research.

    Animation education in the United

    StatesTypical American computer animation curricula include

    training in traditional principles of animation such

    as motion drawing, character, and cell techniques, as

    well as instruction in mainstream 3d packages such

    as Maya and/or 3d Studio Max, including modeling,

    rigging, texturing, lighting and rendering. Approaches

    to animation education vary between art schools and

    universities. Art schools use more part-time faculty who

    are professionally active in the animation industry. This

    ensures that instructors possess real-world understanding

    of industry processes and practices, mirroring the

    traditional master/apprentice process. Such instructors

    may bring different emphases and approaches to the

    classroom, but they share a common industry-oriented

    focus.

    At the university level, most faculty are full-time, and

    generally focus more on animation theory and research.

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    Some university faculty also produce animation. While

    there is some overlap, art schools generally provide a

    curriculum that is industry-aligned, while universities

    tend towards a fine arts/experimental approach, or

    towards scholarly/historical/critical activity.

    Across all types of schools there is an increasing

    influence of non-traditional production and dissemination

    techniques. Flash, After Effects, Final Cut, and

    digital adaptation of traditional techniques (cut paper,

    claymation, stop motion, video collage, etc.) are shaking

    up the learning processes and the end result. That young

    animators are posting their work to YouTube years before

    they reach college age suggests the need for radical new

    learning pedagogies within higher education.

    Animation education in ChinaIn China, although more universities are teaching

    animation courses, there are limited employment

    opportunities for graduates (the Chinese animation

    industry is still young and there are few Chinese-

    produced original animation films). Instructors in

    Chinese animation programs tend to have a fine arts

    background and an artistic perspective, with little or any

    animation industry experience. Courses in animation

    theory also have little relevance in the current jobmarket.

    Students studying animation in China are extremely well

    versed in illustration. Most schools require applicants

    to pass an exam of visual art fundamentals, including

    drawing, color, and design. Incoming students excel in

    these areas. University curricula are focused on nurturing

    this assortment of skills into an artistic sensibility.

    This does not always jibe well with the need to master

    a variety of skills specific to the field of animation.

    Students often graduate with excellent fine arts skills,

    but with less animation-specific knowledge. Add thisto uneven access to distribution platforms such as the

    Internet, and the disconnect between Chinese animation

    curriculum and the global industry is exacerbated.

    Clockwise from top:Computer Lab, School of VISUAL ARTS, New York

    Animation.Alex Feurer. Parsons the New School for DesignAnimation Mirage. Youngwoong Jang. School of VISUAL ARTS 2006

    Animation Simulacra. Tatchapon Lertwirojkul. School of VISUAL ARTS 2007

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    The most common criticism voiced by animation

    graduates in China is the disparity between what they

    are taught and the skills that the animation industry

    requires. One of the most important approaches that

    the Chinese animation educational community could

    learn from American animation education is to provide

    a clear and strong relationship between the objectives

    and expectations of animation education and the actual

    application of such an education in the real world.

    ConclusionFor animation education in China to develop and grow

    in meaningful and productive ways, three approaches

    may be suggested. The first is for Chinese universities

    to establish practical relationships with the animation

    industry, both Chinese and global. This will produce

    knowledgeable, experienced faculty and turn out

    graduates who can easily move into the industry and

    thrive.

    The second approach is for Chinese universities to

    create projects that allow Chinese animation to developits own distinct characteristics. All educators must rely

    on their countrys history and cultural background,

    against the backdrop of worldwide industry. China

    has its own aesthetics and is able to display its arts in

    beautiful, interesting, and even striking ways that are

    different from the West. China also has a rich tradition

    of folk art, lore, and tales. All of these must be applied

    to the animation realm. Puppet theatre can be a fertile

    resource for the development of stop-motion animation.

    Traditional brush and line illustration brings tremendous

    possibility into time-based media (at the Academy of Art

    and Design at Tsinghua University in Beijing, traditional

    brush and line illustration has been incorporated into the

    animation fundamentals curriculum, resulting in a very

    innovative course).

    Finally, animation programs in China would benefit

    from increased interaction with universities in the United

    States and other countries. Shared classes and projects

    possibly even industry sponsored, would be of great

    help. Any exchange in the fast-changing animation

    sphere benefits both sides. Building shared academic

    pedagogies and distributed learning internationally

    will move Chinese universities into a global exchange,

    critical when interacting with an animation industry that

    is international in nature.

    Clockwise from top:Computer Animation Lab, Academy Art & Design of Tsinghua University, Beijing

    Animation Lab, Academy Art & Design of Tsinghua University, BeijingFilm Studio, Academy Art & Design of Tsinghua University, Beijing

    Character Wawa. Hui Zhu. Academy Art & Design of Tsinghua University 2005

    Animation Pig, Gong Zhang. Academy Art & Design of Tsinghua University 2006