from 3d scene geometry to human workspace

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From 3D Scene Geometry to Human Workspace Authors: Abhinav Gupta, Scott Satkin, Alexei A. Efros and Martial Hebert The Robotics Institute, Carnegie Mellon University Presenter: Jiapei Zhang

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From 3D Scene Geometry to Human Workspace. Authors: Abhinav Gupta, Scott Satkin , Alexei A. Efros and Martial Hebert The Robotics Institute, Carnegie Mellon University Presenter: Jiapei Zhang. Project Undertaking. Image if I were Abhinav - PowerPoint PPT Presentation

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Page 1: From 3D Scene Geometry to Human Workspace

From 3D Scene Geometry to Human Workspace

Authors: Abhinav Gupta, Scott Satkin, Alexei A. Efros and Martial Hebert

The Robotics Institute, Carnegie Mellon UniversityPresenter: Jiapei Zhang

Page 2: From 3D Scene Geometry to Human Workspace

Project Undertaking

Image if I were Abhinav

I received a project from my boss about indoor scene understanding

Page 3: From 3D Scene Geometry to Human Workspace

Selection of Subject Material at hand

• A set of indoor-scene images• Motion Capture Database• No LiDAR scanner, not as rich as VCC, China• How I wish to be a VCCer one day

VCC V5

Page 4: From 3D Scene Geometry to Human Workspace

Selection of Project Inspirations from Psychology

Where is the “entrance” of my novelty? Where is the “Observer” for traditional Image Understanding? Put Human back to Image Gestalt Psychologists: Objects are best defined not by their

identity but rather by their function. The meaning or a value of a thingconsist of what it affords. -----JJ Gibson(1979) “Affordance” “functionality”

Page 5: From 3D Scene Geometry to Human Workspace

Selection of Project Shoulder of Giants

Bounding Box Level == Object DetectionSingle-View Indoor Geometry EstimationHuman Pose Analysis via Motion Capture

Page 6: From 3D Scene Geometry to Human Workspace

Selection of Project Give a Final Word

Propose a scene representation that combines 3D scene geometry with a set of possible human actions, to create a joint space of human-scene interactions.

Predict the full human workspace of the scene

3D Scene Understanding

HUMAN ACTION MODELING

Page 7: From 3D Scene Geometry to Human Workspace

Implementation Detail Representing Scene Geometry

An indoor scene is modeled by the layout of room(walls, floors, ceilings) and the location/layout of objects.

The objects are modeled by a set of occupied voxels.

Page 8: From 3D Scene Geometry to Human Workspace

Implementation of Detail Geometry Estimation

Sliding Cuboids

Selection

Page 9: From 3D Scene Geometry to Human Workspace

Implementation of Detail Qualitative Human Pose Representation

Each pose is represented by the occupied blocks in discretized 3D space(red) and the required surfaces of interaction(green).

Page 10: From 3D Scene Geometry to Human Workspace

Implementation of Detail Human-Scene Interactions

Constraints

Binary Occupancy Matrix “Space Search” to fit “Constrains”

Free space constrain

Support constrain

Page 11: From 3D Scene Geometry to Human Workspace

Harvest Season Result Showing

Page 12: From 3D Scene Geometry to Human Workspace

Retrospect and Meditation

• Now return back to me• What useful info. for our Indoor-Scene Project

I could extract from this paper ?

Page 13: From 3D Scene Geometry to Human Workspace

Retrospect and Meditation Incorporate images to our projects Will geometry estimation improve our rough mesh model?

Categorize “mobility” of scene into two:a) Extract from Repetitions: Based on Geometry b) Extract from “Human Pose”: Based on Functionality

Page 14: From 3D Scene Geometry to Human Workspace