framework for adoption of gbl in hed

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DEVELOPING A FRAMEWORK FOR SUCCESSFUL ADOPTION OF GAMEBASED LEARNING IN POSTSECONDARY EDUCATION Fall 2011 by Anne Derryberry Analyst, Sage Road SoluIons Producer/Designer, I’m Serious

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Page 1: Framework for Adoption of GBL in HED

DEVELOPING  A  FRAMEWORK  FOR  SUCCESSFUL  ADOPTION  OF  GAME-­‐BASED  LEARNING  IN  POSTSECONDARY  EDUCATION  

Fall  2011    by  Anne  Derryberry  Analyst,  Sage  Road  SoluIons  Producer/Designer,  I’m  Serious  

Page 2: Framework for Adoption of GBL in HED

Table  of  Contents  

SecIon  1:  Gamed-­‐based  Learning  (GBL)  in  HED:  OpportuniIes  and  Challenges  SecIon  2:  Variables  AffecIng  GBL  AdopIon  and  Success  in  HED  SecIon  3:  Next  Steps  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   2  

Page 3: Framework for Adoption of GBL in HED

GAMED-­‐BASED  LEARNING  (GBL)  IN  HED:  OPPORTUNITIES  AND  CHALLENGES  SECTION  1  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   3  

Page 4: Framework for Adoption of GBL in HED

A  “Green  Field”  Opportunity  •  Growing  consumer  fascinaIon  with  games  is  driving  accelerated  interest  in  using  games  in  and  for  learning.  •  AdopIon  of  games  for  learning  is  in  its  early  stages.    • While  universiIes  and  colleges  are  adding  courses,  curricula  and  programs  to  teach  game  design  and  development,  very  few  are  using  game  principles  to  improve  teaching  and  learning  experiences.  •  Pockets  of  innovaIon  are  beginning  to  emerge  related  to  technology  tools,  pla_orms  and  Itles.  As  yet,  there  are  virtually  no  examples  of  systemic  insItuIonal  adopIon.  •  There  is  a  wide-­‐open  opportunity  to  “flip”  the  conversaIon  from  a  focus  on  producing  digital  assets  to  leveraging  the  moIvaIonal  and  engagement  elements  of  games  and  gamificaIon  to  promote  student  retenIon,  progress  and  compleIon.  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   4  

Page 5: Framework for Adoption of GBL in HED

Many  ConsideraIons  for  InsItuIons  Considering  Broad  Scale  AdopIon  of  GBL,  Including…  

•  Learning  content  takes  many  forms,  e.g.:  •  Scavenger  hunts  •  Drill-­‐and-­‐pracIce  games  •  e-­‐Learning  w/  game  dynamics  as  part  of  design  

•  Immersive  simulaIons  •  Alternate  reality  •  Augmented  reality/locaIon-­‐based  services    

• Mobile  access  •  Technical  support  

 

•  Feedback  system  (aka  “GamificaIon”  or  “Behavior  MoIvaIon  System”)  •  Profiles  •  Badges  •  Awards/incenIves  •  Leaderboards  

•  Social  media  pla_orm  •  CommunicaIons  •  CollaboraIons  

•  LMS  integraIon  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   5  

Page 6: Framework for Adoption of GBL in HED

“Leveling  Up”    Game-­‐based  Learning  in  HED  

Successful  adopIon  of  game-­‐based  learning  requires:  • A  solid  understanding  of  the  GBL  ecosystem  • A  deep  knowledge  of  game-­‐based  learning  on  both  a  micro-­‐  and  a  macro-­‐level  • A  detailed  framework  for  adopIon  addressing  market  realiIes,  insItuIonal  requirements,  partner  idenIficaIon,  technology  integraIon,  and  organizaIonal  readiness.    

   

Spring  2012   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   6  

Page 7: Framework for Adoption of GBL in HED

Game-­‐based  Learning  Ecosystem  for  HED  

Learning  Community  Students   Faculty  

InsItuIon  

Technology  Infrastructure  

•   Games  •   Badge  system  •   Repository  •   CreaIon  tools  

•   Legislatures  •   FoundaIons  •   Industry  associaIons  

•   Learning  standards  •   IntegraIon  guidelines  •   ADA  

• Access    �DistribuIon  pla_orm    �Social  Media    �Badge  system  �LMS    �AnalyIcs  

•   Developers  •   Publishers  •   Internal/External              consultants  

Anne  Derryberry,    Sage  Road  SoluIons  LLC  

2011,  rev.  2012  

7  

Page 8: Framework for Adoption of GBL in HED

VARIABLES  AFFECTING  GBL  ADOPTION  AND  SUCCESS  IN  HED  SECTION  2  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   8  

Page 9: Framework for Adoption of GBL in HED

Challenges  to  AdopIon  of  GBL  in    Postsecondary  EducaIon  • On-­‐going  percepIon  that  games  aren’t  suitable  for  serious  learning    •  Limited  content  available  for  postsecondary  audiences  •  “Pilot  project”  funding,  lifle  planning  for  sustainability  • Mostly  “home  grown”  –  specific  to  an  instructor  and  a  course  • Many  exisIng  Itles  are  developed  in  Flash,  so  not  iOS-­‐compaIble  • Not  correlated  to  learning  standards  • Not  integrated  with  LMSs    

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   9  

Page 10: Framework for Adoption of GBL in HED

Factors  Most  Likely  to  Affect  Successful  AdopIon  of  Game-­‐based  Learning  in  HED  •  InsItuIonal  Commitment  and  Support  • Academic  Excellence  • Assessment,  Tracking  and  Analysis  • Technology  Infrastructure  and  Equipment  • Content  Management  and  Maintenance  • HosIng,  Licensing  and  Fees  • Faculty  Readiness  &  Support  •  Impact  on  Students    

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   10  

Page 11: Framework for Adoption of GBL in HED

InsItuIonal  Commitment  and  Support  •  Independent,  “pilot  project”  efforts  are  popping  up  with  increasing  frequency.  • Lack  of  insItuIonal  recogniIon  makes  it  difficult  for  other  faculty  to  learn  of  and  from  those  pilot  projects.  • Without  insItuIonal  support,  there  will  be  no  cohesion  or  quality  assurance.    

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   11  

Page 12: Framework for Adoption of GBL in HED

Making  Commitment  Explicit  InsItuIons  can  best  communicate  their  posiIon  on  GBL  via:  •  Statement  of  support  from  highest  academic  officers  and  IT  leaders  •  Clearly  defined  and  arIculated  strategy  for  new  direcIon  •  Center  of  Excellence  to  coordinate,  promote,  support,  enable  GBL  •  Commitment  to  balancing  academic  excellence,  program  integrity,  academic  freedom,  student  achievement  • Grants,  awards  for  academic  innovaIon  • OpportuniIes  for  faculty  engagement,  input  and  innovaIon  • OpportuniIes  for  student  involvement,  contribuIon,  innovaIon        

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   12  

Page 13: Framework for Adoption of GBL in HED

Academic  Excellence  •  If  GBL  is  to  be  adopted  across  the  insItuIon,  what  educaIonal  criteria  and  quality  metrics  will  guide  that  planning  and  implementaIon?  • Criteria  for  evaluaIon  may  include:  •  “Approved”  usages,  applicaIons  •  “Approved”  games/assets  •  “Approved”  vendors  

•  Is  there  a  system  of  review/approval  before  a  course  incorporaIng  GBL  is  launched?      • How  can  instructors  produce  and/or  customize  games/assets?  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   13  

Page 14: Framework for Adoption of GBL in HED

Assessment  and  Tracking  

A  move  from  discrete  learning  games  to  game-­‐based  learning  requires  a  shik  from  game-­‐as-­‐closed-­‐system  to  game-­‐as-­‐data-­‐rich-­‐learning-­‐arIfact.  • Will  the  insItuIon  accept/adopt  games  as  a  way  to  assess  learning?  Will  badges  for  learning  have  a  role  to  play?  •  Can  student-­‐developed  games  be  exemplars  of  student  achievement?  • How  will  student  acIvity  within  games  be  transferred  to  LMS?  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   14  

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Data  Analysis  

GBL  can  generate  new  categories  of  student  data,  including  how  student  performance  inside  a  game  can  predict  future  behaviors  in  the  game,  in  future  learning  acIviIes,  even  in  future  workplace  performance.    • Will  insItuIon  take  advantage  of  these  data?    • Which  and  how?      • Where  will  data  live?    

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   15  

Page 16: Framework for Adoption of GBL in HED

Readiness  for  Technology  Advancements  Mobile,  social  and  locaIon-­‐based  services  are  the  focus  of  technology  advancements  over  next  several  years:  • Mobile  •  Smartphones  and  tablets  •  4G  transmission  

•  Social  media  •  LocaIon  based  services  

These  trends  will  be  reflected  in  educaIon  –  especially  game-­‐based  learning  –    just  as  with  every  other  industry.  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   16  

Page 17: Framework for Adoption of GBL in HED

Technology  Infrastructure  and  Equipment  • What  demands  will  GBL  put  on  IT?  Will  exisIng  infrastructure  accommodate  the  load  from  networked  mulI-­‐player  games  and  social  media?  • As  more  content  moves  to  mobile,  will  students  access  that  content  via  the  insItuIon’s  gateway/paywall,  or  receive  pointers/referrals  to  third-­‐party  sources?    •  Is  it  preferable  to  standardize  on  a  single  mobile  operaIng  system?  Device  category?  Vendor?  Carrier?  • How  will  equity  of  access  be  assured  for  students  of  all  economic  status  levels?  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   17  

Page 18: Framework for Adoption of GBL in HED

Content  Management  and  Maintenance  

• GBL  assets  must  be  kept  fresh,  just  as  textbooks  and  other  teaching  aids  must  be  curated  and  refreshed.  • As  technology  trends  emerge  (e.g.,  new  access  devices,  operaIng  system  upgrades,  transport  protocols),  assets  must  be  updated  to  remain  compaIble.    •  Internal  faculty-­‐produced  assets  are  the  greatest  point  of  vulnerability  vis-­‐à-­‐vis  asset  currency.  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   18  

Page 19: Framework for Adoption of GBL in HED

HosIng,  Licensing  and  Fees  

Third-­‐party  providers  may  help  accelerate  Ime  to  adopIon.  Agreements  with  providers/publishers  must  contemplate  many  issues.  • Hosted  access?  Version  access?  Upgrades  for  life?  •  Licensing  as  sokware?  Or  licensing  as  learning  resources/textbooks?  • Open?  Commercial?  •  InsItuIonal  tech?  Or  personal  tech  running  university  resources?  • How  are  fee  schedules  constructed?  By  seat?  By  download?  By  course?  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   19  

Page 20: Framework for Adoption of GBL in HED

Faculty  Readiness  and  Support  

• Faculty  need  to  know  how  to  incorporate  GBL  resources  into  their  syllabi  and  into  their  teaching.  How  can  instructors  learn  about  GBL?  Get  ideas  for  their  own  teaching?  • Faculty  who  are  interested  in  developing  their  own  GBL  resource(s)  need  pedagogical  and  technical  skills  and  support.  Will  insItuIon  provide  this  support?  If  so,  how?  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   20  

Page 21: Framework for Adoption of GBL in HED

Impact  on  Students  • What  kinds  of  communicaIons/messaging  will  be  necessary  for  the  insItuIon’s  consItuents  (i.e.,  students,  parents,  employers)  to  embrace  GBL?  • Will  students  need  to  purchase  new  technology?  Will  insItuIon  offset  cost?  Can  technology  and  content  be  rented?  What  are  limitaIons  to  renIng?  • For  mobile  technology,  any  offset  for  wireless  carrier  fees?  • Will  access  to  GBL  assets  fall  into  the  same  category  as  textbooks,  i.e.,  student  responsibility?  Available  in  library  or  lab?  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   21  

Page 22: Framework for Adoption of GBL in HED

NEXT  STEPS  SECTION  3  

Fall  2011   Anne  Derryberry,  Sage  Road  SoluIons,  LLC   22  

Page 23: Framework for Adoption of GBL in HED

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